• Title/Summary/Keyword: Distributed Collaborative Environment

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Reducing Cybersecurity Risks in Cloud Computing Using A Distributed Key Mechanism

  • Altowaijri, Saleh M.
    • International Journal of Computer Science & Network Security
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    • v.21 no.9
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    • pp.1-10
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    • 2021
  • The Internet of things (IoT) is the main advancement in data processing and communication technologies. In IoT, intelligent devices play an exciting role in wireless communication. Although, sensor nodes are low-cost devices for communication and data gathering. However, sensor nodes are more vulnerable to different security threats because these nodes have continuous access to the internet. Therefore, the multiparty security credential-based key generation mechanism provides effective security against several attacks. The key generation-based methods are implemented at sensor nodes, edge nodes, and also at server nodes for secure communication. The main challenging issue in a collaborative key generation scheme is the extensive multiplication. When the number of parties increased the multiplications are more complex. Thus, the computational cost of batch key and multiparty key-based schemes is high. This paper presents a Secure Multipart Key Distribution scheme (SMKD) that provides secure communication among the nodes by generating a multiparty secure key for communication. In this paper, we provide node authentication and session key generation mechanism among mobile nodes, head nodes, and trusted servers. We analyzed the achievements of the SMKD scheme against SPPDA, PPDAS, and PFDA schemes. Thus, the simulation environment is established by employing an NS 2. Simulation results prove that the performance of SMKD is better in terms of communication cost, computational cost, and energy consumption.

Design of Collaborative System using Message exchange method based on Bridge XMDR (브리지 XMDR 기반의 메시지 교환방식을 이용한 협업 시스템 설계)

  • Moon, Seok-Jae;Lee, Soo-Youn;Choi, Young-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.1
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    • pp.56-65
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    • 2007
  • Existing application systems of enterprises can process and collect a lot of information within enterprises, but it could be difficult to share validated information with partners and other system in the process of contacting to other legacy systems required in cooperation environment. For solving these problems, EAI systems are introduced in cooperation environment so that data sharing and integration can be achieved. The integration based on EAI is not limited to particular business system but all systems of an enterprise so that standard of suitable metadata level is needed for forwarding consistently between each business of systems. Therefore this paper maintains consistency of data sharing and integrating among legacy systems in cooperative environment for proposing message exchanging based on bridge XMDR.

An analysis of spatial reasoning ability and problem solving ability of elementary school students while solving ill-structured problems (초등학생들의 비구조화된 문제 해결 과정에서 나타나는 공간 추론 능력과 문제 해결 능력)

  • Choi, Jooyun;Kim, Min Kyeong
    • The Mathematical Education
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    • v.60 no.2
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    • pp.133-157
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    • 2021
  • Ill-structured problems have drawn attention in that they can enhance problem-solving skills, which are essential in future societies. The purpose of this study is to analyze and evaluate students' spatial reasoning(Intrinsic-Static, Intrinsic-Dynamic, Extrinsic-Static, and Extrinsic-Dynamic reasoning) and problem solving abilities(understanding problems and exploring strategies, executing plans and reflecting, collaborative problem-solving, mathematical modeling) that appear in ill-structured problem-solving. To solve the research questions, two ill-structured problems based on the geometry domain were created and 11 lessons were given. The results are as follows. First, spatial reasoning ability of sixth-graders was mainly distributed at the mid-upper level. Students solved the extrinsic reasoning activities more easily than the intrinsic reasoning activities. Also, more analytical and higher level of spatial reasoning are shown when students applied functions of other mathematical domains, such as computation and measurement. This shows that geometric learning with high connectivity is valuable. Second, the 'problem-solving ability' was mainly distributed at the median level. A number of errors were found in the strategy exploration and the reflection processes. Also, students exchanged there opinion well, but the decision making was not. There were differences in participation and quality of interaction depending on the face-to-face and web-based environment. Furthermore, mathematical modeling element was generally performed successfully.

Grid-Based Civil-Engineering Remote Experiment System (그리드 기반의 토목공학 원격실험 시스템)

  • Lee, Jang-Ho;Jeong, Tai-Kyeong
    • The KIPS Transactions:PartA
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    • v.14A no.2
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    • pp.125-132
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    • 2007
  • Recently, in the engineering area, there is an increasing need for researchers at a distance to share the result of the experiment, without having to visit the experiment facilities. Especially in the civil engineering, researchers feel the need for participating in a experiment conducted at a distant location. In addition, it is suggested that high-cost facilities should be used by remote researchers thereby increasing the utilization rate. This paper proposes a remote experiment environment in civil engineering that are being developed in a project called Korea Construction Engineering Development(KOCED), which connects major civil engineering experiment facilities using grid technology, allows researchers to participate in a remote experiment, and has the experiment results shared by remote researchers automatically. Then, based on the suggested environment, we designed a hybrid test facility that involves two physical experiment facility sites and one numerical simulation site that are geographically apart. Then, we implemented its prototype and ran some tests, which showed a possibility of grid-based civil engineering experiment.

Design and Implementation of e-Commerce Applications using Improved Recommender Systems (개선된 추천시스템을 이용한 전자상거래시스템 설계 및 구현)

  • Kim, Yeong-Seol;Kim, Byeong-Cheon;Yun, Byeong-Ju
    • The KIPS Transactions:PartD
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    • v.9D no.2
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    • pp.329-336
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    • 2002
  • With the fast development of Internet environment, e-Commerce is rapidly increasing. n the expanding e-Commerce environment, the need for a new e-Commerce systems what will deliver products to the customer rapidly and increase sales is growing bigger. Recently, these requirements brought many researches on recommender systems. However, until now, those recommender systems have a limit because it takes too much time for recommender systems to give customers the recommendations in real time, if the number of purchase data of customers is large. So this paper concerns on the recommender systems using collaborative filtering as one of the solutions to increase the competitive power. We proposed and experimented the more improved recommender systems which could decrease the data size to shorten the recommending time by using the representative category of the product which customers want to buy. Also, we design and implement a recommender system using Enterprise JavaBeans.

A Dynamic Event Filtering Technique using Multi-Level Path Sampling in a Shared Virtual Environment (공유가상공간에서 다중경로샘플링을 이용한 동적 이벤트 필터링 기법)

  • Yu, Seok-Jong;Choe, Yun-Cheol;Go, Gyeon
    • Journal of KIISE:Software and Applications
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    • v.26 no.11
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    • pp.1306-1313
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    • 1999
  • 본 연구는 인터넷 기반 공유가상공간에서 시스템의 확장성을 유지하기 위하여 이동객체를 대상으로 하는 이벤트 필터링 기법을 제안하고자 한다. 제안된 다중격자 모델 기법은 이동객체의 경로 상에서 대표적인 이벤트를 샘플링하는 방식을 사용한다. 이 방식은 메시지 트래픽의 양을 동적으로 조절하기 위하여 이동객체 간의 관심정도 정보를 수치적으로 변환하여 이벤트 갱신빈도에 반영한다. 대량의 이동객체를 생성하여 제안된 기법을 적용한 성능평가 실험에서 기존의 방식에 비하여 평균 메시지 전송량이 50%이상 감소하는 것으로 확인할 수 있었다. 다중격자 모델은 참여자의 수와 메시지 트래픽 상황에 따라 가상환경의 공유 QoS를 동적으로 조절할 수 있으며, 인터넷 상에서 다수 사용자를 위한 3차원 가상사회 구축 및 온라인 네트워크 게임 개발 등에 활용될 수 있을 것이다.Abstract This paper proposes an event filtering technique that can dynamically control a large amount of event messages produced by moving objects like avatars or autonomous objects in a distributed virtual environment. The proposed multi-level grid model technique uses the method that extracts the representative events from the paths of moving objects. For dynamic control of message traffics, this technique digitizes the DOIs of the avatars and reflects the interest information controlling the frequency of message transmission. For the performance evaluation, a large number of moving objects were created and the model was applied to these avatar groups. In the experiments, more than 50% of messages have been reduced in comparison with the existing AOI-based filtering techniques. The proposed technique can dynamically control the QoS in proportion to the number of users and the amount of messages where a large number of users share a virtual space. This model can be applied to the development of 3D collaborative virtual societies and multi-user online games in the Internet.

Learning Material Bookmarking Service based on Collective Intelligence (집단지성 기반 학습자료 북마킹 서비스 시스템)

  • Jang, Jincheul;Jung, Sukhwan;Lee, Seulki;Jung, Chihoon;Yoon, Wan Chul;Yi, Mun Yong
    • Journal of Intelligence and Information Systems
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    • v.20 no.2
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    • pp.179-192
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    • 2014
  • Keeping in line with the recent changes in the information technology environment, the online learning environment that supports multiple users' participation such as MOOC (Massive Open Online Courses) has become important. One of the largest professional associations in Information Technology, IEEE Computer Society, announced that "Supporting New Learning Styles" is a crucial trend in 2014. Popular MOOC services, CourseRa and edX, have continued to build active learning environment with a large number of lectures accessible anywhere using smart devices, and have been used by an increasing number of users. In addition, collaborative web services (e.g., blogs and Wikipedia) also support the creation of various user-uploaded learning materials, resulting in a vast amount of new lectures and learning materials being created every day in the online space. However, it is difficult for an online educational system to keep a learner' motivation as learning occurs remotely, with limited capability to share knowledge among the learners. Thus, it is essential to understand which materials are needed for each learner and how to motivate learners to actively participate in online learning system. To overcome these issues, leveraging the constructivism theory and collective intelligence, we have developed a social bookmarking system called WeStudy, which supports learning material sharing among the users and provides personalized learning material recommendations. Constructivism theory argues that knowledge is being constructed while learners interact with the world. Collective intelligence can be separated into two types: (1) collaborative collective intelligence, which can be built on the basis of direct collaboration among the participants (e.g., Wikipedia), and (2) integrative collective intelligence, which produces new forms of knowledge by combining independent and distributed information through highly advanced technologies and algorithms (e.g., Google PageRank, Recommender systems). Recommender system, one of the examples of integrative collective intelligence, is to utilize online activities of the users and recommend what users may be interested in. Our system included both collaborative collective intelligence functions and integrative collective intelligence functions. We analyzed well-known Web services based on collective intelligence such as Wikipedia, Slideshare, and Videolectures to identify main design factors that support collective intelligence. Based on this analysis, in addition to sharing online resources through social bookmarking, we selected three essential functions for our system: 1) multimodal visualization of learning materials through two forms (e.g., list and graph), 2) personalized recommendation of learning materials, and 3) explicit designation of learners of their interest. After developing web-based WeStudy system, we conducted usability testing through the heuristic evaluation method that included seven heuristic indices: features and functionality, cognitive page, navigation, search and filtering, control and feedback, forms, context and text. We recruited 10 experts who majored in Human Computer Interaction and worked in the same field, and requested both quantitative and qualitative evaluation of the system. The evaluation results show that, relative to the other functions evaluated, the list/graph page produced higher scores on all indices except for contexts & text. In case of contexts & text, learning material page produced the best score, compared with the other functions. In general, the explicit designation of learners of their interests, one of the distinctive functions, received lower scores on all usability indices because of its unfamiliar functionality to the users. In summary, the evaluation results show that our system has achieved high usability with good performance with some minor issues, which need to be fully addressed before the public release of the system to large-scale users. The study findings provide practical guidelines for the design and development of various systems that utilize collective intelligence.

Development and Operation of Marine Environmental Portal Service System (해양환경 포탈서비스시스템 구축과 운영)

  • 최현우;권순철
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.338-341
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    • 2003
  • According to a long-term master plan for the implementing of MOMAF's marine environmental informatization, we have developed marine environment portal web site which consists of 7 main-menu and 39 sub-menu including various types of contents (text, image and multimedia) based on RDBMS. This portal site was opened in Oct., 2002 (http://www.meps.info). Also, for the national institutions' distributed DB which is archived and managed respectively the marine chemical data and biological data, the integrated retrieval system was developed. This system is meaningful for the making collaborative use of real data and could be applied for data mining, marine research, marine environmental GIS and making-decisions.

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Resource Management Scheme in Proxy-Based Mobile Grid (프록시기반 모바일 그리드에서 자원관리 기법)

  • Cho, InSeock;Lee, DaeWon;Lee, HwaMin;Gil, JoonMin;Yu, HeonChang
    • The Journal of Korean Association of Computer Education
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    • v.11 no.5
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    • pp.67-76
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    • 2008
  • Grid computing has a large scale virtual computing environment that enables a collaborative processing through sharing resources of geographically distributed organizations. In recent year, the development of wireless networks and mobile devices enables mobile devices to consider as a resource of the grids. However, there are some problems such as low performance of processors, small capacity of storages, limited capacity of battery, and low bandwidth. In this paper, to overcome these limitations occurred in mobile grid environments, we proposed a proxy-based mobile grid system. Our proposed system enables mobile devices to play roles as a resource consumer and a resource provider and to collaborate with wired grids through a mobile router. Also, we propose an adaptive job scheduling scheme to cope with context changes of mobile devices and compare our scheduling scheme with other scheduling schemes using a simulation tool, SimGrid, to verify the validity of our job scheduling scheme.

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Enabling Performance Intelligence for Application Adaptation in the Future Internet

  • Calyam, Prasad;Sridharan, Munkundan;Xu, Yingxiao;Zhu, Kunpeng;Berryman, Alex;Patali, Rohit;Venkataraman, Aishwarya
    • Journal of Communications and Networks
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    • v.13 no.6
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    • pp.591-601
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    • 2011
  • Today's Internet which provides communication channels with best-effort end-to-end performance is rapidly evolving into an autonomic global computing platform. Achieving autonomicity in the Future Internet will require a performance architecture that (a) allows users to request and own 'slices' of geographically-distributed host and network resources, (b) measures and monitors end-to-end host and network status, (c) enables analysis of the measurements within expert systems, and (d) provides performance intelligence in a timely manner for application adaptations to improve performance and scalability. We describe the requirements and design of one such "Future Internet performance architecture" (FIPA), and present our reference implementation of FIPA called 'OnTimeMeasure.' OnTimeMeasure comprises of several measurement-related services that can interact with each other and with existing measurement frameworks to enable performance intelligence. We also explain our OnTimeMeasure deployment in the global environment for network innovations (GENI) infrastructure collaborative research initiative to build a sliceable Future Internet. Further, we present an applicationad-aptation case study in GENI that uses OnTimeMeasure-enabled performance intelligence in the context of dynamic resource allocation within thin-client based virtual desktop clouds. We show how a virtual desktop cloud provider in the Future Internet can use the performance intelligence to increase cloud scalability, while simultaneously delivering satisfactory user quality-of-experience.