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BLAC speed contol using precision Velocity Estimation through the Rotor Position ObservationR (관측 위치를 지령치로 하는 새로운 속도추정 알고리즘을 이용한 BLAC 속도제어)

  • Lee, Sang-Hun;Song, Hyin-Jig;Park, Chan-Kyu
    • Journal of the Korean Society of Industry Convergence
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    • v.17 no.3
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    • pp.93-102
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    • 2014
  • Recently the interest in permanent magnet alternating motor using for electric compressor become great. Especially the research on Interior Permanent Magnet Motor has been doing actively for its advantages in the energy density and the efficiency. In order to control the output of motor to the desired value, the current control or speed control of motor are required. The accurate detection of rotor position and speed information are necessary for the control of motor. In general, the encoder, hall sensor, and resolver are used to obtain the information of motor position and speed and the speed detection algorithm, M/T method, is applied. However, the M/T method causes the error depending on rotor speed. Therefore, this M/T speed detection method is not perfect. In this paper, it is proposed that the PI control with a 1st transfer function and the integration element between velocity and position are composed in series and this feeds back to the reference value of position angle. The proposed algorithm is a function of the integral elements 2nd term, speed element, is used as an output. Thus, it is possible to detect the correct speed by configuring like the mechanical structure similarly. The proposed algorithm is verified by using PSIM DLL and is applied to the BLAC motor drive. And also it is confirmed that this system estimates the accurate speed regardless of rotor speed changes. As a example, the experimental results and simulations shows that the proposed method is very effective.

Fast Depth Video Coding with Intra Prediction on VVC

  • Wei, Hongan;Zhou, Binqian;Fang, Ying;Xu, Yiwen;Zhao, Tiesong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.7
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    • pp.3018-3038
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    • 2020
  • In the stereoscopic or multiview display, the depth video illustrates visual distances between objects and camera. To promote the computational efficiency of depth video encoder, we exploit the intra prediction of depth videos under Versatile Video Coding (VVC) and observe a diverse distribution of intra prediction modes with different coding unit sizes. We propose a hybrid scheme to further boost fast depth video coding. In the first stage, we adaptively predict the HADamard (HAD) costs of intra prediction modes and initialize a candidate list according to the HAD costs. Then, the candidate list is further improved by considering the probability distribution of candidate modes with different CU sizes. Finally, early termination of CU splitting is performed at each CU depth level based on the Bayesian theorem. Our proposed method is incorporated into VVC intra prediction for fast coding of depth videos. Experiments with 7 standard sequences and 4 Quantization parameters (Qps) validate the efficiency of our method.

Dependent Quantization for Scalable Video Coding

  • Pranantha, Danu;Kim, Mun-Churl;Hahm, Sang-Jin;Lee, Keun-Sik;Park, Keun-Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.127-132
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    • 2006
  • Quantization in video coding plays an important role in controlling the bit-rate of compressed video bit-streams. It has been used as an important control means to adjust the amount of bit-streams to at]owed bandwidth of delivery networks and storage. Due to the dependent nature of video coding, dependent quantization has been proposed and applied for MPEG-2 video coding to better maintain the quality of reconstructed frame for given constraints of target bit-rate. Since Scalable Video Coding (SVC) being currently standardized exhibits highly dependent coding nature not only between frames but also lower and higher scalability layers where the dependent quantization can be effectively applied, in this paper, we propose a dependent quantization scheme for SVC and compare its performance in visual qualities and bit-rates with the current JSVM reference software for SVC. The proposed technique exploits the frame dependences within each GOP of SVC scalability layers to formulate dependent quantization. We utilize Lagrange optimization, which is widely accepted in R-D (rate-distortion) based optimization, and construct trellis graph to find the optimal cost path in the trellis by minimizing the R-D cost. The optimal cost path in the trellis graph is the optimal set of quantization parameters (QP) for frames within a GOP. In order to reduce the complexity, we employ pruning procedure using monotonicity property in the trellis optimization and cut the frame dependency into one GOP to decrease dependency depth. The optimal Lagrange multiplier that is used for SVC is equal to H.264/AVC which is also used in the mode prediction of the JSVM reference software. The experimental result shows that the dependent quantization outperforms the current JSVM reference software encoder which actually takes a linear increasing QP in temporal scalability layers. The superiority of the dependent quantization is achieved up to 1.25 dB increment in PSNR values and 20% bits saving for the enhancement layer of SVC.

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Fast Stereoscopic 3D Broadcasting System using x264 and GPU (x264와 GPU를 이용한 고속 양안식 3차원 방송 시스템)

  • Choi, Jung-Ah;Shin, In-Yong;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.540-546
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    • 2010
  • Since the stereoscopic 3-dimensional (3D) video that provides users with a realistic multimedia service requires twice as much data as 2-dimensional (2D) video, it is difficult to construct the fast system. In this paper, we propose a fast stereoscopic 3D broadcasting system based on the depth information. Before the transmission, we encode the input 2D+depth video using x264, an open source H.264/AVC fast encoder to reduce the size of the data. At the receiver, we decode the transmitted bitstream in real time using a compute unified device architecture (CUDA) video decoder API on NVIDIA graphics processing unit (GPU). Then, we apply a fast view synthesis method that generates the virtual view using GPU. The proposed system can display the output video in both 2DTV and 3DTV. From the experiment, we verified that the proposed system can service the stereoscopic 3D contents in 24 frames per second at most.

Performance Analysis of Scalable HEVC Coding Tools (HEVC 기반 스케일러블 비디오 부호화 툴의 성능 분석)

  • Kim, Yongtae;Choi, Jinhyuk;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.497-508
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    • 2015
  • Current communication networks consist of channels with various throughputs, protocols, and packet loss rates. Moreover, there are also diverse user multimedia consumption devices having different capabilities and screen sizes. Thus, a practical necessity of scalability on video coding have been gradually increasing. Recently, The Scalable High Efficiency Video Coding(SHVC) standard is developed by Joint Collaborative Team on Video Coding(JCT-VC) organized in cooperation with MPEG of ISO/IEC and VCEG of ITU-T. This paper introduces coding tools of SHVC including adopted and unadopted tools discussed in the process of the SHVC standardization. Furthermore, the individual tool and combined tool set are evaluated in terms of coding efficiency relative to a single layer coding structure. This analysis would be useful for developing a fast SHVC encoder as well as researching on a new scalable coding tool.

3D Image Coding Using DCT and Hierarchical Segmentation Vector Quantization (DCT와 계층 분할 벡터 양자화를 이용한 3차원 영상 부호화)

  • Cho Seong Hwan;Kim Eung Sung
    • Journal of Internet Computing and Services
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    • v.6 no.2
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    • pp.59-68
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    • 2005
  • In this paper, for compression and transmission of 3D image, we propose an algorithm which executes 3D discrete cosine transform(DCT) for 3D images, hierarchically segments 3D blocks of an image in comparison with the original image and executes finite-state vector quantization(FSVQ) for each 3D block. Using 3D DCT coefficient feature, a 3D image is segmented hierarchically into large smooth blocks and small edge blocks, then the block hierarchy informations are transmitted. The codebooks are constructed for each hierarchical blocks respectively, the encoder transmits codeword index using FSVQ for reducing encoded bit with hierarchical segmentation information. The new algorithm suggested in this paper shows that the quality of Small Lobster and Head image increased by 1,91 dB and 1.47 dB respectively compared with those of HFSVQ.

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S-JND based Perceptual Rate Control Algorithm of HEVC (S-JND 기반의 HEVC 주관적 율 제어 알고리즘)

  • Kim, JaeRyun;Sim, Donggyu
    • Journal of Broadcast Engineering
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    • v.22 no.3
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    • pp.381-396
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    • 2017
  • In this paper, the perceptual rate control algorithm is studied for HEVC (High Efficiency Video Coding) encoder with bit allocation based on perceived visual quality. This paper proposes perceptual rate control algorithm which could consider perceived quality for HEVC encoding method. The proposed rate control algorithm employs adaptive bit allocation for frame and CTU level using the perceived visual importance of each CTU. For performance evaluation of the proposed algorithm, the proposed algorithm was implemented on HM 16.9 and tested for sequences in Class B under the CTC (Common Test Condition) RA (Random Access) case. Experimental results show that the proposed method reduces the bitrate of 3.12%, and improves BD-PSNR of 0.08dB and bitrate accuracy of 0.07% on average. And also, we achieved MOS improvement of 0.16 with the proposed method, compared with the conventional method based on DSCQS (Double Stimulus Continuous Quality Scale).

Design of a Correlator and an Access-code Generator for Bluetooth Baseband (블루투스 기저대역을 위한 상관기와 액세스 코드 생성 모듈의 설계)

  • Hwang Sun-Won;Lee Sang-Hoon;Shin Wee-Jae
    • Journal of the Institute of Convergence Signal Processing
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    • v.6 no.4
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    • pp.206-211
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    • 2005
  • We describe the design for a correlator and an access code generator in bluetooth system. These are used for a connection setting, a packet decision and a clock synchronization between Bluetooth units. The correlator consists of two blocks; carry save adder based on Wallace tree and threshold-value decision block. It determines on an useful packet and clock-synchronization for input signal of 1.0Mbps through the sliding-window correlating. The access-code generator also consists of two blocks; BCH(Bose-Chadhuri-Hocquenghem) cyclic encoder and control block. It generates the access-codes according to four steps' generation process based on Bluetooth standard. In order to solve synchronization problem, we make use of any memory as a pseudo random sequence. The proposed correlator and access-code generator were coded with VHDL. An FPGA Implementation of these modules and the simulation results are proved by Xilinx chip. The critical delay and correlative margin based on synthesis show the 4.689ns and the allowable correlation-error up to 7-bit.

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Path Planing for a Moving Robot using Ultra Sonic Sensors (초음파 센서를 이용한 이동로봇의 경로 계획)

  • Cha, Kyung-Hwan;Shin, Hyun-Shil;Hwang, Gi-Hyun
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.1
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    • pp.78-83
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    • 2007
  • Robot collects surrounding information to recognize tile unknown environment by using various sensors such as visual, infrared ray and ultra sonic sensors. Although visual sensor is the most popular one, it has some difficulties in collecting data in dark or too bright environment due to sensitivity of the light. It also requests significant amount of calculation on collecting data from certain images with marked, straight and curved ones. As an alternative, ultra sonic sensor can simply overcome this visual sensing system's flaw and easily be used. It is easier than visual system, especially in case of collecting data on object and distance in dark environment. Ultra sonic sensor can replace the expensive visual sensing system not only in avoiding obstacles but also in reaching to the target area smoothly. The purpose of this paper is to develop the algorithm to optimize the environmental recognition, path planning and free-ranging by minimizing errors caused by inaccurate information and by considering characteristics of the ultra sonic rays such as refraction and diffusion. This paper also realizes the system that can recognize the environment and make the appropriate path planning by applying the algorithm on this moving robot.

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Modeling and Analysis of Power Consumed by System Bus for Multimedia SoC (멀티미디어 SoC용 시스템 버스의 소비 전력 모델링 및 해석)

  • Ryu, Che-Cheon;Lee, Je-Hoon;Cho, Kyoung-Rok
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.84-93
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    • 2007
  • This paper presents a methodology that accelerates estimating the system-level power consumption for on-chip bus of SoC platforms. The proposed power modeling can estimate the power consumption according to the change of a target SoC system. The proposed model comprises two parts: the one is power estimation of bus logics reflecting the architecture of the bus such as the number of bus layers, the other is to estimate the power consumed by the bus lines during data transmission. We designed the target multimedia SoC system, MPEG encoder as an example and evaluated power consumption using this model. The simulation result shows that the accuracy of the proposed model is over 92%. Thus, the proposed power model can be used to design of a high-performance/low-power multimedia SoC.