• 제목/요약/키워드: Domestic Character

검색결과 218건 처리시간 0.022초

AHP 분석을 이용한 교통수요관리 정책에 관한 연구 - 국내외의 정책 비교 및 중요도 측정 - (A Study on the Transportation Demand Management Policy Using AHP Analysis - Domestic and Foreign Policy Comparison of Importantance Measurement -)

  • 김기형;이주형
    • 대한토목학회논문집
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    • 제35권4호
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    • pp.907-920
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    • 2015
  • 자동차 보유의 증가로 수도권 지역에서 인구가 출 퇴근하는 행태가 자동차이용형으로 급변하는 현실에서 자동차를 받아들일 수 있는 인프라가 대단히 열악하다. 교통수요관리 정책이 시행됨에도 불구하고 여전히 많은 통행이 나타나고 있으며, 이에 상응하는 국내 외 연구는 미미한 실정이다. 이에 본 연구에서는 현재 국내 외에서 시행되고 있는 교통수요관리 정책을 선정하여 설문조사를 실시하였다. 이 설문조사를 바탕으로 AHP(Analytic Hierarchy Process)분석을 수행하여 국내 외에서 시행되고 있는 교통수요관리 정책을 비교하여 우위를 정하고 이용자들이 느끼는 각 항목별 중요도와 만족도를 파악하였다. 또한 AHP분석 기법을 통하여 얻어낸 항목별 중요도와 만족도를 바탕으로 각 교통수요관리 정책 특성을 비교하였다. 마지막으로 본 연구를 통해 파악된 요인들로 현재의 현황을 분석하고 앞으로의 교통수요 정책 방향을 정립하여 향후 교통여건개선에 활용하고자 한다.

Web 2.0 블로그 위젯의 재미 요소에 대한 연구 (A Study on Fun Elements of Web 2.0 Blog Widget)

  • 최성규;김기성;장석현;황민철
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.785-790
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    • 2009
  • 웹 2.0환경에 중심이 되고 있는 블로그 사용자들에게 있어 웹 브라우저에서 실행될 수 있는 위젯(widget)은 자신을 표현하고, 블로그의 가치를 돋보이게 하는 도구이다. 위젯은 윈도우(Window)와 가젯(Gadget)의 합성어로 응용 프로그램을 동작시키고 결과를 화면에 표시하는 그래픽 사용자 인터페이스(GUI) 도구의 일종으로써 사용자가 원하는 서비스를 받아 볼 수 있는 기능성 프로그램이다. 또한 운영 제체(OS)나, 웹, 모바일에서 사용자에게 정보 전달 및 사용 편리성과 효율성을 제공하고 있다. 그러나 현재 위젯은 정보 전달이나 현상 표현에 초점을 마주고 있어, 사용자들이 원하는 재미를 충족시켜주지 못하고 있다. 이 연구는 웹 2.0 환경에서 사용자가 많이 사용하고 있는 위젯의 재미와 흥미를 느끼는 요소가 무엇인지를 파악하고, 위젯별 재미 요소를 분류 하고자 하는 연구이다. 위젯에서의 재미 요소에 대해 아직까지 정의된 것이 없기 때문에 제품 디자인과 게임에서의 재미 요소를 분류 및 분석을 통해 추출 하였고 추출된 결과를 사용자의 감성 상태를 대표하는 감성 어휘와 매핑을 통해 파악하였다. 그리고 위젯별 재미 요소를 알아내기 위해 블로그 사용자를 대상으로 온라인 설문을 실시하였다. 위젯 선정은 사용자가 많이 이용하고 있는 국내 위젯과 일본 위젯으로 선택하였고 5점 척도를 이용해 위젯별 재미 요소를 분류하였다. 이 결과를 바탕으로 사용자가 선호하는 재미 요소를 파악할 수 있다.

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현대 실내 건축에 있어서 유리가 미친 심리적 영향에 관한 연구 -Mies van der Rohe의 주택을 중심으로- (A Study on the Psychological effects of glass in Modern Interior Architecture -focused on Mies van der Rohes House Projects-)

  • 문정묵
    • 한국실내디자인학회논문집
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    • 제25호
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    • pp.103-110
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    • 2000
  • The material world around human is normally composed of opaque one, with which human has made the spaces. The opaque material to make space has played a role to control the relationship among people and has produced socio-cultural things since the history started. The opening of opaque material(wall) connects one space with the other. Therefore, the meaning of opening is a connection among people who are in different spaces in terms of sociology. In conjunction with this, socio-cultural situation has been deployed differently. In the traditional european domestic space, the glass has been applied to this opening since they found the glass. It disconnects two spaces physically but connects them visually. Therefore, without blocking the opening visually, the glass became to protect people with their interior space from outside environment. The important thing is that the application of the glass in a building had been restricted because of opening size. However, after Industrial Revolution with the advanced technology of architecture, the glass came to be applied to the building and it became widen. So, the concept of glass window became to be the one of glass wall. This change made a transformation of visual character between two spaces which are separated with glass wall. This means that the glass wall gave two directional visibility while the glass window gave one directional visibility from inside to outside of space. This is because the amount of the natural light to the interior space increased due to widen glass in a space. This gave a change of visual authority and the space of surveillance(interior space) became to the one of communication. The space of surveillance, Michel Foucault mentioned in his book surveillance and punishment, is a very private one that is not visually permeable from the people outside, while the space of communication is a public one which needs other eyes. In the space of publicity, there needs a rationality, morality and ethics because of public surveillance and in the space of privacy, there restores a desire for sex and assaults.

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인형의상의 문화적 고찰과 디자인 개발 연구 (A Study on the Contemplation and Design Development of Doll's Costume)

  • 이영선;최현숙
    • 복식
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    • 제56권5호
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    • pp.44-58
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    • 2006
  • Dolls which were recognized as children's toys are recently also recognized as one of the cultural products of adult's hobby. Thus this research is about dolls' fashion and the possibility of their industrial expansion. Moreover, the object of the research is to develop and manufacture high quality fashion doll products in Korea which are mostly imported from foreign countries. The research studied the origin and the path of the development of fashion dolls with the history of clothing and special books for dolls. By organizing the character and the fashion of dolls' costumes, the research has a meaning for not only to make an academic approach of dolls' costumes which was insufficient in Korea but also to provide useful information to toy enterprises. The conclusion of this research is as followed. First, dolls have a lot of possibilities to be developed as a high value added cultural product industry by emerging from their children's toy image. Second, since costumes of dolls also have a trend, it is necessary to develop products with the trend to satisfy customer's willing. Third, organization of both the books about the dolls' costumes and the information for their DIY is urgently needed for the domestic fashion doll manias. Forth, the necessity to scheme the expansion of fancy industry has been raise by using dolls' characterization and fashion. Fifth, the researcher who has researched the above necessities has manufactured 8 pieces of dolls' costumes and provided the actual solutions to the each point of the discussions. In sum, I suggest expanding the scope of both research subject and product manufacturing of the research results and also recommend for further researches to develop the products which consumers want.

국내의 자동차 디자인 발전과정의 체계화와 자동차 박물관의 필요성에 관한 연구 (A study on the systematic approach of the Korean automotive design developing and the necessity of an automotive museum)

  • 구상
    • 디자인학연구
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    • 제14권4호
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    • pp.57-64
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    • 2001
  • 한국의 자동차산업은 1980넌대와 1990년대 초까지 고도 성장기를 거치면서 자동차메이커의 수가 일곱 개에까지 이르는 등 급격한 양적 팽창을 하였으나, 1990년대 후반 이후에 밀려온 자동차산업에서의 전 세계적인 구조조정의 영향으로 규모의 경제를 실현하면서 내실을 기하기 위하여 인수와 합병 등의 방법을 통하여 변화되기에 이르렀다. 산업규모의 양적인 팽창에 치우쳤던 과거의 발전 방향에 비추어 볼 때, 단순한 기계제품, 또는 산업제품 이라기보다는 문화적 인식과 조형적 접근이 요구되는 자동차라는 독특한 공업제품은 그를 뒷받침 할만한 한국 사회의 전반적인 자동차에 대한 문화적 이해가 상대적으로 적었다. 이것은 자동차 산업을 수출 중심의 경제 발전을 위한 도구로써 인식한데서 기인한 한계로 볼 수 있다. 오랜 역사와 굴지의 규모를 가진 자동차 선진국의 예에서 살펴보듯이 자동차는 단순한 기계제품이나 상품으로써 가 아니라, 문화적 배경을 가지는 생활 도구로써의 접근이 요구되며, 그러한 인식을 통해서 세계시장에서 독자성을 가질 수 있는 품질과 디자인의 개발이 가능하다 글로벌 경쟁 체제에 들어간 21세기 한국의 자동차디자인과 산업의 당면과제는 외곽상품의 모방적인 개발 방식에서 탈피하여 한국 사회만의 문화적 특성을 정립시켜 대중적 인식 확대를 통한 독자성의 확보이며, 이를 위한 사회의 간접부분으로써 박물관의 역할이 더욱 중요하다.

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영화 「우리에게 내일은 없다」의 의상분석 (A Study on the Movie Costume of the 「Bonnie and Clyde」)

  • 임자람;이정순
    • 패션비즈니스
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    • 제20권1호
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    • pp.82-97
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    • 2016
  • This study attempted to summarize the characteristics of fashion in the 1930s which were the background of 'Bonnie and Clyde' and analyze how fashion in the 1930s was expressed through costume in the movie, focusing on some critical scenes. For this, previous studies and domestic & foreign books, magazines and DVDs relating to movie costume were examined. For analysis of movie costume, 'Bonnie and Clyde (1967)' DVD was referred to. In the movie, meaningful scenes were captured using a GOM Player. Then, the study results found the followings: First, in terms of women's fashion in the 1930s, adult look and slim & long silhouette which naturally revealed breast, waist and hip with a long skirt, a military look with strong shoulders and tailored costume were found. In terms of men's fashion, in contrast, the Duke of Windsor Style (a slim silhouette jacket and loose pants) was popular. Second, in the movie, Bonnie's costume started with a slim linen H-line dress at her first meeting with Clyde. While committing crimes and becoming a famous gangster, she displayed the fashion styles which were in vogue in the 1930s such as fancy and luxurious slim dress, tailored suit and trench coat. Third, in terms of Clyde's costume, from his first meeting with Bonnie to his first crime, he put on common costume (ex: pants, vest, shirts, etc.) which revealed his open and unconventional character. After he became a famous gangster, he would wear the Duke of Windsor style (jacket, vest and pants). The study results well describe movie costume's role as visual language which expresses characters' inner circumstances and outer situations that reflect socio-cultural background.

상업공간에서 재료를 통한 공간의 컨버전 소통 방법 연구 - 2008~2012년 국내·외 상업공간을 중심으로 - (A Study on Space of Conversion Communication Method through Materials in Commercial Space - Focusing on Domestic and International Commercial Spaces in 2008~2012 -)

  • 지주연;서지은
    • 한국실내디자인학회논문집
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    • 제22권2호
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    • pp.194-202
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    • 2013
  • Commercial spaces are very sensitive in terms of trend and uniqueness, and many elements expressing space coexist together with brilliant ideas aiming to attract consumer attention and even induce sudden desire of purchase. Coexistence in space is expressed in various ways and out of those ways, representation by material is especially apparent. The application of material does not individually influence the expression of space, but the characteristics of multiple materials applied contribute to the distinction of space through mutual communication. This study intends to analyze how conversion is centered to express the distinction of space through materials communicated in space. The detailed study results are as follows. First, the conversion expression method of material resulted as 'Substitution', 'Contrast', 'Assimilation', 'Creation'. These four was divided and analyzed into 'Time', 'Space', 'Genre'. As a result of this analysis, such significances were shown as 'Contrast' in 'Time', 'Substitution' in 'Space', and 'Assimilation' in 'Genre'. Second, the conflict due to heterogeneity by conversion of 'Contrast' in 'Time' through past and current materials appeared to induce interest amongst consumers. Third, within 'Space', 'Substitution' of natural/artificial materials was noticeably applied. This is evaluated as a constructive way of expressing natural forms into artificial forms further intending to provoke attention and stimulate emotion. Fourth, in conversion through 'Assimilation' in 'Genre', rather than using materials only from other areas, synchronizing it by combining architectural materials is an effective method. Such results are thought to be a distinctive design method that draws attention of customers by communicating disparate materials in commercial space. Thus, the study results are expected to be utilized as an elementary resource in designing commercial space with character and high satisfaction.

입원 환아의 어머니가 자각하는 피로 (Anlysis of Fatigue Perceived by the Hospitalized Children's Mother)

  • 박인숙;김신정;강경아;김태희
    • Child Health Nursing Research
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    • 제10권1호
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    • pp.80-88
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    • 2004
  • Purpose: The purpose of this study was to explore the fatigue of the mothers of the hospitalized children's mothers in descriptive study. Method: Two hundred eighty three mothers who take care of the hospitalized children in three University hospitals were enrolled from June, 1 to October, 30, 2003. Data were collected using a questionnaire titled 'Symptom Table on Fatigue Perception' designed by the Fatigue Research Committee of Japan, consisted of a total 30 items categorized into three sub-dimensions: the physical, the psychological and the neuro-sensory. SPSS was used for the analysis of data with 0.05 of significance. Result: 1) The mean average fatigue score of subjects was 1.94(SD:.48): the physical fatigue revealed the highest value with a mean of 2.19(SD:.57), followed by psychological fatigue with a mean score of 1.85(SD:.52), neuro-sensory fatigue with a mean of 1.79(SD:.51). 2) With the respect to the general characteristics of hospitalized children and mothers, there were statistically significant differences in the mothers' fatigue perception by the child sex(t=-2.697, p=.008), the character of child(F=9.032, p=.000), the child condition compared to pre-hospitalization(F=3.523, p=.031), with or without support in domestic households(t=-1.981, p=.049), the amount of sleeping time(t=2.704, p=.007), and with or without of night-time sleep disturbance because of the child hospitalization(t=2.082, p=.038). Conclusion: These results suggest that health care professional need to be aware of the persistent presence of the maternal fatigue related to the child hospitalization and the factors worsen the degree of the fatigue.

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사례연구: 영화 '7광구'의 유체 시뮬레이션 (A Case Study of Fluid Simulation in the Film 'Sector 7')

  • 김선태;이정현;김대영;박영수;장성호;홍정모
    • 한국컴퓨터그래픽스학회논문지
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    • 제18권3호
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    • pp.17-27
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    • 2012
  • 본 논문에서는 영화 '7광구'에서 사용된 유체 시뮬레이션 적용 사례를 분석하고 구현된 기법들을 소개한다. 영화에 적용된 장면 중 상세한 유체 움직임을 표현하기 위하여 대형 수조에서 물이 터지면서 나오는 장면은 물의 미세한 움직임을 표현하기 위해 smoothed particle hydrodynamics(SPH) 기법을 사용하였고, 잠수정 유리를 깨고 바닷물이 쏟아지는 장면에서는 파티클과 레벨셋의 혼합 시뮬레이션 기술을 적용하였다. 영화의 주요 캐릭터인 괴물이 불타는 장면을 실감나게 연출하기 위해 높은 정교함을 보여주는 detonation shock dynamics(DSD) 화염 시뮬레이션 기법을 사용하였으며, 이때 높은 와동력을 가하더라도 유체의 비압축성을 유지하기 위해 무발산 와동 입자기법을 적용하였다. 또한, 효율적인 영상제작을 위해 업샘플링 기법을 사용하였다. 결과적으로 고품질의 영상을 국내 기술로 제작할 수 있었다.

중소 서비스기업의 해외시장진출 결정요인에 관한 실증분석 : 대구.경북지역 미용서비스업 중심으로 (An Empirical Analysis on the Determinants of Entry into Foreign Markets of Small- and Medium- sized Service Firms : Focused on Korean Beauty Industry)

  • 홍성헌
    • 통상정보연구
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    • 제11권2호
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    • pp.149-172
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    • 2009
  • Service industries nowadays have become the subject of a scientific research. However, unlike research on manufacturing, there has not yet been a broader presentation of important aspects theoretically and methodologically. The importance of service sector in both national and global economies has grown significantly. An active participation of service industries in the internationalization process, notably by licensing and FDI, has occurred over time. But a few sub-sectors still dominate on this process, for example, financial institutions such as banks, securities, and insurance as well as producer services in advertising and accounting. On the other hand, personal services that are owned by small- and medium- sized firm have limited capabilities in their transnational transfer. This paper attempts to examine various factors influencing decisions for these small- and medium- sized Korean beauty firms in entering to the foreign markets. Determining factors for these firms in the engagement of internationalization depends largely on competitive advantages in both domestic and host countries, and they may be different from those in the sub-sectors mentioned above. Based on previous researches, i identified three categories of independent variables(characteristics of firms, managers, and competition) that can influence decisions to enter to the foreign markets. Seven hypotheses have been tested by using a sample of beauty firms in Daegu city and Kyungbuk province. The results show that the intention of these firms to enter to the foreign markets is significantly influenced by the factors of the innovative character of CEO's, the competitiveness of firms, and size of firms.

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