• Title/Summary/Keyword: Educational Research

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A Research on Utilization of Educational Contents at High School Era of M University Students (지방 M대학생들의 고교시절 교육용 콘텐츠 활용 실태 조사)

  • Nam, sang-zo
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.382-384
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    • 2008
  • Recently, Korean high school students eagerly utilize the educational contents via personal computers and ubiquitous equipments like PMP. We investigated the utilization status while in high school of one class students of M university located in Daejeon area. About 30% of students used PMP and whole students used personal computer to take educational contents. Almost all of the students paid less than 200,000 won for the contents while in their high school. Most popular sites were EBS and Megastudy.

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Industry Needs Assessment on Engineering Competency (공학역량에 대한 산업체의 요구분석)

  • Lee, Jung-eun
    • Journal of Engineering Education Research
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    • v.22 no.3
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    • pp.3-10
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    • 2019
  • The purpose of this study is to analyze the educational needs of the industry for engineering education using the engineering competency scale. For needs assessment, t-test, Borich Needs Assessment and the Locus for Focus(LFF) were conducted using 400 employees' answers of industry. The results of this analysis are as follows. First, there was a significant difference between the level of importance and actual level. Second, all items were ranked using the Borich's needs assessment formula. Third, as a result of LFF model, 19 items were placed in the highest priority HH section. Fourth, 17 items with the highest priority in engineering education were selected. Finally, the highest educational needs were 6 items related with interpersonal skills, 2 items related with leadership, and 9 items related with professional attitude and ability. Based on the results of this paper, it is necessary to develop and operate an education program to reduce the gap between the industry requirement and the current level of engineering students.

Features of the Use of Computer Telecommunications In Education: Development Prospects

  • Honcharuk, Vitalii;Sherman, Mykhailo;Tumasov, Serhii;Shevchuk, Oleksii;Yeremenko, Liliia;Zaporozhchenko, Vitalii
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.213-217
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    • 2022
  • In the article, in connection with the goal and the hypothesis put forward, the following tasks were formulated: Based on the analysis of literature and existing pedagogical experience, the possibilities, features and pedagogical conditions for the use of educational telecommunication projects were specified. The selection of topics and content of educational telecommunication projects for use has been carried out. Research methods: theoretical analysis of psychological, pedagogical and methodological literature, projects of educational standards in computer science and information technology, study of the state of the problem in teaching practice, questioning.

Experience of e-Learning during Lockdown for Students with Intellectual Disabilities

  • Alharthi, Emad M.;Bagadood, Nizar H.
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.33-38
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    • 2022
  • This study examines the impact of e-learning on the educational level of students with intellectual disabilities from the viewpoint of their teachers. The study sample consisted of seven teachers: two working in primary school, two in middle school, and three in secondary school. The research applied a qualitative approach, using interviews with the participants. The results showed that the following are required for the effective use of e-learning: firstly, appropriate training courses need to be offered to teachers, students, and families and secondly, it is vital students are provided with the appropriate digital devices to maintain contact with their teachers. The study concludes by recommending the development of educational applications and/or programs capable of supporting teachers and students in their use of e-learning.

A preliminary study on the evaluation method of online design education (비대면 디자인 교육 평가 체계 구축에 관한 기초 연구)

  • Park, Seo-Yeon;Pan, Young-Hwan
    • Design & Manufacturing
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    • v.16 no.2
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    • pp.7-12
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    • 2022
  • The purpose of this study is to develop an evaluation method for online design education. Online education has established itself as the primary form in the educational field, however, there are unsatisfactory response from instructors and students due to rapid conversion of online education. Due to the transition of educational method, online class contents have become optimized and online educational experiences became accumulated. However, clear education criteria is essential. This study states importance of two parts: establishing an evaluation system based on design thinking for online design education and finding appropriate online platforms for interaction between instructors and students. The research results provide implications for ensuring the efficiency of design education and are expected to contribute significantly to the future education field.

A Study on the Development of Learning Model for Improving Collaborative Creativity Based on CPS

  • PARK, Eunsook
    • Educational Technology International
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    • v.7 no.2
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    • pp.23-44
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    • 2006
  • As the educational paradigm has shifted from the traditional knowledge oriented instruction learning to the knowledge product oriented instructional learning, the development of student's creativity becomes one of the most important educational goals, because the ability that can produce the knowledge creatively is required in the digital information knowledge based society. The purpose of this study is to make a basic direction and strategy for the instructional design to develop an on and off line blended instructional design which will help a learning community to be a more collaborative and creative learning community. This research has investigated the concept and the characteristics of collaborative creativity and creative problem solving as the theoretical basis of the design. After that, on the basis of the theories connected with the collaborative creativity theory, the direction and the strategies for the development of collaborative creativity was designed. The design was applied into the real learning community and finally proved the effectiveness of the learning model for the development of the collaborative creativity by the quantitative evaluation.

An Instructional Method for Mobile Technology-Enhanced Collaborative Problem Solving in a Complex Engineering Course

  • LEE, Youngmin
    • Educational Technology International
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    • v.6 no.2
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    • pp.69-85
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    • 2005
  • The purpose of the article is to address a new instructional approach to a complex engineering course. We design a novel instructional method that combines mobile technology, simulation program, collaborative teamwork, problem-solving process, and a variety of evaluation techniques. We suggested five instructional principles that might be required to change the fundamental educational process by which learning is done. The proposed instructional method is expected to aspire for new perspectives on complex learning environment. Nevertheless we solely began by the research on the development of students' complex problem-solving performance in a complex engineering course, the new instructional method in the article can promote the adoption of new instructional methods and strategies across different knowledge domains. In addition, the instructional method can provide a valuable bridge to acquisition and transfer of problem solving, motivation, and meaning learning.

An Empirical Study of Factors Influencing on the Learning Effects of Perceived Characteristics of Multimedia Media (멀티미디어 매체의 지각된 특성이 학습 효과에 미치는 영향에 관한 실증적 연구)

  • 신호균;김병곤;김종욱
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1999.12a
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    • pp.301-313
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    • 1999
  • Recently, the rabid development of information technology has brought enormous changes in education. Consolidation of communications and multimedia technologies are enabling the new educational paradigm such as distance learning and virtual education. Furthermore, many studies in the education engineering field report that teaching using multimedia technologies more enhances students' performance than the traditional instructor-teaching method. However, little research regarding the education using multimedia has been done in the MIS filed. None of multimedia-related studies could be found in the top-ranked MIS journals published in Korea for the last five years, and only a few studies were found even worldwide. In this regard, the purpose of this study is to investigate which features of multimedia software are most important to enhance the teaching results of students. From the previous research, we found out the specific features of the educational multimedia software which are considered to affect the students'performance, and defined the research variables related to those educational software features. And, based on the constructivism and motivation theory of the education engineering field a theoretical research model and research hypotheses were developed. Perceived usefulness of the class and a student's perceived interests in the class were used as surrogate variables to measure teaching performance. Total 277 students participated separately in one of the two multimedia classes which have continued for three weeks. One was C programming language class and the other was multimedia CD-title development class. Each student listened for the multimedia session of the class using multimedia software and, at the end of the multimedia session, answered the survey questionnaire. The results of the study show that motivation to the class and the contents of education were statistically significant to the students'performance in the class. That implies, not only in the traditional instructor-teaching method but also in the multimedia class, that the contents of education itself and student's motivation to the class are most important to raise instructional results.

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A Study on the Activation Method for Parents' Participation in School Education through Educational Information (교육정보화를 통한 학부모 학교교육 참여 촉진방안 연구)

  • Yu, Jeong-Su;Baek, Hyeon-Gi
    • Journal of The Korean Association of Information Education
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    • v.13 no.4
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    • pp.433-441
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    • 2009
  • In this research, we are looking for new ways to parents' participation in the school education through the educational information. The qualitative research about this research is not at all state. We use the method of study based on the grounded theory. The case analysis object is a outstanding school of the educational information in 2007, ten excellent schools of the cyber home service, two research schools 2 and two schools of research for NEIS. The parents make the learning check on situation of the students and communicate with school through the cyber home learning service and NIES. Also, It is bringing parents around the school closer through the SMS service and is communication path out of time and space. We make the things that make communications work through it. We know it is building trust with the parent and school.

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An Empirical Study on Factors Influencing the Learning Results of Information Technology Using Multimedia (멀티미디어를 이용한 정보기술 교육의 학습 효과에 영향을 미치는 요인에 관한 연구)

  • Kim, Byung-Gon;Kim, Jong-Uk
    • Asia pacific journal of information systems
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    • v.10 no.1
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    • pp.37-59
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    • 2000
  • Recently, the rapid development of information technology has brought enormous changes in education. Consolidation of communications and multimedia technologies are enabling the new educational paradigm such as distance learning and virtual education. Furthermore, many studies in the education engineering field report that teaching using multimedia technologies more enhances students' performance than the traditional instructor-teaching method. However, little research regarding the education using multimedia has been done in the MIS filed. None of multimedia-related studies could be found in the top-ranked MIS journals published in Korea for the last five years, and only a few studies were found even worldwide. In this regard, the purpose of this study is to investigate which features of multimedia software are most important to enhance the teaching results of students, From the previous research, we found out the specific features of the educational multimedia software which are considered to affect the students' performance, and defined the research variables related to those educational software features, And, based on the constructivism and motivation theory of the education engineering field, a theoretical research model and research hypotheses were developed. Perceived usefulness of the class and a student's perceived interests in the class were used as surrogate variables to measure teaching performance. Total 277 students participated separately in one of the two multimedia classes which have continued for three weeks. One was C programming language class and the other was multimedia CD-title development class. Each student listened for the multimedia session of the class using multimedia software and, at the end of the multimedia session, answered the survey questionnaire, The results of the study show that motivation to the class and the contents of education were statistically significant to the students' performance in the class. That implies, not only in the traditional instructor-teaching method but also in the multimedia class, that the contents of education itself and student's motivation to the class are most important to raise instructional results.

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