• Title/Summary/Keyword: Display Design

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Opical design of small and light weight Eye Glass Display (소형, 경량의 Eye Glass Display 광학계 설계)

  • Park, Yeong-Su;Seok, Jong-Min;Kim, Hwi-Un;Kim, Tae-Ha;Park, Gwang-Beom;Mun, Hyeon-Chan
    • Proceedings of the Optical Society of Korea Conference
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    • 2005.07a
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    • pp.34-35
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    • 2005
  • Eye Glass Display(EGD)에 사용되는 광학계를 비구면과 Diffractive Optical Element(DOC)를 이용한 플라스틱 렌즈로 구성하여 소형, 경량으로 제작이 가능하게 설계하였다. 비구면과 DOE를 최적화한 1매의 렌즈로 광학계를 구성하여 display의 길이를 줄이고, 왜곡과 색수차를 보정하며 해상력을 향상 시켰다. 더불어, 광학계는 안경 착용자가 불편하지 않을 정도의 eye relief와 눈의 움직임에 여유를 가질 수 있는 크기의 eye motion box(exit pupil)를 가진다.

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Investigation of the visual search patterns of the cockpit displays for the ergonomic cockpit design (인간공학적 조종실 설계를 위한 계기 탐색 형태에 관한 연구)

  • Song Young-Woong;Lee Jong-Seon
    • Journal of the Korea Safety Management & Science
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    • v.8 no.2
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    • pp.71-80
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    • 2006
  • There are many display panels in the flight cockpit and pilots get various flight information from those displays. The ergonomic layout of the displays must be determined based upon frequency of use and sequence of use. This study investigated the visual search patterns of the six display groups(one head-up-display: HUD, two multi function displays: MFDs, one engine group: EG, one flight display group: FD and others) in a fighting aircraft. Four expert pilots conducted Imaginary flight in the physical mock-up and the eye movements were collected using eye tracking system. Data of dwell time, frequency of use, and eye movement path were collected. Pilots spent most of time on HUD(55.2%), and others (21.6%), FD(14.2%), right MFD(4.7%), EG(3.2%), and left MFD(1.1%) in descending order. Similarly HUD(42.8%) and others(30.0%) were the most frequently visited displays. These data can be used in the layout of cockpit displays and the determination of optimal visual search pattern.

An Implementation of FPGA Embedded System for Real-Time SONAR Signal Display Using the Triple Buffering Method (삼중 버퍼링 방법을 이용한 실시간 소나 신호 디스플레이를 위한 FPGA 임베디드 시스템의 구현)

  • Kim, Dong-Jin;Park, Young-Seak
    • IEMEK Journal of Embedded Systems and Applications
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    • v.9 no.3
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    • pp.173-182
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    • 2014
  • The CRT monitor display system for SONAR signal that are commonly used in ships or naval vessels uses vector scanning method. Therefore the processing circuits of the system are complex. Also the purchase of parts is difficult as well as high-cost because the production had been shut down. FPGA-based embedded system is flexible to various digital applications because it can be able to simplify processing circuits and to make a easy customized design for end user, and it provides low-cost high-speed performance. In this paper, we describe an implementation of FPGA embedded system for real-time SONAR signal display using the triple buffering method to overcome some weakness of existing CRT system. Our system provides real-time acquisition and display capability of SONAR signal, and removes afterimage effect that is a critical problem of the system proposed in the preceding study.

Design of a new barrier rib with low dielectric constant and thermal stability

  • Lee, Chung-Yong;Hwang, Seong-Jin;You, Young-Jin;Lee, Sang-Ho;Kim, Hyung-Sun
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.725-727
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    • 2009
  • Lowering the dielectric constant is one of the important issues for the efficiency and the power consumption in the plasma display panel (PDP) industry. This study examined the effect of the addition of ceramic filler (up to 10% of crystalline and amorphous silica, respectively) to a $B_2O_3$-ZnO- $P_2O_5$ glass matrix on the dielectric, coefficient of thermal expansion, etching behaviors and residual stress for the barrier ribs in plasma display panels. The dielectric constant of barrier ribs is affected by containing two types of $SiO_2$ filler for the barrier rib composition in PDP.

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New design and its characteristics of full color anode panel for field emission display

  • Han, J.I.;Park, S.K.;Kim, W.K.;Kwak, M.G.
    • Journal of Korean Vacuum Science & Technology
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    • v.3 no.1
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    • pp.90-94
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    • 1999
  • Field Emission display (FEDs) require enhancement in both driving methods and process techniques to improve the display image quality. However, from the point of view of manufacturing, it is difficult to find methods and techniques to realize low cost manufacturing. New and simple color phosphor screen designs were suggested with non-crossed electrode lines and full color anode panels for small area displays were demonstrated. To avoid unwanted reaction with gases produced from phosphors in a high vacuum glass container, a very thin polyimide layer was coated on the phosphor screen. Moreover, to improve the display image quality, black matrix composed of inorganic materials was fabricated. This paper describes the performance and characteristics of the new full color anode panels.

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Laser-recognizable Screen and Gun with Laser Source for Realistic Big Screen First Person Shooters Games (대화면 FPS 게임을 위한 레이저센서기반의 대형스크린과 레이저광원 권총의 설계와 구현)

  • Han, Ngoc-Son;Kim, Seong-Whan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.481-484
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    • 2008
  • In this paper, we present a new game interface design for First Person Shooters (FPS). Previously, FPS on computer is commonly played using keyboard/mouse or joystick along with PC display. We improve the communication environment between player and game world by means of new control system including large screen and laser gun, which create a real life-like space for players. Because traditional display for FPS uses CRT, it cannot support large screen display due to limitation of CRT technology. We designed and implemented a new input device using laser recognizable display. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.

Smart Design for Simulation Based Al

  • 조형욱
    • Information Display
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    • v.24 no.6
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    • pp.3-10
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    • 2023
  • 지금까지 시물레이션 기반의 인공지능을 활용한 디스플레이 응용 프로그램이 소개하였다. AI와 시뮬레이션 기술이 어떻게 융합되어 적용되는지, 그리고 디스플레이 연구 및 개발 분야에 어떻게 활용할 수 있는지 설명하였다. [11, 12] 앞서 언급한 대로, 최근 하드웨어의 발전 속도는 매우 빠르며, 이러한 발전은 비용 절감과 함께 고성능 하드웨어에 접근하는 것이 매우 쉬워지고 있다. 게다가, 디스플레이 산업의 역사를 통해 40년 이상 누적된 방대한 양의 관련 데이터가 존재한다. 그리고 수학적 물리학의 발전과 함께 거의 모든 주요 방정식에 대한 수치 해석 모델이 개발되고 있다. 지금은 디스플레이 분야의 전문가들이 대학과 대학원에서 공부한 관련 지식에만 국한되지 않다. 이제는 이렇게 빠르게 발전하는 하드웨어 기술, 물리학과 수학을 기반으로 한 데이터 과학, 그리고 디스플레이 분야 지식을 조화롭게 결합하여 적용하는 것이 중요하다. 뿐만 아니라, 이러한 융합 기술을 사용하여 디자인 최적화가 이루어져야만 앞으로 시장에서 성공할 제품을 만들 수 있을 것으로 판단된다.

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New Input Device for Large Screen First Person Shooter Games (대화면 FPS 게임을 위한 새로운 레이저기반 입력장치)

  • Han, Ngoc-Son;Kim, Seong-Whan;Park, In-Kyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.183-186
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    • 2007
  • In this paper, we present a new game interface design for First Person Shooters (FPS). Previously, FPSs on computer are commonly played using keyboard/mouse or joystick along with PC display. We improve the communication environment between player and game world by means of new control system including large screen, laser gun, and directional device, which create a real life-like space for players. Because traditional display for FPS uses CRT, it cannot support large screen display due to limitation of CRT technology. We designed and implemented a new input device using laser recognizable display. We implemented a new FPS based on Quake III that is in accordance with the new devices. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.

Relationship among Dominant Design Determinant Factors, Product Core Elements and Dominant Digital TV (지배적 디자인 결정요인, 제품 핵심요소 및 지배적 디지털 TV간 관계)

  • Chang, Chunsoo;Cho, Keuntae
    • Journal of Technology Innovation
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    • v.23 no.4
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    • pp.177-203
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    • 2015
  • The objective of the study is to identify the relationship among dominant design determinant factors, product core elements and digital TV. For that, this study uses structural equation modeling through a questionnaire. As a result, dominant design determinant factors effect on product core element such as display, design, characters while display and design influence on dominant digital TV. The study is expected for our TV firms to utilize our research as basic data to build their strategy so as to keep as first movers forever.

Study on Structure Design of High-Stiffness for Multi-Function Automatic Lathe Bed (다기능 자동 선반 베드의 고강성 구조설계에 관한 연구)

  • Jo, Eun-Jeong;Lee, Yun-Chul;An, Jong-Bok;Lee, Yeong-Sik;Lee, Jae-Kwon;Kim, Kwang-Sun
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.1
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    • pp.112-116
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    • 2019
  • This study was carried out by structural analysis using finite element method for designing high rigidity structure of multi - functional automatic lathe bed. As a result of comparison, it was confirmed that the weight was designed to be higher than the maximum deformation amount. The shape and dimensions of the main pillars and walls of the bed were changed to derive the most suitable design for the multifunction automatic lathe bed. A model of structural design was derived with the goal of minimizing the maximum deformation amount of $20{\mu}m$ or less and the weight of the bed. As a result of applying the derived design improvement proposal to the multifunctional automatic lathe bed, 57.4% weight reduction and maximum principal stress decreased by 45.0% than the initial design model. It is expected that the optimum design that meets these design conditions will reduce the weight of the structure as well as improve the safety of the structure and reduce the machining error in the operation of the machine tool.