• Title/Summary/Keyword: Distance of devices

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Clustering Triangular Routing Protocol in Wireless Sensor Network (무선 센서 네트워크에서 삼각 클러스터링 라우팅 기법)

  • Nurhayati, Nurhayati;Lee, Kyung Oh;Choi, Sung Hee
    • Annual Conference of KIPS
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    • 2010.11a
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    • pp.913-916
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    • 2010
  • Wireless sensor networks consist of small battery powered devices with limited energy resources. Once deployed, the small sensor nodes are usually inaccessible to the user, and thus replacement of the energy source is not feasible. Hence, energy efficiency is a key design issue that needs to be enhanced in order to improve the life span of the network. In BCDCP, all sensors send data from CH (Cluster Head) and then to BS (Base Station). BCDCP works well in small-scale network but in large scale network it is not appropriated since it uses much energy for long distance wireless communication. We propose a routing protocol - Triangular Clustering Routing Protocol (TCRP) - to prolong network life time through the balanced energy consumption. TCRP selects cluster head of triangular shape. The sensor field is divided into energy level and in every level we choose one node as a gate node. This gate node collects data and sends it to the leader node. Finally the leader node sends the aggregated data to the BS. We show TCRP outperforms BCDCP with several experiments.

Mobile Robot Localization in Geometrically Similar Environment Combining Wi-Fi with Laser SLAM

  • Gengyu Ge;Junke Li;Zhong Qin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.5
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    • pp.1339-1355
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    • 2023
  • Localization is a hot research spot for many areas, especially in the mobile robot field. Due to the weak signal of the global positioning system (GPS), the alternative schemes in an indoor environment include wireless signal transmitting and receiving solutions, laser rangefinder to build a map followed by a re-localization stage and visual positioning methods, etc. Among all wireless signal positioning techniques, Wi-Fi is the most common one. Wi-Fi access points are installed in most indoor areas of human activities, and smart devices equipped with Wi-Fi modules can be seen everywhere. However, the localization of a mobile robot using a Wi-Fi scheme usually lacks orientation information. Besides, the distance error is large because of indoor signal interference. Another research direction that mainly refers to laser sensors is to actively detect the environment and achieve positioning. An occupancy grid map is built by using the simultaneous localization and mapping (SLAM) method when the mobile robot enters the indoor environment for the first time. When the robot enters the environment again, it can localize itself according to the known map. Nevertheless, this scheme only works effectively based on the prerequisite that those areas have salient geometrical features. If the areas have similar scanning structures, such as a long corridor or similar rooms, the traditional methods always fail. To address the weakness of the above two methods, this work proposes a coarse-to-fine paradigm and an improved localization algorithm that utilizes Wi-Fi to assist the robot localization in a geometrically similar environment. Firstly, a grid map is built by using laser SLAM. Secondly, a fingerprint database is built in the offline phase. Then, the RSSI values are achieved in the localization stage to get a coarse localization. Finally, an improved particle filter method based on the Wi-Fi signal values is proposed to realize a fine localization. Experimental results show that our approach is effective and robust for both global localization and the kidnapped robot problem. The localization success rate reaches 97.33%, while the traditional method always fails.

Design and Evaluation of a Hand-held Device for Recognizing Mid-air Hand Gestures (공중 손동작 인식을 위한 핸드 헬드형 기기의 설계 및 평가)

  • Seo, Kyeongeun;Cho, Hyeonjoong
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.2
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    • pp.91-96
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    • 2015
  • We propose AirPincher, a handheld pointing device for recognizing delicate mid-air hand gestures to control a remote display. AirPincher is designed to overcome disadvantages of the two kinds of existing hand gesture-aware techniques such as glove-based and vision-based. The glove-based techniques cause cumbersomeness of wearing gloves every time and the vision-based techniques incur performance dependence on distance between a user and a remote display. AirPincher allows a user to hold the device in one hand and to generate several delicate finger gestures. The gestures are captured by several sensors proximately embedded into AirPincher. These features help AirPincher avoid the aforementioned disadvantages of the existing techniques. We experimentally find an efficient size of the virtual input space and evaluate two types of pointing interfaces with AirPincher for a remote display. Our experiments suggest appropriate configurations to use the proposed device.

Design and implementation of low-power tracking device based on IEEE 802.11 (IEEE 802.11 기반 저전력 위치 추적 장치의 설계 및 구현)

  • Son, Sanghyun;Kim, Taewook;Baek, Yunju
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.2
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    • pp.466-474
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    • 2014
  • According to wireless network technology and mobile processors performance were improved, the small wireless mobile device such as smart phones has been widely utilized. The mobile devices can be used GPS information, thereby the services based on location information was increased. GPS was impossible to provide location information in indoor and signal shading environment, and the tracking systems based on short distance wireless communication are required infrastructure. The IEEE 802.11 based tracking system is possible estimation using APs, however the tracking device is exhausted battery power seriously. In this paper, we propose IEEE 802.11 based low-power tracking system. We reduced power consumption from channel scanning and network connection. For performance evaluation, we designed and implemented the tracking tag device, and measured power consumption of the device. As the simulation result, we confirmed that the power consumption was reduced 46% compare to the standard execution.

A Study on the Optimal Wireless Resource Allocation for the Access and Relay Zones of Downlink in a 2-hop Cellular Relay System based on IEEE802.16j (IEEE802.16j 기반의 2-홉 셀룰러 중계시스템에서 하향링크 접근영역과 중계영역에 대한 최적 무선자원 할당방법 연구)

  • Lee, In-Hwan;Kim, Se-Jin;Cho, Sung-Ho
    • Journal of Internet Computing and Services
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    • v.11 no.3
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    • pp.43-51
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    • 2010
  • In this paper, we evaluate the system throughput and the method of optimal wireless resource allocation for the access zone (AZ) and relay zone (RZ) in downlink when the cell coverage is extended using the non-transparent Relay Station (RS) in a 2-hop cellular relay system based on IEEE802.16j, which uses the OFDMA-TDD structure. For the analyses, we first introduce the MAC (Media Access Control) frame structure in the non-transparent mode, then we investigate the interfering elements in both AZ and RZ for the network devices such as the Mobile Station (MS) and RS. Through computer simulation, we analyze the cell coverage extension and system throughput in terms of the distance between Base Station (BS) and RS, then we present the amount of the optimal allocation of wireless resource for the AZ and RZ in downlink using our results.

A Multi-View Images Interleaving for Slanted Parallax Barrier based Display Device (사선형 시차 장벽 기반 입체 디스플레이 장치를 위한 다중 시점 영상 생성)

  • Jung, Kyung-Boo;Park, Jong-Il;Choi, Byung-Uk
    • Journal of Broadcast Engineering
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    • v.17 no.3
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    • pp.491-502
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    • 2012
  • Flat panel-based parallax barrier or lenticular based 3D display devices that have been developed recently are designed to feel depth. In order to see a three-dimensional(3D) image by the display device, a multi-view image displayed on the flat panel must be regenerated from images of multi-views using a subsampling method. Previous subsampling methods are focused on reducing crosstalk. In this paper, we focus on a misalignment that is occurred on manufacture process of slanted parallax barrier based autostereoscopic display device. Therefore, we propose a interleaving method that considers tilt of slanted parallax barrier, aperture size, and distance between an autostereoscopic display device and a viewer to see a 3D image regardless of a viewer position.

Implementation & Performance Analysis of Virtual Storage System Based on iSCSI Protocol in Wireless Networks (iSCSI 기반의 무선 네트워크 연결형 가상 저장장치 드라이버 구현 및 성능 분석)

  • Choi Sae-bom;Lim Hyotaek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.6A
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    • pp.517-525
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    • 2005
  • iSCSI(Internet Small Computer System Interface) is a block-oriented storage access protocol that enables a user to recognize a remote storage as their own local block device through general TCP/IP networks. Since iSCSI uses a standard ethernet switch and router for this kind of access, it can not only be applied to ethernet technologies, but can also be used to create a storage networking system without any distance restrictions that can equally be applied to a wireless network environment. Accordingly, focusing on this applicability, this paper presents an alternative approach to overcome the limited storage space of mobile devices based on the iSCSI initiator driver, which was originally designed for wired networks. Additionally, its potential with a wireless network is also evaluated.

Distributed UORA Scheme for Autonomous Train Communication in Congested Environment (자율주행 열차의 혼잡 상황 통신을 위한 분산형 UORA 기법)

  • Ahn, Woojin;Kim, Ronny Yongho
    • Journal of Advanced Navigation Technology
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    • v.23 no.6
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    • pp.542-547
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    • 2019
  • Autonomous train is investigated to increase the capacity of railroad, and the reliability of wireless communication plays a critical role in terms of decreasing the inter-train distance. In this paper, we propose a transmission scheme for autonomous train communication in highly congested environment. The proposed scheme, namely distributed uplink orthogonal frequency division multiple access (OFDMA) random access (UORA), applies the triggered uplink access (TUA) and the UORA, introduced in the sixth generation WLAN standard, IEEE 802.11ax, for communication devices on vehicle and platform in a distributed manner. The simulation results show that the proposed scheme efficiently improves the packet transmission success rate in highly congested channel conditions compared to the conventional enhanced distributed channel access (EDCA) transmission scheme.

Gaze Detection Based on Facial Features and Linear Interpolation on Mobile Devices (모바일 기기에서의 얼굴 특징점 및 선형 보간법 기반 시선 추적)

  • Ko, You-Jin;Park, Kang-Ryoung
    • Journal of Korea Multimedia Society
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    • v.12 no.8
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    • pp.1089-1098
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    • 2009
  • Recently, many researches of making more comfortable input device based on gaze detection technology have been performed in human computer interface. Previous researches were performed on the computer environment with a large sized monitor. With recent increase of using mobile device, the necessities of interfacing by gaze detection on mobile environment were also increased. In this paper, we research about the gaze detection method by using UMPC (Ultra-Mobile PC) and an embedded camera of UMPC based on face and facial feature detection by AAM (Active Appearance Model). This paper has following three originalities. First, different from previous research, we propose a method for tracking user's gaze position in mobile device which has a small sized screen. Second, in order to detect facial feature points, we use AAM. Third, gaze detection accuracy is not degraded according to Z distance based on the normalization of input features by using the features which are obtained in an initial user calibration stage. Experimental results showed that gaze detection error was 1.77 degrees and it was reduced by mouse dragging based on the additional facial movement.

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A Study on the Windows Application Control Model Based on Leap Motion (립모션 기반의 윈도우즈 애플리케이션 제어 모델에 관한 연구)

  • Kim, Won
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.111-116
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    • 2019
  • With recent rapid development of computer capabilities, various technologies that can facilitate the interaction between humans and computers are being studied. The paradigm tends to change to NUI using the body such as 3D motion, haptics, and multi-touch with GUI using traditional input devices. Various studies have been conducted on transferring human movements to computers using sensors. In addition to the development of optical sensors that can acquire 3D objects, the range of applications in the industrial, medical, and user interface fields has been expanded. In this paper, I provide a model that can execute other programs through gestures instead of the mouse, which is the default input device, and control Windows based on the lip motion. To propose a model which converges with an Android application and can be controlled by various media and voice instruction functions using voice recognition and buttons through connection with a main client. It is expected that Internet media such as video and music can be controlled not only by a client computer but also by an application at a long distance and that convenient media viewing can be performed through the proposal model.