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RAUT: An end-to-end tool for automated parsing and uploading river cross-sectional survey in AutoCAD format to river information system for supporting HEC-RAS operation (하천정비기본계획 CAD 형식 단면 측량자료 자동 추출 및 하천공간 데이터베이스 업로딩과 HEC-RAS 지원을 위한 RAUT 툴 개발)

  • Kim, Kyungdong;Kim, Dongsu;You, Hojun
    • Journal of Korea Water Resources Association
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    • v.54 no.12
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    • pp.1339-1348
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    • 2021
  • In accordance with the River Law, the basic river maintenance plan is established every 5-10 years with a considerable national budget for domestic rivers, and various river surveys such as the river section required for HEC-RAS simulation for flood level calculation are being conducted. However, river survey data are provided only in the form of a pdf report to the River Management Geographic Information System (RIMGIS), and the original data are distributedly owned by designers who performed the river maintenance plan in CAD format. It is a situation that the usability for other purposes is considerably lowered. In addition, when using surveyed CAD-type cross-sectional data for HEC-RAS, tools such as 'Dream' are used, but the reality is that time and cost are almost as close as manual work. In this study, RAUT (River Information Auto Upload Tool), a tool that can solve these problems, was developed. First, the RAUT tool attempted to automate the complicated steps of manually inputting CAD survey data and simulating the input data of the HEC-RAS one-dimensional model used in establishing the basic river plan in practice. Second, it is possible to directly read CAD survey data, which is river spatial information, and automatically upload it to the river spatial information DB based on the standard data model (ArcRiver), enabling the management of river survey data in the river maintenance plan at the national level. In other words, if RIMGIS uses a tool such as RAUT, it will be able to systematically manage national river survey data such as river section. The developed RAUT reads the river spatial information CAD data of the river maintenance master plan targeting the Jeju-do agar basin, builds it into a mySQL-based spatial DB, and automatically generates topographic data for HEC-RAS one-dimensional simulation from the built DB. A pilot process was implemented.

A Diachronic Analysis of Characters in Movie Versions of Cinderella (영화화된 <신데렐라> 캐릭터들의 통시적 비교분석)

  • Lee, Youn H.
    • Cartoon and Animation Studies
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    • s.40
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    • pp.315-336
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    • 2015
  • Since it is imperative to share the values with the spectators to convince the public of the era, the main characters of a story that underwent numerous adaptation through time would change gradually. This paper examined changes of the main characters in various versions of Cinderella. Until the mid-20th century, Cinderella would be portrayed as a meek, passive and obedient girl as in the original fairy tale version of Perrault. As moving to 70s, a heroine who acts with her own feelings and thoughts began to appear. In the 90s, spectators could meet a protagonist who fought fiercely to be the owner of her own fate, and in the recent Disney movie, Cinderella stood up for herself while accepting herself as she was. The prince character also underwent similar transition. In the early versions of Cinderella, the prince would be a vague figure with a title who was desired by all maids in the country. It is in the 70s that the prince began to be portrayed as a person who has his own problems. In the recent years, the spectators could see the process that the prince transformed from a naive aristocrat to a man with responsibilities. In modern society, women have more social opportunities compared to the past, and women's social statuses do not need to be secured by relationship with men any longer. Thus Cinderella story is not as popular nowadays, moreover somebody whose dream is becoming Cinderella would subject to social reproach. However, beside the gender, the story could be the only hope for people who feel a sense of helplessness that there is no chance in their lives. As result variations of Cinderella story will go on as long as people of social deprivation exist.

A Study on a Habitat View of Korean Traditional Villages - in the case of Chung Jae Kwon Bul family - (조선시대 전통마을의 서식관에 관한 연구 - 충재 권벌의 종가를 중심으로 -)

  • 최기수
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.4
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    • pp.82-94
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    • 1999
  • According to Korean's geographical features of Taek Li Ji, the best location for human settlements is on the vicinity of a stream among a stream, an river and a sea, and not far from a ridge. The researcher chose one of best village which is called Yougokmaeul in Bonghwa-Gun, Kyungsang-Do. This village was created a gathering village with the same surname, can be translated as a hen and the front mountain can be seen as a rooster in the view of the shape of geographical features. As it were, the shape of this village and the cultivated land seems to be an egg inside a nest of a parent's chicken in the respect of the analogy of the theory of P'ungsuchiri which is known as Feng Shui in China and geomancy in the western world, and to effect the defensive psychology of the living environment in the terrain inland. This village is the studying place, Suckchunjungsa as the lecturing and studying place for their following students within the Chunghadonchun, the studying Yougok village, and even the ritual place performing ancestral sacrifices and the first incoming ancestor's graves in the same geographical system. The house site of the first incoming resident is surrounded the countian and is located in the front of Backsulryount which is the main mountain through Moonsu-san in the branch mountain of Korean's mountain system. Backsulryoung which is to be seen as the white peak, is symbolized the head of a hen which is to relate to a mysterious turtle in the view of P'ungsuchiri. And the pavilion which is called Chungamjung is sited on the rock of a shape of turtle which is symbolized to live longer. In the section of the mountain and water, Lee Jung Hwan mentioned a living place near the mountain stream is the best residential area and a landscape which is composed by a stream between mountains make a pleasure spirit and a bright feeling and make a refined person. If one can reach in the graceful mountain make a pleasure split and a bright feeling and make a refined person. If one can reach in the graceful mountain half day away, this kind of place must be a best living residential area to live. But this village was structured all in one place. And one of the ideas tangibly reflected in traditional Korean society's view of life and nature is the seclusion based on the Taoism. This kind of a dreamy thoughts make a dream to keep the paradise in our ancestors' mind. This kind of utopia is Chunghadonchun which is structured 5 aspects from the utopian gate near the Samgaesuewon to the village. These 5aspects is expressed by some Confucian thoughts as a small cosmos individually. On the third aspects which is the center among these aspects, the Suckchunjungsa which was made a seclusion place to devoting himself to his studies with refined tastes. The word of Jiju-am, Gangpung-dae, Jaewol-dae and Biryoung-pock are all expressed to cultivate one's moral character and to seek the truth by the Confucius'theory through the nature.

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Influence of Temperature and Plant Growth Regulators on Pollen Germination and Pollen Tube Growth of Apple Cultivars Bred in Korea (온도 및 생장조절제가 국내 육성 사과 품종의 화분발아율 및 화분관 신장에 미치는 영향)

  • Kweon, Hun-Joong;Park, Moo-Yong;Song, Yang-Yik;Son, Kwang-Min;Sagong, Dong-Hoon
    • Journal of Bio-Environment Control
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    • v.25 no.3
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    • pp.184-192
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    • 2016
  • This study was carried out to investigate the effect of temperature ($15{\sim}40^{\circ}C$) and the spraying plant growth regulators ($GA_{4+7}+BA$ and prohexadione-calcium) during full blooming on pollen germination and pollen tube growth of the commercial apple cultivars ('Fuji' and 'Tsugaru') and apple cultivars bred in Korea ('Chukwang', 'Gamhong', 'Hongan', 'Honggeum', 'Hongro', 'Hwahong', 'Hongso', 'Summer dream' and 'Sunhong'). Pollen germination and pollen tube growth were increased with increasing temperature from 15 to $25^{\circ}C$, but high temperature over $30^{\circ}C$ inhibit those. The apple cultivar bred in Korea that shows the highest value on pollen germination and pollen tube growth at over $30^{\circ}C$ was 'Sunhong'. The spraying $GA_{4+7}+BA$ increased pollen germination and pollen tube growth than control, but that effect was not show at $40^{\circ}C$. The spraying prohexadione-calcium was not affect to pollen germination and pollen tube growth. In conclusion, if the air temperature during full bloom of apple tree rises about $30{\sim}35^{\circ}C$, the spraying $GA_{4+7}+BA$ after artificial pollination will be good to increasing fruit set.

Humanity and Culture: Based on the Conception of Husserl's Philosophical Cultural Community (인간성과 문화: 후설의 철학적 문화공동체 개념을 중심으로)

  • Park, In-Cheol
    • Journal of Korean Philosophical Society
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    • no.113
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    • pp.61-92
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    • 2016
  • In the Western civilization, the concept of culture has traditionally the meaning of education or forming the moral humanity. However, this meaning of culture has recently changed since the advent of cultural relativism which lays stress on the cultural diversity. The current meaning of culture lies in the ways of life, whatever they are. It indicates that culture has nothing to do with universal human nature and morality, as the new concept of culture is only based on the historical and contingent life-situations of people in the each special area. Against this current view of culture, this paper contends that culture and humanity(human nature) are closely connected with each other and that every culture is rooted in the universal human nature. So culture could have a great influence on humanity and forming of moral community. This thesis might be justified by Husserl's view on the philosophical culture of the ancient Greece. According to Husserl, the philosophy in the ancient Greece intended to realize the idea of true humanity and to build the moral community. Husserl's interpretation of the philosophical culture is based on his belief that philosophy as an ideal culture transcends the cultural diversity and historical contingency and strives for a universal human community, in which all mankind are harmonized and live well. The philosophical culture would -so Husserl- result in the moral community. Against this conception of the moral cultural community, could man argue that the idea of the moral community be an ideal dream which could not be realized considering the irrational and immoral character of community. However, this argument should be refuted, because it has overlooked the moral and open-minded character of culture with the feeling of solidarity.

A Study on the Relationship Between Online Community Characteristics and Loyalty : Focused on Mediating Roles of Self-Congruency, Consumer Experience, and Consumer to Consumer Interactivity (온라인 커뮤니티 특성과 충성도 간의 관계에 대한 연구: 자아일치성, 소비자 체험, 상호작용성의 매개적 역할을 중심으로)

  • Kim, Moon-Tae;Ock, Jung-Won
    • Journal of Global Scholars of Marketing Science
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    • v.18 no.4
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    • pp.157-194
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    • 2008
  • The popularity of communities on the internet has captured the attention of marketing scholars and practitioners. By adapting to the culture of the internet, however, and providing consumer with the ability to interact with one another in addition to the company, businesses can build new and deeper relationships with customers. The economic potential of online communities has been discussed with much hope in the many popular papers. In contrast to this enthusiastic prognostications, empirical and practical evidence regarding the economic potential of the online community has shown a little different conclusion. To date, even communities with high levels of membership and vibrant social arenas have failed to build financial viability. In this perspective, this study investigates the role of various kinds of influencing factors to online community loyalty and basically suggests the framework that explains the process of building purchase loyalty. Even though the importance of building loyalty in an online environment has been emphasized from the marketing theorists and practitioners, there is no sufficient research conclusion about what is the process of building purchase loyalty and the most powerful factors that influence to it. In this study, the process of building purchase loyalty is divided into three levels; characteristics of community site such as content superiority, site vividness, navigation easiness, and customerization, the mediating variables such as self congruency, consumer experience, and consumer to consumer interactivity, and finally various factors about online community loyalty such as visit loyalty, affect, trust, and purchase loyalty are those things. And the findings of this research are as follows. First, consumer-to-consumer interactivity is an important factor to online community purchase loyalty and other loyalty factors. This means, in order to interact with other people more actively, many participants in online community have the willingness to buy some kinds of products such as music, content, avatar, and etc. From this perspective, marketers of online community have to create some online environments in order that consumers can easily interact with other consumers and make some site environments in order that consumer can feel experience in this site is interesting and self congruency is higher than at other community sites. It has been argued that giving consumers a good experience is vital in cyber space, and websites create an active (rather than passive) customer by their nature. Some researchers have tried to pin down the positive experience, with limited success and less empirical support. Web sites can provide a cognitively stimulating experience for the user. We define the online community experience as playfulness based on the past studies. Playfulness is created by the excitement generated through a website's content and measured using three descriptors Marketers can promote using and visiting online communities, which deliver a superior web experience, to influence their customers' attitudes and actions, encouraging high involvement with those communities. Specially, we suggest that transcendent customer experiences(TCEs) which have aspects of flow and/or peak experience, can generate lasting shifts in beliefs and attitudes including subjective self-transformation and facilitate strong consumer's ties to a online community. And we find that website success is closely related to positive website experiences: consumers will spend more time on the site, interacting with other users. As we can see figure 2, visit loyalty and consumer affect toward the online community site didn't directly influence to purchase loyalty. This implies that there may be a little different situations here in online community site compared to online shopping mall studies that shows close relations between revisit intention and purchase intention. There are so many alternative sites on web, consumers do not want to spend money to buy content and etc. In this sense, marketers of community websites must know consumers' affect toward online community site is not a last goal and important factor to influnece consumers' purchase. Third, building good content environment can be a really important marketing tool to create a competitive advantage in cyberspace. For example, Cyworld, Korea's number one community site shows distinctive superiority in the consumer evaluations of content characteristics such as content superiority, site vividness, and customerization. Particularly, comsumer evaluation about customerization was remarkably higher than the other sites. In this point, we can conclude that providing comsumers with good, unique and highly customized content will be urgent and important task directly and indirectly impacting to self congruency, consumer experience, c-to-c interactivity, and various loyalty factors of online community. By creating enjoyable, useful, and unique online community environments, online community portals such as Daum, Naver, and Cyworld are able to build customer loyalty to a degree that many of today's online marketer can only dream of these loyalty, in turn, generates strong economic returns. Another way to build good online community site is to provide consumers with an interactive, fun, experience-oriented or experiential Web site. Elements that can make a dot.com's Web site experiential include graphics, 3-D images, animation, video and audio capabilities. In addition, chat rooms and real-time customer service applications (which link site visitors directly to other visitors, or with company support personnel, respectively) are also being used to make web sites more interactive. Researchers note that online communities are increasingly incorporating such applications in their Web sites, in order to make consumers' online shopping experience more similar to that of an offline store. That is, if consumers are able to experience sensory stimulation (e.g. via 3-D images and audio sound), interact with other consumers (e.g., via chat rooms), and interact with sales or support people (e.g. via a real-time chat interface or e-mail), then they are likely to have a more positive dot.com experience, and develop a more positive image toward the online company itself). Analysts caution, however, that, while high quality graphics, animation and the like may create a fun experience for consumers, when heavily used, they can slow site navigation, resulting in frustrated consumers, who may never return to a site. Consequently, some analysts suggest that, at least with current technology, the rule-of-thumb is that less is more. That is, while graphics etc. can draw consumers to a site, they should be kept to a minimum, so as not to impact negatively on consumers' overall site experience.

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