• Title/Summary/Keyword: Electronic learning

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Development of a Self Instrument Learning Tool Using an Electronic Keyboard and PC Software (전자건반악기를 이용한 악기 자율학습기 개발)

  • Lim, Gi-Jeong;Lee, Jung-Chul
    • Journal of Korea Multimedia Society
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    • v.15 no.1
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    • pp.51-62
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    • 2012
  • In this paper, we propose a self instrument learning tool using a PC-based software and an external electronic keyboard instrument with USB interface to help primary school students to learn playing piano more easily and effectively. The PC-based learning software and the external electronic keyboard instrument interact through the USB interface. This tool has a help window to provide information how to play and support interesting game mode for exercise. The external electronic keyboard instrument receives a selective information through the USB interface and display it on LEDs and 7-segment for novices to easily know the relation between the notes and the positions in the keyboard. The external keyboard instrument can detect false inputs, display them on LEDs and on the information window. We implemented a self instrument learning system and our feasibility tests showed its validity of the self learning tool to improve the learning efficiency.

Teaching Switching Converter Design Using Problem-Based Learning with Simulation of Characterization Modeling

  • Wang, Shun-Chung;Chen, Yih-Chien;Su, Juing-Huei
    • Journal of Power Electronics
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    • v.10 no.6
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    • pp.595-603
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    • 2010
  • In this paper, teaching in a "switching converter (SC) design" course using problem-based learning (PBL) with dynamicbehavior- model simulation, given at Lunghwa University of Science and Technology (LHU), Taiwan, is proposed. The devised methodology encourages students to design and implement the SCs and regulate the controller's parameters in frequency domain by using 'sisitool' ('bode') in the MATLAB toolbox. The environment of PBL with converter characterization modeling and simulation reforms the learning outcome greatly and speeds up the teaching-learning process. To qualify and evaluate the learning achievements, a hands-on project cooperated with the continuous assessment approach is performed to modulate the teaching pace and learning direction in good time. Results from surveys conducted in the end of the course provided valuable opinions and suggestions for assessing and improving the learning effect of the proposed course successively. Positive feedbacks from the examinations, homework, questionnaires, and the answers to the lecturer's quizzes during class indicated that the presented pedagogy supplied more helpfulness to students in comparisons with conventional teaching paradigm, their learning accomplishments were better than expected as well.

Adaptive Fuzzy Neural Control of Unknown Nonlinear Systems Based on Rapid Learning Algorithm

  • Kim, Hye-Ryeong;Kim, Jae-Hun;Kim, Euntai;Park, Mignon
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09b
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    • pp.95-98
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    • 2003
  • In this paper, an adaptive fuzzy neural control of unknown nonlinear systems based on the rapid learning algorithm is proposed for optimal parameterization. We combine the advantages of fuzzy control and neural network techniques to develop an adaptive fuzzy control system for updating nonlinear parameters of controller. The Fuzzy Neural Network(FNN), which is constructed by an equivalent four-layer connectionist network, is able to learn to control a process by updating the membership functions. The free parameters of the AFN controller are adjusted on-line according to the control law and adaptive law for the purpose of controlling the plant track a given trajectory and it's initial values are off-line preprocessing, In order to improve the convergence of the learning process, we propose a rapid learning algorithm which combines the error back-propagation algorithm with Aitken's $\delta$$\^$2/ algorithm. The heart of this approach ls to reduce the computational burden during the FNN learning process and to improve convergence speed. The simulation results for nonlinear plant demonstrate the control effectiveness of the proposed system for optimal parameterization.

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Object tracking algorithm of Swarm Robot System for using Polygon based Q-learning and parallel SVM

  • Seo, Snag-Wook;Yang, Hyun-Chang;Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.8 no.3
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    • pp.220-224
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    • 2008
  • This paper presents the polygon-based Q-leaning and Parallel SVM algorithm for object search with multiple robots. We organized an experimental environment with one hundred mobile robots, two hundred obstacles, and ten objects. Then we sent the robots to a hallway, where some obstacles were lying about, to search for a hidden object. In experiment, we used four different control methods: a random search, a fusion model with Distance-based action making (DBAM) and Area-based action making (ABAM) process to determine the next action of the robots, and hexagon-based Q-learning, and dodecagon-based Q-learning and parallel SVM algorithm to enhance the fusion model with Distance-based action making (DBAM) and Area-based action making (ABAM) process. In this paper, the result show that dodecagon-based Q-learning and parallel SVM algorithm is better than the other algorithm to tracking for object.

An Electronic Strategy in Innovative Learning Situations and the Design of a Digital Application for Individual Learning to Combat Deviant Intellectual Currents in Light of the Saudi Vision 2030

  • Aisha Bleyhesh, Al-Amri;Khaloud, Zainaddin;Abdulrahman Ahmed, Zahid;Jehan, Sulaimani
    • International Journal of Computer Science & Network Security
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    • v.22 no.12
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    • pp.217-228
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    • 2022
  • The study aimed to build an electronic strategy in innovative learning situations for the role of education in combating intellectual currents. A total of 525 Saudi university faculty members and general education teachers were surveyed using two electronic questionnaires. Arithmetic averages and standard deviations, One-way ANOVA, Scheffé's test, Pearson's correlation coefficient, and Cronbach's alpha stability coefficient were used as statistical methods. The study statistically identifies the differences between the study sample at the level of significance (0.05). and the design of a digital application for individual learning to combat deviant intellectual currents to activate them in light of Saudi Vision 2030 by combining the theoretical academic material and turning it into a learning e-game called (crosswords). The game is equipped with hyper media that supports education with entertainment to direct ideas towards the promotion of identity, the development of values towards moderation and the consolidation of intellectual security. Additionally, the learning e-game represents awareness messages in three short films to activate the role of curricula and intellectual awareness centers to apply realistically, innovatively, and effectively.

Prediction of Power Consumptions Based on Gated Recurrent Unit for Internet of Energy (에너지 인터넷을 위한 GRU기반 전력사용량 예측)

  • Lee, Dong-gu;Sun, Young-Ghyu;Sim, Is-sac;Hwang, Yu-Min;Kim, Sooh-wan;Kim, Jin-Young
    • Journal of IKEEE
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    • v.23 no.1
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    • pp.120-126
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    • 2019
  • Recently, accurate prediction of power consumption based on machine learning techniques in Internet of Energy (IoE) has been actively studied using the large amount of electricity data acquired from advanced metering infrastructure (AMI). In this paper, we propose a deep learning model based on Gated Recurrent Unit (GRU) as an artificial intelligence (AI) network that can effectively perform pattern recognition of time series data such as the power consumption, and analyze performance of the prediction based on real household power usage data. In the performance analysis, performance comparison between the proposed GRU-based learning model and the conventional learning model of Long Short Term Memory (LSTM) is described. In the simulation results, mean squared error (MSE), mean absolute error (MAE), forecast skill score, normalized root mean square error (RMSE), and normalized mean bias error (NMBE) are used as performance evaluation indexes, and we confirm that the performance of the prediction of the proposed GRU-based learning model is greatly improved.

Fast Super-Resolution Algorithm Based on Dictionary Size Reduction Using k-Means Clustering

  • Jeong, Shin-Cheol;Song, Byung-Cheol
    • ETRI Journal
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    • v.32 no.4
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    • pp.596-602
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    • 2010
  • This paper proposes a computationally efficient learning-based super-resolution algorithm using k-means clustering. Conventional learning-based super-resolution requires a huge dictionary for reliable performance, which brings about a tremendous memory cost as well as a burdensome matching computation. In order to overcome this problem, the proposed algorithm significantly reduces the size of the trained dictionary by properly clustering similar patches at the learning phase. Experimental results show that the proposed algorithm provides superior visual quality to the conventional algorithms, while needing much less computational complexity.

2-class Maxtreme Learning Machine(MLM) for Mobile Touchstroke using Sequential Fusion (모바일 터치스트로크 데이터를 이용한 2-class Maxtreme Learning Machine(MLM))

  • Choi, Seok-Min;Teoh, Andrew Beng-Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.05a
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    • pp.362-364
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    • 2018
  • 핸드폰 사용자가 늘어나면서 이와 관련하여 개인 정보 보안에 대한 중요성이 대두되고 있다. 이에 따라 제안된 알고리즘은 Extreme learning machine 으로부터 착안하여 변형하여 고안한 Maxtreme Learning Machine(MLM) 으로, 사용자들의 터치 스트로크 특성 벡터를 제안 알고리즘으로 학습하여 사용자들을 검증한다. 또한 특성 벡터의 순차적 융합 기법을 이용하여 더 많은 정보를 바탕으로 사용자를 높은 정확도로 검증 할 수 있다.

Improved Parameter Estimation with Threshold Adaptation of Cognitive Local Sensors

  • Seol, Dae-Young;Lim, Hyoung-Jin;Song, Moon-Gun;Im, Gi-Hong
    • Journal of Communications and Networks
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    • v.14 no.5
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    • pp.471-480
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    • 2012
  • Reliable detection of primary user activity increases the opportunity to access temporarily unused bands and prevents harmful interference to the primary system. By extracting a global decision from local sensing results, cooperative sensing achieves high reliability against multipath fading. For the effective combining of sensing results, which is generalized by a likelihood ratio test, the fusion center should learn some parameters, such as the probabilities of primary transmission, false alarm, and detection at the local sensors. During the training period in supervised learning, the on/off log of primary transmission serves as the output label of decision statistics from the local sensor. In this paper, we extend unsupervised learning techniques with an expectation maximization algorithm for cooperative spectrum sensing, which does not require an external primary transmission log. Local sensors report binary hard decisions to the fusion center and adjust their operating points to enhance learning performance. Increasing the number of sensors, the joint-expectation step makes a confident classification on the primary transmission as in the supervised learning. Thereby, the proposed scheme provides accurate parameter estimates and a fast convergence rate even in low signal-to-noise ratio regimes, where the primary signal is dominated by the noise at the local sensors.

The Impact of Using Some Participatory E-learning Strategies in Developing Skills of Designing and Producing Electronic Courses for A sample of Umm Al-Qura University Students and their Innovative Thinking

  • Emad Mohammed Samra
    • International Journal of Computer Science & Network Security
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    • v.23 no.3
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    • pp.17-30
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    • 2023
  • The current research aims to reveal the impact of using some participatory e-learning strategies (participatory product - classroom web simulation) in developing cognitive achievement, electronic course design skills, and - skills list - Torrance test of innovative thinking). The tools of innovative thinking among a sample of Information Science students. To achieve the objectives of current research, the researcher designed an educational website to train students to produce electronic courses via the web, according to the two participatory e-learning strategies. The researcher used a set of tools represented in (achievement test research and experimental treatment were applied to a sample of the Faculty of Computer students at Umm Al-Qura University. The results found that both participatory product strategy and web simulation have an imact on developing learning aspects discussed in the research. As for which of the two strategies had a greater impact than the other, it turned out that the web simulation strategy had a greater impact than the participatory product strategy in developing these aspects.