• Title/Summary/Keyword: Display Design

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The Metonymic Realism of the 2014 Venice Biennale of Architecture (2014 베니스 비엔날레 건축전에 나타난 환유적 리얼리즘)

  • Park, YoungTae
    • Korean Institute of Interior Design Journal
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    • v.25 no.1
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    • pp.13-23
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    • 2016
  • 2014 Venice Biennale of Architecture, presented by general director Rem Koolhaas, has shown the distinct difference between his present displays and past displays. Under the theme of FUNDAMENTALS and ABSORBING MODERNITY, Rem Koolhaas has developed his own unique way which is a research-oriented display technique to explain the difference at the exhibition. The purpose of this study is to define a research-oriented display technique as realism rhetoric for the opened dialectic and identify its aspect of a methodic approach. This report investigated not only Rem Koolhaas's thought and theoretical approach through his work but also the comparison of between his present and past displays. His display is based on the constellation of Central Pavilion, National Pavilions, and Arsenale display and reflected the reality of architecture in self-deception through the metonymical interaction of various facts and records. Rem Koolhaas called it the composition of contradiction. In his work, the spatial situation which is the present has been made with the intervention of historical events and has revived the reality of architecture. Also, the present is a montage of the strict control of architecture, the isolation from the architecture itself, and the autonomic communication with other fields. Finally, as a result of his work, Rem Koolhaas has shown that his display is not the end of phase but a phase of creation.

Development of the FishBowl Game Employing a Tabletop Tiled Display Coupling With Mobile Interfaces (모바일 인터페이스와 테이블탑 타일드 디스플레이를 연동한 FishBowl 게임 개발)

  • Kong, Young-Sik;Park, Kyoung-Shin
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.57-66
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    • 2010
  • In the prior works on tabletop systems, a projection-based tabletop surface is mostly used to display computer images, and the participants interact with the display surface by hand multi-touching or using some tangible objects. In this research, however, we developed the FishBowl game that employs a scalable tabletop tiled display with infrared camera tracking coupled with PDA mobile interfaces. The focus of this game is to enhance user interactivity and realistic experience by coupling the high-resolution tabletop virtual environment and PDA mobile interface. This paper describes the game design followed by the system design and its detailed implementations. It also discusses the system usability and recommendation for its improvements after interviewing game players and then concludes with future research directions.

Effects of some factors on the thermal-dissipation characteristics of high-power LED packages

  • Ji, Peng Fei;Moon, Cheol-Hee
    • Journal of Information Display
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    • v.13 no.1
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    • pp.1-6
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    • 2012
  • Decreasing the thermal resistance is the critical issue for high-brightness light-emitting diodes. In this paper, the effects of some design factors, such as chip size (24 and 35 mil), substrate material (AlN and high-temperature co-fired ceramic), and die-attach material (Ag epoxy and PbSn solder), on the thermal-dissipation characteristics were investigated. Using the thermal transient method, the temperature sensitivity parameter, $R_{th}$ (thermal resistance), and junction temperature were estimated. The 35-mil chip showed better thermal dissipation, leading to lower thermal resistance and lower junction temperature, owing to its smaller heat source density compared with that of the 24-mil chip. By adopting an AlN substrate and a PbSn solder, which have higher thermal conductivity, the thermal resistance of the 24-mil chip can be decreased and can be made the same as that of the 35-mil chip.

Design of Pattern Generation Circuit for Display Test (디스플레이 테스트를 위한 패턴 생성 회로 설계)

  • 조경연
    • Proceedings of the IEEK Conference
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    • 2003.07b
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    • pp.1149-1152
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    • 2003
  • Now a days, many different kinds of display technologies such as Liquid Crystal Display (LCD), Organic Light Emitting Diode (OLED), and Liquid Crystal On Silicon (LCOS) are designed. And these display technologies will be used in many application products like High Definition Televisions (HDTVs) or mobile devices. In this paper, pattern generation circuit for display test is proposed. The proposed circuit will be embedded in the control circuit of display chip. Two differenct kinds of patterns is generated by the circuit. One is block pattern for color test, and the other is line pattern for pixel test. The shape of test pattern is determined by the values of registers in pattern generation circuit. The circuit is designed using Verilog HDL RTL code.

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Wide Viewing Angle Screen Design of High Definition LCD Projection System

  • Na, Man-Ho;Moon, Hee-Jong;Lee, Han-Bae;Park, Man-Hyo;Park, Myung-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 2000.01a
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    • pp.161-162
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    • 2000
  • We propose multi-layer aspheric lenticular lens for rear projection screen to provide wide viewing angle. Each pitch of lenticular lens sheet is divided by three region and image light from projection optical system is propagated widely on each region due to different focal point. Besides, to improve vertical viewing angle of screen, we propose glass bead embedded screen on observer side of lenticular lens.

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[Invited Paper] Technology of Outdoor Readability Development in LCD Application

  • Choi, Hyun-Chul;Kang, In-Byung;Jung, In-Jae
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.10-13
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    • 2009
  • We have developed variety of LCD technologies for the out-door display, which improve out-door readability as well as reliability from external impacts. This improvement was made possible by new approach on LCD cell optical design and modification of LCD surface, which allows surrounding light to be transmitted to enhance the visibility and at the same time filtering out light, which are considered to be source of noise in terms of visibility. This technology enables users to maintain high display performance in both in-door & out-door environments moreover alternatively choosing in-door/out-door.

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A study on SLA(Scanned Linear Array) Applications for Mobile Communication Units (이동통신 단말기용 SLA(Scanned Linear Array) 적용에 관한 연구)

  • 김인회;안원석;문현찬
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 1998.06a
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    • pp.275-278
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    • 1998
  • In recent years, miniaturization has become the key factor in the development of mobile communication system. Portable communications and computing devices suffer from two conflicting requirements which are device size to be as small as possible and large, high resolution display. These problems can be solved by virtual display. Any display in which the user views an image through an optical system is a virtual display. It provides a display which is high resolution, appears large to the viewer and at the same time occupies little physical space. In this study, handhold units of mobile communication was investigated through use of the SLA(Scanned Linear Array). The basic SLA mechanism comprises a linear array of LED's, a magnifying lens, and a scan mirror. To optimize virtual image, we investigated optical system design and operating condition for each part.

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The Design of an Integrated ECU and Navigation Information based IoT Head-Up Display System for Vehicles (ECU와 내비게이션 정보를 융합한 IoT Head Up Display(HUD) 시스템 설계)

  • Kook, Joongjin
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.3
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    • pp.172-177
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    • 2021
  • The HUD (Head-up Display) device for vehicles has gradually been advanced in connection with ADAS (Advanced Driver Assistant System) for the safety and the convenience of driving. In this paper, the major features (e.g. speed, RPM, etc.) of vehicles is received through the ECU and the route information is received through the navigating API, configurating the integrated GUI. And, the optical system is configured based on DLP (Digital Light Processing) to evaluate the visibility depending on the resolution change of the GUI. The IoT HUD system proposed in this paper has the scalability to flexibly add not only the ECU but also various cloud-based driving-related information.

High efficient vision system for volumetric display (입체영상 디스플레이를 위한 고효율 비젼 시스템)

  • Kim, Sang Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.10
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    • pp.5130-5133
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    • 2013
  • Volumetric display has many applications recently in education, 3D movie, medical images but these applications have several problems that need to be overcome. Volumetric display may process a amount of visual data and design the high efficient vision system for realtime display. The stereo data for volumetric display estimated the disparity vectors from the stereoscopic sequences has been transmitted the disparity vectors, motion vectors and residual images with the reference images, and the stereoscopic sequences have been reconstructed at the receiver for 3D display. Central issue for efficient 3D display lies in selecting an appropriate stereo matching with robust vision system. In this paper, high efficient vision system is proposed for efficient stereo image matching and the experimental results represent high efficiency for proposed 3D display system.

Taguchi method-optimized roll nanoimprinted polarizer integration in high-brightness display

  • Lee, Dae-Young;Nam, Jung-Gun;Han, Kang-Soo;Yeo, Yun-Jong;Lee, Useung;Cho, Sang-Hwan;Ok, Jong G.
    • Advances in nano research
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    • v.13 no.2
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    • pp.199-206
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    • 2022
  • We present the high-brightness large-area 10.1" in-cell polarizer display panel integrated with a wire grid polarizer (WGP) and metal reflector, from the initial design to final system development in a commercially feasible level. We have modeled and developed the WGP architecture integrated with the metal reflector in a single in-cell layer, to achieve excellent polarization efficiency as well as brightness enhancement through the light recycling effect. After the optimization of key experimental parameters via Taguchi method, the roll nanoimprint lithography employing a flexible large-area tiled mold has been utilized to create the 90 nm-pitch polymer resist pattern with the 54.1 nm linewidth and 5.1 nm residual layer thickness. The 90 nm-pitch Al gratings with the 51.4 nm linewidth and 2150 Å height have been successfully fabricated after subsequent etch process, providing the in-cell WGPs with high optical performance in the entire visible light regime. Finally we have integrated the WGP in a commercial 10.1" display device and demonstrated its actual operation, exhibiting 1.24 times enhancement of brightness compared to a conventional film polarizer-based one, with the contrast ratio of 1,004:1. Polarization efficiency and transmittance of the developed WGPs in an in-cell polarizer panel achieve 99.995 % and 42.3 %, respectively.