• Title/Summary/Keyword: Experience of Learning

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Adaptation experience to family of immigrant women in multicultural families (다문화가정 이주여성의 가족 적응 경험)

  • Yang, Jin-Hyang;Park, Hyun-Joo;Kim, Song-Soon;Kang, Eun-Jeong;Byun, Sang-Hee;Bang, Ji-Soo
    • Journal of Korean Academy of Nursing
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    • v.42 no.1
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    • pp.36-47
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    • 2012
  • Purpose: This study was to explore adaptation experience to family among women who immigrated for marriage. Specific aims were to identify problems immigrant women face as family members and how they interact with other family members. Methods: Grounded theory methodology was utilized. Data were collected from iterative fieldwork with individual in-depth interviews from 6 immigrant women as key informants, and 2 of their husbands and 2 of their mothers-in-law as general informants. Results: Through constant comparative analysis, a core category emerged as "tearing down the wall in communicating". Causal conditions were feeling frustrated in one's expectations, differences in language and life style, differences in recognition, and perceptions of discrimination and prejudice. Strategies were learning the Korean language, learning Korean culture, managing stress, mediating differences between family members, and introspecting. Intervening factors were support systems, burdens of child-rearing, and the condition of one's health. Consequences were rooting oneself in one's family and accepting one's life as it is. Conclusion: Results of the study indicate that there is a need for nurses to understand differences in communication with family members among immigrant women and to provide information and emotional support to improve the adaptation of these women to their Korean families.

The Study on Creative Tutoring Service Design to Improve Self-presentation and Learning Abilities for Kids Focusing on Visual Association and Storytelling

  • Lee, Dong-Min;Park, Hye-Jung;Cho, Sung-Bae
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.117-124
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    • 2012
  • Objective: The goal of this study is to design a creative tutoring service, which helps children gain confidence and creativity through learning activities. Background: Nowadays most kids are growing up in a very competitive environment under their parents' zeal for education. A stressful environment can deter a child from the confident undertaking of challenges, leading to depression, anxiety, and feelings of inadequacy. Art therapy helps children work through these issues, however the process led by instructors or parents, and kids still feel anxious studying adults' face to read their thought. Method: To help children address challenges, a creative tutoring service application can provide images with certain tasks instead of asking them to fill in blank areas. The tasks asked by the service system are 1) to visualize children's own experience utilizing visually associated images from given images and 2) to create an illustrated story modifying and re-composing given images. Another task is to learn basic math and words with numbers and alphabets in customized colors. By completing each task children collect awards, which allow them graduate to higher levels of challenges. The outcomes from the tasks are sent to the main server system and reviewed by analysts. Those results are sent to children's parents as a text message on smart phone. Results: Visual implication using images inspires children to make creative stories based on their own experience. Also, children can find their own patterns of reaching answers by using synaesthetic imagery through repetitive practices of creative thinking tasks. Conclusion: Understanding how they feel about doing tasks in certain environments and assessing them in varied situations should be carefully considered when designers approach service design for kids. By focusing on how to tutor children in creative ways, as opposed to focusing on the expected outcome, creative service applications can be designed to reduce children's stress and encourage self expression. Children are predicted to gain confidence through using the service without the concern of comparison by others. Application: The creative tutoring service needs to be developed and tested by varying types of children.

Analysis of the Current Status of Computer and Information Literacy Education in middle school students (중학교 학생들의 컴퓨터·정보 소양 교육 현황 분석)

  • Jeon, Seongkyun;Sang, Kyongah;Park, Sangwook
    • The Journal of Korean Association of Computer Education
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    • v.22 no.2
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    • pp.11-20
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    • 2019
  • In Korea, the software education in elementary and middle school is essential to the 2015 revised curriculum, and various software education policies are being implemented. It is necessary to analyze the effects of these changes on computer and information literacy of students. This study investigates and analyzes the present state of computer and information literacy education in 32 middle schools nationwide. For the 640 students, we surveyed the students' status of coding education, confidence in computational thinking based on coding experience, confidence in computational thinking according to the frequency of computer use for learning purposes, and confidence in computational thinking ability according to the frequency of major ICT activities in class. As a result, there was a lack of Computer and Information literacy educational opportunities through school and relatively lack of educational opportunities for students in the rural area. And the more learning experience showed a positive impact on the confidence in computational thinking.

A Study on Adult Learners' Perception on the Development of Life Competencies in Busan and Ulsan (부산·울산지역 성인학습자들의 생애능력개발에 대한 인식 분석)

  • Park, Jong-Un;Yoon, Hyung Keun;Kang, Beodeul;Won, Hyo-Heon
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.1
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    • pp.160-169
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    • 2015
  • The purpose of this study was to search and analyze the realities and needs of life long education, the necessity and perception of life competencies and the difference of competencies on experiences of education to support life long education system for adult learners in Busan and Ulsan. In this study, we conducted a questionnaire survey of 234 adult learners living in Busan and Ulsan. The results of this study were summarized as follows. First, adult learners perceived that life long education was very important to adults and appreciated an educational institution being managed by government. Second, adult learners thought that basic literacy competency and basic work competency were important and late fifties perceived that professional job is in important. Third, adult learners perceived that self directed learning and capacity of management are poor competencies. And they perceived that the government support adult learners who has economical difficulty. Forth, adult learners perceived that it was normal that 'professional job' and 'job transition abilities', 'women', 'the middle aged and old','the unemployed' and' low incomers' perceived that they have poor level. Fifth, according to the results of ${\chi}^2$ test for determining the statistical significance of differences in experience in lifelong learning among adult learner groups divided by their individual background, significant differences were observed in a few competencies(p<.05, p<.01).

A Development of Traffic Safety Education Application Using Mixed Reality (혼합현실을 활용한 교통 안전교육 애플리케이션 개발)

  • Kim, Kang-Ho;Rhee, Dae-Woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.12
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    • pp.1602-1608
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    • 2019
  • In this study, we developed a "Zetton Children's Traffic Safety Education" application using mixed reality to help children experience a variety of traffic situations indirectly and to help them defend themselves from accidents. We analyze the types of high mortality child traffic accidents to set learning goal. And we developed the experience-oriented contents that players could acquire signal systems and traffic information naturally and funny in the course of playing scenarios according to designed various traffic situations. In order to verify the educational effectiveness of the developed application, children were given traffic safety education through after-school education activities. The result shows that the frequency of right answers to questions related to traffic safety awareness and learning objectives is increased.

A Study on Interaction Design Education based on Design Thinking (디자인씽킹 기반의 인터랙션 디자인 교육 연구)

  • Ho-Da Kim;Ae-Ran Joo
    • Journal of Information Technology Applications and Management
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    • v.31 no.3
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    • pp.53-69
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    • 2024
  • This study was attempted to promote changes in traditional design education at a time when non-face-to-face education is necessary, such as digitalization, rapid social structure change, and post-COVID-19 situations, and to meet the demands of the times when user-centered design is more emphasized. Therefore, the goal of this study is to explore the process of developing mobile apps and operating education for deaf learners through design thinking-based interaction design education for design students. Specifically, the curriculum was designed by selecting a design thinking methodology suitable for major students to experience empathy and solutions to user problems. The subject that students majoring in this study want to sympathize with is deaf learners, and the subject of the curriculum is the development of educational support applications for deaf learners. Accordingly, a mobile app prototype that can support online learning for deaf learners was created based on the interaction design education plan designed based on design thinking. In addition, after collecting and analyzing the feedback of deaf learners to evaluate the prototype effectiveness, the final mobile app prototype was presented as an output. Through this process, interactive design education based on design thinking helped to strengthen the ability to empathize with and solve the needs of deaf learners to major students and improve the design learning experience. Based on these findings, if a methodology suitable for various user groups is selectively accepted for design education, the students in the major will have the ability to design by prioritizing the actual needs of users despite changes in the environment of the future design society.

Two Middle School Science Teachers' Experiences of Teaching Science in the Republic of Korea: A Phenomenological Analysis (두명의 한국 중학교 과학 교사들의 과학 수업 경험에 대한 현상학적 분석)

  • Nam, Younkyeong;Jang, Myoung-Duk
    • Journal of the Korean earth science society
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    • v.34 no.1
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    • pp.93-101
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    • 2013
  • This study investigated how the unique educational contexts in the Republic of Korea (RK) impacted two science teachers' teaching practices in a public middle school and what the science teaching experience means to them. In particular, we explored how the middle school science teachers decide pedagogical approaches to use in their teaching based on classroom climate, students' attitude toward learning science, school curriculum and classroom culture. Using a phenomenological research approach, we analyzed classroom observation data and interview data to interpret the teachers' science teaching experience. Results of the study showed that the teachers' practice was dominantly affected by two external factors. First, the teachers' teaching practice was affected by the amount of science content knowledge they need to cover within a given class time. Second, the teachers' teaching practice was affected by students' attitudes toward science learning and their science preparedness in private tutoring centers. Implications of the study results are discussed in the paper.

Two Dimensional Visualization Simulation of Physical Law using Virtual Anomaly (가상 이상 개념을 이용한 물리법칙의 2D 시각화 시뮬레이션)

  • Park, Jung-Yong
    • The Journal of the Korea Contents Association
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    • v.10 no.11
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    • pp.1-9
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    • 2010
  • In comparison with the acquirement of knowledge by expression of symbol or numerical formula, the experience based knowledge acquirement give stable and clear understanding of information to a learner. Various educational systems based on computer such as virtual reality, intelligent learning system, visualization of concept, simulation-based system, and microworld have so far been developed. In this paper, a method of two dimensional visualization of a physical law by simulation has been suggested to educate a learner. Especially, learning the law of gravity by simulation based educational method gives a learner indirect experience that enhance the efficiency of knowledge acquirement clearly. The visualization methods of a real-time physical law and a virtual anomalies' physical law by simulation are proposed in this paper to deliver information or knowledge clearly. Then we show that a learner can acquire some knowledge effectively by the proposed method.

Use of Urban Cemetery for Field Trips (현장체험학습장으로서의 도시묘지 활용)

  • Lee, Sook-Mee;Oh, Choong-Hyeon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.40 no.6
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    • pp.98-111
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    • 2012
  • This study found the possibility of using cemeteries within the locality as field trip destination. A comparison between Korea and the United States of America's active progress has derived the difference and the implications. Therefore, this article found that the cemetery has sufficient resources based on experience-learning place within the community. Therefore, when the active educational program was developed; it gained more abundant resources for education, as well as provided more different educational opportunities for the students than now. As the result of comparison, the reason why the educational program is actively progressing in the American cemeteries is that a beautiful and fresh environment has been built up such as a park or garden in a cemetery and has been preserved as a healthy forest ecosystem. Furthermore, it is because they actively used the cemetery within a community as the subject. If our cemetery can be renovated and the funeral culture can be changed to break down the image of an avoidable unpleasant facility, it would play a role as a field for learning experience.

An Analysis of the Impact of Independent Research Program on the Educational Experience of Undergraduate Students in Science and Engineering Colleges (이공계열 학생들의 탐구능력 향상과 자기주도적 학습을 돕는 학생연구프로그램의 운영 성과 및 평가)

  • Lee, Hee-Won;Shin, Eui-Hang
    • Journal of Engineering Education Research
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    • v.13 no.6
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    • pp.87-98
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    • 2010
  • In this research, we analyzed the effects of the independent research program on the educational experience of undergraduate students in a research-centered university setting. The independent research program was developed to provide undergraduate students with opportunities to engage in self(student)-initiated, self-regulated and self-responsible research projects. We hypothesized that outcomes of the program would be utilized as a baseline information in formulating the strategies for improvement of the undergraduate curriculum. Eighty three undergraduate students participated in the program during the period of 2003-2009. In order to evaluate results of the program, we carried out survey and in-depth interviews with the participants. According to the participant reports, the independent research program has helped them to develop self-managed research abilities and problem solving skills. They also indicate that the program has offered them the opportunities to survey the various major fields transcending different domains, so as to help them to contemplate on their future career choices. We suggest that such information may provide an essential guideline for developing an innovative undergraduate curriculum.

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