• 제목/요약/키워드: Effective Tracking Algorithm

검색결과 226건 처리시간 0.032초

Moving-Target Tracking Based on Particle Filter with TDOA/FDOA Measurements

  • Cho, Jeong-A;Na, Han-Byeul;Kim, Sun-Woo;Ahn, Chun-Soo
    • ETRI Journal
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    • 제34권2호
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    • pp.260-263
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    • 2012
  • In this letter, we propose a moving-target tracking algorithm based on a particle filter that uses the time difference of arrival (TDOA)/frequency difference of arrival (FDOA) measurements acquired by distributed sensors. It is shown that the performance of the proposed algorithm, based on the particle filter, outperforms the one based on the extended Kalman filter. The use of both the TDOA and FDOA measurements is shown to be effective in the moving-target tracking. It is proven that the particle filter deals with the nonlinear nature of the movingtarget tracking problem successfully.

Object Tracking Based on Weighted Local Sub-space Reconstruction Error

  • Zeng, Xianyou;Xu, Long;Hu, Shaohai;Zhao, Ruizhen;Feng, Wanli
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권2호
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    • pp.871-891
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    • 2019
  • Visual tracking is a challenging task that needs learning an effective model to handle the changes of target appearance caused by factors such as pose variation, illumination change, occlusion and motion blur. In this paper, a novel tracking algorithm based on weighted local sub-space reconstruction error is presented. First, accounting for the appearance changes in the tracking process, a generative weight calculation method based on structural reconstruction error is proposed. Furthermore, a template update scheme of occlusion-aware is introduced, in which we reconstruct a new template instead of simply exploiting the best observation for template update. The effectiveness and feasibility of the proposed algorithm are verified by comparing it with some state-of-the-art algorithms quantitatively and qualitatively.

구륜 이동 로보트의 경로 추적을 위한 Fuzzy-Genetic Controller 설계 (Design fuzzy-genetic controller for path tracking in wheeled-mobile robot)

  • 김상원;김성희;박종국
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.512-515
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    • 1997
  • In this paper the fuzzy-genetic controller for path-tracking of WMRs is proposed. Fuzzy controller is implemented to adaptive adjust the crossover rate and mutation rate, and genetic algorithm is implemented to adaptive adjust the control gain during the optimization. The computer simulation shows that the proposed fuzzy-genetic controller is effective.

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실시간 객체 추적을 위한 Condensation 알고리즘과 Mean-shift 알고리즘의 결합 (Integration of Condensation and Mean-shift algorithms for real-time object tracking)

  • 조상현;강행봉
    • 정보처리학회논문지B
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    • 제12B권3호
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    • pp.273-282
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    • 2005
  • 실시간 객체 추적(Real-time object tracking)은 비디오 감시 시스템, 비전 기반 네비게이터와 같은 비전 응용 산업이 발달하면서 그 중요성이 더해지고 있는 분야이다. 객체 추적을 위해 많이 이용되고 있는 알고리즘으로 Mean-shift와 Condensation 알고리즘이 있다. Mean-shift 알고리즘을 기반으로 한 객체 추적 알고리즘은 구현이 간단하고, 적은 계산 복잡도를 갖는 장점이 있다. 따라서 실시간 객체 추적 시스템에 적합하다고 할 수 있지만, 지역 모드(Local mode)로 수렴하는 특성으로 인해 복잡한 환경(Cluttered environment)에서는 좋은 성능을 나타내지 못하는 단점을 가지고 있다. 반면, 여러 개의 후보들을 이용해 객체의 위치를 추정하는 Condensation 추적 알고리즘은 복잡한 환경에서 특정 객체를 추적하는데 많이 사용된다. 하지만 Condensation 알고리즘을 기반으로 한 추적 알고리즘은 정확한 추적을 하기 위해서 복잡도가 높은 객체 모델과 많은 수의 후보가 요구된다. 따라서 높은 복잡도를 갖게 되고, 이것으로 인해 복잡한 환경에서는 실시간 구현이 어렵다는 단점을 갖게 된다. 본 논문에서는, 복잡한 환경에서 실시간 객체 추적에 적합하도록 Condensation 알고리즘과 Mean-shift 알고리즘을 결합해서, 적은 수의 후보들을 이용하는 모델을 제안한다. 적은 수의 후보들을 이용하더라도, Mean-shift 알고리즘을 이용해 보다 높은 유사도를 가지는 후보들만을 이용함으로써, Condensation 알고리즘이나 Mean-shift 알고리즘만을 이용할 때보다 더 나은 성능을 얻을 수 있었다.

OpenCV 기반 파이썬 프로그램에 의한 방송용 카메라의 객체 추적 기법 (An Object Tracking Method for Studio Cameras by OpenCV-based Python Program)

  • 양용준;이상구
    • 문화기술의 융합
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    • 제4권1호
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    • pp.291-297
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    • 2018
  • 본 논문에서는 무대에서의 방송용 카메라를 위한 자동 객체추적 시스템을 구현한다. 객체추적을 위해서 Open-CV 기반의 파이썬 프로그램을 탑재한 PC, 라즈베리파이 3, 모바일 장치를 사용한다. 영상 객체추적 방법으로는 mean-shift, CAMshift, GMM을 이용한 백그라운드 모델링, SURF를 이용한 템플레이트 기반 추적, CMT, TLD 등의 방법들이 있다. CAMshift 알고리즘은 고속 및 성능의 강인함으로 실시간 추적에 효율적이지만, 본 논문에서는 CMT 알고리즘을 이용한 방송용 카메라의 영상 객체추적 시스템을 구현한다. 이것은 정적 및 적응형 일치성 때문에 최적의 영상 추적 방법이다. 제안된 시스템은 무대에서의 실시간 연속적인 객체추적을 위한 효율적이고 강인한 영상 추적 시스템에 잘 응용될 수 있다.

다중표적추적을 위한 효과적인 필터 알고리듬에 대한 연구 (A study of effective filter algorithms for multi-target tracking)

  • 이동관;송택렬
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.99-99
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    • 2000
  • An effect ive filter algorithm that can manage radar beam pointing efficiently is needed to track multi-target in the air. For effective beam management the filter has lobe good enough to predict future position of target and based on this filter output radar beam is control led to point toward the predicted target position in the air. In this paper, we investigate the ${\alpha}$-${\beta}$ filter known for its brief filter structure with the steady-state Kalman filter gain, the ruv filter, and the coordinate-transformed filter that can decouple the measurement noise variance.

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Practical Implementation of Maximum Power Tracking Based Short-Current Pulse Method for Thermoelectric Generators Systems

  • Yahya, Khalid;Bilgin, Mehmet Zeki;Erfidan, Tarik
    • Journal of Power Electronics
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    • 제18권4호
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    • pp.1201-1210
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    • 2018
  • The applications of thermoelectric generators (TEGs) have received a lot of attention both in terms of harvesting waste thermal energy and the need for multi-levels of power. It is critical to track the optimum electrical operating point using DC to DC converters controlled by a pulse that is generated through a maximum power point tracking algorithm (MPPT). In this paper, the hardware implementation of a short-current pulse algorithm has been demonstrated under steady stated and transient conditions. In addition, the MPPT algorithm has been proposed, which is one of the most effective and applicable algorithms for obtaining the maximum power point of TEGs. During this study, the proposed prototype has been validated both analytically and experimentally. It has also demonstrated successful performance, which highlights the claimed advantages of the proposed MPPT solution.

Three Dimensional Aerial Combat Simulation

  • Choi, Gi-Sang;Unhavanich, SumaLee
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.90-90
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    • 2001
  • This paper deals with the development of a practical control system or an algorithm for optimal aerobatic maneuvers and aerial combat maneuvers. First, a nonlinear flight trajectory tracking control system is synthesized and used to realize the optimal aerobatic maneuver. Some simulation results show that the trajectory achieved with the proposed tracking system is close to the optimal one. This means that the tracking system presented is the practical and effective method to realize the optimal aerobatic maneuvers. Second, the algorithm for a fighter in air combat is presented. This is a simple algorithm that uses a proportional navigation, some dynamic rules based on the conservation of specific energy and some experiential rules in air combat. However ...

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2차원 반복 학습 신경망을 이용한 전기.유압 서보시스템의 제어 (Control of an Electro-hydraulic Servosystem Using Neural Network with 2-Dimensional Iterative Learning Rule)

  • 곽동훈;이진걸
    • 유공압시스템학회논문집
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    • 제1권1호
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    • pp.1-9
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    • 2004
  • This paper addresses an approximation and tracking control of recurrent neural networks(RNN) using two-dimensional iterative learning algorithm for an electro-hydraulic servo system. And two dimensional learning rule is driven in the discrete system which consists of nonlinear output function and linear input. In order to control the trajectory of position, two RNN's with the same network architecture were used. Simulation results show that two RNN's using 2-D learning algorithm are able to approximate the plant output and desired trajectory to a very high degree of a accuracy respectively and the control algorithm using two same RNN was very effective to control trajectory tracking of electro-hydraulic servo system.

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A Fast Snake Algorithm for Tracking Multiple Objects

  • Fang, Hua;Kim, Jeong-Woo;Jang, Jong-Whan
    • Journal of Information Processing Systems
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    • 제7권3호
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    • pp.519-530
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    • 2011
  • A Snake is an active contour for representing object contours. Traditional snake algorithms are often used to represent the contour of a single object. However, if there is more than one object in the image, the snake model must be adaptive to determine the corresponding contour of each object. Also, the previous initialized snake contours risk getting the wrong results when tracking multiple objects in successive frames due to the weak topology changes. To overcome this problem, in this paper, we present a new snake method for efficiently tracking contours of multiple objects. Our proposed algorithm can provide a straightforward approach for snake contour rapid splitting and connection, which usually cannot be gracefully handled by traditional snakes. Experimental results of various test sequence images with multiple objects have shown good performance, which proves that the proposed method is both effective and accurate.