• 제목/요약/키워드: Emotional expressions

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만화학습에 있어서 창의성개발과 감성지능의 관계에 관한 연구 (A study on Connection between Creativity Development and Emotional Quotient in Cartoon Learning)

  • 최미란;조광수
    • 감성과학
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    • 제15권2호
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    • pp.183-192
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    • 2012
  • 본 연구는 만화표현학습에서의 '창의성'과 '감성지능'에 대한 문헌정리와 상관분석을 통해 두 영역의 요소에 대한 관계성을 보여주고자 한다. 학습자인 초등학생의 만화표현을 통하여 자기감성지능평가와 전문가의 창의성 평가에 대한 각각의 하위요인별로 분석이 이루어졌다. 선행연구자료 조사에서 창의성과 감성지능은 관계성이 있으며 창의성이 높으면 감성지능도 높다고 말할 수 있는 일반적인 사고가 있었다. 그러나 본 연구의 상관분석결과 만화표현학습에 있어서 창의성 평가와 감성지능은 관계는 있지만 모든 요소가 다 관계가 나타나지 않았다. 또한 창의성평가에 대한 상 하위 그룹 학습자들의 감성지능평가 결과 각 그룹에 대한 감성지능요소는 차이가 있었다. 본 연구를 통해 감성지능과 창의성 요소는 각 분야에 맞는 감성지능개발방법을 찾는 것이 창의성을 높이는 방법이라고 말할 수 있다. 따라서 만화표현학습을 통한 창의성 개발을 위해서는 관계성이 있는 감성지능 요소 추출에 대한 체계적인 연구방향을 이루어나가야 할 것이다.

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정서적 자극에 대한 기억에 있어서의 남녀 차이에 관한 연구 (Sex Differences in the memories for emotional stimuli)

  • 박수애;안진경
    • 감성과학
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    • 제6권3호
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    • pp.29-43
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    • 2003
  • 본 연구에서는 남성과 여성에 있어서 정서적 자극에 대한 기억이 다른지를 알아보고자 하였다. 또한 제시되는 자극의 기억을 측정할 것이라는 기억지시문을 주고, 또한 자극제시 후 곧바로 자유회상의 방법으로 기억을 측정함으로써 정서적 자극으로 유발된 정서의 표현을 조절할 필요성을 가능한 최소화시켰다. 그리고 남성과 여성의 정서적 자극과 중성적 자극에 대한 기억을 측정함으로써 선행사건초점 정서조절 과정에 의해 남성들의 정서적 자극에 대한 기억이 손상됨을 밝히고자 하였다. 전체적으로 여성들이 남성들보다 제시된 자극에 대하여 더 많이 기억하고 있었으며, 특히 중성적 자극보다 정서적 자극에 대해 남성들보다 더 많은 내용을 회상하였다. 회상내용을 중심적 요소에 대한 기억과 지엽적 요소에 대한 기억으로 나누어 남녀 차이를 분석해본 결과, 여성들은 정서적 자극의 중심적 요소에 대하여 중성적 자극보다 더 많이 기억하였으나 남성들은 정서적 자극과 중성적 자극에 대한 중심적 요소에 대한 기억차이가 나타나지 않았다.

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정서재활 바이오피드백을 위한 얼굴 영상 기반 정서인식 연구 (Study of Emotion Recognition based on Facial Image for Emotional Rehabilitation Biofeedback)

  • 고광은;심귀보
    • 제어로봇시스템학회논문지
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    • 제16권10호
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    • pp.957-962
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    • 2010
  • If we want to recognize the human's emotion via the facial image, first of all, we need to extract the emotional features from the facial image by using a feature extraction algorithm. And we need to classify the emotional status by using pattern classification method. The AAM (Active Appearance Model) is a well-known method that can represent a non-rigid object, such as face, facial expression. The Bayesian Network is a probability based classifier that can represent the probabilistic relationships between a set of facial features. In this paper, our approach to facial feature extraction lies in the proposed feature extraction method based on combining AAM with FACS (Facial Action Coding System) for automatically modeling and extracting the facial emotional features. To recognize the facial emotion, we use the DBNs (Dynamic Bayesian Networks) for modeling and understanding the temporal phases of facial expressions in image sequences. The result of emotion recognition can be used to rehabilitate based on biofeedback for emotional disabled.

한글 글꼴 추천시스템을 위한 크라우드 방식의 감성 속성 적용 및 분석 (Application and Analysis of Emotional Attributes using Crowdsourced Method for Hangul Font Recommendation System)

  • 김현영;임순범
    • 한국멀티미디어학회논문지
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    • 제20권4호
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    • pp.704-712
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    • 2017
  • Various researches on content sensibility with the development of digital contents are under way. Emotional research on fonts is also underway in various fields. There is a requirement to use the content expressions in the same way as the content, and to use the font emotion and the textual sensibility of the text in harmony. But it is impossible to select a proper font emotion in Korea because each of more than 6,000 fonts has a certain emotion. In this paper, we analysed emotional classification attributes and constructed the Hangul font recommendation system. Also we verified the credibility and validity of the attributes themselves in order to apply to Korea Hangul fonts. After then, we tested whether general users can find a proper font in a commercial font set through this emotional recommendation system. As a result, when users want to express their emotions in sentences more visually, they can get a recommendation of a Hangul font having a desired emotion by utilizing font-based emotion attribute values collected through the crowdsourced method.

GA-optimized Support Vector Regression for an Improved Emotional State Estimation Model

  • Ahn, Hyunchul;Kim, Seongjin;Kim, Jae Kyeong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권6호
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    • pp.2056-2069
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    • 2014
  • In order to implement interactive and personalized Web services properly, it is necessary to understand the tangible and intangible responses of the users and to recognize their emotional states. Recently, some studies have attempted to build emotional state estimation models based on facial expressions. Most of these studies have applied multiple regression analysis (MRA), artificial neural network (ANN), and support vector regression (SVR) as the prediction algorithm, but the prediction accuracies have been relatively low. In order to improve the prediction performance of the emotion prediction model, we propose a novel SVR model that is optimized using a genetic algorithm (GA). Our proposed algorithm-GASVR-is designed to optimize the kernel parameters and the feature subsets of SVRs in order to predict the levels of two aspects-valence and arousal-of the emotions of the users. In order to validate the usefulness of GASVR, we collected a real-world data set of facial responses and emotional states via a survey. We applied GASVR and other algorithms including MRA, ANN, and conventional SVR to the data set. Finally, we found that GASVR outperformed all of the comparative algorithms in the prediction of the valence and arousal levels.

Development of Face Robot Actuated by Artificial Muscle

  • Choi, H.R.;Kwak, J.W.;Chi, H.J.;Jung, K.M.;Hwang, S.H.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1229-1234
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    • 2004
  • Face robots capable of expressing their emotional status, can be adopted as an e cient tool for friendly communication between the human and the machine. In this paper, we present a face robot actuated with arti cial muscle based on dielectric elastomer. By exploiting the properties of polymers, it is possible to actuate the covering skin, and provide human-like expressivity without employing complicated mechanisms. The robot is driven by seven types of actuator modules such as eye, eyebrow, eyelid, brow, cheek, jaw and neck module corresponding to movements of facial muscles. Although they are only part of the whole set of facial motions, our approach is su cient to generate six fundamental facial expressions such as surprise, fear, angry, disgust, sadness, and happiness. Each module communicates with the others via CAN communication protocol and according to the desired emotional expressions, the facial motions are generated by combining the motions of each actuator module. A prototype of the robot has been developed and several experiments have been conducted to validate its feasibility.

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양육관련변인과 어머니-영아 상호작용행동간의 관계 (Relations between Parenting-Related Variables and Mother-Infant Interactive Behaviors)

  • 양하영;박혜원
    • 대한가정학회지
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    • 제49권3호
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    • pp.99-111
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    • 2011
  • Relations between mother-infant interactive behaviors and parenting-related variables were analyzed in a sample of 72 infants (35 boys and 37 girls, average age=31 mo.) and their mothers in Ulsan, Korea. Parents' views on children, parenting stress, fathers' participation in parenting and social support were measured using questionnaires and mother-infant interactive behaviors were observed using the 3-bags test. Among the parenting-related variables, parents' views on children were related significantly with mothers' emotional expressions & infant's participation with mothers. Social support was correlated with mother's behaviors, including positive rewards and emotional expressions. Mother-infant interactive behaviors were closely correlated with one another: Mothers' positive behaviors such as overall reactivity and cognitive stimulation were correlated positively with infants' positive behaviors, including sustained attention and positive affect. Future studies will provide us with greater insights into the mechanisms underlying the effects of these parenting-related variables on infant behavior and development.

A Face Robot Actuated With Artificial Muscle Based on Dielectric Elastomer

  • Kwak Jong Won;Chi Ho June;Jung Kwang Mok;Koo Ja Choon;Jeon Jae Wook;Lee Youngkwan;Nam Jae-do;Ryew Youngsun;Choi Hyouk Ryeol
    • Journal of Mechanical Science and Technology
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    • 제19권2호
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    • pp.578-588
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    • 2005
  • Face robots capable of expressing their emotional status, can be adopted as an efficient tool for friendly communication between the human and the machine. In this paper, we present a face robot actuated with artificial muscle based on dielectric elastomer. By exploiting the properties of dielectric elastomer, it is possible to actuate the covering skin, eyes as well as provide human-like expressivity without employing complicated mechanisms. The robot is driven by seven actuator modules such eye, eyebrow, eyelid, brow, cheek, jaw and neck module corresponding to movements of facial muscles. Although they are only part of the whole set of facial motions, our approach is sufficient to generate six fundamental facial expressions such as surprise, fear, angry, disgust, sadness, and happiness. In the robot, each module communicates with the others via CAN communication protocol and according to the desired emotional expressions, the facial motions are generated by combining the motions of each actuator module. A prototype of the robot has been developed and several experiments have been conducted to validate its feasibility.

패션일러스트레이션의 창의적 표현 방법 연구 - 표현 요소를 중심으로 - (A Study on the Creative Expression of Fashion illustration - Focusing on The Expression of Elements -)

  • 성유정;유영선
    • 복식
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    • 제52권7호
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    • pp.13-25
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    • 2002
  • The purpose of this study is to develope a creative expression technique in fashion illustration through analyzing applied techniques of the elements related to creative expressions in fashion illustrations. They were investigated in view of line, form, texture, color, space and the results were summarized as follows. In the creative expression using line in the fashion illustration. emotional effects of line created by specific character of mediums and duplicated lines have been applied to visualize movements of the objects. In shape, the transformed figure by destructing. covering or eliminating a part of the figure or the dress has been adapted. In texture. the invented texture reconstructed from actual texture has been applied, collage technique. computer graphic being used to give various images of texture. The creative expressions using color have been achieved by the shading. and spreading effects and the symbolic meaning of color for creating a spatiality in a picture plane and to give emotional effects and visual concentricity. In space, the color perspective together with detailed description. the combination of various points of view and liner perspective have been used to create depth and illusional space in pictorial plane.

키네티시즘의 '움직임' 지각을 통한 체험적 감성 공간 특성에 관한 연구 (A Study on Characteristics of Experiencing Sensibility Space in The Perception of Kineticism 'Movement')

  • 김준영;윤재은
    • 한국실내디자인학회논문집
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    • 제19권3호
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    • pp.67-76
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    • 2010
  • Recently the trend that human emotions become central is strongly on the rise beyond functions in the area of space. In the present situation, the current study is to examine the characteristics of experiential space of emotions through an approach to space appearing in kinetic art paying attention to the fact that the new spatial expressions and forms of Kineticism lie in introduction of 'movement' as a phenomenon that humans who are main agents of experiences can perceive. For research methods, spatial expressions were proposed according to each characteristic extracting characteristics to create space through 'movement' of Kineticism, and the features of experiential space of emotion were elicited by analyzing sensible elements and perceptual characteristics which stimulate human sensitivity through expressive aspects of 'movement' appearing in the case. As a result, it was found that characteristics appeared including immersion through non-daily stimulation, empathy through visual·perceptual stimulation, syn-aesthetic experiences through stimulation of thinking senses, and perceptual activation through physical movement etc. Namely, the present study has its meanings in seeking another directions and possibilities as emotional space to activate experiencers' diverse perceptions and senses by analyzing the characteristics of experiential emotional space through 'movement' of Kineticism which is one of modern plastic arts.