• 제목/요약/키워드: Education of design

검색결과 9,151건 처리시간 0.035초

창의설계교육을 위한 교과과정 및 종합설계실 구축 방안 (전자공학전공을 중심으로) (An Approach to Implementation of Creative Design-Oriented Curriculum and Engineering Design Complex)

  • 이재민
    • 디지털콘텐츠학회 논문지
    • /
    • 제16권1호
    • /
    • pp.53-61
    • /
    • 2015
  • 최근 학습자 중심의 창의설계교육에 대한 관심과 요구가 급속히 높아지고 있으나 대부분의 대학에서는 아직 이를 위한 교과과정 및 창의설계실 등을 충실히 갖추고 있지 못하다. 본 논문에서는 공학교육에서 큰 관심을 모으고 있는 창의설계교육을 위한 설계중심의 교과과정 및 이를 수행하기 위한 종합설계실 구축 방안을 제시한다. 전자공학전공을 중심으로 기존 교과과정을 분석하고 이를 바탕으로 입문설계와 요소설계를 거쳐 종합설계로 이어지는 설계중심의 공학교육을 효과적으로 수행할 수 있는 새로운 교과과정 구성과 이 교과과정을 바탕으로 실무능력을 배양하기에 적합한 종합설계실의 구축 방안을 제시한다.

Design of Artificial Intelligence Education Program based on Design-based Research

  • Yu, Won Jin;Jang, Jun Hyeok;Ahn, Joong Min;Park, Dae Ryoon;Yoo, In Hwan;Bae, Young Kwon;Kim, Woo Yeol
    • International journal of advanced smart convergence
    • /
    • 제8권4호
    • /
    • pp.113-120
    • /
    • 2019
  • Recently, the artificial intelligence(AI) is used in various environments in life, and research on this is being actively conducted in education. In this paper, we designed a Design-Based Research(DBR)-based AI programming education program and analyzed the application of the program for the improvement of understanding of AI in elementary school. In the artificial intelligence education program in elementary school, we should considerthat itshould be used in conjunction with software education through programming activities, rather than creating interest through simple AI experiences. The designed education program reflects the collaborative problem-solving procedures following the DBR process of analysis - design - execution - redesign, allowing the real-world problem-solving activities using AI experiences and block-type programming language. This paper also examined the examples of education programs to improve understanding of AI by using Machine Learning for Kids and to draw implications for developing and operating such a program.

자기 보고식 공학설계 역량 검사 도구 규준화 연구 (A Research on the Norming of The Self-Reported Test for Engineering Design Competency)

  • 조한진;위선복;김태훈
    • 공학교육연구
    • /
    • 제23권3호
    • /
    • pp.66-75
    • /
    • 2020
  • The purpose of this study is to norm the engineering design competency test. To achieve the purpose of the study, a survey was conducted on engineering college students nationwide using engineering design competency test developed in the precedent study, and a total of 2,859 questionnaires were analyzed. The main results are as follows. First, the national average of engineering design competency scores was 158 out of 240 points. Second, there was no significant difference between genders in engineering design competency by background variables. On the other hand, there was a significant difference by major. It was found that mechanical and construction majors have higher engineering design competency than IT and chemical/material engineering majors. Also, the scores of engineering design competency increased as the grade went up. Third, the number of courses related to engineering design did not affect by engineering design competency, but the actual number of times of experience in engineering design was affected by engineering design competency.

A Design-Based Research on Application of Artificial Intelligence(AI) Teaching-Learning Model in Elementary School

  • Kim, Wooyeol
    • International journal of advanced smart convergence
    • /
    • 제10권2호
    • /
    • pp.201-208
    • /
    • 2021
  • Recently, artificial intelligence(AI) has been used throughout society, and social interest in it is increasing. Accordingly, the necessity of AI education is becoming a big topic in the education field. As a response to this trend, the Korean education authorities have also announced plans for AI education, and various studies have been performed in academic field to revitalize AI education in the future. However, the curriculum research on what differentiates AI education from existing SW education and what and how to train AI is still in its infancy. In this paper, Therefore, we focused on the experiences of elementary school students in solving problems in their own lives, and developed a teaching-learning model based on design-based research so that students can design a problem-solving process and experience the process of feedback. We applied the developed teaching-learning model to the problem-solving process and confirmed that it increased students' understanding and satisfaction with AI education.

A Study on Artificial Intelligence Education Design for Business Major Students

  • PARK, So-Hyun;SUH, Eung-Kyo
    • 산경연구논집
    • /
    • 제12권8호
    • /
    • pp.21-32
    • /
    • 2021
  • Purpose: With the advent of the era of the 4th industrial revolution, called a new technological revolution, the necessity of fostering future talents equipped with AI utilization capabilities is emerging. However, there is a lack of research on AI education design and competency-based education curriculum as education for business major. The purpose of this study is to design AI education to cultivate competency-oriented AI literacy for business major in universities. Research design, data and methodology: For the design of AI basic education in business major, three expert Delphi surveys were conducted, and a demand analysis and specialization strategy were established, and the reliability of the derived design contents was verified by reflecting the results. Results: As a result, the main competencies for cultivating AI literacy were data literacy, AI understanding and utilization, and the main detailed areas derived from this were data structure understanding and processing, visualization, web scraping, web crawling, public data utilization, and concept of machine learning and application. Conclusions: The educational design content derived through this study is expected to help establish the direction of competency-centered AI education in the future and increase the necessity and value of AI education by utilizing it based on the major field.

학제간 팀별 설계프로젝트 기반 산학공동 공학설계교육 (Industry Joint Engineering Education Via Interdisciplinary Team-based Product Development Project)

  • 지해성
    • 공학교육연구
    • /
    • 제16권3호
    • /
    • pp.51-60
    • /
    • 2013
  • The paper addresses an issue of industry-joint engineering education paradigm with the purpose of setting a new standard for engineering education by development and support of competitive curriculum for the interdisciplinary team-based product development, a specialized and innovative engineering education program. In the department of MSDE (Mechanical and System Design Engineering), students are educated via three major courses for targeting engineering design, Creative Engineering Design (freshman), Design Process (Senior), and Creative Product Development (Junior). All these courses are based on personal tool exercises for design software and hardware and team-project group activities of the students with other team members. This paper will briefly discuss the main focuses of these courses and case studies of the teaching results targeting the development of telecommunication device.