• Title/Summary/Keyword: Dynamic Information

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Computation ally Efficient Video Object Segmentation using SOM-Based Hierarchical Clustering (SOM 기반의 계층적 군집 방법을 이용한 계산 효율적 비디오 객체 분할)

  • Jung Chan-Ho;Kim Gyeong-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.4 s.310
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    • pp.74-86
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    • 2006
  • This paper proposes a robust and computationally efficient algorithm for automatic video object segmentation. For implementing the spatio-temporal segmentation, which aims for efficient combination of the motion segmentation and the color segmentation, an SOM-based hierarchical clustering method in which the segmentation process is regarded as clustering of feature vectors is employed. As results, problems of high computational complexity which required for obtaining exact segmentation results in conventional video object segmentation methods, and the performance degradation due to noise are significantly reduced. A measure of motion vector reliability which employs MRF-based MAP estimation scheme has been introduced to minimize the influence from the motion estimation error. In addition, a noise elimination scheme based on the motion reliability histogram and a clustering validity index for automatically identifying the number of objects in the scene have been applied. A cross projection method for effective object tracking and a dynamic memory to maintain temporal coherency have been introduced as well. A set of experiments has been conducted over several video sequences to evaluate the proposed algorithm, and the efficiency in terms of computational complexity, robustness from noise, and higher segmentation accuracy of the proposed algorithm have been proved.

Enhanced Energy Harvester Based on Vibration Analysis of Bicycle Riding (자전거 주행의 진동 분석에 기반한 에너지 수확 증진 기술 개발)

  • Yeo, Jung-Jin;Ryu, Mun-Ho;Kim, Jung-Ja;Yang, Yoon-Seok
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.1
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    • pp.47-56
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    • 2012
  • Bicycle has a large amount of kinetic energy available for energy harvesting technology in its speedy and balanced riding movement. Systematic and realistic analysis of its dynamic property is essential to improve the efficiency of energy harvester. However, there has not been enough researches about precise measurement or analysis of bicycle dynamics on real roads. This study aims to investigate the characteristics of vibrational movement of bicycle using MEMS-based accelerometer and to develop a prototype of electromagnetic energy harvester with nonlinear behavior which is proper to the random vibrations accompanied in bicycle riding. The vibrational components have average magnitude of 1 g and turn out to be independent of riding speed. The developed prototype of energy harvester was installed on a front port of a bicycle to use this ambient vibration and generated an average electrical power of 1.5 mW which is enough to support power for most of portable sensors and short range radio-frequency communication. Further study about isolation of vibration from a rider and conversion efficiency is ongoing. The developed energy harvester is expected to be a platform technology for sustainable portable power supply for various smart IT devices and applications.

The Design of 10-bit 200MS/s CMOS Parallel Pipeline A/D Converter (10-비트 200MS/s CMOS 병렬 파이프라인 아날로그/디지털 변환기의 설계)

  • Chung, Kang-Min
    • The KIPS Transactions:PartA
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    • v.11A no.2
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    • pp.195-202
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    • 2004
  • This paper introduces the design or parallel Pipeline high-speed analog-to-digital converter(ADC) for the high-resolution video applications which require very precise sampling. The overall architecture of the ADC consists of 4-channel parallel time-interleaved 10-bit pipeline ADC structure a]lowing 200MSample/s sampling speed which corresponds to 4-times improvement in sampling speed per channel. Key building blocks are composed of the front-end sample-and-hold amplifier(SHA), the dynamic comparator and the 2-stage full differential operational amplifier. The 1-bit DAC, comparator and gain-2 amplifier are used internally in each stage and they were integrated into single switched capacitor architecture allowing high speed operation as well as low power consumption. In this work, the gain of operational amplifier was enhanced significantly using negative resistance element. In the ADC, a delay line Is designed for each stage using D-flip flops to align the bit signals and minimize the timing error in the conversion. The converter has the power dissipation of 280㎽ at 3.3V power supply. Measured performance includes DNL and INL of +0.7/-0.6LSB, +0.9/-0.3LSB.

An Efficient Group Key Distribution Mechanism for the Secure Multicast Communication in Mobile Ad Hoc Networks (이동 애드혹 네트워크에서 안전한 멀티캐스트 통신을 위한 효율적인 그룹 키 분배 방식)

  • Lim Yu-Jin;Ahn Sang-Hyun
    • The KIPS Transactions:PartC
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    • v.13C no.3 s.106
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    • pp.339-344
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    • 2006
  • Secure delivery of multicast data can be achieved with the use of a group key for data encryption in mobile ad hoc network (MANET) applications based on the group communication. However, for the support of dynamic group membership, the group key has to be updated for each member joining/leaving and, consequently, a mechanism distributing an updated group key to members is required. The two major categories of the group key distribution mechanisms proposed for wired networks are the naive and the tree-based approaches. The naive approach is based on unicast, so it is not appropriate for large group communication environment. On the other hand, the tree-based approach is scalable in terms of the group size, but requires the reliable multicast mechanism for the group key distribution. In the sense that the reliable multicast mechanism requires a large amount of computing resources from mobile nodes, the tree-based approach is not desirable for the small-sized MANET environment. Therefore, in this paper, we propose a new key distribution protocol, called the proxy-based key management protocol (PROMPT), which is based on the naive approach in the small-sized MANET environment. PROMPT reduces the message overhead of the naive through the first-hop grouping from a source node and the last-hop grouping from proxy nodes using the characteristics of a wireless channel.

A Collision detection from division space for performance improvement of MMORPG game engine (MMORPG 게임엔진의 성능개선을 위한 분할공간에서의 충돌검출)

  • Lee, Sung-Ug
    • The KIPS Transactions:PartB
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    • v.10B no.5
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    • pp.567-574
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    • 2003
  • Application field of third dimension graphic is becoming diversification by the fast development of hardware recently. Various theory of details technology necessary to design game such as 3D MMORPG (Massive Multi-play Online Role Flaying Game) that do with third dimension. Cyber city should be absorbed. It is the detection speed that this treatise is necessary in game engine design. 3D MMORPG game engine has much factor that influence to speed as well as rendering processing because it express huge third dimension city´s grate many building and individual fast effectively by real time. This treatise nay get concept about the collision in 3D MMORPG and detection speed elevation of game engine through improved detection method. Space division is need to process fast dynamically wide outside that is 3D MMORPG´s main detection target. 3D is constructed with tree construct individual that need collision using processing geometry dataset that is given through new graph. We may search individual that need in collision detection and improve the collision detection speed as using hierarchical bounding box that use it with detection volume. Octree that will use by division octree is used mainly to express rightly static object but this paper use limited OSP by limited space division structure to use this in dynamic environment. Limited OSP space use limited space with method that divide square to classify typically complicated 3D space´s object. Through this detection, this paper propose follow contents, first, this detection may judge collision detection at early time without doing all polygon´s collision examination. Second, this paper may improve detection efficiency of game engine through and then reduce detection time because detection time of bounding box´s collision detection.

Practical Architectural Patterns and Guidelines for Designing Complex Mobile Applications (복잡도가 높은 모바일 어플리케이션 설계를 위한 아키텍처 패턴과 적용지침)

  • Jang, Jeong-Ran;La, Hyun-Jung;Kim, Soo-Dong
    • The KIPS Transactions:PartD
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    • v.19D no.1
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    • pp.63-80
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    • 2012
  • Mobile devices with Android OS and iOS have been emerged as mobile computing devices where various software applications are deployed. Furthermore, they are anticipated to be used not only for traditional personal computing but also for enterprise computing. However, such mobile devices have their intrinsic characteristics such as limited resources and flexible network capabilities, which are not revealed in traditional computers. Hence, there is high demand for methods to develop mobile applications with reflecting their intrinsic characteristics. Since those characteristics belong to non-functional requirements, they should be reflected in architecture design while designing mobile applications. To design architecture, the architecture drivers that are architecture non-functional requirements are decided from mobile application characteristics. Conventional architecture design methods do not consider those characteristics so that the methods cannot be straightforwardly applied to mobile applications. In this paper, to efficiently develop mobile applications reflecting those characteristics, we propose a set of architecture patterns and define a guideline to apply those patterns. First, we define the characteristics of mobile applications distinguished and derive architectural drivers from them. Then, we propose architecture patterns in terms of static and dynamic views and define an architectural guideline to apply the patterns to designing architecture for mobile application. And, we perform case studies to verify the applicability of proposed patterns. Finally, we assess the proposed architecture patterns by proving how the patterns can fulfill identified architecture drivers and by comparing our approach with previous works.

Automated Composition System of Web Services by Semantic and Workflow based Hybrid Techniques (시맨틱과 워크플로우 혼합기법에 의한 자동화된 웹 서비스 조합시스템)

  • Lee, Yong-Ju
    • The KIPS Transactions:PartD
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    • v.14D no.2
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    • pp.265-272
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    • 2007
  • In this paper, we implement an automated composition system of web services using hybrid techniques that merge the benefit of BPEL techniques, with the advantage of OWL-S, BPEL techniques have practical capabilities that fulfil the needs of the business environment such as fault handling and transaction management. However, the main shortcoming of these techniques is the static composition approach, where the service selection and flow management are done a priori and manually. In contrast, OWL-S techniques use ontologies to provide a mechanism to describe the web services functionality in machine-understandable form, making it possible to discover, and integrate web services automatically. This allows for the dynamic integration of compatible web services, possibly discovered at run time, into the composition schema. However, the development of these approaches is still in its infancy and has been largely detached from the BPEL composition effort. In this work, we describe the design of the SemanticBPEL architecture that is a hybrid system of BPEL4WS and OWL-S, and propose algorithms for web service search and integration. In particular, the SemanticBPEL has been implemented based on the open source tools. The proposed system is compared with existing BPEL systems by functional analysis. These comparisions show that our system outperforms existing systems.

Dynamic Management of Equi-Join Results for Multi-Keyword Searches (다중 키워드 검색에 적합한 동등조인 연산 결과의 동적 관리 기법)

  • Lim, Sung-Chae
    • The KIPS Transactions:PartA
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    • v.17A no.5
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    • pp.229-236
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    • 2010
  • With an increasing number of documents in the Internet or enterprises, it becomes crucial to efficiently support users' queries on those documents. In that situation, the full-text search technique is accepted in general, because it can answer uncontrolled ad-hoc queries by automatically indexing all the keywords found in the documents. The size of index files made for full-text searches grows with the increasing number of indexed documents, and thus the disk cost may be too large to process multi-keyword queries against those enlarged index files. To solve the problem, we propose both of the index file structure and its management scheme suitable to the processing of multi-keyword queries against a large volume of index files. For this, we adopt the structure of inverted-files, which are widely used in the multi-keyword searches, as a basic index structure and modify it to a hierarchical structure for join operations and ranking operations performed during the query processing. In order to save disk costs based on that index structure, we dynamically store in the main memory the results of join operations between two keywords, if they are highly expected to be entered in users' queries. We also do performance comparisons using a cost model of the disk to show the performance advantage of the proposed scheme.

An Adjustable Process of Requirements Prioritizing for Release Plan (릴리즈 플랜의 적응적 요구사항 우선순위 프로세스)

  • Seong, Jae-Seok;Kang, Dong-Su;Song, Chee-Yang;Baik, Doo-Kwon
    • The KIPS Transactions:PartD
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    • v.15D no.6
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    • pp.841-856
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    • 2008
  • The priority of requirement is important because the priority is a critical activity of release plan especially in software development which has an open market customer. Also, it is important for stakeholders to select a method and aspects to prioritize requirements. The selection is based on the organizational experience of a priority process, the process model of the product, goals and a type of products, and dependencies between requirements. But, the current researches considered only static dependency between requirements and did not suggest a systematic priority process. In addition, the current researches only suggest limited aspects to prioritize requirements, such as cost and value. Therefore, this paper proposes an adjustable priority process based on a priority model to select a method and aspects for the suitable priority for product and organization. Especially, this paper enhances the completeness of a release plan by a definition of static and dynamic dependency types between requirements. This paper suggests a priority model, which considers the dependencies between requirement and various viewpoint of software development. Based on the priority model, the paper suggests a systematic priority process to promote reasonable decisions to the priority and release plan of requirement.

Analysis on Korean Public Rental Housing Market based on System Thinking (시스템사고를 이용한 국민임대주택 공급시장분석)

  • Kim, Tae-Young;Kim, Jae-Jun;Lee, Chan-Sik;Ahn, Hee-Jin
    • Korean Journal of Construction Engineering and Management
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    • v.7 no.5
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    • pp.115-127
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    • 2006
  • Although the Korean government have made a plan of housing market with supply and concentrated on the welfare of the people, there are still a lot of problem in housing market for lack of a long-term vision and consistent policy of the government. The plan of 115% of housing diffusion in 2012 is in progress after its acquisition of 100% in 2002, but there are no changes in the rental housing rate of 43% in 2003. In addition, there are getting worse circumstances in the instability of housing market and the low-income bracket, because of the Korean construction firms' bankruptcy with an increase of unsold hosing and a rapid increase of housing prices. The government have made the strategy of revitalizing the economy and regional development by means of a million public rental housing plan for the low-income bracket and welfare. This paper introduces the basic information of the subjective strategy establishment with the analysis of the reciprocal action of influence factors for public rental housing by system dynamics theory and the effect of public rental housing in housing supply market which has a long-term dynamic form.