• Title/Summary/Keyword: Education of Computer Programming

Search Result 779, Processing Time 0.028 seconds

Analysis of Information Education Related Theses Using R Program (R을 활용한 정보교육관련 논문 분석)

  • Park, SunJu
    • Journal of The Korean Association of Information Education
    • /
    • v.21 no.1
    • /
    • pp.57-66
    • /
    • 2017
  • Lately, academic interests in big data analysis and social network has been prominently raised. Various academic fields are involved in this social network based research trend, which is, social network has been actively used as the research topic in social science field as well as in natural science field. Accordingly, this paper focuses on the text analysis and the following social network analysis with the Master's and Doctor's dissertations. The result indicates that certain words had a high frequency throughout the entire period and some words had fluctuating frequencies in different period. In detail, the words with a high frequency had a higher betweenness centrality and each period seems to have a distinctive research flow. Therefore, it was found that the subjects of the Master's and Doctor's dissertations were changed sensitively to the development of IT technology and changes in information curriculum of elementary, middle and high school. It is predicted that researches related to smart, mobile, smartphone, SNS, application, storytelling, multicultural, and STEAM, which had an increased frequency in period 4, would be continuously conducted. Moreover, the topics of robots, programming, coding, algorithms, creativity, interaction, and privacy will also be studied steadily.

The development of CAI systems for an efficient education of image processing (효율적인 영상처리 교육을 위한 통합 환경 개발에 관한 연구)

  • 이정헌;안용학;채옥삼
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.41 no.6
    • /
    • pp.127-135
    • /
    • 2004
  • With the wide-spread use of multimedia technology, the demand for the image processing engineer is increasing in various fields. But there are few engineers who can develop practical applications in the image processing area. To teach practical image processing techniques, we need an integrated education environment which can efficiently present the image processing theory and, at the same time, provide interactive experiments for the theory presented. In this paper, we propose an integrated education environment for the image processing, which is called MTES. It consists of the theory presentation systems and the experiment systems. The theory presentation systems support multimedia data, web document and Microsoft Powerpoint$^{TM}$ file. It is tightly integrated with the experiment systems which are developed based on the integrated image processing algorithm development system, called Hello-Vision.n.

Development of electric vehicle maintenance education ability using digital twin technology and VR

  • Lee, Sang-Hyun;Jung, Byeong-Soo
    • International Journal of Advanced Culture Technology
    • /
    • v.8 no.2
    • /
    • pp.58-67
    • /
    • 2020
  • In this paper, the maintenance training manual of EV vehicle was produced by utilizing digital twin technology and various sensors such as IR-based light house tracking and head tracker. In addition, through digital twin technology and VR to provide high immersiveness to users, sensory content creation technology was secured through animation and effect realization suitable for EV vehicle maintenance situation. EV vehicle maintenance training manual is 3D engine programming and real-time creation of 3D objects and minimization of screen obstacles and selection of specific menus in virtual space in the form of training simulation. In addition, automatic output from the Head Mount Display (HUD), EV vehicle maintenance and inspection, etc., user can easily operate content was produced. This technology development can enhance immersion to users through implementation of detailed scenarios for maintenance / inspection of EV vehicles" and 3D parts display by procedure, realization of animations and effects for maintenance situations. Through this study, familiarity with improving the quality of education and safety accidents and correct maintenance process and the experienced person was very helpful in learning how to use equipment naturally and how to maintain EV vehicles.

Model development in freshwater ecology with a case study using evolutionary computation

  • Kim, Dong-Kyun;Jeong, Kwang-Seuk;McKay, Robert Ian (Bob);Chon, Tae-Soo;Kim, Hyun-Woo;Joo, Gea-Jae
    • Journal of Ecology and Environment
    • /
    • v.33 no.4
    • /
    • pp.275-288
    • /
    • 2010
  • Ecological modeling faces some unique problems in dealing with complex environment-organism relationships, making it one of the toughest domains that might be encountered by a modeler. Newer technologies and ecosystem modeling paradigms have recently been proposed, all as part of a broader effort to reduce the uncertainty in models arising from qualitative and quantitative imperfections in the ecological data. In this paper, evolutionary computation modeling approaches are introduced and proposed as useful modeling tools for ecosystems. The results of our case study support the applicability of an algal predictive model constructed via genetic programming. In conclusion, we propose that evolutionary computation may constitute a powerful tool for the modeling of highly complex objects, such as river ecosystems.

A Study of ICT Fusion Program for Efficient Software Education (효율적인 소프트웨어 교육을 위한 ICT 융합 프로그램 고찰)

  • Nam, Jae-hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2014.10a
    • /
    • pp.789-791
    • /
    • 2014
  • The software education has many interest in the world because a lot of help to improve logical thinking and problem solving training. However, to implement such a program using languages such as C or Java, you should be aware of the syntax, understanding of computer architecture, and many library. So, it is difficult for many ordinary student to implement program. Therefore, we need easy access to the programming to address the life program by coding for students. In this paper, we introduce such useful software training program or Internet Web site for students.

  • PDF

3D Network Game Development for Education and Publicity of Resource Recycling Study on Contents Technology (자원재활용 교육홍보를 위한 3D 네트워크 게임 개발)

  • Oh Seung-Taek;Jun Byung-Hwan
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2005.11a
    • /
    • pp.407-411
    • /
    • 2005
  • In this research, we develop 3D online racing game to aid the comprehension about resource recycling, in the way of provoking children's interest and satisfying scientific curiosity, using 3D graphic editor and DirectX programming tool. This game is developed for children to experience the collection and classification procedure of recycling resources by only taking part in a game naturally, and to learn recycling-process contents produced using animation technique. Especially, we make this game to utilize it as an educational and public medium at home and abroad, and to interchange with foreign institutes, by offering korean version as well as english version. As a result, this game can be used as educational contents about resource recycling, because it is developed in the style that children can enjoy it directly.

  • PDF

Digital Citizenship Library Programming in Award-Winning Libraries of the Future: A case review of public libraries in the United States (공공도서관의 디지털 시민성 프로그래밍: 미국의 미래 도서관 수상 도서관을 중심으로)

  • Jonathan M. Hollister;Jisue Lee
    • Journal of Korean Library and Information Science Society
    • /
    • v.54 no.4
    • /
    • pp.359-392
    • /
    • 2023
  • Digital citizenship includes an evolving set of knowledge and skills related to effectively and ethically using technology, especially when interacting with other people, information, and media in the online context. As public libraries have long provided access to and training with a variety of technologies, this study explores how digital citizenship has been covered in public library programming to identify potential trends and best practices. A purposive sampling of public library recipients of the American Library Association (ALA) and Information Today Inc.'s Library of the Future Award over the past 11 years (2013-2023) identified 7 case libraries to review. The titles and descriptions of 337 relevant library programs for audiences of school-aged children (5 years old and up) to seniors were collected for a 2-month period from each library's website and analyzed using Ribble & Parks (2019) 9 elements of digital citizenship. The findings suggest that programming related to digital citizenship most often addresses themes connected to digital access and digital fluency through coverage of topics related to computer and technology use. Based on themes and examples from the findings, public libraries are encouraged to expand upon existing programs to integrate all elements of digital citizenship, strive for inclusive and accessible digital citizenship education for all ages, and leverage resources and expertise from relevant stakeholders and community partnerships.

A Study on the Intelligent Online Judging System Using User-Based Collaborative Filtering

  • Hyun Woo Kim;Hye Jin Yun;Kwihoon Kim
    • Journal of the Korea Society of Computer and Information
    • /
    • v.29 no.1
    • /
    • pp.273-285
    • /
    • 2024
  • With the active utilization of Online Judge (OJ) systems in the field of education, various studies utilizing learner data have emerged. This research proposes a problem recommendation based on a user-based collaborative filtering approach with learner data to support learners in their problem selection. Assistance in learners' problem selection within the OJ system is crucial for enhancing the effectiveness of education as it impacts the learning path. To achieve this, this system identifies learners with similar problem-solving tendencies and utilizes their problem-solving history. The proposed technique has been implemented on an OJ site in the fields of algorithms and programming, operated by the Chungbuk Education Research and Information Institute. The technique's service utility and usability were assessed through expert reviews using the Delphi technique. Additionally, it was piloted with site users, and an analysis of the ratio of correctness revealed approximately a 16% higher submission rate for recommended problems compared to the overall submissions. A survey targeting users who used the recommended problems yielded a 78% response rate, with the majority indicating that the feature was helpful. However, low selection rates of recommended problems and low response rates within the subset of users who used recommended problems highlight the need for future research focusing on improving accessibility, enhancing user feedback collection, and diversifying learner data analysis.

Qualitative Analysis of IT fused Mentorship Project Performance with Gifted Secondary Students in Information Science Class (정보 영재반 중학생들의 IT 융합 사사 프로젝트 수행에 관한 질적 분석)

  • Jun, Youngcook
    • The Journal of Korean Association of Computer Education
    • /
    • v.19 no.4
    • /
    • pp.45-58
    • /
    • 2016
  • This paper tried to analyze cases of one year team-based project of gifted students who spent two year programs in a math-IT integrated class as part of formative evaluation and extracted the factors associated with future enhancement for the program. The researcher as an advisory professor tried to guide the students as minimally as possible considering their levels of IT skills so that they could self-directedly perform the IT-fused project on a team basis. The data collection included documents, annual report, photos, video, artifacts and interview data with the students for the whole team project carried out between February and December, 2015. The overall pattern of the project activities has been stabilized in the middle of the course compared to the initial stages of brainstorming and design work even though the students revealed the differences of their programming skills and preferences toward the project theme. Their project outcomes were qualitatively analyzed according to the 9 steps of R&E model and has shown individual differences according to low, middle and high level. At the end, the analysis suggested several implications for further improvement of the mentorship program.

Development of Privacy Impact Assessment Tool (개인정보 영향평가 툴 개발)

  • Heo, Jin-Man;Woo, Chang-Woo;Park, Jung-Ho
    • The Journal of Korean Association of Computer Education
    • /
    • v.15 no.2
    • /
    • pp.75-81
    • /
    • 2012
  • As the number of web users is increasing, the leakage of personal information is increasing. If some personal information is leaked, the victim can suffer from material damage or mental damage at the same time. Most of the leakages are result from the people who works for the personal information by accident or design. Hence, the Ministry of Public Administration and Security proposeed the measuring index and enumerates the details. The index is used in a system to check protection of a personal information. However, because this system is used to evaluate after the leakage, it cannot be used to construct some security system or programming a security system. To solve this problem, it needs to express the diversity of items and be able to count what assessors want to count. Thus, a summary sheet which displays the result of the tool will be presented in a radial form graph. Details will be presented as a bar graph. Therefore, it will be proposed that the tool can grasp the weak point and propose the direction of security.

  • PDF