• 제목/요약/키워드: Ease of device use

검색결과 87건 처리시간 0.03초

Microfluidic Image Cytometry (μFIC) Assessments of Silver Nanoparticle Cytotoxicity

  • Park, Jonghoon;Yoon, Tae Hyun
    • Bulletin of the Korean Chemical Society
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    • 제33권12호
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    • pp.4023-4027
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    • 2012
  • Cytotoxicity assessment of silver nanoparticles (AgNPs) was performed using MTT-based microfluidic image cytometry (${\mu}FIC$). The $LC_{50}$ value of HeLa cells exposed to AgNPs in the microfluidic device was estimated as 46.7 mg/L, which is similar to that estimated by MTT-based IC for cells cultured in a 96 well plate (49.9 mg/L). These results confirm that the ${\mu}FIC$ approach can produce cytotoxicity data that is reasonably well-matched with that of the conventional 96 well plate system with much higher efficiency. This ${\mu}FIC$ method provides many benefits including ease of use and low cost, and is a more rapid in vitro cell based assay for AgNPs. This may aid in speeding up data acquisition in the field of nanosafety and make a significant contribution to the quantitative understanding of nanoproperty-toxicity relationships.

손목형 웨어러블 디바이스 구매의도에 영향을 미치는 요인에 관한 연구 (A Study on the Influential Factors of Purchase Intention of Wrist Wearable Device)

  • 신명섭;이영주
    • 한국콘텐츠학회논문지
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    • 제15권5호
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    • pp.498-506
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    • 2015
  • 최근 스마트폰 시장의 성장세가 둔화되면서 IOT 산업을 이끌어갈 새로운 성장 동력으로 웨어러블 디바이스가 부상하고 있다. 본 연구는 웨어러블 디바이스의 확산에 영향을 주는 요인을 파악하고자 소비자 측면에서 웨어러블 디바이스의 제품 속성(지각된 유용성, 지각된 사용용이성)과 소비자의 개인적 특성 요인(혁신성, 유행선도력, 자기효능감, 건강관심도) 가운데 구매 의도에 미치는 영향을 잠재적 이용자를 대상으로 설문 조사를 통해 살펴보았다. 분석 결과, 소비자의 개인적 특성 중에서는 유행 선도력과 건강 관심도, 제품 속성에서는 지각된 유용성과 지각된 사용 용이성이 웨어러블 디바이스의 구매 의도에 영향을 미치는 것으로 나타났다. 이와 같이 웨어러블 디바이스 역시 유용성과 사용 용이성이 구매 의사에 결정적인 영향을 주기 때문에 소비자의 이용 경험을 고려한 제품 개발이 이루어져야 할 것이다.

공공설치용 자동제세동기의 사용성 연구 (Usability Study on Public Access Defibrillator)

  • 오영진
    • 산업경영시스템학회지
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    • 제32권1호
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    • pp.61-66
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    • 2009
  • Usability study of the CU Medical "i-PAD" AED was conducted to validate the usability of the device, primarily focused on the trained user as well as the utility of the training material. Comparing these results of the trained participants to those obtained by Callejas et al. (2004), who studied video-trained users of two commercially available Philips AEDs (FR2 and HS1) using a male manikin only, the participants in this study were more successful (100% vs. 85.7%-FR2 vs. 88.9%-HS1) and faster to shock (58.5s-i-PAD vs. 91s-FR2 vs. 90s-HS1). While the focus of this study was on validating ease of use for trained bystanders, the results of the untrained condition showed that, from a usability perspective, these devices perform as well as any other AEDs already approved and available for purchase for untrained bystander use, as evidenced by the comparison to various published research results.

Developing Measures for Empirical Research on Economic Activities of the Convergence Generation: Exploratory Approach

  • Park, Ki-Ho
    • 디지털융복합연구
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    • 제9권1호
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    • pp.61-70
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    • 2011
  • Ultimately, this research will focus on the activity traits of future customers in the convergence age. To accomplish that, firstly, researcher develop measures for assessing the convergence level of digital devices and digital services. Next, this will investigate the behavioral traits of people who use specific devices or services on the internet or mobile networks. This study proposed five convergence measures each for devices and services. For digital devices, measures such as converged functions, accessibility to network, portability, immediate communicability, and expandibility of functions were utilized. For digital measures such as scope of users, newness, social network level, ease-of use on mobile networks, and expandibility of information were used. We believe that the research results can provide insights for those wishing to explore the convergence level of devices and services and those developing high-level converged devices and digital services.

자동제세동기의 사용성 향상을 위한 연구 (Usability Study on Automatic External Defibrillator)

  • 오영진;이수랑;최성환;나학록
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.133-134
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    • 2008
  • Usability study of the CU Medical "i-PAD" AED was conducted to validate the usability of the device, primarily focused on the trained user as well as the utility of the training material. Comparing these results of the trained participants to those obtained by Callejas et al. (2004), who studied video-trained users of two commercially available Philips AEDs (FR2 and HS1) using a male manikin only, the participants in this study were more successful (100% vs. 85.7%-FR2 vs. 88.9%-HS1) and faster to shock (58.5s-i-PADvs. 91s-FR2 vs. 90s- HS1). While the focus of this study was on validating ease of use for trained bystanders, the results of the untrained condition showed that, from a usability perspective, these devices perform as well as any other AEDs already approved and available for purchase for untrained bystander use, as evidenced by the comparison to various published research results

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Health-monitoring을 위한 휠체어 기반 체중측정 장치 개발 (Development of the weighing scale device based on wheelchair for health-monitoring)

  • 강동원;김경명;장경배
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2009년도 제40회 하계학술대회
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    • pp.1976_1977
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    • 2009
  • The number and percentage of people in need of a wheelchair are increasing every year, both manual and power wheelchair users express an interest in monitoring their weight. However, frequent measurements are not possible when relying on hospital scales and models designed for home use are expensive. So the goals of this study became to create a product that's relatively inexpensive, portable, and precise, which means varying little between measurements. Secondary goals were ease of use, compatibility with different kinds of wheelchairs, and accuracy, which means achieving proximity to an actual value and isn't as important when trying to monitor increases or decreases in weight.

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열전소자로 구성된 리듐 폴리머 베터리를 이용한 웨어러블 장치 설계 및 구현 (Design and Implementation of Wearable Device using Lithium Polymer consist of Peltier)

  • 이영진;최영순
    • 중소기업융합학회논문지
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    • 제5권2호
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    • pp.15-20
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    • 2015
  • 최근 스마트폰 기술이 발달함에 따라 웨어러블 기기의 발전 속도도 빨라지고 있다. 그러나, 웨어러블 기기는 소형으로 제작되어 사용되기 때문에 작은 전력으로 오랫동안 동작되게 하는 것이 필요하다. 본 논문에서는 웨어러블 기기 사용 편리성을 극대화하기 위해서 소형화된 웨어러블 기기에 적합한 효율적인 리듐 폴리머 배터리 모델을 설계 및 구현한다. 제안된 모델은 열전소자를 응용하여 배터리 크기를 소형화하고 배터리 용량을 경량화한 한 것이 특징이다. 또한, 제안 모델은 Peltier device의 특성을 이용하여 사람의 체온과 상온의 온도 차를 이용하여 전력을 발생시켜 충전을 하는 방식을 사용하기 때문에 웨어러블 기기의 사용 시간을 대폭 향상 시켜준다. 특히, 제안 모델은 웨어러블 기기뿐만 아니라 스마트폰의 보조 충전용으로도 사용 가능한다.

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Legacy of Smart Device, Social Network and Ubiquitous E-class System

  • Abduljalil, Sami;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
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    • 제9권1호
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    • pp.1-5
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    • 2011
  • Everyday, technology is evolved in many different disciplines. Computer and smart devices revolution take part of the evolved technology that continuously promising new features. Moreover, social networks services recently become widely popular, which most people in the world become a social-network-fond. In addition to the revolution of the evolved technology and social networks services, ubiquitousness is taking significant part in our daily lives. Although, there are many e-learning systems already existed, which use Internet technology along with a Web technology to provide education in various ways, in despite of that, there is no such existing system exploits the usefulness of smart devices along with the legacy of the online social networks besides the power of the ubiquitous computing technology. Therefore, we propose a smart device application, which fills the gap that has been missing in the recent contemporary era. It is an application that runs on smart devices particularly Smartphone devices; we call our system “Smart Device based Social E-learning System(SDES)”. We have preliminary implemented our system on Android OS. In this paper, we intentionally propose the system in order to ease the way people learn, to provide interactive accessibility in our system, and to utilize the advanced technology more wisely.

3D펜의 디지털화에 대한 연구 (A study on the digitalization of 3D Pen)

  • 김종용;전병훈
    • 한국산학기술학회논문지
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    • 제22권6호
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    • pp.583-590
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    • 2021
  • 본 연구는 아날로그 3D펜의 디지털화에 대한 연구이다. 디지털은 항상성과 변형가능성, 결합성, 재생산성 그리고 보관의 편리성 등의 특징이 있다. 이런 디지털 특성과 생산을 융합한 장치가 3D프린터인데 낮은 생산성과 재료, 물리적 특성의 한계로 산업적 활용이 제한적이다. 특히 3D프린터를 사용하기 위하여 필요한 모델링 소프트웨어 및 프린터 장치에 대한 전문기술로 인하여 사용자 접근성이 떨어지는 등의 개선 점이 있다. 이것을 보완한 3D펜은 휴대성과 사용용이성이 뛰어난 반면 디지털화가 불가능하다는 한계점이 있다. 따라서 디지털화 능력과 사용편이성을 확보하고 프린팅공정 중 유해성 논란이 있는 프린팅 재료의 안전성을 확보하기 위하여 푸드를 결합하여 연구문제와 대안을 도출하였으며 개발한 3D펜을 통하여 디지털화를 실증하였다. 3D펜의 디지털화를 위하여 구조화된 장치를 통하여 아날로그적 3D펜의 움직임을 감지하는 센서를 특정하고 이 움직임을 공간해석 알고리즘을 통하여 3차원 데이터인 X,Y,Z 좌표값으로 변환하였다. 이를 증명하기 위하여 Meshlab v1.3.4을 이용하여 시각화하고 유사성을 확인하였다. 향후 이 장치(푸드펜)을 통하여 청소년 교육 및 시니어헬스케어 프로그램에 활용할 수 있을 것으로 기대한다.

Volume Control using Gesture Recognition System

  • Shreyansh Gupta;Samyak Barnwal
    • International Journal of Computer Science & Network Security
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    • 제24권6호
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    • pp.161-170
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    • 2024
  • With the technological advances, the humans have made so much progress in the ease of living and now incorporating the use of sight, motion, sound, speech etc. for various application and software controls. In this paper, we have explored the project in which gestures plays a very significant role in the project. The topic of gesture control which has been researched a lot and is just getting evolved every day. We see the usage of computer vision in this project. The main objective that we achieved in this project is controlling the computer settings with hand gestures using computer vision. In this project we are creating a module which acts a volume controlling program in which we use hand gestures to control the computer system volume. We have included the use of OpenCV. This module is used in the implementation of hand gestures in computer controls. The module in execution uses the web camera of the computer to record the images or videos and then processes them to find the needed information and then based on the input, performs the action on the volume settings if that computer. The program has the functionality of increasing and decreasing the volume of the computer. The setup needed for the program execution is a web camera to record the input images and videos which will be given by the user. The program will perform gesture recognition with the help of OpenCV and python and its libraries and them it will recognize or identify the specified human gestures and use them to perform or carry out the changes in the device setting. The objective is to adjust the volume of a computer device without the need for physical interaction using a mouse or keyboard. OpenCV, a widely utilized tool for image processing and computer vision applications in this domain, enjoys extensive popularity. The OpenCV community consists of over 47,000 individuals, and as of a survey conducted in 2020, the estimated number of downloads exceeds 18 million.