• Title/Summary/Keyword: English Conversation Learning

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Design and Implementation of a SmartPhone Serious Game for Learning English Conversation (영어 회화 학습을 위한 스마트폰 기능성 게임 설계 및 구현)

  • Jeon, Sang-Moon;Kim, Kyoung-Su;Lee, Gap-Pyoung
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.235-245
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    • 2013
  • Recent national attention on English conversation continued, smartphone game has emerged into the mainstream of game industry. In this study, smartphone serious game that combines english conversation learning and smartphone game for learning english conversation was designed and implemented. English sentence patterns separated words, phrases, and sentences was able to learn step-by-step and repeatedly. Also, Throughout the game of different type by stage was to provide interested. Test results were discovered the problem not causing continuous user interest. To compensate for this, study of a game changes element and difficulty adjusting will be followed.

A study on the training program for elementary English conversation instructor's improvement of teaching professionalism (초등영어회화 전문강사의 수업 전문성 신장을 위한 연수방안 연구)

  • Huh, Keun
    • English Language & Literature Teaching
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    • v.17 no.4
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    • pp.395-411
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    • 2011
  • The purpose of this study was to explore the elementary English conversation instructors' perception on their professionalism and the needs of teacher training program. The survey data were attained from 136 elementary English conversation instructors. Descriptive statistics were employed to discuss the result of the survey response. The results of this study revealed that the elementary English conversation instructors perceived the need of in-service training program for their professionalism improvement, especially in teaching techniques for four language skills. The result also revealed that the instructors need to be more equipped with the knowledge of elementary learners' developmental psychology and L2 learning process. The study concludes with several suggestions for elementary English conversation instructors' improvement of teaching professionalism and in-service training program.

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Virtual Reality based Situation Immersive English Dialogue Learning System (가상현실 기반 상황몰입형 영어 대화 학습 시스템)

  • Kim, Jin-Won;Park, Seung-Jin;Min, Ga-Young;Lee, Keon-Myung
    • Journal of Convergence for Information Technology
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    • v.7 no.6
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    • pp.245-251
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    • 2017
  • This presents an English conversation training system with which learners train their conversation skills in English, which makes them converse with native speaker characters in a virtual reality environment with voice. The proposed system allows the learners to talk with multiple native speaker characters in varous scenarios in the virtual reality environment. It recongizes voices spoken by the learners and generates voices by a speech synthesis method. The interaction with characters in the virtual reality environment in voice makes the learners immerged in the conversation situations. The scoring system which evaluates the learner's pronunciation provides the positive feedback for the learners to get engaged in the learning context.

Generative AI as a Virtual Conversation Partner in Language Learning

  • Ji-Young Seo;Seon-Ah, Kim
    • International Journal of Advanced Culture Technology
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    • v.12 no.2
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    • pp.7-15
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    • 2024
  • Despite a recent surge in multifaceted research on AI-integrated language learning, empirical studies in this area remain limited. This study adopts a Human-Generative AI parallel processing model to examine students' perceptions, asking 182 college students to independently construct knowledge and then compare their efforts with the results generated through in-classroom conversations with ChatGPT 3.5. In questionnaire responses, most students indicated that they found these activities useful and expressed a keen interest in learning various ways to utilize generative AI for language learning with instructor guidance. The findings confirm that ChatGPT's potential as a virtual conversation partner. Identifying specific reasons for the perceived usefulness of conversation activities and drawbacks of ChatGPT, this study emphasizes the importance of teachers staying informed about both the latest advances in technology and their limitations. We recommend that teachers endeavor to creatively design various classroom activities using AI technology.

A Study on Language Anxiety and Learning Achievement through Immersive Virtual Reality English Conversation Learning Program (몰입형 가상현실 영어 회화 학습 프로그램을 통한 언어불안감과 학습성취도에 대한 연구)

  • Jeong, Ji-Yeon;Seo, Su-Jong;Han, Ye-Jin;Jeong, Heisawn
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.119-130
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    • 2020
  • This study developed an English conversation learning program in immersive virtual reality (VR) environments and compared its effects with non-immersive VR environment using a computer monitor. The effects of the program was assessed using language anxiety and learning achievement. The results indicated that students' language anxiety decreased significantly after learning English conversation in VR environment, but there was no difference between immersive and non-immersive VR. The two VR conditions also produced similar learning outcomes. Future research on immersive VR need to address cyber sickness problems and develop effective learning contents in order to realize its potential for learning.

The Importance of CCDL in English Education

  • Park, Kyung-Ja
    • English Language & Literature Teaching
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    • v.7 no.2
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    • pp.77-102
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    • 2002
  • Factors affecting foreign language learning task are diverse in nature due to the different social and cultural backgrounds so that learners have to somehow use strategies and expressions to adjust diverse factors to their learning environments. The main purpose of this paper is to show how important NNS vs. NNs interaction through CCDL can be in their enhancement of English proficiency by giving examples from their chatting conversation(written conversation) data collected for over two semesters. Chatting as a means of synchronous communication interaction between students from two different cultural backgrounds can act as a predictor of foreign language achievement. Chatting and Telemeet activities have their own advantages in enhancing communicative competence when learning English. By engaging in these synchronous communication activities learners of English from different cultural backgrounds can acquire unique strategies and expressions from which they learn from each other. In short, this study advocates the importance of strategies and patterns foreign language learners can acquire from interaction among culturally different peer groups.

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An Analysis of English Listening Items on the TOEFL (TOEFL의 듣기문항 분석을 통한 한국대학생 듣기 학습효과)

  • Cha, Kyung-Whan;Yoo, Yoon-Hee
    • Speech Sciences
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    • v.7 no.2
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    • pp.157-175
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    • 2000
  • The aim of this paper was to diagnose Korean college students' listening skills on the TOEFL. The researchers identified which section, among the TOEFL listening Part A, B, and C, is most easily teachable/ improvable during the period of a semester. First, the result of this research shows that Korean students tend to have lower scores in Part A than Part B or Part C. The results indicate that the short informal conversation doesn't give sufficient clues to students, and they don't have enough time to infer the answer. Second, the results revealed that. students showed the lowest progress in Part B after they studied TOEFL listening items and essential idioms for the listening section for 13 weeks. Because students didn't have much experience learning the informal conversation as opposed to the formal one in English, it is harder to achieve an improved grade in Part B, which consists of the informal conversation. But after a semester-long listening course, the average score on TOEFL listening sections increased.

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The Design and Implementation of Web-based Virtual Class System for the Improvement of Self-directed Learning Ability (자기 주도적 학습능력 신장을 위한 웹 기반 가상수업시스템의 설계 및 구현)

  • Jang, Kyu-Hwa;Lho, Young-Uhg
    • The Journal of Korean Association of Computer Education
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    • v.3 no.1
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    • pp.161-168
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    • 2000
  • In the 21st century, we need to educate students who can perform their learning activity by themselves through free investigation and gathering information instead of providing a piece of knowledge to them directly. It is suggested that we should use Internet to bring up students who have the ability to study self-directedly. In this study, we designed a virtual English conversation class and implemented it using Web and DBMS to improve the students' self-directed learning ability who study English conversation in high school.

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Effects of Immersive Virtual Reality English Conversations on Language Anxiety and Learning Achievement (몰입형 가상현실 영어 회화 학습이 언어불안감과 학습 성취도에 미치는 영향)

  • Jeong, Ji-Yeon;Jeong, Heisawn
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.321-332
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    • 2021
  • This study developed an English conversation learning program using virtual reality(VR) and mobile devices. Participants learned and practiced English conversational patterns in immersive virtual reality and mobile conditions. In the program, participants learned and practiced nine conversational patterns with virtual characters in four steps. Language anxiety and conversational fluency were measured to examine the effects of this program. Language anxiety questionnaire was administered before and after the experiment. The results showed that language anxiety was significantly reduced after learning in both conditions, and the reduction waa significantly greater in the immersive condition. Conversational fluency was assessed based on the changes in the length, appropriateness, and accuracy of the responses before and after participants learned and practiced conversational episodes. The results showed that the length, appropriateness, and accuracy of the responses were improved in both conditions after learning. The response length was significantly longer in the immersive VR conditions. These results suggest that immersive VR can be an effective tool to enhance English conversational abilities.

Perceptions of preservice teachers on AI chatbots in English education

  • Yang, Jaeseok
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.44-52
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    • 2022
  • With recent scientific advances and growing interest in AI technologies, AI-based chatbots have been viewed as a practical learning aid for English language development. The purpose of this study is to examine preservice teachers' perceptions on the potential benefits of employing AI chatbots in English instruction and its pedagogical aspects. 28 preservice teachers majoring in English education were asked to use Kuki chatbots for a week with a guidance of a researcher and then report on their perceptions of AI chatbots in terms of perceived usefulness after use, applicability, and educational benefits and drawbacks. Emerging codes and themes were identified and evaluated using Thematic Analysis(TA) based on qualitative data from surveys and interviews. The findings show that six emerging themes were identified, encompassing perspectives on teacher, learner, communication, linguistic, affective, and assessment. The overall findings of this study revealed that AI-based chatbots can play a significant role as learning tools for stimulating interactive communication in a target language. Most preservice primary teachers acknowledge that AI chatbots can be useful as teaching and learning aids for both teachers and students. Furthermore, when applying various learner data to chatbot technology, such as learner assessment and diagnosis, a guided approach is necessary to perform a conversation appropriate for the learner's level and characteristics. Finally, as chatbots have a variety of benefits in terms of affective aspects, they may improve EFL learners' confidence in speaking English and learning motivation.