Game-Scheduling by Mathematical Programming and Expert System

수리계획법과 전문가 시스템을 이용한 경기 일정 작성

  • 조현보 (서울대학교 공과대학 산업공학과) ;
  • 박순달 (서울대학교 공과대학 산업공학과)
  • Published : 1988.12.31

Abstract

Games such as baseball, soccer are scheduled by a given game type such as tournament, league or their mixed form. The objective of this paper is to find an efficient game-scheduling method with respect to traveling distance, break-time and other conditions. In this paper we first present two models which minimize traveling distance. The first model that a match is played once each other is solved by a heuristic method. In the second model that a match is played more than once, teams are paired by a modified 0 - 1 programming, and the pairs are rearranged in order to generate a number of workable schedules. Then Expert Systems is applied to solve breake-time and other conditions. In order to represent expertise's knowledge effectively, we present a new design of knowledge-base and data-base, inference engine including many rules and meta-rules which controls the global system. In knowledge-base, binary relation among various attributes is used to ease not only knowledge acquisition but also system execution.

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