• Title/Summary/Keyword: Educational Research

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Teachers in the Field: Using Photovoice to Study Teaching Behavior

  • Juyoung Lee
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.88-105
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    • 2024
  • The aim of this study was to examine the efficacy of the photovoice method as an educational tool. To do so, the theoretical frameworks that inform its use were analyzed. Many educators have identified the potential of photovoice as a valuable tool for fostering critical reflection. This is because photovoice enriches the research process by allowing students to express their thoughts visually and verbally, thereby revealing structures of knowledge that are challenging to access through conventional methods. We have implications for teacher education and teacher research methodologies. Photovoice can serve as a platform for teachers to actively express their perspectives, contribute to practical knowledge generation, influence reflection, and facilitate meaningful dialogues within the educational community.

The Exploring of Educational Meaning on Software Education for a 5-year-old (만5세 소프트웨어 수업에 나타난 교육적 의미 탐색)

  • Hong, Chan-Ui
    • Journal of Convergence for Information Technology
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    • v.10 no.9
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    • pp.183-190
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    • 2020
  • The purpose of this study is to conduct computational thinking-based software education for a 5-year-old, and to analyze educational meanings. For the study, a total of 10 activities were applied for 50 children at two kindergartens located in Seoul and the collected data were analyzed qualitatively. As a result of the study, the educational meaning that founded to young children in software classes was finding problems in prior experiences, approaching the simulation process with stories, and feeling of interest and achievement through software devices. The educational meanings that founded to the teacher were to ask questions to support the procedural thinking process, to lead the thought process to concrete experiences, and to move between group activities and individual activities appropriately. In the future, research on the effectiveness of computational thinking-based software education should be conducted.

Development of Web-based Education Program for the Gifted in Mathematics (웹기반 원격 수학영재교육 학습자료 개발)

  • 이영희
    • Journal of Gifted/Talented Education
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    • v.13 no.1
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    • pp.81-95
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    • 2003
  • There have been tremendous needs and requirements of special education for the gifted to the level of country development and for developing their talents. Even though a lot of research has been done on special education for the gifted supported by the government, lack of educational materials and material development has been a main concern. Some trails using the web with the help of information technology have been made on distance education and resulted good effect on education. No application using a web-based educational method has been made on special education for the gifted so far. This paper describes about the web-based special education for the gifted on mathematics. The discussed topics are development of educational materials, compliments of the current educational materials in mathematics being used at the KIGES(Kyungnam Institute of the Gifted Education in Science), and the continuation of special education for the gifted. Furthermore, a better and more efficient way is suggested for special education for the gifted that has been limited by geographic and locational restrictions.

Development of an educational wind turbine control equipment (교육용 풍력터빈제어 실습장치 개발)

  • Huh, Jun-Young;Park, Sung-Su
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.75-82
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    • 2011
  • Recently the technology of green growth became more important role among the problems of running out of fossil fuels and global warming. To procure a new growth power combined with energy and green growth, a lot of investment for wind power, photovoltaics system, fuel cell and biofuel expanded day by day. Among these, wing power has a merit of a highly economic and no discharge of toxic substance. These days government and industrial companies actively support the development of wind power technology with lots of investment, but domestic related education and equipment still stay in research level when it is compared with foreign advanced countries which lead the wind power technology. Therefore to expand the base of basic skill required in the related industrials and to advance technology, we are in the situation to be needed a development of a new curriculum and educational equipment which is analogous with the actual industrial system. In this paper a development of a new educational equipment for the learning of turbine control is introduced. This educational equipment has been developed for students to get easy understanding for the theory of wind turbine control. And finally to demonstrate the effect of the use of the developed equipments and curriculum a questionnaire carried out.

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Marine Contents Use and Service Plans for the Educational Purpose (교육용 해양 콘텐츠 활용 및 서비스 방안)

  • Youn, Jae-Hong;Choi, Hyo-Seung;Jeong, Seung-Moon
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.480-486
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    • 2012
  • There has been an increasing interest in new industry and demand creations by the convergence and integration between IT and infrastructure and BT, NT, and CT and the convergence of IT and spread of cloud computing have changed the IT service environment. Even in the educational field, the convergence and integration of contents with various IT have rapidly emerged and learning equipments for the educational purpose have expanded to the mobile media platform from PCs so that learning without limitations to time, place and equipment has become possible. Contents necessary for the smart education are under way by research development utilizing cyber reality and simulation, and 3D technologies. The purpose of this study is to propose marine contents use and service plans for the educational purpose in order to produce various types of contents for the marine life and environment, to improve the school achievement by stimulating interest and to provide individually customized learning.

Development of Navigation Program for Cancer Patients using Mobile application (암환자를 위한 모바일 앱용 네비게이션프로그램 개발)

  • Kwon, Geun-ae;Jeong, Ga-jin;Park, Joo-mi;Jung, Mi-kyoung;Seo, Hwa-jeong;Kim, Jee-yoon;Kim, Yeon-hee;Park, Jeong-yun
    • Quality Improvement in Health Care
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    • v.21 no.2
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    • pp.28-38
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    • 2015
  • Objectives: The objectives of this research were to develop and evaluate a mobile application for navigation program for cancer patients who might experience some difficulties in obtaining and understanding further schedules, directions due to flooding information at a time and scattered educational materials. Methods: A mobile application was developed an educational mobile app for cancer patients based on a systematic instructional design model called ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The developed application was evaluated by 76 users through a questionnaire of satisfaction. Results: A mobile app contains educational contents for cancer patients, based on their satisfaction, demand and knowledge about cancer education and information services. It contains management of symptoms, management of my schedule, and information about chemotherapy, FAQ, symptoms dangerous enough to contact the hospital, personal history about how to overcome cancer, hospital convenience facilities and education schedule of cancer center. A result of the evaluation of user's satisfaction showed 59.4% responding 'Satisfied' and 27.4% 'Very satisfied'. Conclusion: The personalized information and education contents for cancer patients by using the mobile application was given to cancer patient and then educational outcomes became more effective. The development of the application which persons can use regardless of time and place enables health care providers to acquire the foundation of the patients-oriented educational system. Education satisfaction and knowledge level was increased, after using mobile application.

Study on Educational Utilization Methods of Big Data (빅데이터의 교육적 활용 방안 연구)

  • Lee, Youngseok;Cho, Jungwon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.12
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    • pp.716-722
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    • 2016
  • In the recent rapidly changing IT environment, the amount of smart digital data is growing exponentially. As a result, in many areas, utilizing big data research and development services and related technologies is becoming more popular. In SMART learning, big data is used by students, teachers, parents, etc., from a perspective of the potential for many. In this paper, we describe big data and can utilize it to identify scenarios. Big data, obtained through customized learning services that can take advantage of the scheme, is proposed. To analyze educational big data processing technology for this purpose, we designed a system for big data processing. Education services offer the measures necessary to take advantage of educational big data. These measures were implemented on a test platform that operates in a cloud-based operations section for a pilot training program that can be applied properly. Teachers try using it directly, and in the interest of business and education, a survey was conducted based on enjoyment, the tools, and users' feelings (e.g., tense, worried, confident). We analyzed the results to lay the groundwork for educational use of big data.

Educational Needs Assessment for the Development of Curriculum based on Key Competencies of National Competence Standard(NCS) for Department related Culinary Arts in a 2-Year College (전문대학 조리관련 학과의 국가직무능력표준(NCS) 직업기초능력 기반 교육과정 개발을 위한 교육요구도 분석)

  • Na, Tae-Kyun
    • Culinary science and hospitality research
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    • v.23 no.5
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    • pp.58-66
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    • 2017
  • The purpose of this study was to assess priority of educational needs for the development of curriculum based on key competencies of NCS for departments related to culinary arts in a 2-year college. In order to achieve this objective, the survey has been distributed to cooks working in hotel restaurants or restaurant companies by social network service and a total of 360 responses were analyzed excluding 18 responses. The collected surveys were analysed by using paired t-test, Borich's needs analysis and the locus for focus analysis. The results of this study were as follows. First, the difference between the level of importance and present level about key competencies recognized by cooks working in restaurant company was statistically significant in 9 fields of key competencies excluding mathematical competence. The difference recognized by cooks working in hotel was statistically significant in all 10 fields of key competencies. Second, the results of Borich's needs assessment showed that the education needs of problem solving competence were the highest, followed by interpersonal, resource management, communication, information competence. Finally, considering both Borich's needs assessment and the locus for focus analysis, cooks working in hotel restaurants recognized that educational needs of communication, interpersonal, problem-solving, information competence were the top priority, and cooks working in restaurant companies recognized that educational needs of communication, interpersonal, skill, resource management competence were the top priority. Therefore, it is necessary to develop curriculum for culinary arts specialists based on key competence of top priority.

The Impact of Educational Comic Book Reading Behavior and Reading Levels on the Students' Learning Competencies: For Higher Grades Students in Elementary Schools (독서수준과 학습만화 이용행태가 학습능력에 미치는 영향 - 초등학교 고학년 학생을 중심으로 -)

  • Lee, Eunjung;Kim, Giyeong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.26 no.1
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    • pp.233-257
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    • 2015
  • The aim of this study is to analyze the impact of step-by-step educational comic book behavior of the elementary school students and their reading levels on their learning competencies. To this end, qualitative research with focus group and deep interviews was conducted with students on different reading levels. During their repetitive reading activities, the students tended to use various educational comics within the same subjects area on their corresponding reading levels. Such behavior led the students to further read other books than comics in the similar subjects areas, and by doing so, the books acted as an important reference to the students' class materials. It was found that the students' such behavior has positive impact on the improvement of their learning competencies. It is hoped that this study will be supportive to develop self-study methods and effective reading guidance plans by improving the usage of educational comics.

3D Character Production for Dialog Syntax-based Educational Contents Authoring System (대화구문기반 교육용 콘텐츠 저작 시스템을 위한 3D 캐릭터 제작)

  • Kim, Nam-Jae;Ryu, Seuc-Ho;Kyung, Byung-Pyo;Lee, Dong-Yeol;Lee, Wan-Bok
    • Journal of the Korea Convergence Society
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    • v.1 no.1
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    • pp.69-75
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    • 2010
  • The importance of a using the visual media in English education has been increased. By an importance of Characters in English language content, the more effort is needed for a learner to show the English pronunciation and a realistic implementation. In this paper, we tried to review the Syntax-based Educational Contents Authoring System. For the more realistic lip-sync character, 3D character to enhance the efficiency of the education was constructed. We used a chart of the association structure analysis of mouth's shape. we produced an optimized 3D character through a process of a concept, a modeling, a mapping and an animating design. For more effective educational content for 3D character creation, the next research will be continuously a 3d Character added to a hand motion and body motion in order to show an effective communication example.