• Title/Summary/Keyword: Display Method of information

Search Result 1,203, Processing Time 0.028 seconds

Reduction of the Temporal Bright-Image Sticking in AC-PDP Modules Using the Vacuum Sealing Method

  • Park, Choon-Sang;Cho, Byung-Gwon;Tae, Heung-Sik
    • Journal of Information Display
    • /
    • v.9 no.4
    • /
    • pp.39-44
    • /
    • 2008
  • This paper investigates the effects of the existing sealing methods, such as the conventional atmospheric-pressure sealing method and vacuum sealing, on temporal bright-image sticking. To produce a residual image caused by temporal brightimage sticking, the entire region of a 42-in panel with an Xe-(11%)-He(35%) gas mixture was abruptly changed to a full-white background image after displaying a square-type image at peak luminance for about 60s. From the monitoring of the difference in the display luminance, infrared emission, color temperature, and disappearing time between the cells with and without temporal bright-image sticking, it was observed that the vacuum sealing method contributes to the reduction of temporal bright-image sticking.

Phase-Separated Pixel Isolation Method for Roll-to-Roll Processing in Flexible Liquid Crystal Displays

  • Kim, Hak-Rin;Jang, Se-Jin;Jung, Jong-Wook;Jin, Min-Young;Kim, Jae-Hoon
    • Journal of Information Display
    • /
    • v.6 no.1
    • /
    • pp.1-7
    • /
    • 2005
  • We propose new fabrication methods of a pixel-isolated liquid crystal (LC) structure for flexible display applications. In the LC structure fabricated through the proposed method, the patterned interpixel walls for sustaining the cell thickness are supported by the solidified polymer layer through anisotropic phase separation of LC/polymer composite, causing the alignment of the LC molecules to have very good mechanical stability against external pressure. In addition, we show that such pixel-isolating walls can be made by the stamping method which can be applied to fabricate large size plastic LCDs by roll-to-roll processing.

Digital Holography for 3D Color Display of Real Objects incoherently illuminated

  • Yatagai, Toyohiko;Sando, Yusuke
    • 한국정보디스플레이학회:학술대회논문집
    • /
    • 2005.07a
    • /
    • pp.117-120
    • /
    • 2005
  • The proposed method is based on extracting information from 3-D Fourier spectra calculated from some projection incoherent images. Three colored computer-generated holograms (CGHs) are synthesized from 3-D Fourier spectra. Optically reconstructed full-color images are presented.

  • PDF

A Study on Virtual Studio Application using Microsoft Hololens

  • Lee, Jaehyun;Kim, Seunghyeon;Kim, Lyounghui;Kang, Jinwook;Lee, Seunghyun;Kwon, Soonchul
    • International journal of advanced smart convergence
    • /
    • v.6 no.4
    • /
    • pp.80-87
    • /
    • 2017
  • Mixed Reality (MR) shows a composite image of a virtual object in the real world. It has been applied to various fields by the introduction of head mounted display (HMD) such as Microsoft's Hololens [1-3]. The virtual studio in broadcasting combines the contents created by computer graphics with the actual set to reproduce the 3D image screen. This requires physical space such as a set of chroma keys. It also requires professional knowledge and manpower and costly equipment to post-process the graphics and information for long periods of time. Therefore, in this paper, we aim to study the implementation of virtual studio based on Mixed Reality using Microsoft Hololens. Through the implementation of 'Holo-studio' application, realistic and virtual objects of broadcasting camera viewpoint were acquired at the same time. Using Microsoft's spectator view library, the frame rate is degraded in objects with high polygons (100,000 polygons). The proposed method maintains 60 fps image transmission in high polygon objects. The results of this paper show the possibility of using virtual studio at low cost which does not need separate physical space.

Acoustooptical Approach for Moving Scene Holography

  • Petrov, Vladimir
    • Journal of Information Display
    • /
    • v.4 no.3
    • /
    • pp.29-34
    • /
    • 2003
  • At the paper the method of 3D holographic moving image reconstruction is discused. The main idea of this method is based on the substitution of optically created static hologram by equal diffraction array created by acoustical (AO) field which formed by bulk sound waves. Such sound field can be considered as dynamic optical hologram, which is electrically controlled. At the certain moment of time when the whole hologram already formed, the reference optical beam illuminates it, and due to acoustooptical interaction the original optical image is reconstructed. As the acoustically created dynamic optical hologram is electronically controlled, it can be used for moving 3-dimentional scene reconstruction in real time. The architecture of holographic display for moving scene reconstruction is presented at this paper. The calculated variant of such display laboratory model is given and discussed. The mathematical simulation of step by step images recording and reconstruction is given. The pictures of calculated reconstructed images are presented. The prospects, application areas, shortcomings and main problems are discussed.

An integrated elastomer substrate with a lens array and pixel elements for three-dimensional liquid crystal displays

  • Hong, Jong-Ho;Kim, Yeun-Tae;Kim, Yun-Hee;Lee, Byoung-Ho;Lee, Sin-Doo
    • Journal of Information Display
    • /
    • v.13 no.2
    • /
    • pp.55-59
    • /
    • 2012
  • In this paper, a concept of an integrated elastomer substrate for a three-dimensional (3D) liquid crystal display based on the integral-imaging method is presented. The elemental lens array and columnar spacers were integrated into one of the two substrates, an elastomer substrate, through an imprinting process. The integrated elastomer substrate was capable of maintaining the uniform liquid crystal (LC) cell gap and promoting homeotropic LC alignment without any surface treatment. The monolithic approach reported herein will provide a key component for 3D displays with enhanced portability through a more than 40% weight reduction compared with the conventional integral-imaging method.

An RGB to RGBY Color Conversion Algorithm for Liquid Crystal Display Using RGW Pixel with Two-Field Sequential Driving Method

  • Hong, Sung-Jin;Kwon, Oh-Kyong
    • Journal of the Optical Society of Korea
    • /
    • v.18 no.6
    • /
    • pp.777-782
    • /
    • 2014
  • This paper proposes an RGB to RGBY color conversion algorithm for liquid crystal display (LCD) using RGW pixel structure with two-field (yellow and blue) sequential driving method. The proposed algorithm preserves the hue and saturation of the original color by maintaining the RGB ratio, and it increases the luminance. The performance of the proposed RGBY conversion algorithm is verified using the MATLAB simulation with 24 images of Kodak lossless true color image suite. The simulation results of average color difference CIEDE2000 (${\delta}E^*_{00}$) and scaling factor are 0.99 and 1.89, respectively. These results indicate that the average brightness is increased 1.89 times compared to LCD using conventional RGB pixel structure, without increasing the power consumption and degrading the image quality.

Sound Quality Enhancement by using the Single Core Exciter in OLED Panel

  • Lee, Sungtae;Park, Kwanho;Park, Hyungwoo
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.14 no.2
    • /
    • pp.871-888
    • /
    • 2020
  • With the development of display engineering and technology, the screen and sound quality of information devices such as TVs are improving. The screen used LEDs via LCD and PDP and a large flat panel in the early CRT to create super-high resolution. The sound is improved by directly vibrating a thin and simple panel, such as an OLED. In our previous study, the exciter speaker was attached to the rear of the OLED panel to be used as the diaphragm of the speaker, and the sound quality was as good as that of the TV using the existing dynamic speaker. This method supplied the viewer with the direct sound coming from the panel, delivering clear sound, and the sound and image came from the same location, thus giving the viewer high immersion and maximizing the effect of information transfer. OLED exciter speakers, however, have a special directivity, which tends to slightly attenuate the tone at the very center of the screen. This study improves the sound quality by improving the structure of the exciter speaker and the radiated sound of the flat panel display. A 2-in-1 Exciter is made into a single core to improve the speaker's radiation pattern.

Laser-recognizable Screen and Gun with Laser Source for Realistic Big Screen First Person Shooters Games (대화면 FPS 게임을 위한 레이저센서기반의 대형스크린과 레이저광원 권총의 설계와 구현)

  • Han, Ngoc-Son;Kim, Seong-Whan
    • Annual Conference of KIPS
    • /
    • 2008.05a
    • /
    • pp.481-484
    • /
    • 2008
  • In this paper, we present a new game interface design for First Person Shooters (FPS). Previously, FPS on computer is commonly played using keyboard/mouse or joystick along with PC display. We improve the communication environment between player and game world by means of new control system including large screen and laser gun, which create a real life-like space for players. Because traditional display for FPS uses CRT, it cannot support large screen display due to limitation of CRT technology. We designed and implemented a new input device using laser recognizable display. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.

New Input Device for Large Screen First Person Shooter Games (대화면 FPS 게임을 위한 새로운 레이저기반 입력장치)

  • Han, Ngoc-Son;Kim, Seong-Whan;Park, In-Kyu
    • Annual Conference of KIPS
    • /
    • 2007.11a
    • /
    • pp.183-186
    • /
    • 2007
  • In this paper, we present a new game interface design for First Person Shooters (FPS). Previously, FPSs on computer are commonly played using keyboard/mouse or joystick along with PC display. We improve the communication environment between player and game world by means of new control system including large screen, laser gun, and directional device, which create a real life-like space for players. Because traditional display for FPS uses CRT, it cannot support large screen display due to limitation of CRT technology. We designed and implemented a new input device using laser recognizable display. We implemented a new FPS based on Quake III that is in accordance with the new devices. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.