• 제목/요약/키워드: Distributed Collaborative Environment

검색결과 112건 처리시간 0.026초

CPC에서의 Workflow 응용 (Applying Workflow Management System to CPC)

  • 전희철
    • 한국CDE학회지
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    • 제8권1호
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    • pp.58-65
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    • 2002
  • Collaborative product commerce(CPC) involves many people working together with heterogeneous and distributed software applications. For such an environment, Workflow Management System(WFMS) can be useful for coordination of people, software agents and processes. It provides diverse services including automatic work muting, project management continuous process improvement and application integration. However, there are some limitations to apply WFMS to CPC environment due to inflexibility and lack of design support facilities. This paper identifies the problems and addresses possible approaches to overcome the difficulties.

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모바일 환경에서 에이전트를 이용한 설계자원의 통합 (A Study for agent-based Integration Framework in mobile environment)

  • 옥형석;이수홍
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1997년도 추계학술대회 논문집
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    • pp.193-196
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    • 1997
  • A mobile computing environment has many difference in character from conventional communication over wired network. These include very presents distributed design system based the mobile agent for mobile computing environment. To integrate design resource, we presented ISA(Integration Service Agent, which allows a designer to build integrated application using distributed resources, and to collaborative by exchanging service. Also we propose ICM(XML based Intelligent Connection Manger) using mobile agent. And suggested new intelligent data and process transfer architecture using ICM to implement an agent based design system in mobile environment.

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다중 참여자를 지원하는 3차원 가상환경에서 공동작업을 위한 어플리케이션 공유 시스템 설계 (Design of Application Sharing System for Collaborative Works in 3D Virtual Environment supporting Multi-Participants)

  • 탁진현;이세훈;왕창종
    • 한국정보처리학회논문지
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    • 제7권2호
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    • pp.355-364
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    • 2000
  • 공동작업을 위한 어플리케이션 공유는 분산되어 있는 개발도구와 어플리케이션을 공유하여 다수의 참여자가 환경적으로 제약받지 않고 공동 개발할 수 있도록 한다. 그러나 CVE(Collaborative Virtual Environment)에 기존의 어플리케이션 공유방식을 적용하기에는 기존 방식의 3차원이라는 공간적인 요소를 고려하지 않고 자유스런 상호작용을 방해한다는 문제점을 가지고 된다. 이 연구에서는 이러한 문제점들을 해결하여 CVE(에서 효과적으로 어플리케이션을 공유하기 위한 3차원 가상환경에서 공동작업을 위한 어플리케이션 공유 시스템을 설계하였다. 설계된 시스템은 어플리케이션 공유 관리기와 그룹 관리자와 통신 관리자로 구성하였다. 시스템은 참여자 사이트로 이동하는 에이전트에 의해 가상 환경에서 참여자의 어플리케이션에 대한 3차원상의 이벤트를 감지할 수 있고 스케줄링에 의해 참여자간의 충돌을 해결할 수 있다. 다라서 설계한 가상환경 공동작업을 위한 어플리케이션 공유 시스템은 가상환경을 위한 ,CSCW응용 개발 시, 기존 윈도우 어플리케이션을 3차원 가상환경에서 쉽게 공동 사용할 수 있도록 함으로써 효율적인 공동 작업을 지원하고 기존 어플리케이션 소프트웨어의 재사용성을 높일 수 있다.

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인터넷 기반의 실시간 협업 설계 시스템 (Internet-Based Real-Time Collaborative Design System)

  • 차주헌;이선호
    • 대한기계학회논문집A
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    • 제35권7호
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    • pp.701-707
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    • 2011
  • 일반적인 본 논문은 인터넷상에서 원격접근으로 3 차원 솔리드 모델을 수정하고 제어할 수 있는 협업설계 시스템을 개발하는데 목적이 있다. 본 시스템은 주어진 구속조건에서 만질 수 있는 설계대상을 설계하기 위해 함께 작업하는데 있어 발생하는 관점의 충돌을 해결할 수 있게 해준다. 협업설계 시스템을 이해하기 위해, 협업설계가 분산환경에 있어서 어떻게 3 차원 솔리드 모델을 실시간으로 수정하도록 구현할 것인가에 중점을 두었다. 본 시스템은 설계 요소들간의 일관성을 유지시키는 방법을 제공한다. 본 시스템은 분산환경에서의 실제적인 적용 예를 통해 그 유효성을 확인한다. 전체 시스템은 협업관리서버, 파일서버, 솔리드 모델러 클라이언트, 원격제어모듈, 클라이언트모듈 등으로 구성된다.

Web-Enabled Collaborative Design Environment

  • Kim, Hyun;Yoo, Sang-Bong;Lee, Hyun-Chan
    • ETRI Journal
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    • 제22권3호
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    • pp.27-40
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    • 2000
  • Recently, advanced information technologies have opened new possibilities for collaborative designs. In this paper, a web-enabled collaborative design environment is proposed, where the product data based on STandard for the Exchange of Product model data (STEP) is managed in a hierarchical database and the product metadata is used to efficiently search and utilize information scattered over the network. Several integrity constraints are depicted using EXPRESS to validate the combination of data from different sources. The knowledge represented as metadata and constraints on the interacting features differentiate this environment from previous ones. The collaborative conferencing system is also introduced to communicate and collaborate simultaneously among the related designed. As a result, the proposed environment allows the distributed designers to more efficiently obtain, exchange and communicate the design information throughout the design process.

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Product Database Modeling for Collaborative Product Development

  • Do, Nam-Chul;Kim, Hyun;Kim, Hyoung-Sun;Lee, Jae-Yeol;Lee, Joo-Haeng
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2001년도 International Conference CALS/EC KOREA
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    • pp.591-596
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    • 2001
  • To deliver new products to market in a due time, companies often develop their products with numerous partners distributed around the world. Internet technologies can provide a cheap and efficient basis of collaborative product development among distributed partners. This paper provides a framework and its product database model that can support consistent product data during collaborative product development. This framework consists of four components for representing consistent product structure: the product configuration, assembly structure, multiple representations and engineering changes. A product database model realizing the framework is designed and implemented as a system that supports collaborative works in the areas of product design and technical publication. The system enables participating designers and technical publishers to complete their tasks with shared and consistent product data. It also manages the propagation of engineering changes among different representations for individual participants. The Web technologies introduced in this system enable participants to easily access and operate shared product data in a standardized and distributed computing environment.

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Exploration to Model CSCL Scripts based on the Mode of Group Interaction

  • SONG, Mi-Young;YOU, Yeong-Mahn
    • Educational Technology International
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    • 제9권2호
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    • pp.79-95
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    • 2008
  • This paper aims to investigate modeling scripts based on the mode of group interaction in a computer-supported collaborative learning environment. Based on a literature review, this paper assumes that group interaction and its mode would have strong influence on the online collaborative learning process, and furthermore lead learners to create and share significant knowledge within a group. This paper deals with two different modes of group interaction- distributed and shared interaction. Distributed interaction depends on the external representation of individual knowledge, while shared interaction is concerned with sharing knowledge in group action. In order to facilitate these group interactions, this paper emphasizes the utilization of appropriate CSCL scripts, and then proposes the conceptual framework of CSCL scripts which integrate the existing scripts such as implicit, explicit, internal and external scripts. By means of the model regarding CSCL scripts based on the mode of group interaction, the implications for research on the design of CSCL scripts are explored.

분산 환경을 고려한 실시간 협업 설계 시스템 (Real-time Collaborative Design System in Distributed Environment)

  • 차주헌;이선호
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2005년도 춘계학술대회 논문집
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    • pp.718-723
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    • 2005
  • In this paper, we propose the collaborative design system with which we can simultaneously modify the actual 3D CAD model by the remote control and have interaction on it. It enables instantaneous decision making among the multiple disciplines in distributed locations using the function of simultaneous access and video conference. It also provides the method of managing the consistency between design entities. This system consists of Collaborative Management Server, File Server, Solid Modeler Client, Remote Control Module and Client Module.

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협동 최적화 방법을 이용한 강상자형교의 생애주기비용 최적설계 (Optimum Life-Cycle Cost Design of Steel Box Girder Bridges Using Collaborative Optimization)

  • 조효남;민대홍;권우성
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2001년도 가을 학술발표회 논문집
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    • pp.201-210
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    • 2001
  • In this study, large-scale distributed design approach for a life cycle cost (LCC) optimization of steel box girder bridges was implemented. A collaborative optimization approach is one of the multidisciplinary design optimization approaches and it has been proven to be best suited for distributed design environment. The problem of optimum LCC design of steel box girder bridges is formulated as that of minimization of the expected total LCC that consists of initial cost maintenance cost expected retrofit costs for strength, deflection and crack. To discuss the possibility of the application for the collaborative optimization of steel box girder bridges, the results of this algorithm are compared with those of single level algorithm. From the numerical investigations, the collaborative optimization approach proposed in this study may be expected to be new concepts and design methodologies associated with the LCC approach.

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네트워크 기반 엔지니어링 환경에서의 제품 개발: 개넘과 접근방식 (Product Development in the Network-Centric Engineering Environment: Concept and Approach)

  • 방건동
    • 한국CDE학회논문집
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    • 제5권1호
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    • pp.79-87
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    • 2000
  • This paper presents an integrated but open product development environment for distributed and collaborative design. The web-based framework, called DOME, allows designers to build integrated models using both local and distributed resources, and to collaborate by exchanging services in a network-centric product development environment. Thus, an integrated model can be created while each participant focuses on his or her own area of expertise. A design problem model is created by connecting modules, which represent specific system components, analysis capabilities/software, disciplines, or organizations relevant to the problem. The modules interact with each other using service exchanges based upon the CORBA standard communication protocol. The goal of this framework is tall provide the ability to rapidly construct integrated design problem models to facilitate collaborative design work, improve product quality and reduce development time. Ultimately, it should allow specialized engineering applications and design problem models to operate under a common design environment.

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