• Title/Summary/Keyword: Educational simulation

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Nursing Students' Experiences on Pediatric Nursing Simulation Practice (간호대학생의 아동간호시뮬레이션 실습경험)

  • Shin, Hyun-Sook;Shim, Ka-Ka
    • Journal of East-West Nursing Research
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    • v.16 no.2
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    • pp.147-155
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    • 2010
  • Purpose: The purpose of this study is to identify the simulation experiences of nursing baccalaureate students in their pediatric rotation. Methods: Fifty-three students responded to open-ended questions after three sessions of pediatric simulation experiences. The practice reflection notes of the students were also analyzed to identify educational outcomes coming from nursing simulation experiences. Results: The open-ended questions and practice reflection notes showed that simulated pediatric practice provided a virtual experience within safe environment. It also increased learning motivation, clinical decision making, and overall self-confidence of the nursing students. Conclusion: The findings of this study suggest that simulation can enhance the quality of nursing education through positive clinical experiences.

Development and effect of Simulation-based Educational Program for Communication to Prevent Patients from Safety Accident by Nurses working in the Public Medical Institutions (공공의료기관 간호사의 환자안전사고 대처를 위한 시뮬레이션 기반 의사소통 교육프로그램 개발 및 효과)

  • Mok, Seung Hyun;Kim, Sung Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.10
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    • pp.115-126
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    • 2020
  • This study focused on the development of a simulation-based educational program for communication, targeted to prevent safety accidents of patients. Application of the program to nurses working in public medical institutions was assessed to identify the effects of the program in terms of communication skill, self-efficacy, critical thinking disposition, and problem solving ability of nurses, before and after completion of the education. Method: A total of 32 nurses, working in hospitals designated as public medical institutions, were selected as subject participants in the present study. Data were collected during the period August 19 to 20, 2019, and analyzed by SPSS 23.0. Results: Results obtained from the present study reveals significant efficacy of the educational program, in respect of improved communication skill, self-efficacy, and problem-solving ability. On completion of the educational program, we observed an increase in the critical thinking disposition of nurses, although it was statistically insignificant. Conclusions: We believe that the educational program developed in the present study can be exploited as a foundation for developing other programs intending to improve the communication skill of nurses employed in clinics of public medical institutions, targeted to prevent occurrence of safety accidents of patients.

Effects of a Virtual Reality Simulation and a Blended Simulation of Care for Pediatric Patient with Asthma (천식 아동 간호에 대한 가상현실 시뮬레이션과 블렌디드 시뮬레이션 교육 효과)

  • Kim, Mikang;Kim, Sunghee;Lee, Woo Sook
    • Child Health Nursing Research
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    • v.25 no.4
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    • pp.496-506
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    • 2019
  • Purpose: The purpose of this study was to examine the effects of a virtual reality simulation and a blended simulation on nursing care for children with asthma through an evaluation of critical thinking, problem-solving processes, and clinical performance in both education groups before and after the educational intervention. Methods: The participants were 48 nursing students. The experimental group (n=22) received a blended simulation, combining a virtual reality simulation and a high-fidelity simulation, while the control group (n=26) received only a virtual reality simulation. Data were collected from February 25 to 28, 2019 and analyzed using SPSS version 25 for Windows. Results: The pretest and posttest results of each group showed statistically significant improvements in critical thinking, problem-solving processes, and clinical performance. In a comparison of the results of the two education groups, the only statistically significant difference was found for critical thinking. Conclusion: Simulation-based education in child nursing has continued to involve high-fidelity simulations that are currently run in many programs. However, incorporating a new type of blended simulation, combining a virtual reality simulation and a high-fidelity simulation, into the nursing curriculum may contribute to the further development of nursing education.

A Development of Educational Software for Power System Reliability Assessment (전력 공급신뢰도 평가를 위한 교육용 소프트웨어 개발)

  • Kim, Gwang Won
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.29 no.7
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    • pp.71-79
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    • 2015
  • This paper is on the development of computer software which can be utilized as a power system analysis tool for reliability assessment education. The input data of the developed software are so simple that even a non-expert easily understand how to use it. The software provides not only reliability indices but also their distributions, moreover, it provides the factors those effect the indices, which made the software even more useful for educational purpose. The developed software utilized Monte-carlo simulation based on the state duration sampling, therefore it can manage various probability distributions such as exponential, Weibull, gamma and lognormal distribution. Within the software, the parameters of the distribution can be decided automatically from its mean and variance, that is another advantage as an educational software.

Experience of Theory and Practice of the Process of Implementing Information Technologies in the Educational Environment

  • Melnyk, Yaroslav;Drapak, Halyna;Sverdlyk, Zoriana;Tsilyna, Maryna;Varenko, Volodymyr;Boichuk, Nelia
    • International Journal of Computer Science & Network Security
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    • v.21 no.4
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    • pp.75-79
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    • 2021
  • The article covered theoretical aspects use of information and communication technologies in teaching. Information and communication technologies are technologies that allow you to search, process and assimilate information from various sources, including the Internet. This is the presentation of information in electronic form, its processing and storage, the use of the computer, a variety of programs. The use of information and communication technologies in the work of a student gives an increase in motivation for learning; increased cognitive interest; evaluate their learning activities, identify the problems of their own educational activities; the formation of cognitive independence of students.

Development of Multimedia Education-Network Construction Solution Based on Intranet (인트라넷을 활용한 멀티미디어 학내망 구축 솔류션의 개발)

  • 고일석
    • Journal of the Korea Society for Simulation
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    • v.9 no.4
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    • pp.59-66
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    • 2000
  • Computer has been many effect in diverse field of mankind and it brings development of educational field like CAI. Also development of internet and If bring rapid growth of cyber school and it is required multimedia environment and efficient cyber school construction package for efficient management. In this paper we develop multimedia education-network construction package for cyber school using intranet. It will reduce the cost of management and construction for small and medium size cyber school, and it will raise efficiency of cyber school.

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Development of Educational Electromagnetic Simulator using Java (자바를 이용한 교육용 전자계 시뮬레이터 개발)

  • 김태용
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.181-184
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    • 2003
  • Electromagnetic field simulator have been developed on Java 2 platform (J2SE) because provides robust solutions for applications as well as object oriented design. The simulator can be easily utilized with independent platform. Physical variables for the simulator can be controlled by the user. The numerical results are immediately displayed with graphical images in real time. Therefore, this simulator is intended to be used for education such as antenna engineering, microwave engineering, electromagnetic theory and so on.

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Innovative Technologies in Higher School Practice

  • Popovych, Oksana;Makhynia, Nataliia;Pavlyuk, Bohdan;Vytrykhovska, Oksana;Miroshnichenko, Valentina;Veremijenko, Vadym;Horvat, Marianna
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.248-254
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    • 2022
  • Educational innovations are first created, improved or applied educational, didactic, educative, and managerial systems and their components that significantly improve the results of educational activities. The development of pedagogical technology in the global educational space is conventionally divided into three stages. The role of innovative technologies in Higher School practice is substantiated. Factors of effectiveness of the educational process are highlighted. Technology is defined as a phenomenon and its importance is emphasized, it is indicated that it is a component of human history, a form of expression of intelligence focused on solving important problems of being, a synthesis of the mind and human abilities. The most frequently used technologies in practice are classified. Among the priority educational innovations in higher education institutions, the following are highlighted. Introduction of modular training and a rating system for knowledge control (credit-modular system) into the educational process; distance learning system; computerization of libraries using electronic catalog programs and the creation of a fund of electronic educational and methodological materials; electronic system for managing the activities of an educational institution and the educational process. In the educational process, various innovative pedagogical methods are successfully used, the basis of which is interactivity and maximum proximity to the real professional activity of the future specialist. There are simulation technologies (game and discussion forms of organization); technology "case method" (maximum proximity to reality); video training methodology (maximum proximity to reality); computer modeling; interactive technologies; technologies of collective and group training; situational modeling technologies; technologies for working out discussion issues; project technology; Information Technologies; technologies of differentiated training; text-centric training technology and others.

A Development of a Counter Balancing Experimental Equipment (카운터 밸런싱 실습장치 개발)

  • Ryu, Jae-Hu;Huh, Jun-Young
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.5 no.1
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    • pp.20-27
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    • 2013
  • The counter balancing is a technique to control a load which is acting to actuator when the load changes from a resistance state to over running state according to the structural change of the load for the case of lifting or carrying a heavy load in industrial site. Even though this technique is frequently used in industrial site, there is no widely known design procedure and educational equipment in home and abroad. Therefore, in this study a new idea was presented to develop an counter balancing educational equipment. The idea was realized through the process of system modeling and simulation, drawing out of design parameters, manufacturing of a prototype. Finally the usefulness of this developed educational equipment was demonstrated by experiments. It is expected that by using this equipment a big help would be given to students who should understand the counter balancing equipment which is frequently encountered in industrial site.

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Spherical Robot for Planetary Explorations: An Approach to Educating Concepts of Mechatronics and Robotics to High School Students

  • Kim, Sooyoung;Kim, Seonje;Kim, Byungkyu;Sen, Soumen
    • Journal of Aerospace System Engineering
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    • v.14 no.2
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    • pp.36-43
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    • 2020
  • Many countries and international organizations have carried out rover missions to explore planetary surfaces. Accordingly, the demand for mechatronics education, which is closely related to building exploratory robots, is also steadily increasing. However, due to the complexity in understanding the background information needed for mechatronics, it is hard for pre-college students to study such process. In this study, we suggest an educational platform for mechatronics using a combined robot kit with a spherical robot and a smartphone application. To provide a visual understanding, the dynamic model of the robot is constructed while analyzing the error between actual driving and a simulation, and the educational algorithm of the game and a feedback method are proposed to improve the learning efficacy by considering the user's level of knowledge of mechatronics. We use this educational spherical robot to develop a curling game platform that can impart engineering education even when students lack significant knowledge.