• 제목/요약/키워드: Emotional Experiences

검색결과 622건 처리시간 0.023초

21세기 업무공간의 감성디자인 적용에 관한 연구 (A Study on Application of the Emotion Design to Office Space in 21st)

  • 한지연;신홍경
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.139-146
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    • 2007
  • This study is tended to analyze the characteristics of the emotional office environment so that digital technologies may adapt to the rapidly progressing social structure in a flexible way, investigate the interior composition of the changing office space and the element and direction of design and then present the indoor environment appropriate to it with the desirable alternative to the emotional office. The recognition of emotionality becomes so important that it is called 'emotional society'. Emotional design, which is mostly concern about user's consensus & experiences and in the space, is appeared on office. Emotional design is understanded from a interactive point of view, human and interior-space. The important factors of this study are light, color, immateriality and fun sensitivity The purpose of this study is to examine the emotional design by analysis of multifarious spaces. Office space Is designed emotional and experienced in the future.

'자연의 친구' 교육 프로그램의 효과 연구 (The Effects of 'Friends of Nature' Education Program on Multiple and Emotional Intelligence)

  • 문용린;조희순;곽윤정
    • 아동학회지
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    • 제23권4호
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    • pp.215-226
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    • 2002
  • This study examined the effects of the 'Friends of Nature' education program on multiple intelligence(MI) and emotional intelligence(EI or EQ). The 'Friends of Nature' activity was designed as an education program on the basis of the theories of multiple intelligence and emotional intelligence in order to develop MI and EI through real experiences in the nature. The subjects were 5-year-old kindergarten children, the education activities lasted for 7 months. Significant effects were found in the children's multiple and emotional intelligence between the control group and the activity group in some but not all areas of MI and EI. Consequently, the 'Friends of Nature' program can be said to have partially positive effects on the improvement of children's multiple and emotional intelligence.

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그룹 음악과 심상 경험에 대한 질적 사례연구 (A Qualitative Inquiry on Group Music and Imagery Experiences)

  • 김지혜
    • 인간행동과 음악연구
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    • 제17권2호
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    • pp.101-117
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    • 2020
  • 본 연구는 그룹 음악과 심상(Music and Imagery: MI) 경험을 심층 탐구하는 것을 목적으로 하며, 질적 사례연구방법을 이용하였다. 이를 위해 치료사가 배제된 동료 그룹 MI경험이 있는 전문 음악치료사 4명을 대상으로 포커스 그룹 면담을 실시하여 자료를 수집하고 질적 사례 자료분석 절차에 따라 분석하였다. 연구 결과, 참여자들은 그룹에서 음악을 공유하거나 선곡해보고, 지지감을 경험하는 초기의 성공적 그룹경험을 통해 그룹과 음악에 대한 신뢰감을 형성할 수 있었다. 이러한 신뢰감은 참여자들에게 새로운 통찰을 제공하는 확장된 음악, 정서, 심상, 관계적 경험으로 이어지는 기반이 된 것으로 나타났다. 또한, 참여자들에게 그룹의 지지적 특성이 MI경험에서 새로운 경험과 시도를 도전하도록 지지하는 역할을 한 것으로 인식되었다. 이 같은 연구결과는 MI경험에서 그룹이 더욱 확장된 정서와 통찰경험을 촉진하는 치료적 요인으로 작용할 수 있음을 시사하며, 나아가 음악심리치료 중재의 그룹 적용을 위한 적용점을 제시할 수 있을 것이다.

대학생의 청소년기 상실경험에 대한 정서표현과 부정적 정서조절 방략이 우울에 미치는 영향: 자존감의 매개효과 (Effect of Emotional Expression and Maladaptive Emotion Regulation Strategies for Loss Experience in Adolescence among College Students in Depression : With Mediating Effect of Self-esteem)

  • 윤운영
    • 한국콘텐츠학회논문지
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    • 제19권4호
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    • pp.315-325
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    • 2019
  • 누구나 경험하는 상실경험은 보다 어린 시기에 경험되었을 경우에 더 부정적인 영향을 끼칠 수 있다. 본 연구는 대학생들의 청소년기 상실경험에 대한 정서표현과 부정적 정서조절방략이 우울에 미치는 영향에 대한 자존감의 매개효과를 살펴보았다. 연구에 참여한 총 380명의 대학생을 대상으로 지금까지 어떤 상실을 경험했는지, 상실 경험 후의 정서표현과 부정적 정서조절방략이 자존감의 정도에 따라 어떻게 우울에 영향을 끼치는 가를 알아보기 위해 SPSS 21.0과 Amos21.0 프로그램을 사용하여 분석하였다. 분석결과는 상실경험에 대한 정서표현은 우울에 부적인 관계를 보였고(${\beta}=-.180$, p<.01), 부정적 정서조절 방략은 우울과 정적인 관계(${\beta}=.266$, p<.001)를 보였다. 그리고 상실경험에 대한 정서표현은 자존감수준을 증가시킴으로 우울 수준을 감소시키며, 상실경험에 대한 부정적 정서조절방략은 자존감 수준을 저하시킴으로 우울 수준을 증가시키는 것으로 나타났다. 따라서 상실 이후 경험하게 되는 다양한 정서적 경험에 대해 누구에게라도 말하는 경험이 많을수록, 자신을 비난하지 않고 긍정적으로 생각하려고 할수록, 높은 자존감을 유지할수록 우울을 덜 경험할 수 있을 것이라고 예측해 볼 수 있다.

초등학생의 생물에 대한 정서적 친밀감 및 지적 호기심, 자연 및 생물에 대한 경험과 환경 친화적 행동의 관계 (The Relationships of Elementary School Students' Emotional Affinity toward and Intellectual Curiosity about Life, and Experiences about Nature and Life with Their Pro-Environmental Behavior)

  • 김흥태;전민정;김재근
    • 한국초등과학교육학회지:초등과학교육
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    • 제31권2호
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    • pp.197-207
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    • 2012
  • The purpose of this study was to assess pro-environmental behavior of elementary school students by school year and gender and to investigate the relationships of their emotional affinity toward and intellectual curiosity about life, and experiences about nature and life with the pro-environmental behavior. A total of 436 elementary students participated in the study: 189 3rd grade; 247 6th grade students, and 233 boys; 203 girls. The variables were measured by using a self-report questionnaire with 5-point Likert scale items. The results showed the levels of pro-environmental behavior of the 3rd grade students and the girls were higher than that of the 6th grade and the boys, respectively. Their pro-environmental behavior was significantly related with all measured variables. However, it was found that the direct predictors of their pro-environmental behavior were the intellectual curiosity and the indirect experience, while the emotional affinity and the direct experience did not have a direct impact on the behavior. The predictive power of the intellectual curiosity and the indirect experience for their pro-environmental behavior was higher in 3rd grade than 6th grade. While the indirect experience was a stronger predictor of the boys' pro-environmental behavior than the intellectual curiosity, the curiosity was a stronger predictor of the girls.

자동차에 있어서 USER CENTERED DESIGN에 관한 연구 - 감성 가치를 중심으로 - (A Study on User-Centered Vehicle Designs - Focusing on the Emotional Values -)

  • 이명기
    • 디자인학연구
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    • 제16권3호
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    • pp.299-308
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    • 2003
  • 21세기 지식정보화 시대를 살고있는 지금 Digital 시대가 심화되어감에 따라 기존 시장형태와 사회구조에 큰 변화가 가시화되고 있다. 소비시장의 특징은 힘의 균형이 기업에서 소비자로의 이동이다. 생활수준의 향상에 따른 소비자의 욕구가 다양해지면서 인간의 경험과 감성, 가치에 기반을 둔 다양한 상품들이 히트상품의 양 축을 이루고 있다. 상품의 규격화된 기능과 서비스로는 더 이상 소비자를 사로잡기 어렵다. 소비자가 원하는 것은 감동적인 경험을 제공하는 상품이나 서비스라는 사실에 주목해야 한다. 미래의 상품은 이성이 아니라 소비자의 감성에 호소해야한다. 이제 소비자는 상품자체가 아니라 상품에 담겨있는 스타일과 경험과 이야기를 구매한다. 즉 구매결정의 관건은 감성 가치의 만족인 것이다. 산업디자인의 발전으로 다양해진 사용자의 감성은 사용자들의 새로운 취향을 대변해줄 수 있는 새로운 디자인의 개발이 요구되어지고있다. 사용자중심의 가치관으로의 전환은 자동차에 대한 의식의 변화로 가격, 기능의 물리적 관점에서 개인지 감성과 개성중심으로 변화하여 기능적 형태의 디자인에서 새로운 감성가치를 추구하는 디자인 개념으로 연구되어야한다. 변화의 시대를 맞이하여 디자이너가 주체적이고 합리적인 변화의 방향을 제시해야 할 시점이다.

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피아제의 인지발달학적 측면에서 영화가 아동 배우에게 어떠한 영향을 미치는가? (How Does the Movie Affect Child Actors (Actresses) on Piaget's Cognitive Developmental Theory?)

  • 김봉석;박지웅;황준원;유희정;곽영숙;반건호
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제24권2호
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    • pp.65-70
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    • 2013
  • Many child actors have appeared in various movies as the Korean film industry continues to evolve. As more children appear in violent and raunchy scenes, there are more concerns about the movie's effect on child actors. In some Western countries, many strategies have been developed for child actors, but for the Korean movie industry, the conditions are still poor for them. Although children who enter the concrete operational period are able to think logically and systematically, they are yet limited by their experiences. Adolescents in the formal operational period try to deal with all of the possibilities and assumptions logically and systematically with freedom from realistic contents and experiences. This period is very important because adolescents become more sensitive to others' feelings and they should develop their ego identity. Several studies have reported the indirect experiences through media including how the movie affected children and adolescents negatively. Depending on the individual's morality, judgment and emotional status, these effects were variable and inconsistent and could be relieved by several interventions. We could anticipate much bigger emotional effect on child actors who are acting directly and then are confronting themselves in the scene. Therefore, we suggest that the emotional effects of the movies on child actors can be managed properly by considering children's cognitive ability and emotional status, and establishing protective strategies before they are exposed to problematic scenes. Of course, it should be followed by evaluating them after the exposure and with follow-up management, if necessary.

컬러테라피프로그램이 청소년의 심리적 특성과 색채표현에 미치는 영향 (The Effect of Color Therapy Program on Psychological Characteristics and Color Expression of Adolescents)

  • 이경희;이승현
    • 한국의류산업학회지
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    • 제22권6호
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    • pp.789-802
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    • 2020
  • This study analyzes the experiences of a color therapy program that uses color and fashion directing to influence the psychological characteristics of adolescents, such as emotional intelligence, self-efficacy, and color expression. The subjects of this study were 15 adolescents who participated in B-City Winter School (January 6-15, 2020). Pre- and post-tests for emotional intelligence and self-efficacy were conducted to confirm the effect of the color therapy program that indicated a significant difference at the p<.05 level. Statistical significance was confirmed through the GEE model for formal characteristics used in pre/post and fashion-directed color expression. Peter pre- and post-changes in vocabulary emergence were investigated with a Word Cloud analysis using R program 4.0.2 that extracted the lower and upper categories. The significance of this study is that by expressing both color expression and fashion direction together, a program was provided for adolescents to have richer emotional experiences and career-related experiences. This study examined changes within a short period of time in 15 subjects; consequently, a follow-up in-depth qualitative analysis of the program effect and a post-testing study on maintaining the long-term effect is expected to secure further validity and usefulness of the study results. In addition, new studies are expected to contribute to the development of differentiated fashion-related education programs.

ZEPETO를 통한 패션 브랜드 경험이 브랜드 태도와 오프라인 패션 제품 구매의도에 미치는 영향 - 한국과 중국의 10-20대 소비자를 중심으로 - (Effect of Fashion Brand Experience on Brand Attitude and Offline Fashion Product Purchase Intention by using ZEPETO - A Case of Korean and Chinese Consumers in their 10s and 20s -)

  • 최다희;송수민;장등예;고리;신은정
    • 한국의류산업학회지
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    • 제24권5호
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    • pp.567-576
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    • 2022
  • This study aims to determine the effects of the experiences of ZEPETO platform users on their attitudes and purchase intentions. A survey on 10-20 Korean and Chinese virtual fashion consumers was conducted. Brand experiences were independent variables, and offline purchase was the dependent variable. The results showed that, first, among the four factors of the brand experience, Korea and China have the highest explanatory power. Second, the brand experience of Korean consumers significantly impacted their brand attitude. Additionally, cognitive and emotional experiences of the brand positively impacted their brand attitude. Third, the brand experience of Chinese consumers significantly affected their brand attitude, and among the sub-factors of brand experience, cognitive experience positively affected brand attitude. Fourth, the brand experience of Chinese consumers significantly influenced their offline purchase intention, and among the sub-factors of brand experience, cognitive experience positively influenced their offline purchase intention. Overall, an emotional branding strategy that provides brand and product information must be implemented for the Korean market encouraging consumers to develop a positive and emotional connection with the brand. The Chinese market would benefit from formulating a reliable branding strategy that easily provides a wide range of brand and product information focusing on cognitive experiences.

자연어 처리를 이용한 감정 스트레스 인지 및 관리 챗봇 개발 (A Development of Chatbot for Emotional Stress Recognition and Management using NLP)

  • 박종진
    • 전기학회논문지
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    • 제67권7호
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    • pp.954-961
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    • 2018
  • In this paper, a chatbot for emotional stress recognition and management using rule-based method and NLP is designed and developed to tackle various emotional stresses of people through questionnaire. For this, Dialogflow as open chatbot development platform and Facebook messenger as chatting platform are used. We can build natural and resourceful conversational experiences through predefined questions by using powerful tools of Dialogflow, and can use developed chatbot on the Facebook page messenger. Developed chatbot perceives emotional stresses of user by user-input which is either text or choice of predefined answer. It also gives user questions according to the user's feeling, and assess the strength of the emotional stresses, and provide a solution to the user. Further research can improve the developed chatbot by using open Korean NLP library and database of emotions and stresses.