• 제목/요약/키워드: Distributed Simulation Environment

검색결과 368건 처리시간 0.022초

분산 선배열 소나와 레이다를 이용한 표적 연관 기법 (Association Algorithm for the Distributed Passive Linear Arrays and the Radar)

  • 김진석
    • 한국군사과학기술학회지
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    • 제8권1호
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    • pp.25-31
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    • 2005
  • PLA(Passive Linear Array) system has been primarily utilized to detect and track underwater targets, such as submarines. This system has difficulty in distinguishing between underwater targets and surface ships in a dense target environment. And a single-PLA system does not provide target state observability. At least two PLAs are necessary to observe a track uniquely. To classify and localize the underwater targets effectively, first of all, it is very of importance to discriminate the surface ships in the multi-target environment. These problems can be overcome by the association of distributed PLAs and radars. In this paper, we present an algorithm to solve the track-to-track association of the heterogeneous data from three PLAs and one radar are noncollocated with known sensor positions. Also, this paper shows the simulation results to verify the proposed algorithm.

실시간 차량 밀도에 대응하는 심층강화학습 기반 C-V2X 분산혼잡제어 (Deep Reinforcement Learning-Based C-V2X Distributed Congestion Control for Real-Time Vehicle Density Response)

  • 전병철;양우열;조한신
    • 전기전자학회논문지
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    • 제27권4호
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    • pp.379-385
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    • 2023
  • 분산혼잡제어는 높은 밀도의 차량 네트워크에서 채널 혼잡을 완화하고, 통신 성능을 개선하는 기술이다. 기존 분산혼잡제어 기술은 quality of service(QoS) 요구사항을 고려하지 않은 채 채널 혼잡을 줄이는 방향으로 동작한다. 이러한 분산혼잡제어 알고리즘 설계는 과도한 DCC 동작으로 인하여 다른 QoS를 저하시킬 수 있다. 이와 같은 문제를 해결하기 위해 심층강화학습 기반 QoS 적응형 DCC 알고리즘을 제안한다. 시뮬레이션은 준 실환경 시뮬레이터를 기반으로 동적인 차량 밀도를 생성하여 평가하였으며, 시뮬레이션 결과 기존 DCC 알고리즘 보다 목표 QoS에 더 근접한 결과를 확인하였다.

Web 상에서 공급사슬경영 시뮬레이션 시스템의 개발을 위한 전략적 접근방법 (A Strategic Approach for Global Supply Chain Management Simulation System Development over WWW)

  • 강욱
    • 산업공학
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    • 제13권3호
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    • pp.339-347
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    • 2000
  • The use of the Web-based Simulation Environment (WBSE) provides a strong influence on supply chain simulations. A virtual supply chain simulation is available to evaluate strategies for reducing response time to customers and for shrinking the finished goods inventory along its supply chain. This paper presents the basic concepts and definitions of Web-Based Global Supply Chain Management (WBGSCM) simulation system. It also discusses the advantages of supply chain simulation modules integration. A Time Synchronization Mechanism (TSM) called Phased Bucket Scheme (PBS) is introduced as an approach of the distributed simulation modules integration.

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Adaptive Success Rate-based Sensor Relocation for IoT Applications

  • Kim, Moonseong;Lee, Woochan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권9호
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    • pp.3120-3137
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    • 2021
  • Small-sized IoT wireless sensing devices can be deployed with small aircraft such as drones, and the deployment of mobile IoT devices can be relocated to suit data collection with efficient relocation algorithms. However, the terrain may not be able to predict its shape. Mobile IoT devices suitable for these terrains are hopping devices that can move with jumps. So far, most hopping sensor relocation studies have made the unrealistic assumption that all hopping devices know the overall state of the entire network and each device's current state. Recent work has proposed the most realistic distributed network environment-based relocation algorithms that do not require sharing all information simultaneously. However, since the shortest path-based algorithm performs communication and movement requests with terminals, it is not suitable for an area where the distribution of obstacles is uneven. The proposed scheme applies a simple Monte Carlo method based on relay nodes selection random variables that reflect the obstacle distribution's characteristics to choose the best relay node as reinforcement learning, not specific relay nodes. Using the relay node selection random variable could significantly reduce the generation of additional messages that occur to select the shortest path. This paper's additional contribution is that the world's first distributed environment-based relocation protocol is proposed reflecting real-world physical devices' characteristics through the OMNeT++ simulator. We also reconstruct the three days-long disaster environment, and performance evaluation has been performed by applying the proposed protocol to the simulated real-world environment.

Development of UAV Teleoperation Virtual Environment Based-on GSM Networks and Real Weather Effects

  • AbdElHamid, Amr;Zong, Peng
    • International Journal of Aeronautical and Space Sciences
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    • 제16권3호
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    • pp.463-474
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    • 2015
  • Future Ground Control Stations (GCSs) for Unmanned Aerial Vehicles (UAVs) teleoperation targets better situational awareness by providing extra motion cues to stimulate the vestibular system. This paper proposes a new virtual environment for long range Unmanned Aerial Vehicle (UAV) control via Non-Line-of-Sight (NLoS) communications, which is based on motion platforms. It generates motion cues for the teleoperator for extra sensory stimulation to enhance the guidance performance. The proposed environment employs the distributed component simulation over GSM network as a simulation platform. GSM communications are utilized as a multi-hop communication network, which is similar to global satellite communications. It considers a UAV mathematical model and wind turbulence effects to simulate a realistic UAV dynamics. Moreover, the proposed virtual environment simulates a Multiple Axis Rotating Device (MARD) as Human Machine Interface (HMI) device to provide a complete delay analysis. The demonstrated measurements cover Graphical User Interface (GUI) capabilities, NLoS GSM communications delay, MARD performance, and different software workload. The proposed virtual environment succeeded to provide visual and vestibular feedbacks for teleoperators via GSM networks. The overall system performance is acceptable relative to other Line-of-Sight (LoS) systems, which promises a good potential for future long range, medium altitude UAV teleoperation researches.

홈 네트워크에서 디지털 캐로절 시스템을 위한 오류 복구 시스템 (Error Recovery System for Digital Carousel System running on Home Network)

  • 고응남
    • 디지털콘텐츠학회 논문지
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    • 제9권4호
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    • pp.785-790
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    • 2008
  • 디지털 캐로절은 사용자들에게 미디어 동기화 메카니즘을 통하여 미디어 객체 공유를 가능하게 한다. 본 시스템은 공동 작업에 참여한 사용자들이 다른 참여자들에게 같은 뷰로써 공유된 미디어 또는 오류 객체들을 참조할 수 있도록 구축한다. 본 논문에서는 결함 허용을 통하여 신뢰성을 향상시키는 방법에 대해서 기술한다. ER은 분산 멀티미디어에서 하나의 소프트웨어 오류를 자동적으로 복구할 수 있는 시스템이다. 본 논문은 규칙-기반 DEVS(Discrete Event System Specification) 모델링과 시뮬레이션 기법을 사용하면서 분산 멀티미디어 상에서의 오류 복구 시스템의 성능 분석을 설명한다. DEVS에서 하나의 시스템은 시간, 입력, 상태, 출력 및 함수들을 가지고 있다.

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공간지능화에서 다중카메라를 이용한 이동로봇의 인간추적행위 (Human-Tracking Behavior of Mobile Robot Using Multi-Camera System in a Networked ISpace)

  • 진태석;하시모토 히데키
    • 로봇학회논문지
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    • 제2권4호
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    • pp.310-316
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    • 2007
  • The paper proposes a human-following behavior of mobile robot and an intelligent space (ISpace) is used in order to achieve these goals. An ISpace is a 3-D environment in which many sensors and intelligent devices are distributed. Mobile robots exist in this space as physical agents providing humans with services. A mobile robot is controlled to track a walking human using distributed intelligent sensors as stably and precisely as possible. The moving objects is assumed to be a point-object and projected onto an image plane to form a geometrical constraint equation that provides position data of the object based on the kinematics of the intelligent space. Uncertainties in the position estimation caused by the point-object assumption are compensated using the Kalman filter. To generate the shortest time trajectory to track the walking human, the linear and angular velocities are estimated and utilized. The computer simulation and experimental results of estimating and trackinging of the walking human with the mobile robot are presented.

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Sensors Network and Security and Multimedia Enhancement

  • Woo, Seon-mi;Lee, Malrey
    • International Journal of Internet, Broadcasting and Communication
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    • 제8권1호
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    • pp.64-68
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    • 2016
  • These fields are integrated to visualize and finalize the proposed development, in simulation environment. SCADA (supervisory control and data acquisition) systems and distributed control systems (DCSs) are widely deployed in all over the world, which are designed to control the industrial infrastructures, in real ways. To supervise and control the various parts of designed systems; trends to require a deep knowledge to understand the overall functional needs of industries, which could be a big challenge. Industrial field devices (or network sensors) are usually distributed in many locations and are controlled from centralized site (or main control center); the communication provides various signs of security issues. To handle these issues, the research contribution will twofold: a method using cryptography is deployed in critical systems for security purposes and overall transmission is controlled from main controller site. At controller site, multimedia components are employed to control the overall transmission graphically, such as system communication, bytes flows, security embedded parameters and others, by the means of multimedia technology.

Performance Analysis of the Distributed Location Management Scheme in Large Mobile Networks

  • Lee, Dong-Chun;Kim, Hong-Jin;Lee, Jong-Chan;Lin, Yi-Bing
    • Journal of Information Processing Systems
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    • 제1권1호
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    • pp.55-61
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    • 2005
  • In this paper we propose a distributed location management scheme to reduce the bottleneck problem of HLR in Large Mobile Networks (LMN). Using analytical modeling and numerical simulation, we show that replicating location information is both appropriate and efficient for small mobile networks. Then, we extend the scheme in a hierarchical environment to reduce the overhead traffic and scale to LMN. In numerical results, we show the superiority of our scheme compared to the current IS-95 standard scheme in IMT-2000 networks.

가상환경에서 효율적인 협업을 위한 다중계층 공유모델 (Multi-Layer Sharing Model for Efficient Collaboration in Distributed Virtual Environments)

  • 유석종
    • 한국멀티미디어학회논문지
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    • 제7권3호
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    • pp.388-398
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    • 2004
  • 본 논문은 인터넷 상의 다수의 참여자가 분산가상환경에서 협업을 수행하는 경우 발생되는 전송 메시지트래픽을 조절하는 기법에 초점을 맞추고 있다. 가상환경에서 교환되는 정보의 양을 줄이는 방법을 상태 갱신메시지 필터링 기법이라고 부르며 이는 가상환경의 확장성을 향상시키는데 필수적인 처리과정이다. 대표적인 필터링 방법인 공간분할 기법은 전체 환경에서 작은 관심영역으로 분할하여 일관성이 유지되어야 하는 영역의 크기를 조절하는 방법을 사용하여 메시지 트래픽을 줄인다. 기존의 공간분할 기법은 시뮬레이션 이전에 관심영역에 대한 정보가 결정되어 사용되므로 동적 환경변화에 대한 적응성과 융통성이 부족하다는 단점을 가지고 있다. 본 논문에서는 관심영역 관리방법을 시스템 수행중에 재구성함으로써 적응성을 높인 동적 관심 영역 모델을 제안하고자 한다. 환경변화요소를 반영하기 위하여 제안된 모델은 관심영역의 다중분할과 다중 일관성 유지 알고리즘의 사용하여 효율적인 시스템 자원 소비를 가능하게 하였다. 제안된 기법의 성능평가를 위하여 가상으로 아바타의 행위를 발생시키고 갱신 메시지 트래픽을 측정하여 기존 모델과 비교하였다. 결론적으로, 제안된 모델은 다수의 참여자의 수용이 요구되는 MMORPG나 가상커뮤니티 시스템의 관심 영역 관리 시스템에 활용될 수 있다.

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