• Title/Summary/Keyword: Education Technology Platforms

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A Research on the Audio Utilization Method for Generating Movie Genre Metadata (영화 장르 메타데이터 생성을 위한 오디오 활용 방법에 대한 연구)

  • Yong, Sung-Jung;Park, Hyo-Gyeong;You, Yeon-Hwi;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.284-286
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    • 2021
  • With the continuous development of the Internet and digital, platforms are emerging to store large amounts of media data and provide customized services to individuals through online. Companies that provide these services recommend movies that suit their personal tastes to promote media consumption. Each company is doing a lot of research on various algorithms to recommend media that users prefer. Movies are divided into genres such as action, melodrama, horror, and drama, and the film's audio (music, sound effect, voice) is an important production element that makes up the film. In this research, based on movie trailers, we extract audio for each genre, check the commonalities of audio for each genre, distinguish movie genres through supervised learning of artificial intelligence, and propose a utilization method for generating metadata in the future.

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A Research on Image Metadata Extraction through YCrCb Color Model Analysis for Media Hyper-personalization Recommendation (미디어 초개인화 추천을 위한 YCrCb 컬러 모델 분석을 통한 영상의 메타데이터 추출에 대한 연구)

  • Park, Hyo-Gyeong;Yong, Sung-Jung;You, Yeon-Hwi;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.277-280
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    • 2021
  • Recently as various contents are mass produced based on high accessibility, the media contents market is more active. Users want to find content that suits their taste, and each platform is competing for personalized recommendations for content. For an efficient recommendation system, high-quality metadata is required. Existing platforms take a method in which the user directly inputs the metadata of an image. This will waste time and money processing large amounts of data. In this paper, for media hyperpersonalization recommendation, keyframes are extracted based on the YCrCb color model of the video based on movie trailers, movie genres are distinguished through supervised learning of artificial intelligence and In the future, we would like to propose a utilization plan for generating metadata.

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System Design for Real-Time Data Transmission in Web-based Open IoT System (웹 기반 개방형 IoT 환경에서 실시간 데이터 전송을 위한 시스템 설계)

  • Phyo, Gyung-soo;Park, Jin-tae;Moon, Il-young
    • Journal of Advanced Navigation Technology
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    • v.20 no.6
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    • pp.562-567
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    • 2016
  • IoT is attracting attention as the development of the Internet and the spread of smart devices are rapidly increasing worldwide. As IoT is integrated into everyday life, the market is getting bigger. So, experts predict that IoT devices will grow to more than one trillion in a decade. Techniques related to IoT are also being developed steadily, and studies are underway to develop IoT in various fields. However, vendors launching IoT services do not interact with data from other platforms. Therefore, it is limited to growing into a big market by facing the obstacle called the silo phenomenon. To solve this problem, web technology attracts attention. Web technology can interact with data regardless of platform, and it can not only develop various services using the data, but also reduce unnecessary costs for developers. In this paper, we have studied a web - based open IoT system that can transmit data independently in real time to the IoT platform.

Study on the Application for Christian Education by Metaverse (메타버스의 기독교교육 적용방안)

  • OK, Jang Heum
    • Journal of Christian Education in Korea
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    • v.70
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    • pp.37-74
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    • 2022
  • COVID-19, which occurred in Wuhan, China, made it difficult for Korean churches to face to face worship, therefore metaverse emerged as an alternative to solving these problems. metaverse is forming various platforms through technology expressed in 3I(Immersion, Interactive, virtual Image). The purpose of this study is to analyze the application plan of Christian education by applying metaverse technologies to Christian education. In order to achieve the purpose of this study, first, the definition, type, platform, and technology of the metaverse are presented to examine the key of the metaverse, second, in order to analyze the church from the theological educational aspect, the essence of the church, the mission of the church, and the metaverse church are examined, third in order to apply the metaverse to Christian education, it is classified into worship through the metaverse, education through the metaverse, service through the metaverse, the christian relationship through the metaverse, and missions through the metaverse. The application plan of the metaverse for Christian education is that first, worship can be held through metaverse. Second, education can be performed through the metaverse. Third, the metaverse can be used to fulfill the mission of service. Fourth, through the metaverse, christian can fellowship through the metaverse. Fifth, the missionary mission can be carried out through the metaverse. In conclusion, metaverse is still in the development stage, but various programs should be developed to achieve the purpose of Christian education by utilizing various platforms developed so far and utilizing the advantages of the platform. In particular, the Korean church will be able to utilize various programs such as Sunday worship, Sunday school, youth retreat, QT, Bible school, and pilgrimage through the metaverse to make good use of the characteristics of the metaverse. In addition, metaverse is an extended reality(XR) that integrates VR, AR, and MR, and its strength is an engagement in creative Christian educational activities out of the original Christian education. In the future, metaverse technology can be applied to Christian education in various ways as the fourth industrial technology is developing.

An Application of Virtual Reality in E-learning based LEGO-Like Brick Assembling

  • Tran, Van Thanh;Kim, Dongho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.783-786
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    • 2016
  • E-learning is a new teaching model nowadays, and Virtual Reality (VR) technology is reported that the use of virtual reality as an education tool can increase student interests, understanding, and creative learning because of encouraging students to learn by exploring and interacting with the information on the virtual environment. Besides that, LEGOs have long been the favorite of many children. LEGOs provide a mechanism to understand and do for many concepts from spatial relationships to robotics platforms. In this paper, we present a virtual reality application based on the assembly of LEGO-Like bricks to increase math and science learning by improving spatial thinking. It not only encourages students to pursue careers in science, technology, engineering, or mathematics but also enhances learner's ability to analyze and solve problems. The application is built by Processing 2.0 as the easier programming language which is a top-down approach to build the 3D interactive program.

Investigating Teachers' Perception of the Educational Resource Sharing System in Korea: A Qualitative Research

  • Sewon JOO;Innwoo PARK
    • Educational Technology International
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    • v.24 no.2
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    • pp.115-141
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    • 2023
  • The aim of this research is to understand the perceptions of primary and secondary teachers regarding educational resource sharing systems(ERS) by using a qualitative approach. This study conducted Focus Group Interview(FGI) with 20 primary and secondary school teachers. Interview data were analyzed through inductive content analysis method. The results are as follows. First, teachers placed significant emphasis on high-quality, convenient functions, and reward system for sharing resources. Specifically, teachers identified the necessity for a diverse array of materials, systematic categorization of these resources, and the provision of monetary compensation as essential components. Second, the study participants advocated strategies for revitalizing ERS including enhancing accessibility, constructing user-friendly features, increasing awareness, and establishing a reward system to incentivize the resource sharing. In particular, teachers proposed strategies such as developing mobile-based services and AIdriven data recommendation system. These results provide actionable insights for stakeholders engaged in the design, implementation, and evaluation of resource sharing platforms.

Gold Nanostructure-Based Laser Desorption/Ionization Time-of-Flight Mass Spectrometry for Analysis of Small Biomolecules

  • Hye-Sun Cho;Tae Hoon Seo;Ji Hun Park;Young-Kwan Kim
    • Mass Spectrometry Letters
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    • v.15 no.1
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    • pp.26-39
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    • 2024
  • Gold nanostructures (Au NSs) are useful and interesting matrices for mass spectrometric analysis of various biomolecules based on organic matrix-free laser desorption/ionization time-of-flight mass spectrometry (LDI-TOF-MS). Au NSs provide high efficiency and versatility in LDI-TOF-MS analysis based on their well-established synthesis and surface functionalization, large surface area, high laser absorption capacity, and photothermal conversion efficiency. Therefore, Au NSs based LDI-TOF-MS can be a facile, functional, and efficient analytical method for important small biomolecules owing to its simple preparation, rapid analysis, salt-tolerance, signal reproducibility, and quantitative analysis. This review chronologically summarizes the important advance of Au NSs-based LDI-TOF-MS platforms in terms of in-depth mechanism, signal enhancement, quantitative analysis, and disease diagnosis.

Improving Detection Range for Short Baseline Stereo Cameras Using Convolutional Neural Networks and Keypoint Matching (컨볼루션 뉴럴 네트워크와 키포인트 매칭을 이용한 짧은 베이스라인 스테레오 카메라의 거리 센싱 능력 향상)

  • Byungjae Park
    • Journal of Sensor Science and Technology
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    • v.33 no.2
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    • pp.98-104
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    • 2024
  • This study proposes a method to overcome the limited detection range of short-baseline stereo cameras (SBSCs). The proposed method includes two steps: (1) predicting an unscaled initial depth using monocular depth estimation (MDE) and (2) adjusting the unscaled initial depth by a scale factor. The scale factor is computed by triangulating the sparse visual keypoints extracted from the left and right images of the SBSC. The proposed method allows the use of any pre-trained MDE model without the need for additional training or data collection, making it efficient even when considering the computational constraints of small platforms. Using an open dataset, the performance of the proposed method was demonstrated by comparing it with other conventional stereo-based depth estimation methods.

The Role of Facilitating Conditions and User Habits: A Case of Indonesian Online Learning Platform

  • AMBARWATI, Rita;HARJA, Yuda Dian;THAMRIN, Suyono
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.10
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    • pp.481-489
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    • 2020
  • The study examines the role of facilitating conditions and user habits in the use of technology in Online Learning Platform (OLP) in Indonesia. The adoption of online learning, persistence, and learning results in online platforms is essential for ensuring that education technology is implemented and gets as much value as possible. People who use technology and systems will embrace new technologies even more. This quantitative study is based on a survey of 254 respondents, who were active users of the technology, and considers the facilitating conditions and user habits variables. Two research hypotheses were tested using the Partial Least Square-Structural Equation Modeling method. Cronbach's Alpha, path coefficient, AVE, R-square, T-test were applied. The results showed that the factors significantly influence the Online Learning Platform technology behavioral intention. This impact is primarily associated with the availability of the resources required to use OLP technology. The availability of these resources includes supporting infrastructures such as widespread Internet access, easy access to mobile devices, and file sizes that affect access speed. The findings of this study suggest that it is necessary to introduce and increase the availability of resources for using OLP technology, and familiarize people with the technology features.

The Analysis of Memory Map for Improving the Execution Speed of Embedded Linux Kernel (임베디드 리눅스 커널의 실행속도 향상을 위한 메모리 맵 분석)

  • Lee, Doo-Wan;Jang, Kyung-Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.801-804
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    • 2009
  • In this paper, the Linux kernel memory map was analyzed as the approach to Improving performance for Embedded Linux system. Since the Linux kernel memory map supporting a stability and various H/W platforms and in which it becomes to the general purpose system with optimization manages the role of being important in the booting time and the efficient system utilization of resources, the analysis of the kernel memory map is required for the performance improvement of the Embedded Linux system in which it is restrictive the resources. According to the analysis result, and of the Linux kernel memory, the booting speed of and improvement of the memory efficiency were confirmed. It is therefore considered that the proposed in this paper and kernel memory allocation method are suitable to the memory availability improvement of the Embedded Linux system.

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