• 제목/요약/키워드: Enjoyment Factor

검색결과 153건 처리시간 0.01초

해양스포츠 참여자의 즐거움 요인이 레크리에이션 전문화에 미치는 영향 (The Effects of Enjoyment Factors on Recreation Specialization of Water Sports Participants)

  • 남상백;권일권
    • 수산해양교육연구
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    • 제28권2호
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    • pp.356-365
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    • 2016
  • The purpose of this study was to verify the influences of sport enjoyment factors on recreation specialization of water sports participants. The study conducted a research survey through purposive sampling method after selecting 4 water sports center in Busan. 260 questionnaires distributed and 246 were selected as final valid sample by removing 14 questionnaires that have insufficient answers. Then data were analyzed through exploratory factor analysis, reliability analysis, correlation analysis, and multiple regression analysis using SPSS Window ver. 20.0. The results were as followings. First, the enjoyment factors have a positive effect on recreation specialization. Second, escaping from daily routine and improving technical skill dimensions of enjoyment factors have an influence on centrality of life. Third, improving technical skill dimension of enjoyment factors have a positive effect on past experience. Lastly, flow and improving technical skill dimensions of enjoyment factors have an influence on economic investment.

모바일과 온라인 게임의 즐거움 요소들에 대한 연구:한국과 중국 간 비교 연구 (User Enjoyment Elements on Mobile and Online Games: Comparative Study between China and Korea)

  • 진위;김종우;이홍주
    • 한국IT서비스학회지
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    • 제12권4호
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    • pp.381-397
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    • 2013
  • User enjoyment is a key factor to understand online and mobile game users' behaviors. This study aims to understand the differences between mobile and online games, and the differences between Korean and Chinese game users in terms of the perceived importance of user enjoyment elements. To use AHP (Analytic Hierarchical Process), we decompose user enjoyment into sub-elements; sensory enjoyment, content enjoyment, enjoyment of the achievement, and enjoyment of interaction. Though the empirical study and independent t-test, we can find that there are the differences in the perceived importance of user enjoyment elements between Korean and Chinese game players, and between mobile and online games. Chinese users more stress on enjoyment of interaction and Korean users more emphasize on enjoyment of the achievement.

심리적 변수와 소비관련 변수가 패션의식에 미치는 영향 (The influences of psychological and consumption-related variables on fashion consciousness)

  • 박혜정
    • 복식문화연구
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    • 제22권6호
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    • pp.979-996
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    • 2014
  • The purpose of this study is to identify the antecedents of fashion consciousness. As antecedents, psychological variables and consumption-related variables were considered. Materialism and change seeking were included as psychological variables, and face conscious consumption, status consumption, and shopping enjoyment were included as consumption-related variables. It was hypothesized that materialism and change seeking not only influence fashion consciousness directly but also indirectly through face conscious consumption, status consumption, and shopping enjoyment. Data were gathered by surveying university students in Seoul, using convenience sampling. Three hundred five questionnaires were used in the statistical analysis. SPSS was used for exploratory factor analysis, and AMOS was used for confirmatory factor analysis and path analysis. The results showed that all the fit statistics for the variable measures were quite acceptable. In addition, the overall fits of the model suggest that the model fits the data well. The hypothesized relationship test proved that materialism directly influence fashion consciousness and that materialism and change seeking influence fashion consciousness indirectly through face conscious consumption and shopping enjoyment. Regarding their relative importance on fashion consciousness, shopping enjoyment was the most influential factor followed by materialism and face conscious consumption, in that order. In developing and implementing marketing strategies for fashion conscious consumers, marketers should focus on satisfying shopping enjoyment, materialism and face conscious consumption.

교양체육 수업의 재미요인이 행복감과 사회적 체형불안에 미치는 영향 (The Effect of Cultural Physical Education's Enjoyment Factor on Happiness and Social Physique anxiety)

  • 송홍락;유원용
    • 디지털융복합연구
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    • 제12권6호
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    • pp.645-653
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    • 2014
  • 이 연구는 교양체육 수강생의 수업에 대한 재미요인과 행복감 및 사회적 체형불안이 어떠한 관계를 형성하고 있는지를 구조방정식모형을 통해 실증적으로 검증하는데 목적이 있다. 연구대상은 2013년도 경인지역에 소재한 대학에서 교양체육 수업을 수강하고 있는 학생 380명을 선정하였다. 자료처리는 PASW 18.0과 AMOS18.0프로그램을 활용하였으며, 연구의 목적에 맞도록 빈도분석, 확인적요인분석, 상관분석, 구조방정식모형분석을 실시하여 다음과 같은 연구결과를 얻었다. 첫째, 교양체육 수강생이 인지하는 수업 재미요인은 행복감에 정(+)적인 영향을 미치는 것으로 나타났다. 둘째, 교양체육 수강생이 인지하는 행복감은 사회적 체형불안에 부(-)적인 영향을 미치는 것으로 나타났다. 셋째, 교양체육 수강생이 인지하는 행복감은 수업 재미요인과 사회적 체형불안 사이에 완충역할을 하는 매개효과가 있었다.

융복합을 활용한 교양체육수업에 따른 재미요인, 수업만족 및 운동지속행동의 관계 (Relationship between Cultural Physical Education Class of Enjoyment Factor, Class Satisfaction and Exercise Continuation Behavior Through Convergence)

  • 김동환;신이수
    • 디지털융복합연구
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    • 제14권9호
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    • pp.579-588
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    • 2016
  • 본 연구는 교양체육수업의 재미요인, 수업만족과 운동지속행동의 관계를 규명하고자 하였다. 이를 위해 경기도에 속한 4개 대학 학생을 대상으로 300부의 설문지를 회수하여 연구 자료로 사용이 가능한 275부를 분석에 사용하였다. 분석을 위해 통계프로그램은 PASW 18.0 프로그램을 이용하여 각 요인에 대한 기술통계를 제시하였으며 요인추출 및 문항 내적 일관성 확인을 위해 탐색적 요인분석중 주성분분석과 베리맥스 회전 방식을 선택하였다. 신뢰도 분석에는 크론바 알파를 통해 신뢰도를 확인하였다. 교양체육수업의 재미요인, 수업만족과 운동지속행동 요인에 대해서는 다중회귀분석을 실시하여 관계를 규명하고자 하였으며, 다음과 같은 결론을 얻었다. 첫째, 교양체육수업의 재미요인 중 교수행동, 체육성적, 체육환경, 운동능력, 운동지속행동에 유의한 영향력을 주는 것으로 나타났다. 둘째, 교양체육수업의 수업만족 중 운동지속행동에 영향을 주는 것은 교수행동, 체육성적 요인이 유의한 영향력을 주는 것으로 나타났다.

패션의식, 에코 패션 소비결정, 지속적 탐색행동, 쇼핑 즐거움이 패스트 패션 브랜드 구매태도에 미치는 영향 (The Influences of Fashion Consciousness, Eco-fashion Consumption Decision, Ongoing Search Behavior, Shopping Enjoyment on Attitudes toward Purchasing Fast Fashion Brands)

  • 박혜정
    • 한국의상디자인학회지
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    • 제16권2호
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    • pp.111-126
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    • 2014
  • The purpose of this study is to identify the antecedents of the attitudes toward purchasing fast fashion brands. As antecedents, fashion consciousness, eco-fashion consumption decision, ongoing search behavior, and shopping enjoyment were considered. It was hypothesized that fashion consciousness influence the attitudes toward purchasing fast fashion brands both directly and indirectly through eco-fashion consumption decision, ongoing search behavior, and shopping enjoyment. Data were gathered by surveying university students in Seoul, using convenience sampling. Three hundred five questionnaires were used in the statistical analysis, exploratory factor analysis using SPSS and confirmatory factor analysis and path analysis using AMOS. The hypothesized relationship test proved that fashion consciousness influences the attitudes toward purchasing fast fashion brands both directly and indirectly through ongoing search behavior and shopping enjoyment. In addition, eco-fashion consumption decision influence directly influences the attitudes toward purchasing fast fashion brands. The results suggest some effective marketing strategies for marketers in the fast fashion industry.

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중고 명품 거래 플랫폼의 속성이 지각된 유용성, 유희성 및 지속사용의도에 미치는 영향 (The Effects of the Attributes of Second-Hand Luxury Goods Trading Platforms on Perceived Usefulness, Perceived Enjoyment, and Continuance Intention to Use)

  • 강천시;김미숙
    • 한국의류산업학회지
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    • 제24권6호
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    • pp.731-743
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    • 2022
  • This study examined the effects of platforms' attributes(economy, convenience, ease of use, and security) on perceived usefulness, perceived enjoyment, trust, and the continuance intention to use. Data were collected through a survey conducted with 327 users of second-hand luxury goods trading platforms in their twenties and thirties; 300 were used for statistical analysis using SPSS26.0 for exploratory factor analysis and correlation analysis, and AMOS 26.0 for confirmatory factor analysis and structural equation modeling. For the attributes of second-hand luxury goods trading platforms, four factors were extracted: economy, convenience, ease of use and security. The results showed that only the security of second-hand luxury goods platforms had a positive effect on the perceived usefulness of the platform, but other attributes did not influence perceived usefulness. In contrast, all attributes of the platform showed positive effects on perceived enjoyment. Perceived enjoyment had a strong effect on trust; however, perceived usefulness did not affect trust. The continuance intention to use the platforms was most influenced by perceived usefulness, trust, and perceived enjoyment, in that order. The current findings can help marketers of second-hand luxury goods platforms optimize the platforms' attributes based on the marketing objectives and develop strategies to build perceived usefulness and enjoyment first, and in turn, trust and intention to use.

모바일 패션 쇼핑 특성, 지각된 유용성과 즐거움, 구매의도의 관계 -사용용이성의 매개효과- (Relationships among Mobile Fashion Shopping Characteristics, Perceived Usefulness, Perceived Enjoyment, and Purchase Intention -Mediating Effect of Ease of Use-)

  • 김춘연;황진숙;조재정
    • 한국의류학회지
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    • 제39권2호
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    • pp.161-174
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    • 2015
  • This study investigates relationships among mobile fashion shopping characteristics, perceived usefulness, perceived enjoyment, and purchase intention as well as examines the mediating effect of ease of use in mobile fashion shopping. A final sample of 379 (from the distributed questionnaires) was used for data analysis. The statistical analyses used for the study were PASW 18.0 to verify the reliability of items and AMOS 16.0 to conduct confirmatory factor analysis and structural equation modeling. The results were as follows. Both measurement models and structural models showed an acceptable model fit. Three constructs of mobile fashion shopping characteristics were significantly associated with perceived usefulness, perceived enjoyment, and ease of use. In addition, ease of use influenced perceived usefulness and perceived enjoyment. Perceived usefulness and perceived enjoyment had a positive impact on attitude and attitude influenced purchase intention positively. Finally, there was a mediating effect of ease of use on the relationship of mobile fashion shopping characteristics, perceived usefulness and perceived enjoyment. The findings provide useful implications for fashion marketers to build effective mobile fashion shopping strategies.

움직이는 가상 모델을 활용한 인터넷 쇼핑몰에서 쇼핑의 즐거움, 위험감소가 미래행동의도에 미치는 영향 (The Influences of Shopping Enjoyment and Risk Reduction on Behavioral Intention in Internet Shopping Malls using a Moving Virtual Model)

  • 양희순;최영림
    • 한국의류산업학회지
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    • 제13권3호
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    • pp.390-397
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    • 2011
  • This study investigates the influences of shopping enjoyment and risk reduction on customers' attitude and the behavioral intention in the Internet shopping mall using a moving virtual model. For this study, we produced a moving virtual model to present a fashion product. The virtual model walks for about one minute on the stage. After respondents viewed it, they completed a questionnaire. The questionnaire consists of online shopping enjoyment, risk reduction, customers' attitude and behavioral intention. Respondents are limited to females aged in their 20s and 30s, who have experienced Internet shopping and are highly interested in fashion products. 411 samples were used for the final analysis. Cronbach's alpha, factor analysis, and multiple regression analysis were conducted. The results are as follows. Online shopping enjoyment and risk reduction influenced the behavioral intention directly as well as through the attitude. However, the size of the influence indicated that online shopping enjoyment is larger than risk reduction. Therefore, Internet malls should utilize the moving virtual model to provide customers with enjoyment and risk reduction, which will increase customers' favorable attitudes and the behavioral intention such as purchase intention and word of mouth.

The Effect Factors on the Purchase Intension of Smart Car as of High Innovative Technology and Product; Consumer's Individual Attributes, Perceived Benefit and Switching Cost

  • Ahn, Yeon S.
    • 한국컴퓨터정보학회논문지
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    • 제21권9호
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    • pp.113-119
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    • 2016
  • In this paper, a research model is proved empirically which includes factors related on the purchase intention of smart car as high innovative product in advance of commercialization. As one of relating to consumer's expectation benefit factors, individual attribute factor includes product knowledge, individual innovativeness, and sociality. Consumer's expectation benefit factor includes perceived ease-of-use, usefulness, and enjoyment. As of switching cost variables, there are financial, uncertainty, relational and psychological switching costs factors. Analysis were performed using data from the 257 respondents as random sampling among potential consumers. Purchase intention were affected by individual innovativeness mediated by perceived enjoyment, and individual sociality by perceived ease-of-use and enjoyment also. Relational switching costs factor was only a significant control variable between purchase intention with consumer's expectation benefit factor. This result presents some implications for making the new smart car's detail concept and marketing strategy related to targeting the consumer as high innovative product and technology firms including smart car makers.