• Title/Summary/Keyword: Enjoy

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Private Blockchain-Based Secure Access Control for Smart Home Systems

  • Xue, Jingting;Xu, Chunxiang;Zhang, Yuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.12
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    • pp.6057-6078
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    • 2018
  • Smart home systems provide a safe, comfortable, and convenient living environment for users, whereby users enjoy featured home services supported by the data collected and generated by smart devices in smart home systems. However, existing smart devices lack sufficient protection in terms of data security and privacy, and challenging security and privacy issues inevitably emerge when using these data. This article aims to address these challenging issues by proposing a private blockchain-based access control (PBAC) scheme. PBAC involves employing a private blockchain to provide an unforgeable and auditable foundation for smart home systems, that can thwart illegal data access, and ensure the accuracy, integrity, and timeliness of access records. A detailed security analysis shows that PBAC could preserve data security against various attacks. In addition, we conduct a comprehensive performance evaluation to demonstrate that PBAC is feasible and efficient.

Suggestions on ASMR Hazardous Controversy Study by Sample Survey

  • Jeong, Gyoung Youl
    • International Journal of Advanced Culture Technology
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    • v.9 no.2
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    • pp.118-122
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    • 2021
  • Recently we have a lot of Youtube contents and their influence. ASMR content is in vogue through YouTube recently But Just a few Studies have announced Youtube content's effect. The purpose of this paper is to examine whether ASMR helps improve mental stability and learning skills of teenagers who enjoy using it. To this end, a sample comparison of teenagers showed that the sample group that played ASMR had an advantage in psychological stability and learning effects over the comparison group that did not. As a result, half of the respondents felt positive differences in learning and psychological stability. Therefore, rather than unilaterally banning the use of ASMR content at school or at home, it is educationally effective to create an atmosphere where teenagers are understood and joined together. So We suggest that positive use of ASMR would be proposed as alternatives rather than unilateral measures such as banning ASMR content to teenagers.

History of Korean brewing industry (식품산업 발전사 - 국내 맥주 양조사)

  • Kim, Gwidoo
    • Food Science and Industry
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    • v.53 no.2
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    • pp.225-234
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    • 2020
  • During the Japanese colonial period, Japanese brewing companies established 2 breweries in Korea, and brought in malting barley seeds, began trial cultivation in near Daejeon area and Jeju Island, and cultivated hops in Hyesan, Hamgyeong-do. In 1933, Chosun Brewery Co. Ltd. and Showa-Kirin Brewery Co. were established in Yeongdeungpo by Japan and these 2 breweries became the birthplace of today's Hite Brewery and Oriental Brewery. Oriental Brewery tried to cultivate hops and malting barley in Korea, and once self-sufficient but now hops depend on imports, and production of domestic malting barley is about 5% of demand. Beer was only about 5% of domestic alcohol consumption in the early 1970s, but now occupies more than 50% and became the most popular alcoholic drink in Korea. Recently various beers are imported from the world, and many craft breweries serving variety of beers to consumers, thus Korean enjoy heyday of the beer culture.

Paradox and Irony in Postmodern Picturebook - With Focus on Piggybook by Anthony Browne (포스트모던 그림책에서의 역설과 아이러니 - 앤서니 브라운의 『돼지책』을 중심으로)

  • Ra, Sunhee
    • Cross-Cultural Studies
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    • v.38
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    • pp.65-87
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    • 2015
  • This study has examined, first of all, one of unique characteristics of picturebook, so-called dual audience. To be more exact, this paper aimed at exploring the flexibility of picturebooks that allows both of children and adult reader to enjoy them. For this, we analysed Piggybook by Anthony Browne that so far has been read as a traditional picturebook with a single distinctive narrative rather than as a postmodern picturebook with multiple narratives, centering on paradox and irony. The results of this study were as fallows: Piggybook has the potential of multiple readings and meanings for a variety of audiences. Above all, this picturebook raises not only the question about the gender roles but also the one about representation of reality through the language.

Fixed-accuracy confidence interval estimation of P(X > c) for a two-parameter gamma population

  • Zhuang, Yan;Hu, Jun;Zou, Yixuan
    • Communications for Statistical Applications and Methods
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    • v.27 no.6
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    • pp.625-639
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    • 2020
  • The gamma distribution is a flexible right-skewed distribution widely used in many areas, and it is of great interest to estimate the probability of a random variable exceeding a specified value in survival and reliability analysis. Therefore, the study develops a fixed-accuracy confidence interval for P(X > c) when X follows a gamma distribution, Γ(α, β), and c is a preassigned positive constant through: 1) a purely sequential procedure with known shape parameter α and unknown rate parameter β; and 2) a nonparametric purely sequential procedure with both shape and rate parameters unknown. Both procedures enjoy appealing asymptotic first-order efficiency and asymptotic consistency properties. Extensive simulations validate the theoretical findings. Three real-life data examples from health studies and steel manufacturing study are discussed to illustrate the practical applicability of both procedures.

Study on the shouting breathing pattern while jogging wearing a mask

  • Tian, Zhixing;Bae, Myung-Jin
    • International Journal of Advanced Culture Technology
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    • v.9 no.2
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    • pp.130-135
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    • 2021
  • Because of the COVID-19 epidemic, many countries have made the obligation to wear masks normal. Wearing masks in public places has become a must. At present, wearing a mask to participate in sports makes it very common. People seek to gain health through exercise but ignore the potential respirato-ry health threat. That is, wearing a mask will cause a decrease in oxygen content in the body. This neg-ative impact becomes more prominent as the wear-ing time and oxygen consumption increase. To pro-tect people from viruses and enjoy a healthy life. This paper proposes a breathing pattern that im-proves blood oxygen saturation while wearing a jogging mask and walking. Namely, shouting breathing pattern. Use a pulse oximeter to measure the blood oxygen saturation of running at different speeds and compare the normal breathing pattern and the shouting breathing pattern. The results show that the shouting breathing pattern has a sig-nificant improvement in the blood oxygen satura-tion of low-speed walking and medium-speed jog-ging.

Understanding the User Preferences in the Types of Video Censorship

  • Park, Sohyeon;Kim, Kyulee;Oh, Uran
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.147-161
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    • 2022
  • Video on demand (VOD) platforms provide immersive, inspiring, and commercial-free binge watching experiences. Recently, the number of these platform users increased dramatically as users can enjoy various contents without physical and time constraints during COVID-19. However, such platforms do not provide sufficient video censorship services while there is a strong need. In this study, we investigated the users' desire for video censorship when choosing and watching movies on VOD platforms, and how video censorship can be applied to different types of scenes to increase the censoring effect without diminishing the enjoyment. We first conducted an online survey with 98 respondents to identify the types of discomfort while watching sexual, violent, or drug-related scenes. We then conducted an in-depth online interview with 18 participants to identify the effective video filtering types and regions for each of the three scenes. Based on the findings, we suggest implications for designing a censor application for videos that contain uncomfortable scenes.

eBPF Technology Trends for Networking and Security in Cloud-native (클라우드 네이티브 환경에서 네트워킹 및 보안을 위한 eBPF 기술 동향)

  • Shin, Y.Y.;Shin, J.S.;Park, C.H.;Park, J.G.
    • Electronics and Telecommunications Trends
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    • v.37 no.5
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    • pp.62-69
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    • 2022
  • In a situation where applications determine business competitiveness, they cannot respond to varying customer requirements without the cloud's flexibility and scalability. Companies have begun seeking ways to enjoy the advantages of the cloud fully, and the concept of "Cloud Native" is emerging as a solution to the problem. Cloud Native is now a target of interest in the market. Microservice and serverless functions can play a vital role in cloud-native architecture. Microservice arranges applications into various independent services, each offering certain functionality through mutual networking. eBPF is attracting attention as a cloud-native networking solution that quickly supports microservice features that repeat creation/deletion. This study identifies the characteristics of eBPF-based networking and evaluates cloud-native networking and secure networking using eBPF.

Classification, Dynamics, and Research Direction in Digital Shadow Work (디지털그림자노동의 분류와 동태성 및 연구 방향)

  • Lee, Woong Kyu
    • The Journal of Information Systems
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    • v.30 no.1
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    • pp.105-121
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    • 2021
  • Purpose Today, through digital services, many people enjoy a conveient and comfortable life. Nevertheless, it is easy to find people in our daily lives who are buried in work without any payment that we did not do before digital services. Such un-payed works under digital environment are called digital shadow works. The purpose of this study is to classification and dynamics of digital shadow works and to suggest research direction. Design/methodology/approach Based on two dimension, voluntary participation ('should' type and 'want' type) and work orientation (management-operation), digital shadow works were classified into four categories - chore, makeup, routine, and quest. Findings In digital shadow work there are four types of dynamics - routine and quest, makeup and chore, makeup and quest, and quest and actions in offline. According to the classification and analysis of dynamics, three research directions in digital shadow work are suggested and discussed- digital shadow works operation mechanism considering dynamics, expansion of existing user theories based on survey method by digital shadow works and social influences by digital shadow works.

Scene Production using Unity Cinemachine (유니티 시네머신을 활용한 장면 연출 모색)

  • Park, Sung Suk
    • Journal of Information Technology Applications and Management
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    • v.28 no.6
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    • pp.133-143
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    • 2021
  • Unity's Cinemachine, one of the game production technologies, can produce 3D images. However, since Cinemachine is a game production tool, video creators may find it difficult because the work process of Cinemachine is unfamiliar and complicated. However, it is necessary to learn new technologies for the future of video contents that will be advanced in the future. In order to understand Chinemachine as a video producer, I would like to embody the scene of the movie. We are going to produce a storyboard scene for storytelling in Cinemachine. We defined the workflow of Unity Cinemachine while directing the scene by creating a story, and also checked the advantages and cautions. I hope it will be an opportunity to enjoy using Unity Cinemachine, which is constantly evolving.