• Title/Summary/Keyword: Disparity Smoothness

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Hierarchical 3D modeling using disparity-motion relationship and feature points (변이-움직임 관계와 특징점을 이용한 계층적 3차원 모델링)

  • Lee, Ho-Geun;Han, Gyu-Pil;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.1
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    • pp.9-16
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    • 2002
  • This paper proposes a new 3D modeling technique using disparity-motion relationship and feature points. To generate the 3D model from real scene, generally, we need to compute depth of model vertices from the dense correspondence map over whole images. It takes much time and is also very difficult to get accurate depth. To improve such problems, in this paper, we only need to find the correspondence of some feature points to generate a 3D model of object without dense correspondence map. The proposed method consists of three parts, which are the extraction of object, the extraction of feature points, and the hierarchical 3D modeling using classified feature points. It has characteristics of low complexity and is effective to synthesize images with virtual view and to express the smoothness of Plain regions and the sharpness of edges.

GPU-based Stereo Matching Algorithm with the Strategy of Population-based Incremental Learning

  • Nie, Dong-Hu;Han, Kyu-Phil;Lee, Heng-Suk
    • Journal of Information Processing Systems
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    • v.5 no.2
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    • pp.105-116
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    • 2009
  • To solve the general problems surrounding the application of genetic algorithms in stereo matching, two measures are proposed. Firstly, the strategy of simplified population-based incremental learning (PBIL) is adopted to reduce the problems with memory consumption and search inefficiency, and a scheme for controlling the distance of neighbors for disparity smoothness is inserted to obtain a wide-area consistency of disparities. In addition, an alternative version of the proposed algorithm, without the use of a probability vector, is also presented for simpler set-ups. Secondly, programmable graphics-hardware (GPU) consists of multiple multi-processors and has a powerful parallelism which can perform operations in parallel at low cost. Therefore, in order to decrease the running time further, a model of the proposed algorithm, which can be run on programmable graphics-hardware (GPU), is presented for the first time. The algorithms are implemented on the CPU as well as on the GPU and are evaluated by experiments. The experimental results show that the proposed algorithm offers better performance than traditional BMA methods with a deliberate relaxation and its modified version in terms of both running speed and stability. The comparison of computation times for the algorithm both on the GPU and the CPU shows that the former has more speed-up than the latter, the bigger the image size is.