• Title/Summary/Keyword: Engine development

Search Result 2,544, Processing Time 0.033 seconds

A Study of e-RTGC Introduction Effects in the Container Terminal : Based on D Container Terminal Case Study (컨테이너터미널에서 e-RTGC의 도입효과에 관한 연구: D터미널 사례를 중심으로)

  • Choi, Hyung-Rim;Lee, Seung-Hon;Park, Yong-Sung;Kang, Moo-Hong;Kim, Hee-Yoon;Choi, Ki-Nam;Joo, Yi-Don;Ha, Jeong-Su
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.14 no.5
    • /
    • pp.289-296
    • /
    • 2009
  • All over the world more and more attention is being paid to green management which enables environment-friendly sustainable development. To keep up with these global trends and in response to the government's "low carbon green growth" policy, many efforts are being made in the port and logistics in order to drastically reduce carbon emissions and save operating expenses. To this end, the engine power source of the cranes in the container terminal is being replaced with electricity from fossil fuel. Among those cranes, especially e-RTGC has been proved to be practical and excellent in its performance through many previous studies. However, no empirical study has yet been made on its introduction effects when e-RTGC has been introduced to the container terminal. In the meantime, however, many domestic container terminals have introduced e-RTGC, and so some data have been accumulated for further research. Under these circumstances, this study has tried to make an empirical study through the case study of D container terminal, checking the restriction factors to be considered at the time of eURTGC introduction, and analyzing its introduction effects and problems. We have high expectations that this study will provide key consideration factors and empirical analysis data to the decision makers who plan to introduce an e-RTGC system, and also will be used as a reference to the development direction of e-RTGC.

Study on Development of Digital Ocean Information Contents for Climate Change and Environmental Education : Focusing on the 3D Simulator Experiencing Sea Level Rise (기후변화 환경교육을 위한 디지털 해양정보 콘텐츠 개발 방안 연구 - 해수면 상승 체험 3D 시뮬레이터를 중심으로 -)

  • Jin-Hwa Doo;Hong-Joo Yoon;Cheol-Young Lee
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.18 no.5
    • /
    • pp.953-964
    • /
    • 2023
  • Climate change is undeniably the most urgent challenge that humanity faces today. Despite this, the level of public awareness and understanding of climate change remains insufficient, indicating a need for more proactive education and the development of supportive content. In particular, it is crucial to intensify climate change education during elementary and secondary schooling when values and ethical consciousness begin to form. However, there is a significant lack of age-appropriate, experiential educational content. To address this, our study has developed an innovative 3D simulator, enabling learners to indirectly experience the effects of climate change, specifically sea-level rise. This simulator considers not only sea-level rise caused by climate change but also storm surges, which is a design based on the analysis of long-term wave observation big data. To make the simulator accessible and engaging for students, we utilized the 'Unity' game engine. We further propose using this simulator as a part of a comprehensive educational program on climate change.

A Study on the Implement of AI-based Integrated Smart Fire Safety (ISFS) System in Public Facility

  • Myung Sik Lee;Pill Sun Seo
    • International Journal of High-Rise Buildings
    • /
    • v.12 no.3
    • /
    • pp.225-234
    • /
    • 2023
  • Even at this point in the era of digital transformation, we are still facing many problems in the safety sector that cannot prevent the occurrence or spread of human casualties. When you are in an unexpected emergency, it is often difficult to respond only with human physical ability. Human casualties continue to occur at construction sites, manufacturing plants, and multi-use facilities used by many people in everyday life. If you encounter a situation where normal judgment is impossible in the event of an emergency at a life site where there are still many safety blind spots, it is difficult to cope with the existing manual guidance method. New variable guidance technology, which combines artificial intelligence and digital twin, can make it possible to prevent casualties by processing large amounts of data needed to derive appropriate countermeasures in real time beyond identifying what safety accidents occurred in unexpected crisis situations. When a simple control method that divides and monitors several CCTVs is digitally converted and combined with artificial intelligence and 3D digital twin control technology, intelligence augmentation (IA) effect can be achieved that strengthens the safety decision-making ability required in real time. With the enforcement of the Serious Disaster Enterprise Punishment Act, the importance of distributing a smart location guidance system that urgently solves the decision-making delay that occurs in safety accidents at various industrial sites and strengthens the real-time decision-making ability of field workers and managers is highlighted. The smart location guidance system that combines artificial intelligence and digital twin consists of AIoT HW equipment, wireless communication NW equipment, and intelligent SW platform. The intelligent SW platform consists of Builder that supports digital twin modeling, Watch that meets real-time control based on synchronization between real objects and digital twin models, and Simulator that supports the development and verification of various safety management scenarios using intelligent agents. The smart location guidance system provides on-site monitoring using IoT equipment, CCTV-linked intelligent image analysis, intelligent operating procedures that support workflow modeling to immediately reflect the needs of the site, situational location guidance, and digital twin virtual fencing access control technology. This paper examines the limitations of traditional fixed passive guidance methods, analyzes global technology development trends to overcome them, identifies the digital transformation properties required to switch to intelligent variable smart location guidance methods, explains the characteristics and components of AI-based public facility smart fire safety integrated system (ISFS).

Interface Application of a Virtual Assistant Agent in an Immersive Virtual Environment (몰입형 가상환경에서 가상 보조 에이전트의 인터페이스 응용)

  • Giri Na;Jinmo Kim
    • Journal of the Korea Computer Graphics Society
    • /
    • v.30 no.1
    • /
    • pp.1-10
    • /
    • 2024
  • In immersive virtual environments including mixed reality (MR) and virtual reality (VR), avatars or agents, which are virtual humans, are being studied and applied in various ways as factors that increase users' social presence. Recently, studies are being conducted to apply generative AI as an agent to improve user learning effects or suggest a collaborative environment in an immersive virtual environment. This study proposes a novel method for interface application of a virtual assistant agent (VAA) using OpenAI's ChatGPT in an immersive virtual environment including VR and MR. The proposed method consists of an information agent that responds to user queries and a control agent that controls virtual objects and environments according to user needs. We set up a development environment that integrates the Unity 3D engine, OpenAI, and packages and development tools for user participation in MR and VR. Additionally, we set up a workflow that leads from voice input to the creation of a question query to an answer query, or a control request query to a control script. Based on this, MR and VR experience environments were produced, and experiments to confirm the performance of VAA were divided into response time of information agent and accuracy of control agent. It was confirmed that the interface application of the proposed VAA can increase efficiency in simple and repetitive tasks along with user-friendly features. We present a novel direction for the interface application of an immersive virtual environment through the proposed VAA and clarify the discovered problems and limitations so far.

A Study on the Marine Design Base of Marine Leisure Facilities in Southeast Area of Korea - Focusing on the investigation of marine leisure facilities - (동남권 해양레저시설의 해양디자인기반에 관한 연구 - 해양레저시설 조사 중심으로 -)

  • Park, Kwang-Cheol
    • Management & Information Systems Review
    • /
    • v.33 no.5
    • /
    • pp.185-212
    • /
    • 2014
  • This study investigated the base of marine leisure facilities and studied the future vision for development of marine industry by conducting a systematic analysis on the category of marine leisure products for development of design and specialization of southeast area of Korea. If the age of $20,000 of per capita national income is called 'the age of my car', $20,000 of per capita national income is called 'the age of my boat'. According to the report of UK-based Marine South East, the scale of world's small boat and personal waterborne equipment reached 277 trillion won in 2010 and domestic market scale is expected to be 11 trillion won. Marine leisure facilities are the new growth engine industry that the government should promote as a nation's strategic and core industry, and the government is pushing ahead with promotion of marine industry actively by announcing Marine Leisure Equipment Industry Activation Plan(June 2009, Ministry of Knowledge Economy), Marine Leisure Activation Plan(July 2010, Ministry of Land, Infrastructure and Transport), The 1st General Plan for Marina Port(January 2010, Ministry of Land, Infrastructure and Transport) etc. The purpose of marine design lies in seeking the status of the country and qualitative value in human life through functional, artistic, industrial and cultural development of design elements for all marine activities made around the sea. Related to all activities made in the ocean and cost, marine design is a sphere of design that includes special conditions centering around water. Considering the condition that 3 sides of land are facing the sea, this study systematically analyzed present condition of equipment possessed by each area, type of facilities, operational status, current status of sectoral use of marine leisure facilities and future prospect of marine leisure products that become the basis of value to raise the statue as an advanced marine power in 2010s through development of the qualitative level of the people, establishment of the direction of national strategy, convergence of industry and culture and specialization of area focusing on the actual condition survey of marine leisure facilities. Especially, this study will be predicting the basis of strategy for strengthening marketability and competitiveness by suggesting role and process of design in developing a promising marine leisure product through an actual condition survey of marine leisure products of southeast area.

  • PDF

A Study on Emergence of Innovative Retailing and Its Development Process (혁신적인 소매업태의 출현과 발전과정에 관한 연구)

  • Park, Chul-Ju;Jeong, Tae-Seok
    • Journal of Distribution Science
    • /
    • v.9 no.1
    • /
    • pp.29-38
    • /
    • 2011
  • Since a distribution market was opened in 1993 after the conclusion of the Uruguay Round (UR), various new businesses emerged in the Korean retail industry, such as convenience shops, supermarkets, specialty stores, non-store marketing methods, and cyber shopping malls, in addition to traditional markets and department stores. Competition among these retail businesses has intensified. According to the National Statistical Office (NSO), the growth rate of the total retail industry has shown a 32% increase in the past 5 years. While department stores, supermarkets, specialty stores, and other non-store retailing venues have shown signs of stagnation at a growth rate of 20-30%, which is similar to the growth rate of the entire retail industry, convenience shops and non-store marketing have shown 60-70% growth over the same period. By comparison, the growth rate of cyber shopping malls has nearly tripled. When applying development aspects of retail businesses through the competition to the retail life cycle, mom-and-pop stores and traditional markets have already entered the decline phase as specialty stores reach their maturity phase and demonstrate their limit of growth. Department stores are now in the latter part of the growth phase, which is still considered to have some growth potential. Big super markets are still in the early part of their growth stage although they were introduced 20 years ago. Meanwhile, retail businesses such as convenience stores, supermarkets, mail order houses, and warehouse stores are entering the middle growth phase and are expected to continue with their quantitative growth. At a time when most retail businesses in Korea are in a state of development or in the full growth stage, what kind of new innovative retailing will appear and develop? Moreover, what growth engine will drive it? This study analyzes the appearance of innovative retailing and its development process by establishing a discussable consumer's choice model through the interlocking mutual behavior of differentiated competitiveness and consumers' choice based on an awareness of this issue. The analysis of the results of this study can be summarized as follows. First, if a new vacuum zone emerges at the retail market level, innovative retailing such as low price/low service or high price/high service will emerge simultaneously. Second, if the number of new businesses in the vacuum zone increases, this will create competitiveness among the businesses, and each retailer will develop raising of level. Third, if a new business that raises the level develops, competition between the new and the existing retailer will occur, and an assimilation process between the existing retailing and the new retailing will be unfolded. Fourth, each retailing will promote distribution innovations in order to break the frontier of the existing distribution technology, and other retailing will follow the innovator. On the basis of an analysis of the abovementioned results, this study presents the following three suggestions. First, responding to the consumer's decision-making process on the attributes of retail shops that promote differentiation in strategies, this study established a consumer's choice model that can be discussed in relation to changes in market share. Second, this study provided an analysis of the emerging and developmental processes of innovative retail businesses using a more precise logical structure on the basis of the consumer's choice model described in this study. Third, the development process of retail businesses discussed in this study presented retailing solutions regarding management aspects on how to compose a strong retail mix that can help retail businesses gain competitive advantages in the market.

  • PDF

Development of a GIS-based Computer Program to Design Countermeasures against Debris Flows (GIS기반 토석류 산사태 대응공법 설계 프로그램 개발)

  • Song, Young-Suk;Chae, Byung-Gon
    • The Journal of Engineering Geology
    • /
    • v.23 no.1
    • /
    • pp.57-65
    • /
    • 2013
  • We developed a computer program (CDFlow v. 1.0) to design countermeasures against debris flows in natural terrain. The program can predict the probability of landslides occurring in natural terrain and can estimate the zone of damage caused by a debris flow. It can also be used to design the location and size of countermeasures against the debris flow. The program is run using the ArcGIS Engine, which is one of the most well-known Geographic Information System (GIS) tools for developers. The quasi-dynamic wetness index and the infinite slope stability equation were applied to predict landslide probability as a type of slope safety factor. The calculated safety factor was compared with the required safety factor, and areas of high probable potential for landslides were then selected and represented on the digital map. The volume of debris flow was estimated using these areas of high probable potential for landslides and soil depth. The accumulated volume of debris flow can be calculated along the flow channel. To assess the accuracy of the program, it was applied to a real landslide site at Deoksan-ri, Inje-gun, Kangwon-Province, where four debris barriers have been installed in the watershed of the site. The results of soil tests and a field survey indicate that the program has great potential for estimating probable landslide areas and the trajectory of debris flows. Calculation of the capacity volume of existing debris barriers revealed that they had insufficient capacity to store the calculated amount of debris flow. Therefore, this program enables a rational estimation of the optimal location and size of debris barriers.

Effects of PTO gear face width on safety factors

  • Jang, Jeong-Hoon;Chung, Sun-Ok;Choi, Chang-Hyun;Park, Young-Jun;Chun, Won-Ki;Kim, Seon-Il;Kwon, Oh-Won;Kim, Chang-Won;Hong, Soon-Jung;Kim, Yong-Joo
    • Korean Journal of Agricultural Science
    • /
    • v.43 no.4
    • /
    • pp.650-655
    • /
    • 2016
  • Gears are components of transmission which transmit the power of an engine to a machine and offer numerous speed ratios, a compact structure, and high efficiency of power transmission. Gear train design in the automotive industry uses simulation software. However, PTO (Power Take-Off) gear design for agricultural applications uses the empirical method because of the wide range of load fluctuations in agricultural fields. The PTO is an important part of agricultural tractors which transmits the power to various tractor implements. Therefore, a simulation was essential to the optimal design of the PTO. When the PTO gear is optimally designed, there are many advantages such as low cost, reduced size, and light weight. In this study, we conducted the bending and contact safety factor simulation for the PTO gear of an agricultural tractor. The bending and contact safety factors were calculated on ISO 6336 : 2006 by decreasing the face widths of the PTO pinion and wheel gear from 18 mm at an interval of 1 mm. The safety factor of the PTO gear decreased as the face width decreased. The contact safety factors of the pinion and wheel gear were 1.45 and 1.53, respectively, when the face width was 18 mm. The simulation results showed that the face width of the PTO gear should be greater than 9 mm to maintain the bending and contact safety factors higher than 1. It would be possible to reduce the weight of the PTO gear for different uses and working conditions. This study suggests that the possibility of designing an optimal PTO gear decreases as its face width decreases.

A Study of the Urban Tree Canopy Mean Radiant Temperature Mitigation Estimation (도시림의 여름철 평균복사온도 저감 추정 연구)

  • An, Seung Man;Son, Hak-gi;Lee, Kyoo-Seock;Yi, Chaeyeon
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.44 no.1
    • /
    • pp.93-106
    • /
    • 2016
  • This study aimed to estimate and evaluate the thermal mitigation of the urban tree canopy on the summer outdoor environment by quantitative use of mean radiant temperature. This study applied the SOLWEIG model based $T_{mrt}$ comparison method by using both (1) urban tree canopy presence examples and (2) urban tree canopy absence examples as constructed from airborne LiDAR system based three-dimensional point cloud data. As a result, it was found that an urban tree canopy can provide a decrease in the entire domain averaged daily mean $T_{mrt}$ about $5^{\circ}C$ and that the difference can increase up to $33^{\circ}C$ depending both on sun position and site conditions. These results will enhance urban microclimate studies such as indices (e.g., wind speed, humidity, air temperature) and biometeorology (e.g., perceived temperature) and will be used to support forest based public green policy development.

Making 2.5D with Vanishing Point in Photoshop (Photoshop Vanishing Point를 이용한 2.5D 제작에 관한연구)

  • Yoon, Young-Doo;Choi, Eun-Young
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.12
    • /
    • pp.146-153
    • /
    • 2009
  • Thanks to computer graphic technology development, graphic design programming is easily accessible by any home computer user today since it is free from the burdens of complicated 알고리듬 or the expensive graphic tools that were required in the past. The term 알고리듬 2.5 is commonly used by computer graphic designers to refer to 2D, a form of pseudo-3D. In this study, by using 2.5D, which was previously utilized for strengthening visual effects and engine efficiency, together with Adobe Photoshop along with After Effects, I will incorporate these into motion graphics. Today, motion graphics dominate the advertisement and image markets. Since viewers have developed higher expectations, a more dynamic 3D space graphic technology is preferred over the outdated 2D basis. In this study, I will produce a 2.5D image which is generated through a vanishing point filter of Adobe Photoshop and After Effects based on still image information and captured at an angle of Axonometric Projection. Also, I will compare the effectiveness of the production process and camera angle flexibility between the previous 3D process and new 2.5 D process.