• 제목/요약/키워드: Exhibition case

검색결과 221건 처리시간 0.026초

웹 기반 가상 전시 구축 모델 제안 - '루이스&클락(Lewis&Clark)' 가상 전시 사례를 중심으로 - (Web-based Cyber Exhibition Development Model Proposal - Focused on the Case of 'Lewis&Clark' Cyber Exhibition -)

  • 김희경
    • 한국콘텐츠학회논문지
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    • 제8권5호
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    • pp.123-133
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    • 2008
  • 웹 전시, 온라인 전시, 가상 전시라고 명명된 많은 콘텐츠들을 살펴보면 일반적인 정보를 주는 웹사이트와 차별화되지 않는 것이 많다. 따라서 본 논문은 웹을 기반으로 한 가상 전시에 있어서 일반 웹사이트와 확연히 차이가 나고 가상 전시 개발의 프레임워크(framework)가 될 수 있는 모델을 제안하는 것이 목적이다. 모델은 전시를 구성하는 가장 기본 요소로서 전시물의 집합체인 아카이브 층, 스토리텔링을 적용한 전시 층, 그리고 수용자의 몰입을 극대화하기 위한 경험 층의 3개 층으로 설계해 보았다. 모델이 적용된 사례의 분석을 통하여 실제로 모델의 적용이 가능함을 제시함과 동시에 지향점이 다른 수용자를 고려한 가상 전시의 개발 방향도 제시하였다. 가상 전시의 개발 모델을 활용할 경우 현란한 기술 위주의 콘텐츠가 아닌 '소재와 가치+미디어와 CT'의 융합을 통하여 가상 전시가 독자적인 콘텐츠의 영역으로 인식될 수 있기를 기대한다.

스토리텔링을 적용한 화예전시에 관한 연구 (A Study on Floral Art Exhibition Applying Storytelling)

  • 안현정
    • 한국화예디자인학연구
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    • 제43호
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    • pp.19-37
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    • 2020
  • 본고의 목적은 현재 국내에서 열리고 있는 화예디자인의 단선적인 전시구성 방식을 탈피하여, 스토리텔링이 가미된 기획전시를 제안함으로써 형식 중심주의를 가로지른 화예디자인의 새로운 전시형식을 모색하는 것이다. 여기서 스토리텔링이란 기·승·전·결의 4단계 구성법 혹은 처음·중간·끝의 3단계 구성법 등의 활용을 통해 이해가 쉬운 전시를 구성하는 것으로, 이를 공간디자인의 전시구획에 활용하고 이를 통해 창작자와 감상자의 상호소통을 효율적으로 제안하고자 한다. 화예디자인의 다각화를 모색하기 위해서는 밀레니얼 이후 불고 있는 융합적 시야를 확보하여 타 분야와의 콜라보 혹은 스토리텔링을 반영한 전시기획을 시도하는 것이 중요하다. 전시의 주요 기능은 대중들과 직접 만나고 소통하는데 있다. 본 연구에서는 스토리텔링을 적용한 기획전시에 주목하여 2017년 성균관대학교박물관에서 열린 '화왕계(花王戒)' 사례를 통해 화예 전시가 취해야할 전시구조와 실행 방향에 대해 제안하고자 한다. 나아가 언택트 시대의 최대 화두인 유튜브 및 인스타그램을 활용한 SNS중심의 온라인플랫폼과의 연동까지 조망한다. 이 연구를 통해 화예분야의 담론이 확장되고, 스토리텔링을 갖춘 미학적 제언 및 화예디자인의 다양한 네트워크가 활성화되기를 기대한다.

현대 패션 전시의 유형별 연출 기법과 특성 연구 (A Study on Display Techniques and Characteristics of Contemporary Fashion Exhibitions)

  • 정다운;하지수
    • 한국의류학회지
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    • 제42권5호
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    • pp.823-838
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    • 2018
  • The article surveys the technique and characteristics of contemporary fashion exhibitions in terms of fashion museography and fashion curation. The article reviewed both a literature study on the history of fashion exhibition focused on the display technique as well as a case study of domestic and international contemporary fashion exhibitions. The results of the article is as follows. Fashion brand exhibitions are about building competitive business advantage by planning differentiated contents. It gives viewers a brand fantasy and increases brand loyalty. This type mainly displays the latest collections on the commercial purpose as well as uses diverse mediums and high technology to make a spectacular space that provides an immersive experience to the viewer. Second, the museum fashion exhibition focuses on the roles of fashion in terms of social, cultural and artistic aspects that also focus on public education. The presentation technique emphasizes careful collection conservation rather than celebrate fashion business. The article is to encourage a further scholar discourse of fashion curatorial practice and theory.

법무부 '교정작품전시회'의 사례 분석을 통한 방향성 제고에 관한 연구 (A Study on Improvement of Direction through Case Studies of 'Correctional Industry Works Exhibition' of the Ministry of Justice)

  • 윤여항;김지수
    • 한국가구학회지
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    • 제26권3호
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    • pp.229-240
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    • 2015
  • Most of crime occurrence in Korea is caused by ex-convict. Various correctional training programs support convicts to reform a criminal as a treatment program. This study is about the most crucial 'Correctional Industry Works Exhibition' that is hosted by the Ministry of Justice and supervised by Seoul Correctional Service and other related events. 'Correctional Industry Works Exhibition' divides into the convicts' works in prison, literary works and staffs' literary works. Based on the working experience as a judge for the last six years(2009~2014) and analysis of research cases, the writer grasps the problems that needs to be improved and suggests the strategies. In the future, 'Correctional Industry Works Exhibition' will be a festival for convicts and prison officers that communicates with the public and will vitalize the works in prison that will produce good products. Moreover, it can be expected to support the social reintegration of prisoners and repeated crime after released from prison.

국립민족학박물관의 전시·교육·운영·지역연계프로그램에 관한 조사 연구 (A Study on the Exhibition·Education·Operation Regional Linkage Program of the National Museum of Ethnology)

  • 박진아;정아영;공순구
    • 한국실내디자인학회논문집
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    • 제23권5호
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    • pp.146-156
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    • 2014
  • This study investigated and analyzed the exhibition, education, operation, and regional linkage program around a case of the National Museum of Ethnology in Netherlands, Germany, Mexico, England, and Japan to suggest necessary directions when constructing the national museum of ethnology of Korea. Interview by visiting the site and email interview were conducted for the investigation and suggestions according to the analysis are as follows. 1) It is necessary for the exhibition program to suggest a comparison exhibition by continent, and to be specific, occupation, style of living, representational culture, religion and view of the world, relation of power, and development culture are essential for the culture contents. 2) The education program needs to be constructed based on the age and level, and specific education program was suggested in this study. 3) Managing library, restaurant, cafe, and museum shop is essential for the operation program, additional service operation was suggested to cover additional financial areas, and professional research workers and professor manpower are necessary. 4) The regional linkage program needs to be composed by considering special qualities of the country and region, and needs to satisfy the expected effect of the local community and local residents.

위치기반서비스(LBS) 적용 전시관의 콘텐츠 체험방식과 기술특성에 관한 연구 - 이동통신 기업홍보관 티움(T.um)을 중심으로 - (A Study on the Characteristics of Methods for Experiencing Contents and Network Technologies in the Exhibition space applied with Location Based Service - Focus on T.um as the Public Exhibition Center for a Telecommunication Company -)

  • 이주형
    • 한국실내디자인학회논문집
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    • 제19권5호
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    • pp.173-181
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    • 2010
  • Opened on November 2008, as the public exhibition center of a telecommunication company, T.um is dedicated for delivering the future ubiquitous technologies and business vision of the company leading domestic mobile communication business to the global expected clients and business partners. Since the public opening, not only over 18,000 audiences in 112 nations have been visiting T.um, but also the public media have been releasing news regarding the ubiquitous museum constantly. By the reasons, T.um is regarded as a successful case for public exhibition centers. The most distinguished quality of the museum is established by the Location Based Service technology in the initial construction stage. A visitor in anyplace of T.um can be detected by digital devices equipped GPS systems. The LBS system in T.um allows visitors to get the information of relevant technologies as well as the process of how to operating each content at his own spots by smart phone of which wireless network systems make it possible. This study is focusing on analyzing and defining the T.um special qualities in terms of technologies to provide the basic data for following exhibition space projects based on LBS. The special method of experiencing contents can be designed by utilizing the network system applied to T.um in the planning stage.

문화재(文化財) 지정(指定) 근대기(近代期) 한옥(韓屋)의 전시용도(展示用途) 변경사례(變更事例) 연구(硏究) -"이화장"과 "최순우 옛집"을 중심으로- (A Case Study on the Exhibition Reuse of Korean Traditional Houses designated as Modern Cultural Heritage -Focused on Rhiwhachang.Choi Sunu House-)

  • 김해리;이민경;김태영
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2008년도 춘계학술발표대회 논문집
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    • pp.156-161
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    • 2008
  • The registered-properties guideline was adopted to preserve the facade of existing cultural assets with effect and alter the interior space freely. But many problems have been occurred over all the converted buildings with the passing of the years as a result of unfeasible design guidelines. Accordingly, the thesis is to propose the problem and assignment in a setting for a display through the conversion for exhibition of Korean traditional houses designated as modern cultural heritage focused on Riwhachang Choi Sunu House. The results are as follows; The exhibition circulation is continuously connected with each room, considering the previous life-style. The interior design elements are preserved according to the stand-up and sitting style. It is possible to put on one sided wall display in stand up style(Rhiwhachang), and island showcase display in sitting style(Choi Sunu House). And also these apparatus is suitable for the existing window pattern and frame. Therefore, this study is to suggest an assignment of design guideline for exhibition reuse in Korean Traditional Houses as well as the sustainable preservation of cultural assets as modern house.

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과학관 '소리 빛' 전시공간, 체험형 인터랙션 전시 콘텐츠 연구 개발 (Research and Development of Interactive Exhibition Contents for 'Sound Light' Exhibition Space in Science Museum)

  • 김태욱;박남기
    • 한국융합학회논문지
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    • 제11권7호
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    • pp.137-144
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    • 2020
  • 본 연구에서는 과학박물관의 기본 개념과 역할을 바탕으로 일상생활과 직접 관련 있는 과학 원리의 전시, 교육, 체험의 제공을 목표로 한 '소리 빛' 인터랙션 전시 콘텐츠와 체험 전시공간을 연구 개발해 국립광주과학관의 '소리 빛' 전시 공간에 구현한다. 연구의 범위는 기존 과학관의 체험형 콘텐츠 선행 연구 사례와 현황을 살펴, 과학관 체험형 전시의 조건과 요소를 정의하고 그를 바탕으로 체험형 전시 시나리오와 어린이를 대상으로 한 콘텐츠를 연구 개발했다. 본 연구 개발 콘텐츠의 성과는 첫째, 빛과 소리를 테마로 인터랙티브 홀로그램 체험 콘텐츠를 개발한다. 둘째, 다수의 프로젝터에 의한 프로젝션 매핑을 통해 미디어 파사드 면을 다면화해 시각적으로 넓고 스펙터클한 화면 구성과 애니메이션을 실현한다. 셋째, 다양한 컬러와 소리를 함께 움직이며 관람객과의 상호작용이 가능한 관람객 중심의 전시, 체험을 실현한다. 마지막으로 홀로 스크린을 통한 홀로그램 인터페이스를 통해 인터랙티브 콘텐츠를 제공하여 전시 정보의 단순한 전달이 아닌 관람에 대한 다수 관람객의 적극적 참여를 유도하며 전시 재방문을 증진한다. 일련의 연구를 통해 최근 과학관의 추세인 테마파크적 성격을 지닌 콘텐츠 및 체험 전시공간 연구 개발이 가능했다.

공간구문론(Space Syntax) 분석에 의한 세대별 박물관 공간구성에 관한 연구 - 대공간과 전시공간 연결방식의 변화양상을 중심으로 - (A Study of the Spatial Composition of the Each Generation's Museum Space by Space Syntax Analysis - Focused on Connection Form Changes of the Major Space and Exhibition Space -)

  • 박종구;이성훈
    • 한국실내디자인학회논문집
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    • 제15권5호
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    • pp.247-254
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    • 2006
  • The museum has steadily been evolved by time with its function and social idea differently. As the museum makes its evolution, its architecture has also been changed. This study aims to find out the characteristics of museum architecture by applying Space Syntax for space correspondence of museum architecture changed by the time. And the characteristics could be used as project guide by making data for building up museum architecture changed by social concept with efficient and functional system. The method of the study is to divide the museum into three generations, and give case for each generation. And the each chosen case was analyzed by convex space of space syntax. The order of the analysis is to divide the case as the unit space, make out the Convex Map. And finally get the analysis variable by carrying out a mathematical operation. The characteristics found in these operations are as follows. First, the major space has been planed for convenience of spectators. Second, exhibition space located on specific area in entire plot planning makes spectators easy to recognize in terms of the line of flow toward exhibition space and also relieves character of major and exhibition space. Third, it is getting hard to comprehend the entire space as forming diverse space in process that museum accepts many request from spectators.

유아용품 전시박람회의 서비스스케이프가 구매행동에 미치는 영향 (The Impact of Servicescape on Purchasing Behavior : A Case of Baby Goods Exhibition)

  • 이병철
    • 유통과학연구
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    • 제16권6호
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    • pp.65-75
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    • 2018
  • Purpose - The exhibition is one of the critical distribution channels that leads to mass sales of products. Servicescape is considered as an effective means facilitating consumers' purchasing behavior. The objective of this research is to examine the effects of servicescape of the exhibition on consumer's purchasing behavior measured by time spent, the number of consultations, the number of items purchased, and amount of money spent. Research design, data, and methodology - Servicescape was divided into four main components: 'spatial layout/functionality', 'ambient condition', 'design/artifacts', and 'human factor'. Based on previous studies, this study hypothesized that servicescape dimensions first influence consumer's shopping duration and the number of consultations which in turn, affects consumer's actual purchase. A total of 407 samples were collected from attendees in Baby Expo taken place in Kyunggido, South Korea. The data were used to assess overall fit of the proposed model and test hypotheses using structural equation modeling. All the constructs had acceptable levels of composite reliability and convergent and discriminant validity. Results - The results showed that except for 'spatial layout/functionality', all components of servicescape had a significant influence on consumer's shopping duration in the exhibition. Except for 'design/artifacts', other factors of servicescape did not show a significant effect on 'the number of consultations'. Interestingly, 'design/artifacts' exerted a significant negative effect on 'the number of consultations'. As expected, 'time spent' and 'number of consultations' showed significant effects on both 'the number of items purchased' and 'amount of money spent'. Conclusions - The results offer some insights into the effect of servicescape on facilitating consumers' purchasing behavior in the context of the exhibition. Theoretically, this study provides a new type of conceptual framework that verifies the relationships between not only servicescape and purchasing behavior, but also purchasing behavior-related variables. In addition, this study supports the concept of a dark side of servicescape. With regards to practical implications, this study suggests that exhibition organizers should put more efforts in facilitating consumer's desire to stay. More importantly, organizers need to keep in mind that excessive emphasis on 'design/artifacts' to increase consumers' shopping duration can cause a side effect that reduces opportunities for interactions with customers.