• Title/Summary/Keyword: Display Fatigue

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HUD Interface and VR content interaction: VR+HUD (HUD Interface와 VR 콘텐츠 인터렉션: VR+HUD)

  • Park, Keonhee;Chin, Seongah
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.3
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    • pp.925-932
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    • 2018
  • Virtual reality seems to be the center of the next generation platform, which is founded on various engines that can easily make device progress and content. However, the interaction between virtual reality contents and users is thought of as relatively requiring technological advances. In this paper, we propose a technique to improve the interaction technique based on the case of Virtual Figure Model Crafting (VFMC) to analyze the problem of interaction caused by virtual reality contents. We introduced the concept of Head-Up Display (HUD) to present a more natural interaction method. The HUD is the digital visual interface of the aircraft. The advantage of HUD visual interface is to minimizes the user's visual movement by displaying the information of the scattered view to the forward direction of the pilot. In other words, we can reduce unnecessary left and right movements that make it is possible to expect an effect of reducing fatigue and increasing immersion.

The Qualitative Study on the Emotional Labor of Fashion Sales Personnel -Focused on Fast Fashion Sales Personnel- (의류 판매원의 감정 노동에 관한 질적 연구 -패스트 패션 판매원을 중심으로-)

  • Lee, Seung-Hee;Kim, Gi-Hyung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.36 no.5
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    • pp.534-548
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    • 2012
  • This study investigates the emotional labor of fast fashion sales personnel using the qualitative research method. The research was performed through an in-depth interview with 10 sales personnel (managers, coordinators, head cashiers, and sales associates) who experienced fast fashion brands from July to October in 2011. The results of this study provide that fast fashion brands do have specific feeling rules and display behavior. Even though the sales personnel spend an extremely short time (about 1 minute) to serve customers, most of them experience exhaustion, fatigue, burnout and self-alienation because of emotional dissonance. Sales personnel do deep-acting and surface acting simultaneously and interviewees who have longer and more sales experience express less emotional dissonance. To reduce the negative results of emotional labor, the company plays an important role through the organizational culture; in addition, deep-acting could be recommended for a beginner until they are comfortable with sales. The results of this study provide the elements of emotional labor in a fast fashion and practical suggestions for store operation and sales personnel training.

Facebook Ambivalence by User Characteristics (사용자 특성에 따른 페이스북 이용의 양가성: 페이스북 이용의 순기능과 역기능을 통한 고찰)

  • Lee, Eunji;Cho, Minha;Ahn, Hongmin;Sung, Yongjun
    • Journal of the HCI Society of Korea
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    • v.13 no.3
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    • pp.43-53
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    • 2018
  • Facebook, which has the largest number of users worldwide, has both positive and negative effects on our lives and society. The positive effects include social support from others, relationship building, entertainment, etc. In contrast, Facebook users also experience negative emotions such as tiredness and irritation, resulting in dissatisfaction as well as withdrawal from Facebook. The current study investigates both positive and negative effects of the use of by different demographic characteristics (i.e., age and gender), Facebook usage pattern (i.e., posters vs. lurkers), and Facebook usage time and frequency. The results show that (1) female users (vs. male users) feel higher level of fatigue and display stronger intention to discontinue Facebook. Moreover, (2) posters (vs. lurkers) feel higher level of positive emotions and social support, and stronger intention to continue Facebook. Lastly, (3) heavy users (vs. light users) exhibit higher level of positive emotions and stronger intentions to continue Facebook. This research sheds light on the fact that the characteristics of users affect individuals' intention to discontinue SNS and offers practical implications on the ever-expanding SNS market.

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Vehicle HUD's cognitive emotional evaluation - Focused on color visibility of driving information (차량용 HUD의 인지적 감성 평가 -주행정보의 색채 시인성을 중심으로-)

  • Choi, Won-Jung;Lee, Won-Jung;Lee, Seol-Hee;Park, YungKyung
    • Science of Emotion and Sensibility
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    • v.16 no.2
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    • pp.195-206
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    • 2013
  • The main causes of traffic accidents while driving a car is of the driver's visual distraction. In this study, the color sensitivity of the information projected on the windshield were evaluated for HUD (Head Up Display) system which helps the driver's eyes on the road while driving. The driving Information were projected $9^{\circ}$ downward from front sight $0^{\circ}$ under lab's fluorescent lights, LED floorlights and the TV had having 25 [lux] illumination when driving at night environment and 100,000 [lux] of daylight environment. Munsell color hue of the basic five colors (R, Y, G, B, P) and the color of traffic lights YR, W were the color of the seven characters, each character were outlined by White, Gray except for W. Total of 19 experimental stimuli was shown in the environment of day and night driving for asking visibility information of color, fatigue, preferences, and evaluate the degree of interference. The results came out that the bright Y and G color is visibility significantly for daylight. Second, with the outline of the text, the color of the outline works as a background for luminance contrast effects and affects visibility. Third, without the outline, the glass in front of the vehicle acts as the background and the luminance contrast of characters achieve greater brightness and visibility. The luminance contrast between the stimuli and background should be considered for increasing color visibility for driving information which is an important factor for HUD commercialization.

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A Study on Thermo-Bed Design Development of HPT System (HPT 방식의 온열침대 디자인 개발에 관한 연구)

  • Lee, Bong-Kyu
    • Journal of the Korea Furniture Society
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    • v.22 no.1
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    • pp.72-81
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    • 2011
  • These days, beds have been developed not as furniture to sleep in but Healthcare Furniture. The function of heating, non-electronic-waves and far-infrared rays have been added. Also, eco-friendly materials such as stone, mud, rubber and wood are combined to them together with the radiation-heating method using heat conduction through electronic coil and hot water circulation. Modern people suffer from stress and fatigue. The hot issue is "health." Focused on the health, the development of design for beds considering the influence electronic waves, anions, deep sleep and the density of toxic materials have on human bodies has become urgent. In this study, the trend, specification and efficiency of the functional health-related electronic coil technology are analyzed. Through the analysis, the environmental standards are set. According to them, technology, eco-friendly materials and additional functions for the development of the design are considered. Also, the government is promoting the IEC international standardization for the Korean traditional floor heating style beds. In preparation for that, we adopted new HPT method technology. It enables non-electronic-waves, low electricity and stable temperature maintenance control for the warm top and the cool bottom. Also, the head boards and the frames of the beds can be separated. Through this separation, the beds can be easily moved or installed. Eco-friendly materials such as Hinoki cypress wood and red clay and the existing tables function are combined to the head boards so they can be used as drawers and display shelves. If they are used as separate items, they can be used as covers. This is how we suggest the design for the heating beds.

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Mobile Voice Web Browser for the Low Vision (저시력자를 위한 모바일 보이스 웹 브라우저 개발)

  • Park, Joo Hyun;Lee, Han Na;Shin, Ji Eun;Dong, Suh-Yeon;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.23 no.11
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    • pp.1418-1427
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    • 2020
  • The web has become indispensable in all of our daily lives. We communicate, study and get information with others through the web. This behavior also continues in the smart phone environment. The biggest problem is that the small display screen of a smart phone degrades the accuracy in selecting or manipulating content for people with low vision. To compensate for this, voice guidance services that combine touch and voice, such as VoiceOver and Talkback, are currently provided to smart phone devices. However, restrictions arise in GUI, TTS control problems, and content expansion and selection. In addition, unnecessary content is also output by voice, which causes fatigue for low vision people to use. In this study, we propose a mobile web browser interface that selects and enlarges a desired area from web browsers and contents, or outputs it as a voice so that people with low vision can easily use the mobile web browser. In this paper, we propose a context selective focusing function that enables selection for each element of web content. In addition, we intend to develop a mobile voice web browser that can enlarge the selected content or output it by voice.

Exploration of emerging technologies based on patent analysis in complex product systems for catch-up: the case of gas turbine (복합제품시스템 추격을 위한 특허 기반 부상기술 탐색: 가스터빈 사례를 중심으로)

  • Kwak, Kiho;Park, Joohyoung
    • Knowledge Management Research
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    • v.17 no.2
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    • pp.27-50
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    • 2016
  • Korean manufacturing industry have recently faced the catch-up of China in the mass commodity product, such as automotive, display, and smart phone in terms of market as well as technology. Accordingly, discussion on the importance of achieving catch-up in complex product systems (CoPS) has been increasing as a new innovation engine for the industry. In order to achieve successful catch-up of CoPS, we explored emerging technologies of CoPS, which are featured by the characteristics of radical novelty, relatively fast growth and self-sustaining, through the study of emerging technologies of gas turbine for power generation. We found that emerging technologies of the gas turbine are technologies for combustion nozzle and composition of electrical machine for increasing power efficiency, washing technology for particulate matter, cast and material processing technology for enhancing durability from fatigue, cooling technologies from extremely high temperature, interconnection operation technology between renewable energy and the gas turbine for flexibility in power generation, and big data technology for remote monitoring and diagnosis of the gas turbine. We also found that those emerging technologies resulted in technological progress of the gas turbine by converging with other conventional technologies in the gas turbine. It indicates that emerging technologies in CoPS can be appeared on various technological knowledge fields and have complementary relationship with conventional technologies for technology progress of CoPS. It also implies that latecomers need to pursue integrated learning that includes emerging technologies as well as conventional technologies rather than independent learning related to emerging technologies for successful catch-up of CoPS. Our findings provide an important initial theoretical ground for investigating the emerging technologies and their characteristics in CoPS as well as recognizing knowledge management strategy for successful catch-up of latecomers. Our findings also contribute to the policy development of the CoPS from the perspective of innovation strategy and knowledge management.

A Study on Health Effects of VDT Syndrome in Hospital Workers (병원종사자의 VDT증후군 자각증상과 건강영향에 관한 연구)

  • Lee, SeungHwan;Jeong, Byeong Gon;Lee, Gyu Chan;Lee, Gwang Cheol;Bae, Seong Bock
    • The Korean Journal of Nuclear Medicine Technology
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    • v.16 no.2
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    • pp.87-98
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    • 2012
  • Purpose : This study aims to examine hospital employees' subjective symptoms of VDT syndrome (Video display terminal syndrome) and figure out their effects on health conditions and correlations. Materials and Methods : This study used a structured self-administering questionnaire and gained data from 125 subjects. The questionnaire consists of total 62 questions, and they went through real number, percentage, ${\chi}^2$-terst, t-test, one-way ANOVA, and logistic regression analysis. Results : Regarding the difference in the types of subjective symptoms of VDT syndrome by jobs, there was statistically significant difference in ophthalmic symptoms, systemic symptoms, and musculoskeletal symptoms. About the correlation between the subjective symptom points of VDT syndrome by the types of symptoms, there was statistically significant correlation all in skin trouble, backache, upper limb muscle pain, lower limb muscle pain, fatigue in the head and eyes, and depression or anxiety disorders. There was significant correlation between the subjective symptom points of VDT syndrome and subjective health conditions. Conclusion : Hospital employees' subjective health conditions had significant correlation with subjective symptom points of VDT syndrome. This result shows that as radiologists' and also other hospital employees' working conditions change into VDT environment, VDT syndrome gradually appears more and more. This implies that it is needed to designate not only radiologists but also all the other hospital employees as jobs exposed to the working environment of VDT syndrome and provide preventive measures, education, and publicity for it afterwards.

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Autofrettage Analysis of Compound Cylinder with Power Function Strain Hardening Model (멱함수 가공경화 모델을 이용한 복합실린더의 자긴가공해석)

  • Park, Jae-Hyun;Lee, Young-Shin;Shim, Woo-Sung;Kim, Jae-Hoon;Cha, Ki-Up;Hong, Suk-Kyun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.32 no.6
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    • pp.488-495
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    • 2008
  • In order to achieve long fatigue lifetimes for cyclically pressurized thick cylinders, multi-layered compound cylinder has been proposed. Such compound cylinder involves a shrink-fit procedure incorporating a monobloc tube which has previously undergone autofrettage. The basic autofrettage theory assumes elastic-perfectly plastic behaviour. Because of the Bauschinger effect and strain-hardening, most materials do not display elastic-perfectly plastic properties and consequently various autofrettage mo dels are based on different simplified material strain-hardening models, which is assumed that combination of linear strain-hardenig and power strain-hardening model. This approach gives a more accurate prediction than the elastic-perfectly plastic model and is suitable for different strain-hardening materials. In this paper, a general autofrettage model that incorporates the material strain-hardening relationship and the Bauschinger effect, based upon the actual tensile-compressive stress-strain curve of a material was proposed. The model was obtained using the von Mises yield criterion and plane strain condition. The tensile-compressive stress-strain curve was obtained by experiment. The parameters needed in the model were determined by fitting the actual tensile-compressive curve of the material. Finally, strain- hardening model was compared with elastic-perfectly plastic model.

Measurement of postural instability before and after experiencing a VR system by using a force platform (힘판을 이용한 가상현실 체험 전후 신체동요의 측정)

  • 박재희;김영윤;김은남;김현택;고희동
    • Science of Emotion and Sensibility
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    • v.5 no.4
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    • pp.45-49
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    • 2002
  • Recently, virtual environment systems are used in various application fields such as industry, medicine, and training and education. However, the negative effect, cybersickness including nausea, visual fatigue, and disorientation, could be happened while using VR systems. It prevents VR system from spreading much more. To control the cybersickness, first of all, the objective measurement method should be established. As one of alternative methods, the postural instability could be a measure of cybersickness. In this study, 45 participants' postural sway before and after experiencing a H driving simulator was measured by using a force platform. Especially, we examined if two factors, motion and feedback, could affect on the postural instability The results showed the postural instability slightly increased after experiencing the VR driving simulator. For the factors, the providing of motion synchronized to visual display showed statistical significant decrease in postural sway along lateral side. To check the effectiveness of postural instability as a cybersickness measure, further studies are needed.

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