• 제목/요약/키워드: Environment problem

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아동의 문제 특성에 따른 상담치료환경에 대한 요구 (The Children's Needs for the Child Psychiatric Therapy Environment as to the Type of Problem)

  • 박수빈;김소영
    • 한국실내디자인학회논문집
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    • 제20권6호
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    • pp.321-330
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    • 2011
  • The purpose of this study is to propose how the interior of the child psychiatric therapy Environment should be designed according to different problems that children have. For the purpose, this research has been conducted with a literature review and an empirical survey. The subjects of the survey were 100 children, 58 male and 42 female, who were using child psychiatric therapy centers located in Busan. Findings are as follows: (1) Children with behavior problem($C_b$) showed a significantly higher satistaction with the entrance and the information in a given child psychiatric therapy space than children with emotional problem ($C_e$) did. (2) Spatial attitude of $C_e$ and $C_b$ were significantly differed. (3) Colors that were being preferred by $C_e$ were cold colors, for example, blue and indigo. While, $C_b$ were preferring warm colors such as red and yellow. (4) There was difference in the image of a entrance and classrooms at the child psychiatric therapy center that children had in mind, the two groups of children were quite differently feeling about the size and noise of the therapy space.

초등 예비교사들의 모바일 기반 과학 문제해결 과정에서 형성된 규범의 특징 - 디지털 시민성의 관점으로 - (The Features of Norms Formed in Mobile-based Science Problem-solving Processes of Pre-service Teachers - From the Perspective of Digital Citizenship -)

  • 장진아;박준형;나지연
    • 한국초등과학교육학회지:초등과학교육
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    • 제39권1호
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    • pp.40-53
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    • 2020
  • This study analyzed the features of norms formed in mobile-based science problem-solving and interpreted them from the perspective of digital citizenship. For this, we implemented two mobile-based science problem-solving activities for nine elementary school preparatory teachers composed of two groups, and analyzed the norms observed in their activities. As a result, four norms were found as follows. First, the information presented as a basis should be scientifically reliable. Second, the information need to be searched widely, but the information should be selected and reconstructed in relation to the problem. Third, in a mobile environment, the ideas should be clearly expressed and understood. Fourth, courtesies in mobile interaction should be represented more politely than in face-to-face interaction. Based on the four norms found in this study, we discussed the characteristics and factors of digital citizenship for judging scientifically reliable and relevant information and expressing ideas clearer in mobile environment. Finally, we suggested the educational implications for fostering digital citizens who can judge and practice 'science issues' in a 'mobile environment'.

무선통신 환경에서 사용 가능한 고차잉여류 문제에 기반을 둔 자체 인증방식 (An efficient ID-based authentication scheme based on the rth -residuosity problem in wireless environment)

  • 이보영
    • 정보보호학회논문지
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    • 제9권2호
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    • pp.73-82
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    • 1999
  • 이동하는 모빌노드(mobile node)의 인증 기법 중에, 홈 에이전트(home agent)와 모빌노드, 외부 에이전트(foreign agent)를 거치는 triangle 인증 기법이 있다. 이 기법의 문제점은, 모빌노드의 이동이 빈번하게 발생되면 인증 절차 또한 비례적으로 이루어져야 하므로 무선통신 환경상의 통신 오버헤드가 증가하게 된다. 이러한 문제점을 개선하기 위해서 본 논문에서는, 고차잉여류의 개념에 근거한 다중서명방식을 이용하여 모빌노드가 이동할 때마다 필요했던 홈 에이전트와 외부 에이전트간의 인증을 생략한 자체 인증 방식을 제안하고자 한다. In an open network computing environment a host cannot to identity its users correctly to network services. In order to prevent this thing we present the design of a authentication scheme 솟 using the notion of rth -residuosity problem and discrete logarithm problem which is proposed by S. J. Park et al. The proposed scheme described here is efficient method for mutual authentication without leakage of users identity in mobile communication system that ensure user anonymity and untraceability.

고등학교 과학 "환경" 단원에서 역할놀이를 중심으로 한 STS 수업 효과 (The Effect of Roleplaying-Centered STS Approach in "Environment" Unit of High School Science)

  • 지재화;우애자
    • 한국환경교육학회지:환경교육
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    • 제21권4호
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    • pp.111-122
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    • 2008
  • This study is to evaluate the effect of roleplaying-centered STS program on the science-related attitude, the academic achievement, and the problem solving ability in "Environment" unit of high school Science. 90 students in grade 10 were divided into two groups, the experimental group applied the roleplaying-centered STS program and the control group applied the traditional lecture-centered class. The pretest was implemented to measure the science-related attitude, and the posttest was implemented to measure the science-related attitude, the academic achievement, and problem solving ability. The collected data were analyzed by ANCOVA and Correlation Analysis with SPSS program. The results are as follows: First, the experimental group was not significantly different from the control group in the science-related attitude and in the academic achievement(p>.05). Second, the experimental group significantly showed much better problem solving ability than the control group(p<.05). Third, a significant correlation was recognized between the academic achievement and the problem solving ability(p<.01).

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Univector Field Method based Multi-Agent Navigation for Pursuit Problem

  • Viet, Hoang Huu;An, Sang-Hyeok;Chung, Tae-Choong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제12권1호
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    • pp.86-93
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    • 2012
  • This paper presents a new approach to solve the pursuit problem based on a univector field method. In our proposed method, a set of eight agents works together instantaneously to find suitable moving directions and follow the univector field to pursue and capture a prey agent by surrounding it from eight directions in an infinite grid-world. In addition, a set of strategies is proposed to make the pursuit problem more realistic in the real world environment. This is a general approach, and it can be extended for an environment that contains static or moving obstacles. Experimental results show that our proposed algorithm is effective for the pursuit problem.

Optimization-based humanoid robot navigation using monocular camera within indoor environment

  • Han, Young-Joong;Kim, In-Seok;Hong, Young-Dae
    • ETRI Journal
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    • 제40권4호
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    • pp.446-457
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    • 2018
  • Robot navigation allows robot mobility. Therefore, mobility is an area of robotics that has been actively investigated since robots were first developed. In recent years, interest in personal service robots for homes and public facilities has increased. As a result, robot navigation within the home environment, which is an indoor environment, is being actively investigated. However, the problem with conventional navigation algorithms is that they require a large computation time for their building mapping and path planning processes. This problem makes it difficult to cope with an environment that changes in real-time. Therefore, we propose a humanoid robot navigation algorithm consisting of an image processing and optimization algorithm. This algorithm realizes navigation with less computation time than conventional navigation algorithms using map building and path planning processes, and can cope with an environment that changes in real-time.

사무환경에서 아트리움의 환경친화적 특성에 관한 고찰 (Consideration of Environment-friendly Characteristics of Atrium in the Office Environment)

  • 김경남;류호창
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2001년도 춘계학술발표대회 논문집
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    • pp.144-148
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    • 2001
  • The structures built carelessly become the origin of a serious environmental problem caused from the urbanization. To solve this problem, I have considered the characteristics of Atrium as an environment-friendly factor to the office environment. The result is that Atrium protects the insiders health and contributes to the energy saving as it enables the use of natural lights and solar heat first. Second, it gives the office environment liveliness, makes a clean environment and helps the insiders health for introduction of green field. Third, it plays a role of a place for rest, a place for meeting, and a small park by attracting people to the organic space where the inside and outside are connected with a huge glass. On the basis of these characteristics, we should try to prepare the complementary relationship between human beings and nature mutually through its active introduction in the space.

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실시간 멀티미디어 교육에서 공정 평가를 위한 인터넷 문제 은행의 설계 및 구현 (Design and Implementation of the Internet Problem bank for the Fairness test on the Realtime Multimedia Education Environment)

  • 김종률;박길철
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 2002년도 춘계학술발표논문집(하)
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    • pp.797-801
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    • 2002
  • Information network technologies introduce a new education environment. Cyber education is growing rapidly as a field of practice especially in distance education system. The development of multimedia environment based on such technology as graphics, image, voice, and video, personal computer systems use has become the media for interactive teaching-teaming service. These features have made integrated multimedia education feasible. This research suggested a direction for the development of an interactive distance education system. I have developed an education system which cooperate problem bank and learning system. This system support arbitration of the relative difficulty in the problem bank database. An ongoing version of this research was evaluated. Those findings reveal several factors that influence how the proposed system can be tailored to the students' perspectives in order to come up with the enhanced version of this system.

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PBL을 적용한 환경수업이 대학생들의 환경소양에 미치는 효과 (The Effects of Environmental Classes Using PBL on Environmental Literacy of University Student Toward the Environmental Problem)

  • 박기학
    • 환경위생공학
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    • 제24권2호
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    • pp.9-16
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    • 2009
  • The purpose of this study is to investigate the effect on the university student' attitude toward environmental problem with PBL. The controlled group consisted of 80 students who was applied PBL and experimental group was applied a traditional teaching method was consisted with 80 students. The results is as follows ; First, there was a statistically meaningful differences in attitudes toward environment between two group(F=52.789, p<0.1). It shows that PBL is very effective in attitude toward environment. Second, there was a more meaningful increasing effect of student' consciousness of environmental problems before and after environmental education on the controlled group which was applied PBL than experimental group which was applied a traditional teaching method. Finally, in the literacy education of university student' related with environment problems recommend that PBL is more effective than that of traditional teaching method.

창의적 문제해결과 문제변형을 위한 사고 (Thinking for creative problem solving and problem posing)

  • 김용대
    • 한국수학교육학회지시리즈A:수학교육
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    • 제43권4호
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    • pp.399-404
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    • 2004
  • Mathematical creativity is a main topic which is studied within mathematics education. Also it is important in learning school mathematics. It can be important for mathematics teachers to view mathematical creativity as an disposition toward mathematical activity that can be fostered broadly in the general classroom environment. In this article, it is discussed that creativity-enriched mathematics instruction which includes creative problem-solving and problem-posing tasks and activities can be guided more creative approaches to school mathematics via routine problems.

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