• Title/Summary/Keyword: Embedded Streaming Server

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Design and Implementation of Intelligent IP Streaming Module Based on Personalized Media Service (개인 맞춤형 미디어 서비스 기반 지능형 IP 스트리밍 모듈 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.2
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    • pp.79-83
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    • 2009
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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Implementation of Embedded Live Audio Streaming System:ESCatcher (임베디드 라이브 오디오 스트리밍 시스템 구현)

  • Hwang, Kitae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.5
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    • pp.165-172
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    • 2016
  • This paper presents an implementation of a live audio streaming system using the Raspberry Pi 3 embedded computer. This system is a live streaming system not file-based streaming. This is a push streaming system which converts the incoming analog audio signal to digital samples and broadcasts them to multiple connected users concurrently. Since the server software is developed in Java language, it can be installed on any other embedded computers without any modification. We concluded that ESCatcher can service live streaming about 60 users concurrently through calculations and experiments, And also we achieved the delay time of a little bit more than 40ms between arrival of audio source and play on the android device.

Design and Implementation of A Dual CPU Based Embedded Web Camera Streaming Server (Dual CPU 기반 임베디드 웹 카메라 스트리밍 서버의 설계 및 구현)

  • 홍진기;문종려;백승걸;정선태
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.417-420
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    • 2003
  • Most Embedded Web Camera Server products currently deployed on the market adopt JPEG for compression of video data continuously acquired from the cameras. However, JPEG does not efficiently compress the continuous video stream, and is not appropriate for the Internet where the transmission bandwidth is not guaranteed. In our previous work, we presented the result of designing and implementing an embedded web camera streaming server using MPEG4 codec. But the server in our previous work did not show good performance since one CPU had to both compress and process the network transmission. In this paper, we present our efforts to improve our previous result by using dual CPUs, where DSP is employed for data compression and StrongARM is used for network processing. Better performance has been observed, but it is found that still more time is needed to optimize the performance.

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Development of MPEG-4 Audio Streaming Player on Mobile Terminal with Embedded Linux Processor (내장형 리눅스 기반 이동 단말기에서의 MPEG-4 오디오 스트리팅 재생기의 구현)

  • Cha, Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.5
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    • pp.117-123
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    • 2008
  • In this paper, we develop MPEG-4 AAC streaming player on embedded Linux processor such as mobile terminals. Moreover we show the experimental results that the player preforms the decoding processes of MPEG-4 AAC data effectively. MPEG-4 AAC technology supports a wide range encoding rates and high sound quality so it is appropriate to adopt various applications. In particular, the need in the development of the application of audio data increases according to significantly increase in devices used in mobile environments, such as cell phones and PDAs. In this environment, it is necessary to optimize the decoding processes to the ability of the terminal hardware in order to play audio data without delays. We also implement the decoding module to optimize the processor capabilities and make the player to decode and play streaming audio data from streaming server.

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An Embedded Multifunctional Media System for Mobile Devices in Terrestrial DTV Relaying

  • Huang, Jun;Yin, Haibing
    • Journal of Information Processing Systems
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    • v.14 no.5
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    • pp.1272-1285
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    • 2018
  • The paper presents a novel embedded multifunctional media sever (EMMS) for mobile devices to receive various media programs. Being different from other contemporary system research, the paper mainly studies how to design a reception solution for terrestrial digital television (DTV) on mobile devices and how to enable mobile devices can receive DTV program, enjoy video-on-demand (VOD), achieve video surveillance and relay Internet video program via local Wi-Fi simultaneously. In the system design, we integrate broadcasting-terrestrial DTV tuner, streaming media re-transmission system, VOD disk, video camera and access interface to the Internet into EMMS, which can either receive terrestrial DTV radio signals and demodulate out digital transport stream (TS), or can read streaming media bit-stream from VOD disk, surveillance camera or access interface to the Internet. The experimental results show the proposed system is stable and quality-efficient. Comparing with the other systems, the proposed system has the least packet loss rate and response time.

A DASH System Using the A3C-based Deep Reinforcement Learning (A3C 기반의 강화학습을 사용한 DASH 시스템)

  • Choi, Minje;Lim, Kyungshik
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.5
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    • pp.297-307
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    • 2022
  • The simple procedural segment selection algorithm commonly used in Dynamic Adaptive Streaming over HTTP (DASH) reveals severe weakness to provide high-quality streaming services in the integrated mobile networks of various wired and wireless links. A major issue could be how to properly cope with dynamically changing underlying network conditions. The key to meet it should be to make the segment selection algorithm much more adaptive to fluctuation of network traffics. This paper presents a system architecture that replaces the existing procedural segment selection algorithm with a deep reinforcement learning algorithm based on the Asynchronous Advantage Actor-Critic (A3C). The distributed A3C-based deep learning server is designed and implemented to allow multiple clients in different network conditions to stream videos simultaneously, collect learning data quickly, and learn asynchronously, resulting in greatly improved learning speed as the number of video clients increases. The performance analysis shows that the proposed algorithm outperforms both the conventional DASH algorithm and the Deep Q-Network algorithm in terms of the user's quality of experience and the speed of deep learning.

An Experimental Analysis of Linux TCP Variants for Video Streaming in LTE-based Mobile DaaS Environments (LTE 기반 모바일 DaaS 환경에서 비디오 스트리밍을 위한 Linux TCP 구현물의 실험적 성능 분석)

  • Seong, Chaemin;Hong, Seongjun;Lim, Kyungshik;Kim, Dae Won;Kim, Seongwoon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.10 no.4
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    • pp.241-255
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    • 2015
  • Recent network environment has been rapidly evolved to cloud computing environment based on the development of the Internet technologies. Furthermore there is an increasing demand on mobile cloud computing due to explosive growth of smart devices and wide deployment of LTE-based cellular networks. Thus mobile Desktop-as-a-Service(DaaS) could be a pervasive service for nomadic users. In addition, video streaming traffic is currently more than two-thirds of mobile traffic and ever increasing. All such trends enable that video streaming in mobile DaaS could be an important concern for mobile cloud computing. It should be noted that the performance of the Transmission Control Protocol(TCP) on cloud host servers greatly affects Quality of Service(QoS) of video streams for mobile users. With widely deployed Linux server platforms for cloud computing, in this paper, we conduct an experimental analysis of the twelve Linux TCP variants in mobile DaaS environments. The results of our experiments show that the TCP Illinois outperforms the other TCP variants in terms of wide range of packet loss rate and propagation delay over LTE-based wireless links between cloud servers and mobile devices, even though TCP CUBIC is usually used in default in the current Linux systems.

An Embedded System Design of Collusion Attack Prevention for Multimedia Content Protection on Ubiquitous Network Environment (유비쿼터스 네트워크 환경의 멀티미디어 콘텐츠 보호를 위한 공모공격 방지 임베디드 시스템 설계)

  • Rhee, Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.1
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    • pp.15-21
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    • 2010
  • This paper proposes the multimedia fingerprinting code insertion algorithm when video content is distributed in P2P environment, and designs the collusion codebook SRP(Small RISC Processor) embedded system for the collusion attack prevention. In the implemented system, it is detecting the fingerprinting code inserted in the video content of the client user in which it requests an upload to the web server and in which if it is certified content then transmitted to the streaming server then the implemented system allowed to distribute in P2P network. On the contrary, if it detects the collusion code, than the implemented system blocks to transmit the video content to the streaming server and discontinues to distribute in P2P network. And also it traces the colluders who generate the collusion code and participates in the collusion attack. The collusion code of the averaging attack is generated with 10% of BIBD code v. Based on the generated collusion code, the codebook is designed. As a result, when the insert quantity of the fingerprinting code is 0.15% upper in bitplane 0~3 of the Y(luminance) element of I-frame at the video compression of ASF for a streaming service and MP4 for an offline offer of video content, the correlation coefficient of the inserted original code and the detected code is above 0.15. At the correlation coefficient is above 0.1 then the detection ratio of the collusion code is 38%, and is above 0.2 then the trace ratio of the colluder is 20%.

Efficient Key Management Protocol for Secure RTMP Video Streaming toward Trusted Quantum Network

  • Pattaranantakul, Montida;Sanguannam, Kittichai;Sangwongngam, Paramin;Vorakulpipat, Chalee
    • ETRI Journal
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    • v.37 no.4
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    • pp.696-706
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    • 2015
  • This paper presents an achievable secure videoconferencing system based on quantum key encryption in which key management can be directly applied and embedded in a server/client videoconferencing model using, for example, OpenMeeting. A secure key management methodology is proposed to ensure both a trusted quantum network and a secure videoconferencing system. The proposed methodology presents architecture on how to share secret keys between key management servers and distant parties in a secure domain without transmitting any secrets over insecure channels. The advantages of the proposed secure key management methodology overcome the limitations of quantum point-to-point key sharing by simultaneously distributing keys to multiple users; thus, it makes quantum cryptography a more practical and secure solution. The time required for the encryption and decryption may cause a few seconds delay in video transmission, but this proposed method protects against adversary attacks.

Real-Time Panorama Video Generation System using Multiple Networked Cameras (다중 네트워크 카메라 기반 실시간 파노라마 동영상 생성 시스템)

  • Choi, KyungYoon;Jun, KyungKoo
    • Journal of KIISE
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    • v.42 no.8
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    • pp.990-997
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    • 2015
  • Panoramic image creation has been extensively studied. Existing methods use customized hardware, or apply post-processing methods to seamlessly stitch images. These result in an increase in either cost or complexity. In addition, images can only be stitched under certain conditions such as existence of characteristic points of the images. This paper proposes a low cost and easy-to-use system that produces realtime panoramic video. We use an off-the-shelf embedded platform to capture multiple images, and these are then transmitted to a server in a compressed format to be merged into a single panoramic video. Finally, we analyze the performance of the implemented system by measuring time to successfully create the panoramic image.