• 제목/요약/키워드: Enjoy

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Application Research on the Evaluation Index System of Visual Anthropology : based on Delphi method and analytic hierarchy process

  • Du, Nan;Yu, Chuandong;Kim, Chee-Yong
    • Journal of Multimedia Information System
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    • 제6권4호
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    • pp.283-292
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    • 2019
  • This paper introduces the development and current prosperity of the branch discipline of visual anthropology and describes the status and current situation of modern visual anthropology and analyzes the rationality that the achievements of visual anthropology is viewed as texts and enjoy the same achievements, making it more basis and scientific in the selection of visual anthropology in subsequent research. This article comprehensively uses Delphi method and analytic hierarchy process to construct an evaluation system of visual anthropology, as well as put forward the basic principles of screening films using this evaluation system in subsequent studies and a simple outlook for future expansion.

윷말의 코스 경유 확률 (Course Probability in the Game of Yut)

  • 조대현
    • 응용통계연구
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    • 제27권3호
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    • pp.407-417
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    • 2014
  • 우리나라의 전통적인 명절놀이 중 윷놀이는 가족이나 친구들이 모여 남녀노소 구별 없이 즐기는 놀이다. 하나의 윷가락의 앞면이 나올 확률 p에 따른 도 개 걸 윷 혹은 모가 나올 확률을 이용하여 윷놀이에서 윷말이 경유하는 4가지 코스에 대해 각각의 코스를 경유할 확률을 계산하였다.

Smart WLAN Discovery for Power Saving of Dual-Mode Terminals

  • Park, Hyunho;Lee, Hyeong Ho
    • ETRI Journal
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    • 제35권6호
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    • pp.1144-1147
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    • 2013
  • Dual-mode terminals (DMTs) equipped with cellular and WLAN interfaces have become popular in recent years. Users of DMTs can enjoy high-speed WLAN Internet access and wide area Internet access to cellular networks. However, a DMT may consume power inefficiently when discovering a WLAN with inherently limited service coverage. In this letter, we propose to use smart WLAN discovery (SWD) to minimize the power consumption required for WLAN discovery. To minimize the power consumption of a DMT, an SWD DMT activates its WLAN interface only when the DMT transfers data within the WLAN coverage area. The simulation results of SWD show an improved power-saving performance compared to previous WLAN discovery schemes.

노사관계에 있어서 단체 교섭력의 결정요인 - 경제적 변수를 중심으로 - (The Determinants of Collective Bargaining Power in Labor-Management Relations - Focusing on the Analysis of the Economic Variables -)

  • 백광기
    • 산학경영연구
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    • 제2권
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    • pp.141-169
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    • 1989
  • Most of the theories of collective bargaining outcomes start with a set of economic variables. The economic constraints, pressures, and incentives influence the bargaining power relationship between labor union and employer. In this paper, the critical macro and micro economic variables that need to be considered in analyzing the economic context of collective bargaining power relationship is outlined. The focus is on the role that economic forces play in shaping the results of bargaining, that is the outcome of negotiations. In this study, the elasticity of the demand for labor is introduced as one of the most important economic aspects that influence bargaining power. Unions will be most successful in increasing wages when they enjoy an inelastic demand for labor. If the demand for labor is not naturally inelastic, some institutional arrangement for "taking wages out of competition" must be sought. Inflation, business cycle, and income policy are influential in shaping both parties' goals and expectations as well. In addition to the analysis of the economic variables, the nature of power is diagonized with some introductory notions about its care and feeding before proceeding to the details of the above issues.

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User Matching System for Activating Sports Tourism Based on Hybrid App

  • Kim, Se-won;Moon, Seok-Jae;Ryua, Gihwan
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.241-246
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    • 2020
  • In this paper, we propose a user matching app based on hybrid app and a utilization plan to promote sports tourism in line with the growing trend of sports industry scale. The proposed app categorizes sports facilities across the country into regional, sports, private and public sports facilities to support reservations and matching. The proposed app applied a matching system in which matching scores were given according to the preference of events, places, and users by user net matching algorithm. Users can enjoy sports as a team or individual through the suggestion app even if they do not have any clubs or friends to which they belong. It can be used to improve tourism content services and establish tourism industry policies by analyzing data generated while using a user matching system.

Recommended Chocolate Applications Based On The Propensity To Consume Dining outside Using Big Data On Social Networks

  • Lee, Tae-gyeong;Moon, Seok-jae;Ryu, Gihwan
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.325-333
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    • 2020
  • In the past, eating outside was usually the purpose of eating. However, it has recently expanded into a restaurant culture market. In particular, a dessert culture is being established where people can talk and enjoy. Each consumer has a different tendency to buy chocolate such as health, taste, and atmosphere. Therefore, it is time to recommend chocolate according to consumers' tendency to eat out. In this paper, we propose a chocolate recommendation application based on the tendency to eat out using data on social networks. To collect keyword-based chocolate information, Textom is used as a text mining big data analysis solution.Text mining analysis and related topics are extracted and modeled. Because to shorten the time to recommend chocolate to users. In addition, research on the propensity of eating out is based on prior research. Finally, it implements hybrid app base.

연주체험 기능성 게임 (Serious Game for Experience of Music Performance)

  • 정찬용;강나원
    • 한국게임학회 논문지
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    • 제15권2호
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    • pp.115-122
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    • 2015
  • 이 논문에서는 악기 연주를 전혀 못하는 사용자들에게 연주 경험을 가능하도록 해주는 연주체험 기능성 게임을 제안한다. 연주를 어렵게 만드는 선율을 사용자의 연주 제스처에 맞춰 조율해 주는 악보 조정 알고리즘을 사용함으로써 이 게임은 표준 악보에 기반을 둔 음악을 대리하여 연주한다. 이 연주는 사용자가 재현하는 제스처 기호를 에이전트가 해석함으로써 구현되는 것으로 양자 간의 이러한 상호작용을 퍼스의 커뮤니케이션 모델을 통해 이해한다.

농촌마을의 공동이용시설 활용실태조사를 통한 재생전략 (Strategic Plan for Revitalization by Analyzing on Current Status of Public Using Facilities in Rural Village)

  • 방세라;박준모;박길범;김옥규
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2014년도 춘계 학술논문 발표대회
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    • pp.22-23
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    • 2014
  • An infrastructure has been expand with government-initiated series of supporting business in the country rural village. However, there has still been a shortage of it compared to the city. it needs the infra-improvements that making international competitiveness for agricultural competitiveness securing and improving for housing condition. In particular, Public using facilities in rural village are not function as communal identity but life as enjoy culture for farmer. Therefor it is hot-issue that changed rural economy recently is innovated suitable. This study suggests the customized revitalization strategy for the variation of inside and outside of rural communities, after analyzing and classifying on current status of public using facilities in rural village, in chungcheong area.

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미래 LISP 망에서의 망 이동성 지원 방안 (A Network Mobility Support Scheme in Future LISP Network)

  • 장효뢰;기장근;이규대
    • 한국인터넷방송통신학회논문지
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    • 제12권3호
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    • pp.171-177
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    • 2012
  • 최근 복수개의 단말을 가진 사용자들이 끊김없는 연결성을 유지하기 위한 망 이동성 지원에 관한 연구가 진행되어 왔다. 본 논문에서는 LISP 구조에서 망 이동성 지원 스킴을 제안하였다. 제안된 스킴에서 모바일 라우터 접속 동안에 맵 서버에서 EID-to-RLOC 매핑 데이터베이스가 리프레쉬(refresh)된다. 또한 이동 망을 위한 자연스런(smooth) 핸드오프를 지원하기 위한 맵 갱신 방법을 제안하였으며, 성능 분석을 위해 제안된 스킴을 NEMO와 비교하였다.

댁 내 홈 디바이스 간 상호작용에 따른 동적인 컨덴츠 변환 방법에 관한 연구 (A study on the method of converting the contents dynamically according to the interaction between home devices)

  • 최우석;최지영;김은호
    • 한국정보통신설비학회:학술대회논문집
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    • 한국정보통신설비학회 2009년도 정보통신설비 학술대회
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    • pp.88-90
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    • 2009
  • This paper proposes the system and method for converting the contents based on DLNA. Digital Media Controller (DMC) compares the media format of content which Digital Media Server (DMS) provides with the media format which Digital Media Renderer (DMR) supports and then, the content is converted dynamically. The interaction between home devices can make a conversion of contents dynamically and it enables people to enjoy the multimedia contents they like to watch whenever/wherever they want.

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