• Title/Summary/Keyword: Edu-Games

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Development of An Intelligent G-Learning Virtual Learning Platform Based on Real Video (실 화상 기반의 지능형 G-러닝 가상 학습 플랫폼 개발)

  • Jae-Yeon Park;Sung-Jun Park
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.2
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    • pp.79-86
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    • 2024
  • In this paper, we propose a virtual learning platform based on various interactions that occur during real class activities, rather than the existing content delivery-oriented learning metaverse platform. In this study, we provide a learning environment that combines AI and a virtual environment to solve problems by talking to real-time AI. Also, we applied G-learning techinques to improve class immersion. The Virtual Edu platform developed through this study provides an effective learning experience combining self-directed learning, simulation of interest through games, and PBL teaching method. And we propose a new educational method that improves student participation learning effectiveness. Experiment, we test performance on learninng activity based on real-time video classroom. As a result, it was found that the class progressing stably.

A Study on the Edu-tainer Convergence App for Young Children's Play learning in Mobile Environments (모바일 환경에서의 유아 놀이 학습을 위한 에듀테이너 융합 앱 연구)

  • Jung, Doo-Yong;Sok, Yun-Young
    • Journal of the Korea Convergence Society
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    • v.7 no.5
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    • pp.23-28
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    • 2016
  • In this paper, smart devices using a 4 to 6 years old, infants and parents to a user layer of training and with games or studying infants by integrating them. Not losing interest and concentration, Mobile infants to learning to learn Korean, English, the estimated budget. design the app tainer. For parents of infants and a variety of media concentration and learning Korean, English, English word cards that can increase the interest of the design and, to find a picture Memory game, had provided games are various kinds such as learning to do puzzles. Also, infants and tries to help study a visual learning and auditory learning at the same time can be achieved by mothers of children is much more conveniently. Learning to guide implementation to maximize the availability, convenience and mobility.

An Improvement Program on Specially Supplementary Course in Mathematics for the Test and Teaching (수학과 특별보충과정 편성 및 운영에 관한 개선 방안)

  • Kim, Boo-Yoon;Kim, Ik-Pyo;Kim, Ae-Suk
    • Journal of the Korean School Mathematics Society
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    • v.9 no.3
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    • pp.363-384
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    • 2006
  • In general, teachers have opened a specially supplementary course for the underachivers in mathematics. But because of a lot of problems, the class has not been activated. So in this paper, for the purpose of maximizing the effect of the class, we introduce mathematical games and puzzles in the class for causing the students' interest in mathematics and adopt multi-step test, which is a test with multi level problems in a problem, for both selecting the underachivers in mathematics and supplementing learning deficiency. As a result of the process, the atmosphere of learning is positive and learning activities are voluntary and the altitude to the mathematics is improved.

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