• Title/Summary/Keyword: Education platform

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Analysis of learner's attitude and satisfaction through development and application of metaverse environment STEAM educational program (메타버스 환경의 융합(STEAM) 교육 프로그램 개발과 적용을 통한 학습자 태도 및 만족도 분석)

  • Jeon, Jae Cheon;Jang, Jun Hyeok;Jung, Soon Ki
    • Journal of The Korean Association of Information Education
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    • v.26 no.3
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    • pp.187-195
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    • 2022
  • Recently, with interest in metaverse, attempts are being made to utilize the metaverse platform in various forms. In this paper, we focused on the educational application potential of metaverse, and developed and applied a metaverse STEAM program to provide an effective learning experience to learners in non-face-to-face educational situations. The developed program utilizes Minecraft and ZEPETO, familiar to students, as metaverse learning platforms, and consists of a total of 16 lessons of 5 modules in the form of modules so that alternative classes can take place in the educational field. Through this, the learner's change in STEAM attitude and learning satisfaction were measured, and through the developed STEAM program, the learner's interest, consideration, communication, usefulness, self-concept, self-efficacy, and career choice areas significantly increased. In addition, positive results were confirmed in all areas of the learner satisfaction test related to satisfaction, interest, and overall class. In the future, considering the characteristics of the metaverse, it is necessary to break free from the constraints of time and space to communicate anew, and various learner-centered educational approaches based on a high degree of freedom and immersion should be implemented.

A Narrative Inquiry of Elementary School Science and Online Class Experiences (초등학교 교사의 과학과 온라인 수업 경험에 대한 내러티브 탐구)

  • Kim, Yoon-Kyung
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.2
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    • pp.273-284
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    • 2022
  • This study was conducted to examine the practical and educational implications of teachers' operation of the curriculum through science and online classes based on data collected for 4 months from 4 teachers who had experience in science subject online classes among homeroom teachers in the 3rd to 6th grades of elementary school in D city. This study was conducted through narrative inquiry. As a result of conducting interviews and in-depth interviews based on the online class experiences of the Earth Science Unit of the study subjects, and conducting field classes with related documents such as online class-related materials and teacher journals, teachers were more likely to take online classes compared to traditional face-to-face classes. They spent more time preparing and showed difficulties in the process of adapting to the new medium used in online classes. In addition, they demanded the provision of scientific materials produced in a pandemic situation and a teaching platform for smooth class operation. In particular, in the case of experimental classes, there is a burden of completing the planned curriculum, and in a pandemic situation, students felt the need for individual experimental tools for intensive science classes. As a result, it is necessary to introduce a blended learning learning system that combines the advantages of face-to-face and online classes as a new class form for the transition to future education in preparation for the pandemic. Continuous teacher research on the format and online class experience is required.

A Reflection on the Consumer Culture in the Post-COVID 19 Era from the Lens of Christian Education: Learning from the Drama, Penthouse (포스트 코로나 시대의 소비문화에 대한 기독교교육의 성찰 : 드라마 「펜트하우스」를 중심으로)

  • Won, Shin-Ae
    • Journal of Christian Education in Korea
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    • v.66
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    • pp.113-145
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    • 2021
  • As a contemporary exponent of Bauderillard's Simulation and Simulacra, this paper aims to reflect on the 'consumer culture' criticized by Baudrillard from the lens of Christian Education in reading the Drama, Penthouse related to the notions of the consumption-ideology, the desire and violence of image in the post-Covid 19 era. As Baudrillard begins to realize that the concept of simulation rooted from mass media in the modern society, he explains mass media as the emerging of Simulation or the process of Simulation will lead to the impulsion of reality, which ends up with vanishing the original reality. Baudrillard is explaining in his argument that the process of Simulation proceeds among various areas of the contemporary society being manipulated by mass media. While Simulation is the process of producing the hyperreality characterized by the excess of images that seems more real than the original reality, Simulation brought about Simulacra as excess reality or consequently exploding reality. Christian educators in the post-Covid 19 must know how to deal with critical theory by considering positive ways of avoiding questioning of how to articulate what the norm of universal consensus is in the specific situation. In other words, it should be noted that the nature of the ruling ideology and the ideology of consumption has been influenced or manipulated by mass media. Christian educators especially have to help young people in seeing the messages from the images of the screens, television, soap-opera, and commercial advertising making reality as Simulacre which is more real than the original reality. When the medium becomes the message, the power of medium makes the consumer not reach communication with it. This is the main reason in the controversy about the images on television drama, Penthouse and the impact of images on people's mind. As an exponent of McLuhan's belief that "the medium is the message", Baudrillard argues although the message and a subject of Simulacra(excessive reality) is unexpectedly disappearing, the medium itself is vanished through the silence of image. However, the task of Christian education has to fuel how we teach, learn, share and pass on the Word of God as the Message. Furthermore, it is worth noting that the Message of God cannot be vanished or burst with the impulsion of it, but exists forever. With Baudrillard's ideas of Simulation and Simulacra in mind, the work of Christian education as an observation platform can better engage the reflection on a consumer society of consumerism that makes Church community and a consumer irresistible against the Fake world.

The Biometric based Mobile ID and Its Application to Electronic Voting

  • Yun, Sung-Hyun;Lim, Heui-Seok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.1
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    • pp.166-183
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    • 2013
  • It requires a lot of costs and manpower to manage an election. The electronic voting scheme can make the election system economic and trustful. The widespread use of smart phones causes mobile voting to be a major issue. The smart phone can be used as a mobile voting platform since it can carry out many services in addition to basic telephone service. To make mobile voting practical and trustful, we analyzed two subjects of study. Firstly, the way to make a biometric based mobile ID, which has legal binding forces. In mobile voting, user identification is accomplished on line since the voter should be able to vote wherever they go. The digital ID conducts a similar role to the need for a resident card. The user's identity is bound to the resident card legally. To bind the user's identity to the smart phone, we use USIM. Biometric recognition is also needed to authenticate the user, since the user cannot prove him or her on line face-to-face. The proposed mobile ID can be reissued by means of introducing a random secret value. Secondly, the mobile voting scheme is proposed where candidates can accept election results without doubt. The goal of an election is to select a leader among two or more candidates. Existing electronic voting schemes mainly focus on the study of ballot verification accomplished by voters. These approaches are not safe against collusion attacks where candidates and the election administration center are able to collude to fabricate election results. Therefore, a new type of voting and counting method is needed where candidates can directly take part in voting and counting stages. The biometric based multi-signature scheme is used to make the undeniable multi-signed ballot. The ballot cannot be verified without the help of all candidates. If candidates accept election results without a doubt, the fairness of the election is satisfied.

Functional Nanochannels to Control Ion Transportation with Monomolecule Selectivity (단일 이온 인식형 이송 제어 기능성 나노채널 기술)

  • Kim, Jeong Hwan;Lee, Eung-Sug;Whang, Kyung-Hyun;Yoo, Yeong-Eun;Yoon, Jae-Sung
    • Transactions of the KSME C: Technology and Education
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    • v.3 no.4
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    • pp.249-255
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    • 2015
  • Functional nanochannels were fabricated in order to control selective ion transportation with high permeability and low energy consumption. In this research, nanochannel platform fabrication process and surface functionalization process were developed. In addition, selective ion transportation and concentration measurement system was also set-up. By using fabricated multilayer metal membrane with electrical bias, 95% of ion ($Cl^-$) was blocked. This developed process is new-conceptional membrane fabrication technology and is expected to be applied to next-generation water purification/desalination, portable artifical kidney, and artificial sense organ.

A Case Study on the Digital Media-Connected Liveness of the Dance Performance: Focused on the Chang-jak-san-shil Dance Project (무용공연의 디지털미디어연계 실황중계 사례분석 : 창작산실 무용 지원사업을 중심으로)

  • Lee, Ji-Seol
    • Journal of Industrial Convergence
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    • v.18 no.4
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    • pp.1-8
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    • 2020
  • The case of Dance Chang-jak-san-shil, a dance performance support project linked to digital media, was analyzed from the perspective of liveness. The purpose was to examine the limitations of the liveness and to suggest ways to overcome them. The research case was focused on the factors of the time and space and audience (the sharing of field and acceptance experience) of the creative production room that supports works based on the creativity of dance performances. As a result, active SNS for accessibility of performing arts, expansion of access to art through the use of teaching media of art education through archiving, multi-dimensional access and provision for inducing audience participation and creative appreciation in one-way digital media transmission, provision of copyright protection devices, and audience to enter offline. As a long-term strategy for the future of the performing arts field, I would like to present the need for a change in the communication with the audience and experimental works that combine art and technology.

P2P-based Group Communication Management Using Smart Mobile Device (스마트 이동 단말을 이용한 P2P 기반 그룹 통신 관리)

  • Chun, Seung-Man;Park, Jong-Tae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.9
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    • pp.18-26
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    • 2012
  • As the performance of the next-generation broadband wireless networks is dramatically enhanced, various services (i.e., education, video conferencing, online games, etc.) have been provided to users through a smart mobile platform. Since those services are usually provided by using the centralized architecture, it is difficult for a lot of users to provide the scalable communication service with regard to traffic management. To solve these problems, we have proposed an architecture of P2P-based group communication management scheme using smart mobile device. More specifically, we design the group management protocol and algorithm for the group member management and the traffic management. By using these methods, the mobile multimedia streaming service can be provided with scalability. In order to verify the performance of the proposed scheme, we have mathematically analyzed the performance in terms of the average transmission delay and bandwidth utilization.

A Study on Safety Information Provision for Workers using Virtual Reality-based Construction Site (Virtual Reality 기반의 가상 공사현장 구축을 통한 작업자 안전정보 제공 방안)

  • Park, Junwon;Lee, Sang-Ho;Kim, Sung-Hoon;Won, Jeong-Hun;Yoon, Young-Cheol
    • Journal of the Korean Society of Safety
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    • v.35 no.1
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    • pp.45-52
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    • 2020
  • Construction industry has a relatively higher industrial accident rate than other domestic industries. Thus, to reduce the accident rate, researches on the methodology of worker's safety education combined with new technologies like IT technology have increased. In the light of workers' safety information provision, this study develops a VR(Virtual Reality)-based construction site using the BIM(Building Information Modeling) data. The target structures and geographical features are included in the VR-based construction site where the construction machinery model and worker model are also created using a game engine. For highly effective provision of safety information, video clips with suitable captions corresponding to working processes were made with proper screen directing. They should be appropriately connected to correct worker's operations to improve the work commitment level, sense of reality and inducement of interest. From this scenario, the 3D VR-based construction site, which can be experienced through a VR equipment, was created and in the same platform, the safety information was provided by the video clip combined with the suitable captions. Although the real construction site involves various requirements depending on field situation and the expertness and experience of workers are not consistent, the developed safety information provision based on the VR construction site is expected to effectively reduce the incomplete factors leading to construction accidents by improving the worker's perception of workplace safety.

Haenam Paddy-field KoFlux (HPK) Site with Dry Direct-Seeding: Introduction (해남 무논점파 논 KoFlux (HPK) 관측지: 소개)

  • Lee, Seung-Hoon;Kang, Minseok;Kang, Namgoo;Kim, Joon
    • Korean Journal of Agricultural and Forest Meteorology
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    • v.20 no.1
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    • pp.18-33
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    • 2018
  • A new eddy covariance-based flux tower has been established since June 2016 in a dry direct-seeding rice paddy field in southwestern Korea - Haenam Paddy field KoFlux site (HPK). To assess the competitiveness of direct-seeding agricultural technique in the context of climate-smart agriculture, we have been monitoring the $CO_2$, $CH_4$ and energy fluxes continuously. In this communication, we (1) introduce the HPK site and (2) explain the structure and processes of the HPK-specific data processing and quality control. The latter consists of 10-steps data processing and quality control procedures following the KoFlux standardized protocol and explained each step in layman's term. The final data produced during the data processing were stored in NCAM-DAPS (National Center for AgroMeteorology-Data Acquisition and Processing System, http://daps.ncam.kr). We hope that the introduction of new HPK KoFlux site would serve as a platform to facilitate transdisciplinary efforts in the research and education associated with climate-smart agriculture toward sustainability.

Nano Convergence Systems for Smart Living

  • Yeo, Jong-Souk
    • Proceedings of the Korean Vacuum Society Conference
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    • 2015.08a
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    • pp.55-55
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    • 2015
  • Today, engineers are facing new set of challenges that are quite different from the conventional ones. Information technologies are rapidly commoditizing while the paths beyond the current roadmaps became uncertain as various technologies have been pushed to their limits. Along with these changes in IT ecosystems, grand challenges such as global security, health, sustainability, and energy increasingly require trans-disciplinary solutions that go beyond the traditional arenas in STEM (Science, Technology, Engineering and Mathematics). Addressing these needs is shifting engineering education and research to a new paradigm where the emphasis is placed on the consilience for holistic and system level understanding and the convergence of technology with AHSD (arts, humanities, social science, and design). At the center of this evolutionary convergence, nanotechnologies are enabling novel functionalities such as bio-compatibility, flexibility, low power, and sustainability while on a mission to meet scalability and low cost for smart electronics, u-health, sensing networks, and self-sustainable energy systems. This talk introduces the efforts of convergence based on the emerging nano technology tool sets in the newly launched School of Integrated Technology and the Yonsei Institute of Convergence Technology at Yonsei International Campus. While the conventional devices have largely depended upon the inherent material properties, the newer devices are enabled by nanoscale dimensions and structures in increasingly standardized and scalable fabrication platform. Localized surface plasmon resonance in 0 dimensional nano particles and structures leads to subwavelength confinement and enhanced near-field interactions enabling novel field of metal photonics for sensing and integrated photonic applications [1,2]. Unique properties offered by 1 dimensional nanowires and 2 dimensional materials and structures can enable novel electronic, photonic, nano-bio, and biomimetic applications [3-5]. These novel functionalities offered by the emerging nanotechnologies are continuously finding pathways to be part of smart systems to improve the overall quality of life.

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