• Title/Summary/Keyword: E2E learning

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The Role of Trust in Adoption of e-Learning in South Korea: Comparison of High and Low Trust Levels (e-러닝 수용에 있어 신뢰의 역할: 신뢰 수준에 따른 비교)

  • Lim, Se-Hun
    • Information Systems Review
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    • v.12 no.2
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    • pp.25-45
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    • 2010
  • Today, as potential uses of the Internet continue to grow, e-learning in university an education course has taken on an important role. Accordingly, to provide good e-learning services, university officials attempt to develop high quality educational content in their courses. In this study, we investigate e-learning adoption by students using the extended technology acceptance model (TAM). In particular, trust in the online environment plays an extremely crucial role in student willingness to adopt e-learning. Therefore, in this study, we analyzed the relationships of perceived ease of use, perceived usefulness, attitude, and actual use on students' level of trust using a partial least squares (PLS) approach. This study suggests valuable implications for developing e-learning strategies and implementing e-learning.

A Proposed Framework for Evaluating the Return on Investment of E-Learning Programs at Saudi Universities

  • Hanaa Yamani
    • International Journal of Computer Science & Network Security
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    • v.23 no.2
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    • pp.39-46
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    • 2023
  • The purpose of this study is to introduce a proposed Framework for Evaluating the Return on Investment (ROI) of E-Learning Programs at Saudi Universities. To achieve this goal, the descriptive analysis methodology is used to analyze the literature review about e-learning and its evaluation from different viewpoints, especially from the ROI-related perspective. As well as the literature reviews related to ROI and the methods of calculating it inside society institutes. This study suggests a conceptual framework for evaluating the ROI of E-Learning Programs at Saudi Universities. This framework is based on the merging process among the analyze, design, develop, implement, and evaluate (ADDIE) model for designing e-learning programs, which gives detailed procedures for executing the program, several evaluating models for e-learning, and the Kirkpatrick model for evaluating the ROI of e-learning. It consists of seven stages (analysis, calculating the costs, design, development, implementation, calculation of the benefits, and calculation of the final ROI).

A study on development of qualification item of e-Learning instructional designer (e-Learning 교수설계자 자격종목 개발 연구)

  • Rha, Hyeon-Mi;Chang, Hea-Jung;Chung, Ran
    • Journal of The Korean Association of Information Education
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    • v.13 no.2
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    • pp.169-182
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    • 2009
  • The purpose of this paper is to develop the qualification system of instructional designer in e-Learning field in order to provide e-learning experts for industry. The shortage of human resources is a serious problem in the e-learning industry. The following set of objectives were formulated to fulfill the study purpose. First, analyze the present situations and suggestions of the e-learning expert. Second, to analyze current states of private qualification administration/qualification administration authorization in e-learning field. Third, analyze the needs of universities and companies in e-learning qualification administration. Finally, based on the above three objectives, the study developed the practical qualification system, job analysis, methods and questions for an examination of e-learning instructional designer.

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A Framework for Development of Correctness Centered e-Learning based Curriculum in Sukkur Region

  • Ahmed Masood Ansari;Mumtaz H. Mahar
    • International Journal of Computer Science & Network Security
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    • v.23 no.6
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    • pp.13-16
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    • 2023
  • This study aims to explore the status of e-learning in the public sector institutes of the Sukkur region in Pakistan. A survey was conducted to collect data from students and teachers regarding their awareness, access, and use of e-learning resources. The results showed that although there is a widespread use of the internet and mobile devices for accessing information, there is a lack of awareness and access to e-learning resources. Barriers to accessing e-learning content and a lack of familiarity with e-learning content development technologies were also identified. The study concludes that there is a need for improved e-learning facilities and curriculum in the public sector institutes of the Sukkur region in Pakistan. Recommendations are provided for developing a correctness-centered e-learning based curriculum that is tailored to the specific needs of the students in the region. It is hoped that the findings of this study will inform efforts to improve the teaching and learning process in the region and provide students with greater flexibility and access to study materials.

The Influence of B2C e-Learning Site Service Quality on Customer's Reuse Intention (B2C e-러닝 사이트의 서비스품질이 재이용의향에 미치는 영향)

  • Han, Dae-Mun;Kim, Yeong-Real;Kim, Jong-Woo
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.5
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    • pp.245-260
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    • 2006
  • The e-learning market in korea has been growing rapidly over the past several years. We selects the variables well matched to service quality of e-learning site on the basis of independent variables of this study, sets the models as adding the factors newly noticed such as convenience of site use in e-learning. We also see the significance of the relationships between service quality of e-learning site, personal performance, customer satisfaction and customer's reuse intention.

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Exploring ideas and possibilities of Second Life as an Advanced E-learning Environment (진보된 E-learning 환경으로써 Second Life의 탐색 아이디어와 가능성)

  • Baek, Young-Kyun
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.280-283
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    • 2009
  • Web 2.0 is changing the paradigm of using the Internet which is affecting the e-learning paradigm. E-learning 2.0 based on the Web 2.0 has a bottom-up approach which learners work on content with social networking and collaboration in their own cyberspace. Second Life is presented as a new e-learning environment. - Flexibility, - Strong social networking, - Residents’ creative activities of Second Life ⇨ Unlimited potential to educators Second Life is a classroom built in 3D cyber space.

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Study of e-Learning Business model integrated User Created Contents (사용자 제작 콘텐츠(UCC)를 통합한 e-Learning 비즈니스 모델 연구)

  • Lee, Jin-Tae;Han, Seon-Gwan
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2007.05a
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    • pp.156-159
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    • 2007
  • 본 연구에서는 개 방, 참여, 공유를 기 본 가치로 하는 Web 2.0의 대표적 트렌드인 UCC(User Created Contents)를 e-Learning에 접목하여 비즈니스 모델 설계시 고려해야 할 사항들을 분석하였다. 현재 초중등은 물론 대학, 직장, 평생교육의 주류를 형성하고 있는 것은 e-Learning이다. 그러나 기존 e-Learning 모델들은 콘텐츠의 다양성 미흡, 감성의 부재, 흥미 부족 등 해결하기 어려운 문제들을 가지고 있다. 이에 기존 e-Learning 모델의 단점들을 보완해 줄 수 있는 UCC의 개념을 통합함으로써 교육효과를 극대화하고 교육 주체자들의 교육활동을 보다 편리하게 도와줄 수 있을 것이다. 이에 본 연구에서는 교육 주체자들이 제작한 콘텐츠를 Web2.0 플랫폼에 적용하여 참여와 공유를 이끌어 내고 궁극적으로 교육효과를 극대화 할 수 있는 비즈니스 모델을 설계시 고려해야 할 사항을 분석하여 제시하였다.

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Toward a Systemic Approach to Quality Assurance in e-Learning: An Ecological Perspective

  • JUNG, Insung
    • Educational Technology International
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    • v.11 no.2
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    • pp.25-41
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    • 2010
  • Challenges brought by applications of advanced technologies in education call for new approaches that can best ensure the provision of quality e-learning experiences. This paper presents an ecological approach as one of such approaches to quality assurance in e-learning that can monitor, assess and improve the effectiveness and the links between the various elements of e-learning. The ecological model for QA in e-learning emphasizes interrelation transactions between elements (e.g. providers, learners, cultures and policies) and systemic integration of those elements, and stresses that all these elements within a QA system play an equal role in maintaining balance of the whole. The model focuses attention both on individual and societal/cultural environmental factors as cornerstones for QA efforts in e-learning. It addresses the importance of QA efforts directed at changing QA transactions from provider-centered to 'all stakeholder-oriented', from one-size-fits-all model to 'globally oriented, locally adaptive model' and from control framework to 'culture creation framework'.

Sharing e-Learning Object Metadata Using ebXML Registries for Semantic Grid Computing

  • Kim, Hyoung-Do
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.2 no.5
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    • pp.239-252
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    • 2008
  • To facilitate the processes of e-learning resource description, discovery and reuse, e-learning objects should be appropriately described and classified using standard metadata that need to be published in a registry to reduce duplication of effort and enhance semantic interoperability. This paper describes how standard ebXML registries can be used for semantic grid computing for annotating, storing, discovering and retrieving e-learning object metadata. For semantic annotation of e-learning objects, IEEE Learning Object Metadata (LOM) is adopted as the metadata ontology. In order to support the e-learning metadata ontology in interoperable ebXML registries, a mapping scheme between LOM and ebXML Registry Information Model (RIM) is proposed. The usefulness of sharing e-learning object metadata is demonstrated by prototyping a semantic registry based on the scheme.

A Study on the Development of Collaborative Learning Model and Behavioral Elements in e-Learning Environment (e-Learning 환경에서의 협력학습을 위한 학습모형 및 학습행위요소 개발)

  • Lee, Insook;Leem, Junghoon;Sung, Eunmo;Jin, Sunghee
    • The Journal of Korean Association of Computer Education
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    • v.9 no.2
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    • pp.27-36
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    • 2006
  • This study intends to present essential models for collaborative learning in e-learning environment as well as to analyze learning behavior elements appearing in collaborative learning activities. In order to achieve goal of the study, the researchers analyzed existing cooperative learning models for face-to-face classroom, collaborative activity models based on instructional theory, and the structures and activities elements of learning community and collaborative activity models focusing on e-learning environment. As a result of the study, the researchers produced a generalizable collaborative learning model for e-learning which include general collaborative learning model, and further analyzed specific learning behaviors performed by learners while they proceed in this model based learning processes. The adequacy of this model and reliability of learning behavior elements were tested through experts' review meetings. The research result, suggesting generalizable collaborative learning model as well as learning behaviors elements which might occur within e-learning based collaborative learning, might work as a foundational model for software infrastructure and e-learning solution business. Moreover, its value might be maximized if its being used for enhancing learning content interoperability and reuse as well as for establishing international standardization for collaborative technology.

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