• 제목/요약/키워드: Educational Elements

검색결과 834건 처리시간 0.027초

역량으로서의 '패션 감각'의 개념적 정의를 위한 탐색적 연구 (An Exploratory Study on Defining the Concept of 'Fashion Sense' to Identify Competencies)

  • 이고은;이윤정
    • 한국의류학회지
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    • 제42권4호
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    • pp.639-656
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    • 2018
  • The term fashion sense is used in everyday conversations by consumers to refer to the ability of people who dress well in attractive ways or to refer to the competencies or expertise of fashion professionals. Despite the frequent use of the term, its concept has rarely been explored systematically. In this study, we performed in-depth interviews with 14 fashion experts to clarify the concept of fashion sense. The core elements of fashion sense were explored based on the interview results. As a result, twelve core elements were identified that included visual ability, aesthetic experience, aesthetic recognition ability, intuition, self-consciousness, self-efficacy, fashion experience, involvement in fashion, creativity, innate sense, environmental support, and development due to education. In addition to these twelve core elements, 42 supplementary elements were identified. This study is to help initiate an academic discussion of the concept of fashion sense as a competency that fashion experts should develop. The findings of this study can provide practical and educational implications for the fashion industry and academia.

다학문적 접근을 통한 지역농업 클러스터의 단계별 추진전략 (Promoting Strategies by Development Stage of Region Based Agricultural Cluster Using a Multi-disciplinary Approach)

  • 최상호;최흥규;이민수;최영찬
    • 농촌계획
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    • 제11권4호
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    • pp.33-45
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    • 2005
  • This study investigates the core elements of the formation and development of cluster using a multi-disciplinary approach and suggests a promoting strategy by development stage of cluster. As a sub-category of regional innovation system, the cluster has been considered as one of the most noticeable methodological argument to make the regional innovation system come true. In the meantime, this study examines the core elements of cluster shown in the theories and examples through six academic fields such as economics, geography, regional development, business administration, sociology and pedagogy and their educational back-ground. By means of establishing the incubation stage in the development of cluster, core elements are composed in the stages of birth, incubation and evolution in subsequent manner. A promoting strategy will be suggested through the implication of core elements in the reestablished stages.

자폐성 장애아동 치료환경에 대한 감성평가분석 (Sensibility Estimation Analysis about Treatment Circumstance of Children with Autism)

  • 조명민;정아영;공순구
    • 한국실내디자인학회논문집
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    • 제23권5호
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    • pp.86-95
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    • 2014
  • This study verified a hypothesis "treatment circumstance that considers character of children with autism has an effect on emotion stability", and I set the final aim to suggest emotional design elements according to treatment program and also to construct basic data about study of treatment circumstance of children with autism. So I conduct a survey of teachers of nine centers for the disabled about "satisfaction about treatment circumstance, importance of design elements of treatment circumstance that increase children's with autism stability, sensibility estimation about treatment circumstance" and committed statistical analysis. As the results, emotional design elements that have to be improved are the wall finishing material, the color of the wall, and the artificial lighting. The color of the wall has an effect on importance of treatment circumstance and emotional design elements influence 47% to satisfaction of treatment circumstance. It get the positive result about the hypothesis "treatment circumstance that considers character of children with autism has an effect on emotion stability".

On the Application of Gamification Elements in Libraries

  • Seong-Kwan Lim
    • Journal of Information Science Theory and Practice
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    • 제11권2호
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    • pp.1-11
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    • 2023
  • Libraries are still conservative in their approach or practice of providing various services for the unspecified majority of visitors attending these institutions. It is very apparent that libraries are not actively trying to increase the interest and participation of users by applying the various angles or elements associated with gamification. By its very nature, gamification is the application of game-playing elements such as point scoring, peer competition, team work, score tables, and such used to motivate participants and make them more engaged with the subject matter. In areas such as education, marketing, and exercise, the implementation of gamification techniques is actively taking place in order to maximum participation by taking advantage of uncertainties or the competitive nature that many people have with the setting of goals. In this study, four libraries that have applied gamification are analyzed to understand how and to what degree gamification has been applied. Broken down into four different elements, this includes: Point, Reward, Leaderboards & Competition, Self-expression & Achievement. By focusing on the results of this analysis, gamification measures that can be applied to other libraries are specifically proposed. The overall results of this study will provide useful guidance and potential plans for libraries seeking to increase the number of users by using gamification to increase user participation and/or satisfaction with additional library services.

사이버 교육효과 향상을 위한 효과적인 웹 인터페이스 디자인 방안 연구 (A Study on an Efficient Web Interface Design for Improving Education Effects on Cyber Spaces)

  • 박은영;박영호
    • 디지털콘텐츠학회 논문지
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    • 제8권3호
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    • pp.289-300
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    • 2007
  • 최근에는 온라인을 통해 교육을 제공받고자 하는 사용자들이 점차 증가하고 있는 추세이며 이와 함께 UCC(User Created Contents)라는 새로운 패러다임의 도래로 자신의 전문지식이나 개성을 표현하려는 욕구 또한 함께 증가하고 있다. 사용자들은 개인 홈페이지나 동영상, 게임 등을 통해 자신만의 개성을 다양한 방법으로 표출하고 있다. 하지만 기존의 교육 사이트는 대부분 흥미로운 요소들이 배제 된 채 획일화된 인터페이스를 통해 지루하고 딱딱하다는 인상을 많이 받게 되는 아쉬움이 있다. 본 논문에서는 고객맞춤형 디자인 방법을 통해 심미성과 기능성을 지닌 다양한 디자인 요소들을 본인의 취향에 맞게 디자인함으로써 학습효율을 고취시킬 수 있는 쾌적한 환경을 만들 수 있으며 이러한 교육 공간은 사용자의 개성을 창출할 수 있게 된다. 그러므로 본 논문은 사용자 중심의 다양한 인터페이스를 지닌 온라인 교육사이트의 모델을 디자인 측면에 포커스를 두어 그 방법을 제안하고자 한다.

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학생, 교사, 학부모의 교육정보화 수준 측정 지표 개발 및 준거 설정 (Development of Indicator and Criteria for Level Measure of Educational Informatization of Students, Teachers, and Parents)

  • 김자미;김홍래;김현철;김정훈
    • 정보교육학회논문지
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    • 제13권2호
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    • pp.145-158
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    • 2009
  • 본 연구는 국가 교육정책과 관련, 교육정보화의 측면에서 교육 관련 당사자라 할 수 있는 학생, 교사, 학부모의 교육정보화 수준 측정 지표를 개발하였다. 그리고 각 집단별 지표에 대한 준거를 설정하였다. 분석 결과, 첫째, 교육정보화 지수 설정을 위한 지표 개발 결과, 4개 영역, 10개 요소, 24개의 세부 지표를 산출하였다. 그리고 각 집단별 특성을 고려하여 영역, 요소, 지표별 각각 다른 가중치를 설정하였다. 둘째, 개발된 교육정보화 지표를 토대로 전문가들이 산출한 교육정보화 수준의 준거는 100점 만점으로 환산할 때, 학생은 80.64점, 교사는 80.90점, 학부모는 76.52점으로 학부모 집단에 대한 준거가 가장 낮았다. 따라서 본 연구는 향후 교육정보화 방향을 설정할 때, 어느 측면을 보다 집중적으로 지원해야 하는지에 대한 방향 모색에 기여할 수 있을 것으로 판단된다.

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아동 교육 공간의 바이오필릭 디자인 패턴 적용 분석 (A Study on the Application of Biophilic Design Pattern in Educational space)

  • 최주영;박성준
    • 교육시설 논문지
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    • 제27권3호
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    • pp.3-14
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    • 2020
  • The purpose of this study is to discuss the planning direction of educational spaces to support children's healthy and creative learning based on bio_philic theory. This study analyzed the characteristics of the application of biophilic patterns in children's education space through case analysis. The conclusion of this study is summarized as follows. As a result of the analysis of children's classroom space, the pattern of 'A(Visual connection with nature), F(Dynamic & Diffuse Light), K(Prospect)' shows high application rate, but the pattern of 'C(Non-Rhythmic Sensory Stimuli), G(Connection with Natural Systems), I(Material Connection with Nature)' shows low application rate. In particular, there is a lack of connection with patterns such as hearing, smell, touch, taste stimulation and water experience, and curiosity through exploration of nature about 'B(Non-visual connection with nature), E(Presence of Water), N(Risk/Peril)' changes in nature and ecosystem. In the corridor and rest space, the pattern of 'A(Visual connection with nature), D(Thermal & Airflow Variability), F(Dynamic & Diffuse Light), G(Connection with Natural Systems), K(Prospect)' shows high application rate, but 'B(Non-visual connection with nature)' shows low application rate. In addition, the application of patterns related to the stimulation of curiosity through direct exploration of nature and the exploration of the patterns of 'E(Presence of Water), N(Risk/Peril)' is insufficient. Therefore, in the case of classroom spaces, the active use of nature as it is should be considered within the scope that does not cause visual confusion, and it should provide an area that can be experienced through the five senses. And corridors and rest spaces should be designed to introduce more active natural elements as spaces to recover stress caused by learning. In other words, the characteristics of children's education facilities need to be connected between classroom space, corridor, rest space and external space. This study is meaningful in that it analyzes and derives the application characteristics of 'biophilic design' which affects the 'Attention Restoration' of children's educational spaces through foreign cases.

A Critical Analysis of Learning Technologies and Informal Learning in Online Social Networks Using Learning Analytics

  • Audu Kafwa Dodo;Ezekiel Uzor OKike
    • International Journal of Computer Science & Network Security
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    • 제24권1호
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    • pp.71-84
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    • 2024
  • This paper presents a critical analysis of the current application of big data in higher education and how Learning Analytics (LA), and Educational Data Mining (EDM) are helping to shape learning in higher education institutions that have applied the concepts successfully. An extensive literature review of Learning Analytics, Educational Data Mining, Learning Management Systems, Informal Learning and Online Social Networks are presented to understand their usage and trends in higher education pedagogy taking advantage of 21st century educational technologies and platforms. The roles of and benefits of these technologies in teaching and learning are critically examined. Imperatively, this study provides vital information for education stakeholders on the significance of establishing a teaching and learning agenda that takes advantage of today's educational relevant technologies to promote teaching and learning while also acknowledging the difficulties of 21st-century learning. Aside from the roles and benefits of these technologies, the review highlights major challenges and research needs apparent in the use and application of these technologies. It appears that there is lack of research understanding in the challenges and utilization of data effectively for learning analytics, despite the massive educational data generated by high institutions. Also due to the growing importance of LA, there appears to be a serious lack of academic research that explore the application and impact of LA in high institution, especially in the context of informal online social network learning. In addition, high institution managers seem not to understand the emerging trends of LA which could be useful in the running of higher education. Though LA is viewed as a complex and expensive technology that will culturally change the future of high institution, the question that comes to mind is whether the use of LA in relation to informal learning in online social network is really what is expected? A study to analyze and evaluate the elements that influence high usage of OSN is also needed in the African context. It is high time African Universities paid attention to the application and use of these technologies to create a simplified learning approach occasioned by the use of these technologies.

과학 영재의 논문 초록 구조 분석 및 이에 대한 인공지능의 활용 가능성 탐색 (Analysis of the Abstract Structure in Scientific Papers by Gifted Students and Exploring the Possibilities of Artificial Intelligence Applied to the Educational Setting)

  • 이봉우;조헌국
    • 한국과학교육학회지
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    • 제43권6호
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    • pp.573-582
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    • 2023
  • 본 연구는 영재학교 학생들의 논문 초록의 구조를 파악하여 그 특성을 분석하고, 인공지능을 활용하여 초록을 구성하는 여러 요소를 추출하여 그 성능을 비교함으로써 과학영재교육에서 인공지능의 활용 가능성을 모색하는 것을 목적으로 하였다. 이에 따라 S 영재학교의 2017~2021년의 5년간 졸업 논문 263건을 대상으로 초록에 포함된 배경, 목적, 방법, 결과, 논의의 빈도나 유형이 어떠한지 분석하고 이를 파인튜닝 및 프롬프트를 활용한 인공지능을 활용한 분류 방법을 통해 그 정확도를 평가하였다. 연구 결과, 영재 학생들이 작성한 과학 논문의 초록 요소의 출현 빈도는 목적, 방법, 결과, 배경, 논의(D)의 순이었고, 목적, 방법, 결과 등 초록에서 필수적으로 포함되어야 하는 요소를 모두 담은 경우는 전체 57.4%에 불과하였다. 인공지능을 활용한 이러한 요소를 분류한 결과, 파인튜닝을 이용한 경우가 가장 정확도가 높았으며 5가지 요소 중 배경, 목적, 결과는 비교적 높은 성능을 보였으나 방법, 논의에 대해서는 정확히 분류하지 못하는 경우가 많 았다. 이러한 결과는 여러 요소의 분포 비율이나 학습을 위한 적절한 데이터셋이나 정보를 제공해 인공지능을 활용해야 보다 효과적인 수단으로 활용될 수 있음을 의미하며, 이에 대한 교육적 시사점을 제시하였다.

정보조직분야의 주요영역 및 내용요소 개발에 관한 연구 (A Study on Development of the Major Areas and Content Elements in the Information Organization Field)

  • 최예진;정연경
    • 정보관리학회지
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    • 제37권1호
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    • pp.23-49
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    • 2020
  • 본 연구는 문헌정보학 정규교육과정에서 중점적으로 다뤄야 하는 정보조직분야의 주요 영역을 도출하고, 영역별 내용요소를 제안하였다. 이를 위해 문헌연구, 내용분석, 설문조사 및 전문가평가를 수행하였다. 이를 통해 정보조직분야를 정보조직일반, 분류, 목록, 실습이라는 4영역으로 구성하고, 총 31개의 영역별 내용요소를 제시하였다. 본 연구를 통해 영역별로 도출된 내용요소들은 정보조직분야 교과목에 대한 강의계획안이나 교수 요목을 설계할 때 도움이 될 수 있는 기초자료로 활용할 수 있다. 또한, 본 연구에서 사용한 연구방법을 적용하여 정보조직분야의 주요 영역별 내용요소를 확장할 수 있기 때문에, 정보조직분야 교육내용을 설계를 위한 기초자료로 활용될 수 있을 것이다.