• Title/Summary/Keyword: Efficient Execution System

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A Development for Maintenance System of Tunnel Structure (터널구조물의 유지관리시스템 개발)

  • Kong Sung Suk;Kim Dong Wook;Ku Ja Kap;Lee Song
    • Proceedings of the KSR Conference
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    • 2003.10b
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    • pp.585-590
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    • 2003
  • The execution with respect to tunnel structure has been carried out more important than maintenance until present time. There is a lot of interests on the maintenance of institution that is used by the nation, because of the recent miserable accidents. Consequently there need an organizational and efficient system. This paper has presented the sort, source and part of damage of tunnel structures etc. and then performed to analyze about the special quality of tunnel structure through input detailed safety assessment report data as well as fulfilment statical analysis. In conclusion, the paper's intention is presenting the maintenance system base on those.

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Study on Hardware/Software Codesign of IEEE 802.1la Wireless LAN (IEEE 802-11a 무선 LAN 모델의 하드웨어/소프트웨어 통합 설계 방안)

  • Lee, Seo-Goo;Shin, Hyong-Shik;Jung, Yun-Ho;Kim, Jae-Seok;Seo, Jung-Uk;Choi, Jong-Chan
    • Proceedings of the KIEE Conference
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    • 2002.11c
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    • pp.461-464
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    • 2002
  • OFDM is a promising technology for high speed multimedia communication. In this paper, Software IPs for IEEE 802.11a OFDM system are designed and optimized for TI's TMS320C6201 fixed-point DSP. Then considering the execution cycles of the target DSP for each functions of the system, an efficient HW/SW partitioning method is proposed and according to this results, high speed Viterbi decoder hardware IP for 802.11a system is designed and verified.

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Game-Scheduling by Mathematical Programming and Expert System (수리계획법과 전문가 시스템을 이용한 경기 일정 작성)

  • Jo, Hyeon-Bo;Park, Sun-Dal
    • Journal of Korean Institute of Industrial Engineers
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    • v.14 no.2
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    • pp.53-61
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    • 1988
  • Games such as baseball, soccer are scheduled by a given game type such as tournament, league or their mixed form. The objective of this paper is to find an efficient game-scheduling method with respect to traveling distance, break-time and other conditions. In this paper we first present two models which minimize traveling distance. The first model that a match is played once each other is solved by a heuristic method. In the second model that a match is played more than once, teams are paired by a modified 0 - 1 programming, and the pairs are rearranged in order to generate a number of workable schedules. Then Expert Systems is applied to solve breake-time and other conditions. In order to represent expertise's knowledge effectively, we present a new design of knowledge-base and data-base, inference engine including many rules and meta-rules which controls the global system. In knowledge-base, binary relation among various attributes is used to ease not only knowledge acquisition but also system execution.

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The plan of minimization to the station of monorail (경전철(모노레일) 정거장 규모 최소화 방안에 관한 연구)

  • Ahn, Yong-Mo;Jeon, So-Young
    • Proceedings of the KSR Conference
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    • 2008.11b
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    • pp.45-49
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    • 2008
  • The monorail system as new transportation system mostly has being constructed as an elevated construction. In particular, in case of construction to elevated structure in the center of a city, it is important to decision for a monorail station to be considered the minimization. We must purchase the required lands prior to design the monorail stations because of separation of a platform and a waiting room. So We can exclude the problem that it have too close between a monorail station and the other building. Therefore the standard width and elevation of the monorail station shall be considered the efficient execution, economic and transportation. We have many thing to resolve as the plan of minimization to the station of monorail. But we know the ultimate in environmentally friendly transportation, of course, is our monorail system and we are positive as to a popular transportation craze.

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The Comparison of Apartment Management System Between Korea and Japan (한국과 일본의 공동주택 관리제도 비교)

  • Kang, Hye-Kyoung
    • Journal of Family Resource Management and Policy Review
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    • v.10 no.3
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    • pp.45-62
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    • 2006
  • This research is carried out to inspect the Apartment Management System of Japan, to examine the similarities and differences between the Korean Apartment Management System and the Japanese Apartment Management System. First, as the basis law of apartment management, there exists the Building Unit Ownership Act, the Promotion Law fur Adequate Mansion Management of Japan, the Housing Law, Housing Execution Law and Rule of Korea. Second, the Association of Apartment Owners, an organization of owners of apartments in Japan and the Commission of the Representatives of the Occupants in Korea become the subject of maintenance. The Japan structure is made of the Assembly, the Director and the President. The Korean structure is made of Regular and Temporary Conferences and elected Officers(1 president, at least 2 directors and at least 1 inspector). The Commission of the Representatives of the Occupants and the Organization of Owners of Apartments make bylaws and diverse maintenance rules. Third, the foremost reason why the Korean structure of maintenance of apartments is less efficient than Japan is because of the small number of people dispatched to the living-environment maintenance team and their short terms. It is necessary to grow professionals related to this sector and to have enough public servants that specialize in this. Fourth, although it is compulsory to make long term plans for maintenance based on the Housing Law, because the reserve fund is decided by the maintenance rule(with no compulsory standards of reservation) of each apartment, it is difficult to reserve an adequate amount of reserve fund. So as in the example of the state of Hawaii in America, based on long term plans for maintenance, an execution rule of the Housing Law should be made which enforces to reserve at least 50 percent of future maintenance expenses.

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Development of a Power Plant Simulation Tool with GUI based on General Purpose Design Software

  • Kim Dong Wook;Youn Cheong;Cho Byung-Hak;Son Gihun
    • International Journal of Control, Automation, and Systems
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    • v.3 no.3
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    • pp.493-501
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    • 2005
  • A power plant simulation tool ('PowerSim') has been developed with 10 years experience from the development of a plant simulator for efficient modeling of a power plant. PowerSim is the first developed tool in Korea for plant simulation with various plant component models, instructor station function and the Graphic Model Builder (GMB). PowerSim is composed of a graphic editor using general purpose design software, a netlist converter, component models, the scheduler, Instructor Station and an executive. The graphic editor generates a netlist that shows the connection status of the various plant components from the Simdiagram, which is drawn by Icon Drag method supported by GUI environment of the PowerSim. Netlist Converter normalizes the connection status of the components. Scheduler makes scheduling for the execution of the device models according to the netlist. Therefore, the user makes Simdiagram based on the plant Pipe and Instrument Drawing (P&ID) and inputs the plant data for automatic simulating execution. This paper introduces Graphic Model Builder (GMB), instructor station, executive and the detailed introduction of thermal-hydraulic modeling. This paper will also introduce basic ideas on how the simulation Diagram, based on netlist generated from general purpose design software, is made and how the system is organized. The developed tool has been verified through the simulation of a real power plant.

An Efficient Duplication Based Scheduling Algorithm for Parallel Processing Systmes (병렬 처리 시스템을 위한 효율적인 복제 중심 스케쥴링 알고리즘)

  • Park, Gyeong-Rin;Chu, Hyeon-Seung
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.8
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    • pp.2050-2059
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    • 1999
  • Multiprocessor scheduling problem has been an important research area for the past decades. The problem is defined as finding an optimal schedule which minimizes the parallel execution time of an application on a target multiprocessor system. Duplication Based Scheduling (DBS) is a relatively new approach for solving multiprocessor scheduling problems. This paper classifies DBS algorithms into two categories according to the task duplication method used. The paper then presents a new DBS algorithm that extracts the strong features of the two categories of DBS algorithms. The simulation study shows that the proposed algorithm achieves considerable performance improvement over existing DBS algorithms with similar time complexity.

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Energy-Efficient Multi- Core Scheduling for Real-Time Video Processing (실시간 비디오 처리에 적합한 에너지 효율적인 멀티코어 스케쥴링)

  • Paek, Hyung-Goo;Yeo, Jeong-Mo;Lee, Wan-Yeon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.6
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    • pp.11-20
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    • 2011
  • In this paper, we propose an optimal scheduling scheme that minimizes the energy consumption of a real-time video task on the multi-core platform supporting dynamic voltage and frequency scaling. Exploiting parallel execution on multiple cores for less energy consumption, the propose scheme allocates an appropriate number of cores to the task execution, turns off the power of unused cores, and assigns the lowest clock frequency meeting the deadline. Our experiments show that the proposed scheme saves a significant amount of energy, up to 67% and 89% of energy consumed by two previous methods that execute the task on a single core and on all cores respectively.

An Efficient Load Balancing Technique in a Multicore Mobile System (멀티코어 모바일 시스템에서 효과적인 부하 균등화 기법)

  • Cho, Jungseok;Cho, Doosan
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.5
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    • pp.153-160
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    • 2015
  • The effectiveness of multicores depends on how well a scheduler can assign tasks onto the cores efficiently. In a heterogeneous multicore platform, the execution time of an application depends on which core it executes on. That is to say, the effectiveness of task assignment is one of the important components for a multicore systems' performance. This work proposes a load scheduling technique that analyzes execution time of each task by profiling. The profiling result provides a basic information to predict which task-to-core mapping is likely to provide the best performance. By using such information, the proposed technique is about 26% performance gain.

The study of a full cycle semi-automated business process re-engineering: A comprehensive framework

  • Lee, Sanghwa;Sutrisnowati, Riska A.;Won, Seokrae;Woo, Jong Seong;Bae, Hyerim
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.11
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    • pp.103-109
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    • 2018
  • This paper presents an idea and framework to automate a full cycle business process management and re-engineering by integrating traditional business process management systems, process mining, data mining, machine learning, and simulation. We build our framework on the cloud-based platform such that various data sources can be incorporated. We design our systems to be extensible so that not only beneficial for practitioners of BPM, but also for researchers. Our framework can be used as a test bed for researchers without the complication of system integration. The automation of redesigning phase and selecting a baseline process model for deployment are the two main contributions of this study. In the redesigning phase, we deal with both the analysis of the existing process model and what-if analysis on how to improve the process at the same time, Additionally, improving a business process can be applied in a case by case basis that needs a lot of trial and error and huge data. In selecting the baseline process model, we need to compare many probable routes of business execution and calculate the most efficient one in respect to production cost and execution time. We also discuss the challenges and limitation of the framework, including the systems adoptability, technical difficulties and human factors.