• Title/Summary/Keyword: Distributed architecture

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A Differential Data Replicator in Distributed Environments

  • Lee, Wookey;Park, Jooseok;Sukho Kang
    • The Journal of Information Technology and Database
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    • v.3 no.2
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    • pp.3-24
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    • 1996
  • In this paper a data replicator scheme with a distributed join architecture is suggested with its cost functions and the performance results. The contribution of this scheme is not only minimizing the number of base relation locks in distributed database tables but also reducing the remote transmission amount remarkably, which will be able to embellish the distributed databse system practical. The differential files that are derived from the active log of the DBMS are mainly forcing the scheme to reduce the number of base relation locks. The amount of transportation between relevant sites could be curtailed by the tuple reduction procedures. Then we prescribe an algorithm of data replicator with its cost function and show the performance results compared with the semi-join scheme in their distributed environments.

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Design and Implementation of a Distributed Data Mining Framework (분산된 데이터마이닝을 위한 프레임워크의 설계 및 구현)

  • Kadel, Prakash;Choi, Ho-Jin
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06c
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    • pp.336-340
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    • 2007
  • We envisage that grid computing environments allow us to implement distributed data mining services, that is, those applications which analyze large sets of geographically distributed databases and information using the computational power and resources of a grid environment. This paper describes an experimental framework towards such a distributed data mining approach, including design considerations and a prototype implementation. Based on the "Knowledge Grid" architecture suggested by Cannataro et al., we identify four major components - user node, broker node, data node, and computation node - and define their individual roles. For implementing the prototype, we have investigated methods for utilizing distributed resources within a grid computing environment, e.g., communication and coordination among the various resources available.

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Network-based Feature Modeling in Distributed Design Environment (네트워크 기반 특징형상 모델링)

  • Lee, J.Y.;Kim, H.;Han, S.B.
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.1
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    • pp.12-22
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    • 2000
  • Network and Internet technology opens up another domain for building future CAD/CAM environment. The environment will be global, network-centric, and spatially distributed. In this paper, we present an approach for network-centric feature-based modeling in a distributed design environment. The presented approach combines the current feature-based modeling technique with distributed computing and communication technology for supporting product modeling and collaborative design activities over the network. The approach is implemented in a client/server architecture, in which Web-enabled feature modeling clients, neutral feature model server, and other applications communicate with one another via a standard communication protocol. The paper discusses how the neutral feature model supports multiple views and maintains naming consistency between geometric entities of the server and clients. Moreover, it explains how to minimize the network delay between the server and client according to incremental feature modeling operations.

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Performance Evaluation of Distributed Network-based System Adopting an Object-oriented Method (객체지향기법이 도입된 분산 네트워크기반 시스템의 실시간 응답성능 평가)

  • Pae, Duck-Jin;Kim, Hong-Ryeol;Kim, Dae-Won
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2531-2533
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    • 2002
  • In this paper, we evaluate feasibility of an object-oriented method in a distributed real-time control environment through the prediction of delay expected. We adopt CAN as the distributed network and the application layer of the CAN is composed of client/server communication model of COM and surroundings for the support of real-time capability of the COM. Mathematical models formalizing delays which are predicted to invoke in the COM architecture are proposed. Sensors and actuators which are widely used in distributed network-based systems are represented by COM objects in this paper. It is expected that the mathematical models can be used to protect distributed network-based systems from violation of real-time features by the COM.

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Simulation Modeling Approach for Integrating Distributed Simulation Objects on the Web (웹상에 분산된 시뮬레이션 객체들의 통합을 위한 시뮬레이션 모델링 방법론)

  • 이영해;심원보;김숙한;김서진
    • Journal of the Korea Society for Simulation
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    • v.9 no.4
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    • pp.25-40
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    • 2000
  • The cost of simulation modeling, the expertise required, and the pains of starting a new each time are impediments to more wide spread adoption of simulation technology. In addition, one of the most critical problems in the field of computer simulation today is the lack of published models and physical objects within the World Wide Web (WWW) allowing such distribution. From the viewpoint of WWW as distributed model repositories, it can be assumed that very many simulation models exist on the web. This paper is based on the premise that WWW is a distributed repository. Design Pattern, web-oriented technology like Java and CORBA, which are especially to cope with distributed objects, are introduced and discussed in detail for integration of simulation model. In this paper an architecture of model integration is proposed, which presents the whole procedure of model integration and how the Internet technologies are connected in. The central focus of this research is on the technical realization of integrating simulation models as distributed objects

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The Characteristics of Spatial-temporal Distribution of Cultural Heritage and the Natural Environment in Shandong Province, China - Focused on Cultural Properties Protection Units - (중국 산둥성(山東省) 문화유산의 자연환경과 시·공간적 특성 - 문화재 보호 단위를 대상으로 -)

  • WEI, GUANYU;Han, Gab-Soo
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.42 no.2
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    • pp.20-32
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    • 2024
  • The purpose of this study was to divide cultural assets distributed in Shandong Province, China into five periods and identify the spatial distribution of each cultural asset type and its relationship with the natural environment, such as elevation, slope, and water system. As a result of the study, cultural properties before the Jin dynasty had a high distribution ratio of urban relics such as villages and tombs, and in Jin·Han~Su·Tang dynasty, tombs, ruins, stone caves, and stone carvings. In the Song and Yuan dynasties, there were many cultural properties such as relics, architectural and landscape cultural properties, and in the Ming and Qing dynasties, there were many cultural properties such as buildings, and they were more spatially distributed and distributed. After the Qing Dynasty, commemorative sites, political and defense-related buildings were distributed throughout Shandong, and many cultural assets were located in coastal cities on the east side of Shandong Province. It was found that the types of cultural assets were influenced not only by the social environment of each era but also by the natural environment. Except for cultural assets related to religion, such as grottoes and stone carvings, most cultural assets were located at low elevations and low slopes, and cultural assets were often distributed within 5km of water systems.

A Design of TINA-based Performance Management Architecture

  • Seoung-Woo Kim;Young-Tak Kim
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.8A
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    • pp.1144-1152
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    • 2000
  • In order to guarantee the user-requested quality-of-service(QoS) and keep the network utilization at maximum it is required to manage the network performance continuously after the network installation. The performance management function should provide the useful information for the network expansion and the capacity reallocation in the future. Currently the TINA provides the specification of the management function of configuration management connection management and fault management ; but the management function of performance management and security management are not well-defined yet. In this paper we propose a TINA-based performance management architecture for the efficient performance management of the heterogeneous networks or NEs with TMN and SNMP management functions. And we examine the proposed architecture into the ATM network (with SNMP and TMN) monitoring. The proposed architecture is based on the distributed processing architecture and the concept the TMN perfo mance management. The proposed architecture have been designed and implemented in multiprocess and multithread structure.

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Design of Layered Software Architecture Based on ROS That Reflects the Requirements of Underwater Robot Software System (수중로봇 소프트웨어 시스템의 요구사항을 반영한 ROS 기반의 계층화된 소프트웨어 아키텍처의 설계)

  • Lee, Jung-Woo;Choi, Young-Ho;Lee, Jong-Deuk;Yun, Sung-Jo;Suh, Jin-Ho
    • IEMEK Journal of Embedded Systems and Applications
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    • v.12 no.5
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    • pp.303-310
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    • 2017
  • Underwater robots operating in constrained underwater environment have requirements for software systems. Firstly, it is necessary to provide reusable common software components for hardware interface of sensors and actuators that are frequently used in underwater robots. Secondly, it is required to support distributed execution environment on multiple embedded controllers. Thirdly, it is need to implement a monitoring system capable of high-speed and large-data transmission for underwater robots operating in an environment where it is difficult to check the robot status. For these requirements, we have designed the layered architecture pattern and applied several design patterns to enhance the reusability and the maintainability of software components, In addition, we overlaid the broker architecture pattern to support distributed execution environments. Finally, we implemented the underwater robot software system using ROS framework based on the software architecture design. In order to evaluate the performance of the implemented software system, we performed an experiment to measure the response time between components and the transmission rate of the monitoring data, and obtained the results satisfying the required performance.

Plan-coordination architecture for Multi-agent in the Fractal Manufacturing System (FrMS) (프랙탈 생산 시스템에서의 멀티에이전트를 위한 플랜 조율 체계)

  • Cha, Yeong-Pil;Jeong, Mu-Yeong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.1124-1128
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    • 2005
  • In this paper, a plan-coordination architecture is proposed for multi-agent control in the fractal manufacturing system (FrMS). A fractal in FrMS is a set of distributed agents whose goal can be achieved through cooperation, coordination, and negotiation with other agents. Since each agent in the FrMS generates, achieves, and modifies its own plan fragments autonomously during the coordination process with other agents, it is necessary to develop a systematic methodology for the achievement of global plan in the manufacturing system. The heterarchical structure of the FrMS provides a compromised plan-coordination approach, it compromise a centralized plan-generation/execution (which mainly focuses on the maximization of throughput) with a distributed one (which focuses on the autonomy of each module and flexibility of the whole system). Plan-coordinators in lower level fractal independently generate plan fragments according to the global plan of higher level fractal, and plan-coordinators in higher level fractal mediate/coordinate the plan fragments to enhance the global performance of the system. This paper assumes that generation method of the plan fragments and the negotiation policy of the fractal is achieved by a simple process, and we mainly focuses on the information exchanging and distributed decision making process to coordinate the combinations of plan fragments within a limited exchange of information.

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Design of Network Protocols for Distributed Virtual Environments (분산 가상 환경을 위한 네트워크 프로토콜의 설계)

  • Ko, Dong-Il;Choi, Yang-Hee
    • Journal of KIISE:Information Networking
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    • v.27 no.1
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    • pp.1-11
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    • 2000
  • Recently, the explosive popularity of Internet gave birth to researches on Distributed Virtual Environments(DVE). They aim at providing a shared application data environment at realtime for users participating in the same application session across Internet. As more users join the session, and as more multimedia data are shared, because of network resource limitation, it is more difficult to maintain the quality of DVE, such as users' satisfaction level. Previous works mainly tried to solve the scalability, synchronization and data transport issues at the application level, with limited success. We suggest a new network centric solution, that consists of a novel network architecture and protocols upon which any large-scale DVE application can be easily developed. The performance of the proposed scheme, called GAIA, is verified by simulation.

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