• Title/Summary/Keyword: Engineering computer programming

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Clinical Comparative Analysis of Characteristics of Computer Programming Languages and their Development Environments for Basic Programming Education (기초적인 프로그래밍 교육을 위한 컴퓨터 언어의 특성 및 개발 환경의 임상적 비교 분석)

  • Kang, Dae-Ki
    • Journal of Engineering Education Research
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    • v.15 no.3
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    • pp.66-71
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    • 2012
  • In this paper, we try to explore basic factors that defines easy-to-learn programming language and easy-to-learn development environments for novice students who have not been exposed to computer programming language education. For these purpose, we investigate and analyze computer programming languages that are widely used in industrial environments, and present the summary and analyzed results. From the experimental results, most novice programmers understand computer programming languages in terms of procedural programming languages rather than in terms of functional programming languages or object oriented programming languages. Furthermore, we have found that, for effective education of basic level programming languages, factors of development environments are much more important than factors of programming paradigms that the computer programming languages are based on.

A Case Study of Puzzle Solving Applied to Programming Practice

  • Kang, Dae-Ki
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.3-6
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    • 2010
  • In this paper, we report a case study of applying puzzle solving as a programming practice. There are many students, who have attended computer programming language courses, have had difficulties in accomplishing the course assignments. It is because just following and citing the programming language course materials is not sufficient for constructing computer programs. Many professional developers have stated that computer programming for small problems is an art of puzzle solving, where developing enterprise-size computer programming projects involves architectural insights which are already dealt in software engineering literatures. Following those backgrounds, we have explored the applicability of puzzle solving in a C++ object oriented programming course and have reported the results. The experimental results show that puzzle solving is effective to the students who are interested in computer programming and have at least beginner-level knowledge and expertise, but it turned out that puzzle solving assignments still does not draw much attention of the students who are not seriously interested in computer programming.

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Analysis and Application of Front-End Code Playground Tools for Web Programming Education

  • Aaron Daniel Snowberger;Semin Kim;SungHee Woo
    • Journal of Practical Engineering Education
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    • v.16 no.1_spc
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    • pp.11-19
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    • 2024
  • Web programming courses are often included in university Computer Science programs as introductory and foundational computer programming courses. However, amateur programmers often have difficulty learning how to integrate HTML, CSS, JavaScript, and various preprocessors or libraries to create websites. Additionally, many web programming mistakes do not produce visible output in the browser. Therefore, in recent years, Front-End Code Playground (FECP) tools that incorporate HTML, CSS, and JavaScript into a single, online web-based application have become popular. These tools allow web coding to happen directly in the browser and provide immediate visual feedback to users. Such immediate visual feedback can be particularly beneficial for amateur coders to learn and practice with. Therefore, this study gathers data on various FECP tools, compares their differences, and provides an analysis of how such tools benefit students. This study concludes with an outline of the application of FECP to web programming courses to enhance the learning experience.

Arduino IoT Studio based on 5W1H Programming Model for non Programmer

  • Im, Hong-Gab;Baek, Yeong-Tae;Lee, Se-Hoon;Kim, Ji-Seong;Sin, Bo-Bae
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.2
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    • pp.29-35
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    • 2017
  • In this paper, we present a 5W1H programming model for IT non-experienced people who are not familiar with computer programming and those who need programming education. Based on this model, we can design a development tool that can be easily programmed by beginners. This development tool is a programming method applying the 5W1H concept and constructs a sentence to satisfy the control condition of 'Who, When, Where, What, and How', which is the sentence element of 5W1H. Therefore, the user can easily develop the target system as if constructing the sentence without learning the programming language of the target system. In this paper, to verify the effectiveness of the 5W1H programming model proposed in this paper, we applied the concept of 5W1H programming to Arduino and developed the development tool and performed the first verification and applied the second verification to the speech recognition smart home development platform.

Computer Programming Education using App Inventor for Android (안드로이드 앱 인벤터를 활용한 컴퓨터 프로그래밍 교육)

  • Kim, Byungho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.2
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    • pp.467-472
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    • 2013
  • Many people are showing interest on computing and computer programming ever as much as the smartphone become more popular. Computer programming languages, however, like Java or C++ being used to teach freshmen in computer science-related majors as the first programming language they will study are so difficult to understand. In this paper, we proposed a short-term curriculum for teaching computer programming using App Inventor for Android to freshmen students major in computer science as the first programming language they will study, which can encourage their interest in computer programming. According to survey from students participated in actual teaching, we found that the proposed curriculum can contribute to increase their interest on computer programming and even self-confidence on development of applications for smarphone.

A Web-based Tool for Teaching Computer Programming

  • Cho, Sehyeong
    • Journal of Engineering Education Research
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    • v.17 no.4
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    • pp.58-61
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    • 2014
  • This paper introduces a tool for effective teaching of introductory computer programming. In order for the class to be effective, we try to attain attention, relevance, confidence, and satisfaction based on Keller's ARCS model. A web-based tool is developed to help both the students and the instructors.

Analysis of Successful Adaptation Factors of Computer Science Freshmen Students (컴퓨터 전공 신입생의 성공적 적응 요인 분석)

  • Park, Uchang
    • Journal of Engineering Education Research
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    • v.17 no.4
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    • pp.95-101
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    • 2014
  • As other major, students have difficulties to be successfully adapted to computer science major without some interest and skill to computer programming. In this paper, we try to find successful factors for computer science major freshmen students to computer programming. The factors we focused are programming experience before college entrance, taking liberal arts/natural science courses at high school, application motivations to computer major, existence of mentors, satisfaction to his/her computer department, student's holland job aptitude code. After analysis, taking liberal arts/natural science courses at high school, satisfaction to computer department, some holland job aptitude code are significant to their successful adaptation to computer major. Also, we found the holland job apptitude code is closely related to student's satisfaction to their major for engineering students including computer science students. Our analysis results will be a suggestion for designing computer science education program with students who enters college without some aptitude or preparation to his major.

A Study on Programming Ability Assessment Tool Development for the No-Programming Experienced

  • Jun, Woochun
    • International Journal of Internet, Broadcasting and Communication
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    • v.9 no.1
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    • pp.56-63
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    • 2017
  • Programming is very important subject in computer science and similar computer-related areas such as electronics engineering, etc. Programming is also important for information education for elementary, middle, and high school students since programming is one of the most basic subjects in computer science courses and other similar areas. In current information and knowledge society, raising programming ability is a key factor for everyone's competitiveness. With highly-competitive programming ability, one can enjoy his or her daily life abundantly. He or she also can get a highly-paid job, and make money using his or her programming ability. In this paper, a programming ability assessment tool is developed and introduced for the no-programming experienced. It is very difficult to test programming ability for the no-programming experienced with non-programming tools or activities. In this paper, a programming ability assessment tool is developed based on logical thinking ability. Especially the proposed tool consists of 15 questions for test one's logical thinking ability. The tool does not require any computer science or programming background. The proposed tool will be helpful as criteria for entrance examination or job screening examination for programming-related areas or subjects.

The Computer Programming Education of Based Project Learning (프로젝트학습 기반의 컴퓨터 프로그래밍 교육)

  • Bae, Young-Kwon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.5
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    • pp.1038-1043
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    • 2009
  • Recently, such education is required as the one to nurture the capability for higher order thinking such as creativity and problem-solving ability on the eduction field of not only elementary and middle school but also colleges. Thus, this study is aimed to discuss the computer programming education to enhance higher order thinking in conducting computer programming education for college students. To this end, this study is intended to suggest the computer programming education of based project learning based on preceeding studies and literature reviews. Through this research, the researcher expects that this study forms the small foundation for offering computer programing education covering the computer and engineering education across the board.

Constraint Programming Approach for a Course Timetabling Problem

  • Kim, Chun-Sik;Hwang, Junha
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.9
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    • pp.9-16
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    • 2017
  • The course timetabling problem is a problem assigning a set of subjects to the given classrooms and different timeslots, while satisfying various hard constraints and soft constraints. This problem is defined as a constraint satisfaction optimization problem and is known as an NP-complete problem. Various methods has been proposed such as integer programming, constraint programming and local search methods to solve a variety of course timetabling problems. In this paper, we propose an iterative improvement search method to solve the problem based on constraint programming. First, an initial solution satisfying all the hard constraints is obtained by constraint programming, and then the solution is repeatedly improved using constraint programming again by adding new constraints to improve the quality of the soft constraints. Through experimental results, we confirmed that the proposed method can find far better solutions in a shorter time than the manual method.