• Title/Summary/Keyword: Distributed Multimedia

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A Design and Implementation of Fault Tolerance Agent on Distributed Multimedia Environment (분산 멀티미디어 환경에서 결함 허용 에이전트의 설계 및 구현)

  • Go, Eung-Nam;Hwang, Dae-Jun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.10
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    • pp.2618-2629
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    • 1999
  • In this paper, we describe the design and implementation of the FDRA(Fault Detection Recovery based on Agent) running on distributed multimedia environment. DOORAE is a good example for distributed multimedia and multimedia distance education system among students and teachers during lecture. It has primitive service agents. Service functions are implemented with objected oriented concept. FDRA is a multi-agent system. It has been environment, intelligent agents interact with each other, either collaboratively or non-collaboratively, to achieve their goals. The main idea is to detect an error by using polling method. This system detects an error by polling periodically the process with relation to session. And, it is to classify the type of error s automatically by using learning rules. The merit of this system is to use the same method to recovery it as it creates a session. FDRA is a system that is able to detect an error, to classify an error type, and to recover automatically a software error based on distributed multimedia environment.

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Distributed Power Control and Removal Algorithms for Multimedia CDMA Wireless Networks

  • Wang, Jui-Teng
    • Journal of Communications and Networks
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    • v.5 no.3
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    • pp.197-201
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    • 2003
  • We study in this paper both distributed power control and removal algorithms for multimedia CDMA wireless networks. In our study, users can have different data rates as well as different quality of service (QoS) requirements. We derive a necessary and sufficient condition for the fully distributed power control (FDPC) algorithm to find a feasible power set. We also prove that, if the maximal power level is used at the start, then the distributed constrained power control (DCPC) algorithm is equivalent to the FDPC algorithm. For the connection removal algorithm, we prove that the non-reinitialized removal algorithm finds a feasible power set faster and employs smaller power levels than the reinitialized one does. Performances of some connection removal criteria are also studied. Our simulation results reveal that the smallest normalized CIR (SNC) and largest CIR requirement (LCR) criteria result in smaller outage probability than the smallest CIR (SC) criterion in a multimedia environment.

Performance Analysis of Fault Tolerance System on Distributed Multimedia Environment (분산 멀티미디어 환경에서 실행되는 결함 허용 시스템의 성능 분석)

  • Ko Eung-Nam
    • Journal of Digital Contents Society
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    • v.3 no.2
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    • pp.255-264
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    • 2002
  • Multimedia is now applied to various real worlds. In particular, the focus of CSCW(Computer Supported Cooperated Work) for multimedia education system has increased. DOORAE is a framework for supporting development of applications running on distributed multimedia environment and multimedia distance education system. EDA is a system is able to detect automatically a software error based on distributed multimedia. It has been designed and implemented for construction and experiment of effective DOORAE environment. It detects an error by polling periodically the process with relation to session. Conventional method detects an error by polling periodically all the process. This papaer explains a performance analysis of an error detection system running on distributed multimedia environment using the rule-based SES and DEVS modeling and simulation techniques. In DEVS, a system has a time base, inputs, states, outputs, and functions.

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Fault Tolerance System running on Distributed Multimedia (분산 멀티미디어에서의 결함 허용 시스템)

  • Hong, Sung-Ryong;Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.123-126
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    • 2015
  • This paper described fault tolerance system running on distributed multimedia. We implemented the error manager service so that the users participated in distribute multimedia collaborative work may refer synchronized error objects as the same view to others. distributed multimedia environment are based on IP-USN(Internet Protocol - Ubiquitous Sensor Network) and M2M(Machine to machine). This is a system that is suitable for detecting, sharing and recovering software error in distribute multimedia CSCW(Computer Supportes Cooperated Work) environment. With error synchronization system, a group cooperating users can synchronize error applications.

Scheduling Computational Loads in Single Level Tree Network

  • Cui, Run;Sundaram, Suresh;Kim, Hyoung-Joong
    • 한국정보통신설비학회:학술대회논문집
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    • 2009.08a
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    • pp.131-135
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    • 2009
  • This paper is the introduction of our work on distributed load scheduling in single-level tree network. In this paper, we derive a new calculation model in single-level tree network and show a closed-form formulation of the time for computation system. There are so many examples of the application of this technology such as distributed database, biology computation on genus, grid computing, numerical computing, video and audio signal processing, etc.

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A Design of Distributed Multimedia Database Communication Protocol for Highspeed Multimedia Terminal (초고속 멀티미디어 단말기를 위한 분산 멀티미디어 데이터베이스 전송 프로토콜 설계)

  • 두길수;박정희;이신원;윤후병;김법균;황호전;안동언;정성종
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.795-798
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    • 1999
  • To transmit multimedia information efficiently and use it in realtime, it needs a private multimedia terminal for service type. But multimedia information terminal was developped for of offered service type in case by case. Accordingly, general multimedia terminal have not been developed yet. Multimedia database structure and standard communication protocol must be designed first to develop the general multimedia terminal. Multimedia database structure needs to store the various multimedia information consistently and, standard communication protocol access the database transparently. In this paper, we design a multimedia database structure and communication protocol that are able to access the multimedia information on distributed database servers in the network.

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Distributed Multimedia Object Management Platform Using Weight and Fuzzy Filtering (가중치와 퍼지 필터링을 이용한 분산 멀티미디어 객체 관리 플랫폼)

  • Lee Chong-Deuk;Jeong Taeg-Won
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.81-90
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    • 2003
  • Multimedia Platform box based on distributed environments have much effect on objects grouping for management of distributed resources. This paper utilizes weight and fuzzy filtering techniques for objects platform in distributed multimedia environments. Weight and Fuzzy filtering techniques perform grouping by references relation of multimedia objects and this paper proposes object dictionary structure.

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A Multimedia Presentation Model in Distributed Environments (분산 환경에서의 멀티미디어 프리젠테이션 모델)

  • 최숙영
    • Journal of Korea Society of Industrial Information Systems
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    • v.5 no.1
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    • pp.16-24
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    • 2000
  • In the distributed multimedia document system, media objects distributed over a computer network are retrieved from their sources and presented to users according to specifed temporal relations. For effective presentation, synchronization have to he supported. Furthermore, presentation in distributed environments is influenced by network band with and delay, so they have to be considered for synchronization. This paper propose a distributed multimedia presentation model that supports synchronization effectively. In this model, when media objects are transfered from servers to a client, network situation and resources are monitored and thus a feedback message for change of them is sent to sever. Then, the sever adjusts the data sending rate to control synchronization.

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Collection Fusion Algorithm in Distributed Multimedia Databases (분산 멀티미디어 데이터베이스에 대한 수집 융합 알고리즘)

  • Kim, Deok-Hwan;Lee, Ju-Hong;Lee, Seok-Lyong;Chung, Chin-Wan
    • Journal of KIISE:Databases
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    • v.28 no.3
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    • pp.406-417
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    • 2001
  • With the advances in multimedia databases on the World Wide Web, it becomes more important to provide users with the search capability of distributed multimedia data. While there have been many studies about the database selection and the collection fusion for text databases. The multimedia databases on the Web have autonomous and heterogeneous properties and they use mainly the content based retrieval. The collection fusion problem of multimedia databases is concerned with the merging of results retrieved by content based retrieval from heterogeneous multimedia databases on the Web. This problem is crucial for the search in distributed multimedia databases, however, it has not been studied yet. This paper provides novel algorithms for processing the collection fusion of heterogeneous multimedia databases on the Web. We propose two heuristic algorithms for estimating the number of objects to be retrieved from local databases and an algorithm using the linear regression. Extensive experiments show the effectiveness and efficiency of these algorithms. These algorithms can provide the basis for the distributed content based retrieval algorithms for multimedia databases on the Web.

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Distributed Medium Access Control for N-Screen Multicast Services in Home Networks

  • Hur, Kyeong
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.567-572
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    • 2016
  • N-screen is an emerging technology to support multimedia multicasting, content sharing and content mobility. N-screen service providers should obtain the technology that provides the highest quality content seamlessly. Distributed nature of WiMedia distributed-MAC protocol can provide full mobility support, and achieves seamless medium access method in contrast to IEEE 802.15.3. So, in this paper, WiMedia distributed-MAC protocol is adopted and an asynchronous multicast transmission (AMT) technology is proposed to enhance performance of seamless N-screen wireless service based on distributed-MAC. The ACK frame transmissions are not required for multicast transmissions. By using this property in AMT, if a device is a multicast receiver, its reserved time slots can be reserved by the other devices with 1-hop distance. Furthermore, each N-screen device broadcasts and shares the information including an order in asynchronous traffic reservations to reduce conflicts in determining the transmission order of asynchronous N-screen packets. Therefore, AMT scheme expands the number of time slots available and throughputs for multicast and asynchronous traffic reservations when comparing with the distributed-MAC standard system. N-screen communications based on distributed-MAC with the proposed AMT shows a new framework for realizing N-screen wireless service with the full content mobility.