• Title/Summary/Keyword: Elementary school education app

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Development of an Educational App for Safe Dietary Life based on Elementary School Parents' Perceptions on Pesticide Residue (초등학생 학부모들의 잔류농약 인식에 기초한 안전 식생활 교육용 앱 개발)

  • Chae, Hyeon-Ja;Kim, Jeong-Weon
    • Korean journal of food and cookery science
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    • v.29 no.2
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    • pp.161-168
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    • 2013
  • The purpose of this study was to develop an educational app that informs parents of elementary students with correct information on pesticide residue based on their awareness and information needs on pesticide residue. A survey was conducted from 918 parents living in 8 different districts of Korea. The results of the survey indicated that a majority of parents felt uncomfortable with pesticide residue and wanted to have the proper information regarding it. Based on the above results, an app named 'Perfect Conquest of Pesticide Residue' consisting of 5 main menus of 'Pesticide residue, Is it safe?', 'Safe management of pesticide residue', 'Perfect removal of pesticide residue on fruits and vegetables through washing', 'Shopping without anxiety', 'Playground' and their own sub-menus was developed. When the app was applied to 30 parents using smart phones, a majority of them were satisfied with the contents of detailed information and fun activities. Therefore, this app could be utilized as an effective educational tool for the parents of elementary students by allowing them to have proper awareness on pesticide residue. Furthermore, more apps could be developed on other food risk factors to promote safe dietary life.

Development of 'Children's Food Avatar' Application for Dietary Education (식생활교육용 '어린이 푸드 아바타' 애플리케이션 개발)

  • Cho, Joo-Han;Kim, Sook-Bae;Kim, Soon-Kyung;Kim, Mi-Hyun;Kim, Gap-Soo;Kim, Se-Na;Kim, So-Young;Kim, Jeong-Weon
    • Korean Journal of Community Nutrition
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    • v.18 no.4
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    • pp.299-311
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    • 2013
  • An educational application (App) called 'Children's Food Avatar' was developed in this study by using a food DB of nutrition and functionality from Rural Development Administration (RDA) as a smart-learning mobile device for elementary school students. This App was designed for the development of children's desirable dietary habits through an on-line activity of food choices for a meal from food DB of RDA provided as Green Water Mill guide. A customized avatar system was introduced as an element of fun and interactive animation for children which provides nutritional evaluation of selected foods by changing its appearance, facial look, and speech balloon, and consequently providing chances of correcting their food choices for balanced diet. In addition, nutrition information menu was included in the App to help children understand various nutrients, their function and healthy dietary life. When the App was applied to 54 elementary school students for a week in November, 2012, significant increases in the levels of knowledge, attitude and behavior in their diet were observed compared with those of the control group (p < 0.05, 0.01). Both elementary students and teachers showed high levels of satisfaction ranging from 4.30 to 4.89 for the App, therefore, it could be widely used for the dietary education for elementary school students as a smart-learning device.

Development and Application of Software Education Program of App Inventor Utilization for Improvement of Elementary School Girls' Computational Thinking (초등학교 여학생의 컴퓨팅적 사고력 신장을 위한 앱인벤터 활용 S/W교육 프로그램 개발 및 적용)

  • Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.385-398
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    • 2015
  • In this study, we presented a App Inventor utilization Software Education program in the process of education for Computational Thinking improvement of elementary school girls. In order to analyze the effects of education programs that have been developed, to elect the 3, 4, 5 grade girls of the sample of volunteers by volunteers form collection as an experimental population, was charged with the development programs, and It was analyzed educational effect using the results of the pre-post tests. The results of the analysis, App Inventor utilization Software Education program that was developed in this study it was found that help in Computational Thinking kidney of elementary school girls.

Development and Application of Career Education App for Elementary School Students (초등학생 진로교육을 위한 교육용 어플리케이션 개발 및 적용)

  • Kim, Hwee;Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.265-272
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    • 2019
  • In the past society, it was possible for parents to provide career guidance at home and career education without professional education courses and knowledge about career education at school since the simple job and the slow pace of social change. However, in modern society, the profession itself becomes complicated, and professional functions and knowledge are required in the profession, and the job world is changed and also a lot of jobs will disappear. This change has made it difficult to establish the value of work and then career education has become very important and urgent. In this paper we develop a career education app for elementary school students and then examine the pedagogical effect of career education app on career education. We applied our proposed course to an elementary school in Seoul. In the course, totally eight hours of classes were offered to the 5-6th graders of an elementary class. As a result, students who took part in the class have a better understanding of the job and also the satisfaction level of the course was also very high.

Analyses of Changes in Elementary School Students' Science-Related Attitudes through App-Based Learning of Observing and Recording Living Things (어플리케이션 기반 생물 관찰 기록 학습이 초등학생들의 과학 관련 태도에 미치는 영향)

  • Park, Hyoung-Min
    • Journal of Korean Elementary Science Education
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    • v.39 no.3
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    • pp.307-322
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    • 2020
  • This study analyzed the effects of 'app-based learning of observing and recording living things' on elementary school students' science-related attitudes. Samples of the study were composed of 24 sixth-grade students attending the science club of N elementary school in Seoul, Korea. The learning was conducted for 12 times over 7 months. 'TOSRA(Test of science-related attitude)' was used to quantitatively analyze the science-related attitudes of elementary school students. To find out more detailed characteristics, records of interview were also gathered and analyzed. The main results of this study are as follows. First, for the paired t-test of science-related attitudes, a statistically significant difference between the pre and post was found. As results of the interview, it was revealed that 'experiences of outdoor activities' greatly influenced the increase of science-related attitudes of the students. Second, in ANCOVA, according to 'gender' there was no statistically significant difference in score of science-related attitudes. But, there was statistically significant difference in science-related attitudes according to 'preferred science subjects' and 'whether individual interest has occurred about observing and recording living'. Based on the results of this study, implications for research of elementary biology education are discussed.

Effect of Design for Interactive Narrative App, a Mobile App for Children's Education, on Enhancement of Learning Immersion and Intention to Continue Use (어린이 교육용 모바일 앱 인터랙티브 내러티브 디자인이 학습몰입도 증진, 지속사용의도에 미치는 영향)

  • Qing, Guo;Han, Hyun-Suk
    • Journal of Industrial Convergence
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    • v.20 no.10
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    • pp.157-167
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    • 2022
  • The purpose of this study is to verify the educational effectiveness of interaction design in mobile APP by observing the impact of interaction design for elementary school education on enhancing learning immersion and continuous use intention, and propose an interaction design scheme based on elementary school education APP. The research methods are literature research and questionnaire survey. Specifically, through the literature research method, the concepts and prior studies on the concept, reviews the continuous use intention and previous research of interaction design. Then, conducts a questionnaire survey on elementary school students in South Korea and China to understand the interaction design, learning immersion, and continuous use intention, and analyzes the relationship between variables.The research result of this study is to observe the influence of interaction design elements within interaction on learning immersion and continuous use intention with elementary school students who are users of elementary school education application as the objects. The results show that interaction design within interaction has a positive impact on improving learning immersion and continuous use intention. It can be thought that this is because in mathematics/science education, it is easy to understand theoretical concepts or explanations, and stories and images will be continued at each stage to help students learn without being bored.In conclusion, this study can confirm that interactive inline design has a positive effect of enabling learners to engage in learning and continue to use.

Characteristics of Science Education Apps Developed by Preservice Elementary Teachers and Elementary Teachers' Thoughts about Education Developing Apps (초등 예비교사가 제작한 과학교육용 앱의 특징과 앱 제작 교육에 대한 초등교사의 생각)

  • Na, Jiyeon
    • Journal of Korean Elementary Science Education
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    • v.42 no.1
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    • pp.17-33
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    • 2023
  • This study examined inservice elementary teachers' thoughts on the development of educational apps by preservice elementary teachers and implications for TPACK education for preservice elementary teachers. A case study was conducted in which preservice elementary teachers developed a science education app, and the three teachers were surveyed for their thoughts regarding this. The results regarding the characteristics of the developed app by preservice teachers were as follows. First, "inquiry" had the highest value among educational goals intended by the preservice teachers. In addition, the scores for tool-type apps and apps in which interaction between learners and instructors occurs were relatively high. Second, most of the preservice teachers developed apps to meet curriculum goals, but their apps showed low-level characteristics in terms of the constructive and cooperative dimensions. The results of the analysis of the thinking of elementary school teachers regarding the education development apps are as follows. First, elementary school teachers assigned the lowest scores to the effectiveness of the apps, and to this problem, the achievement standard with respect to the curriculum and the evaluation and modification activities fir the apps were proposed. Second, the teachers indicated that it would be appropriate to provide the experience of making apps to directly improve the TPACK of preservice teachers. Third, the respondents thought that preservice teachers should develop block coding literacy to create apps using App Inventor. Fourth, the teachers considered it necessary to emphasize simulated instructions, as well as the experience of collecting and handling data through apps to improve preservice teachers' TPACK app development for educational use.

Structuring of Elementary Students' Spatial Thinking with Spatial Ability in Learning of Volcanoes and Earthquakes Using GeoMapApp-Based Materials (GeoMapApp 자료를 이용한 화산과 지진 학습에서 초등학생의 공간 능력에 따른 공간적 사고의 발현 양상)

  • Song, Donghyuk;Maeng, Seungho
    • Journal of Korean Elementary Science Education
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    • v.40 no.3
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    • pp.390-406
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    • 2021
  • This study investigated how elementary students with different spatial ability constructed spatial thinking process about on volcanoes and earthquakes with GeoMapApp-based materials. Students' spatial thinking process was analyzed in terms of spatial concept recognized, tools of spatial representation, and their spatial reasoning to construct topographic structure. The student group with high-scored spatial ability showed the spatial reasoning based on internal representation of building mental images through sectional division of horizontal distance, directly connected with spatial concept, or distorting spatial concept. The student group with low-scored spatial ability built the spatial reasoning directly connected with spatial concept instead of transforming into internal representation, and partially recognized spatial concept on either distance or depth. Based on the results, we argued identifying spatial concepts such as distance, height, or depth from the GeoMapApp data would be funda- mental for the better spatial thinking.

Development of a Sexual Abuse Prevention Education Program for Elementary School Students Using a Hybrid Application (하이브리드 애플리케이션을 이용한 초등학생 성폭력 예방 프로그램 개발)

  • Kim, Shin-Jeong;Kang, So-Ra;Lee, Jung Min
    • Child Health Nursing Research
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    • v.24 no.1
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    • pp.109-118
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    • 2018
  • Purpose: The purpose of this study was to develop a sexual abuse prevention education program for elementary school students. Methods: Orem's Self-Care Theory (1995) and Seels & Richey's ADDIE model (1994) for developing learning materials were applied to develop this program Results: The development progress of the program consisted of 5 distinct phases: analysis, design, development, implementation, and evaluation. The contents was classified into 6 categories: the definition of sexual abuse, how to deal with sexual abuse, the situational reaction, areas with a high risk for sexual abuse, related organizations, and a wrap-up quiz. The app was easily accessible for elementary school students. Conclusion: A sexual abuse prevention program using a hybrid app may be an effective way to reach elementary students, and further research for children of various ages is required.

Effects of SW Education Using App Inventor on Computational Thinking and Attitude towards Computer of Elementary School Students (앱 인벤터 활용 SW 교육이 초등학생의 컴퓨팅 사고력과 컴퓨터에 대한 태도에 미치는 영향)

  • Kim, KeoHyun;Yoo, InHwan
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.371-380
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    • 2017
  • SW education is considered important in the present age where various sciences converge. According to this tendency, SW education was included in the regular education course in Korea, which aims to develop the learner's CT. Therefore, researches on CT and educational tools are being activated. App Inventor is a simple app development tool that has many advantages over traditional tools. In this study, we developed and applied a SW instruction program that uses an App Inventor to develop CT for elementary school students. Moreover, CT was classified into two elements-calculative perception and calculative creativity- and performed tests after applying SW instruction programs. Furthermore, attitude towards computer were classified into three elements-c computer anxiety, computer preference, and computer confidence- and conducted tests. After performing paired t-test pretest-posttest matching samples on test outcomes, it was found that the CT of the learners who applied the program was increased, and the attitude towards computer also showed a positive change.