• 제목/요약/키워드: Dijkstra

검색결과 190건 처리시간 0.023초

RFID 데이터를 이용한 고객 쇼핑 동선 패턴 분석 (Shoppers' Shopping Path Pattern Analysis using RFID Data)

  • 양승준;정인철;권영식
    • 한국IT서비스학회지
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    • 제11권sup호
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    • pp.61-74
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    • 2012
  • As the retail industry has been challenged by stiff competition, the retailer becomes more interested in better understanding consumers' in-store behavior to gain and sustain competitive advantage. Consumers' shopping paths provide valuable clues to understanding customers' in-store behavior, which has been a long standing research issue in business. This study is to explore the shopping path patterns in a grocery using RFID technology and clustering method. To this end, we designed the RFID systems, affixing active RFID tags to the bottom of grocery carts. The tag emit signal that is received by receptors installed at various location throughout the store. The RFID systems provide the time and location of the cart while consumers shop around the store. The point of sale data are matched with the cart movement records to provide a complete picture of each shopping path. To find the distinctive patterns of consumers' shopping paths, we proposed the distance-index matrix using dijkstra method and normalization method to conduct the clustering in order to handle the problem in measuring the similarity among shopping paths, which is raised by the spatial nature of consumer movement in a grocery. After analyzing the RFID data obtained in one of the groceries in a major Korean retailer, we could successfully identify several distinctive patterns of shopping paths, which prove to provide the valuable implications for store management.

Characterizing Collaboration in Social Network-enabled Routing

  • Mohaisen, Manar;Mohaisen, Aziz
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권4호
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    • pp.1643-1660
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    • 2016
  • Connectivity and trust in social networks have been exploited to propose applications on top of these networks, including routing, Sybil defenses, and anonymous communication systems. In these networks, and for such applications, connectivity ensures good performance of applications while trust is assumed to always hold, so as collaboration and good behavior are always guaranteed. In this paper, we study the impact of differential behavior of users on performance in typical social network-enabled routing applications. We classify users into either collaborative or rational (probabilistically collaborative) and study the impact of this classification and the associated behavior of users on the performance of such applications, including random walk-based routing, shortest path based routing, breadth-first-search based routing, and Dijkstra routing. By experimenting with real-world social network traces, we make several interesting observations. First, we show that some of the existing social graphs have high routing costs, demonstrating poor structure that prevents their use in such applications. Second, we study the factors that make probabilistically collaborative nodes important for the performance of the routing protocol within the entire network and demonstrate that the importance of these nodes stems from their topological features rather than their percentage of all the nodes within the network.

운행부하를 고려한 자전거 최적 경로탐색 기법 (Bicycle Optimal Path Finding Considering Moving Loads)

  • 양정란;김혜영;전철민
    • 대한공간정보학회지
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    • 제20권4호
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    • pp.89-95
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    • 2012
  • 최근 자전거 이용 활성화를 위한 계획들은 다른 연구들에 비해 비교적 낮다. 또한, 자전거 도로의 접근성 측면의 연구들이 활발히 진행되고 있으나, 지형적 요소와 이용자의 특성을 고려한 연구는 부족하다. 자전거 이용자는 지형적 요소로 경사도와 교차로의 영향을 많이 받으며, 최적 거리의 노선을 요구한다. 본 연구는 자전거 활용에 있어서 통학에서 경로선택을 할 때 지형적 요소를 고려한 최적 노선을 선택하는 경로기법을 제시한다. 이를 위해 최적경로의 연산에 있어서 경사도와 교차로를 고려한 식을 도출하였다. 제시된 변형식은 송파 일대에 적용하여 편도와 왕복으로 실험하였으며, 일반적인 최적경로와 비교하여 제시하였다.

Simulation of optimal arctic routes using a numerical sea ice model based on an ice-coupled ocean circulation method

  • Nam, Jong-Ho;Park, Inha;Lee, Ho Jin;Kwon, Mi Ok;Choi, Kyungsik;Seo, Young-Kyo
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제5권2호
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    • pp.210-226
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    • 2013
  • Ever since the Arctic region has opened its mysterious passage to mankind, continuous attempts to take advantage of its fastest route across the region has been made. The Arctic region is still covered by thick ice and thus finding a feasible navigating route is essential for an economical voyage. To find the optimal route, it is necessary to establish an efficient transit model that enables us to simulate every possible route in advance. In this work, an enhanced algorithm to determine the optimal route in the Arctic region is introduced. A transit model based on the simulated sea ice and environmental data numerically modeled in the Arctic is developed. By integrating the simulated data into a transit model, further applications such as route simulation, cost estimation or hindcast can be easily performed. An interactive simulation system that determines the optimal Arctic route using the transit model is developed. The simulation of optimal routes is carried out and the validity of the results is discussed.

효율적인 휴리스틱 계산 처리를 위한 가중치 기반의 선수행 A* 알고리즘 (A Weighted based Pre-Perform A* Algorithm for Efficient Heuristics Computation Processing)

  • 오민석;박성준
    • 한국게임학회 논문지
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    • 제13권6호
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    • pp.43-52
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    • 2013
  • 경로 탐색은 인공지능의 매우 중요한 요소 중의 하나이며, 여러 분야에서 두루 쓰이는 과정이다. 경로 탐색은 매우 많은 연산이 필요하기 때문에 성능에 매우 중대한 영향을 미친다. 이를 해결하기 위해서 연산량을 줄이는 방식의 연구가 많이 진행되었고, 대표적으로 A* 알고리즘이 있으나 불필요한 연산이 있어 효율성이 떨어진다. 본 논문에서는 A* 알고리즘 중 연산 비용이 높은 노드 탐색 수 등 연산량을 줄이기 위해서 가중치 기반의 선수행 A* 알고리즘을 새롭게 제안한다. 제안한 알고리즘의 효율성을 측정하기 위해 시뮬레이션을 구현하였으며, 실험 결과 가중치를 이용하는 방법이 일반적인 방법보다 약 1~2배 높은 효율을 보였다.

Flow Path Design for Automated Transport Systems in Container Terminals Considering Traffic Congestion

  • Singgih, Ivan Kristianto;Hong, Soondo;Kim, Kap Hwan
    • Industrial Engineering and Management Systems
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    • 제15권1호
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    • pp.19-31
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    • 2016
  • A design method of the network for automated transporters mounted on rails is addressed for automated container terminals. In the network design, the flow directions of some path segments as well as routes of transporters for each flow requirement must be determined, while the total transportation and waiting times are minimized. This study considers, for the design of the network, the waiting times of the transporters during the travel on path segments, intersections, transfer points below the quay crane (QC), and transfer points at the storage yard. An algorithm, which is the combination of a modified Dijkstra's algorithm for finding the shortest time path and a queuing theory for calculating the waiting times during the travel, is proposed. The proposed algorithm can solve the problem in a short time, which can be used in practice. Numerical experiments showed that the proposed algorithm gives solutions better than several simple rules. It was also shown that the proposed algorithm provides satisfactory solutions in a reasonable time with only average 7.22% gap in its travel time from those by a genetic algorithm which needs too long computational time. The performance of the algorithm is tested and analyzed for various parameters.

아날로그 제약 조건을 고려한 집적회로의 레이아웃 자동화 (Layout Automation of Integrated Circuits Based on Analog Constraints)

  • 조현상;김영수;오정환;윤광섭;한창호
    • 한국정보처리학회논문지
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    • 제4권8호
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    • pp.2120-2132
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    • 1997
  • 아날로그 집적회로 설계 자동화를 위한 레이아웃 자동화 도구를 제안하였다. 구현된 시스템은 완전 주문형 방식을 채택하고 아날로그 레이아웃의 제약 조건을 고려하였다. 기존의 아날로그 레이아웃 자동화 도구들이 가지고 있는 단점을 보완하기 위하여 변수화된 모듈 라이브러리를 개발, 복잡한 아날로그 모듈들의 레이아웃을 지원하여 확장성을 극대화하였다. 또한 배선 과정에는 기존의 디크스트라 알고리즘을 개선한 종적 다중 경로 알고리즘을 적용하였다. 구현된 아날로그 레이아웃 자동화 도구는 비교기, 연산증폭기 그리고 필터등의 시험회로를 대상으로 시험 수행하였다. 기존의 자동화 도구인 OPASYN과 비교하여 웰 합병과 인터디지트형의 모듈로 레이아웃이 수행된 결과를 얻을 수 있었다.

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A New Link-Based Single Tree Building Algorithm for Shortest Path Searching in an Urban Road Transportation Network

  • Suhng, Byung Munn;Lee, Wangheon
    • Journal of Electrical Engineering and Technology
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    • 제8권4호
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    • pp.889-898
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    • 2013
  • The shortest-path searching algorithm must not only find a global solution to the destination, but also solve a turn penalty problem (TPP) in an urban road transportation network (URTN). Although the Dijkstra algorithm (DA) as a representative node-based algorithm secures a global solution to the shortest path search (SPS) in the URTN by visiting all the possible paths to the destination, the DA does not solve the TPP and the slow execution speed problem (SEP) because it must search for the temporary minimum cost node. Potts and Oliver solved the TPP by modifying the visiting unit from a node to the link type of a tree-building algorithm like the DA. The Multi Tree Building Algorithm (MTBA), classified as a representative Link Based Algorithm (LBA), does not extricate the SEP because the MTBA must search many of the origin and destination links as well as the candidate links in order to find the SPS. In this paper, we propose a new Link-Based Single Tree Building Algorithm in order to reduce the SEP of the MTBA by applying the breaking rule to the LBA and also prove its usefulness by comparing the proposed with other algorithms such as the node-based DA and the link-based MTBA for the error rates and execution speeds.

Multi-Cycle 작업을 위한 Y/T 최단거리 및 예상 이동거리 계산 (Computation of the Shortest distance and Forecasting movement distance for Y/T Multi-Cycle System)

  • 박태진;김한수;김치용
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2009년도 춘계학술대회
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    • pp.127-130
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    • 2009
  • 본 연구 논문에서는 RTLS(Real Time Location System)를 기반으로 하는 Y/T(Yard Tractor) Multi-Cycle System (RYMS)의 핵심기능으로써 컨테이너터미널 양 적하작업 등 저효율적인 하역 분야 개선에 목적을 둔다. 이와 같은 목적을 달성하는데 있어서는 최적 경로의 탐색과 최단 이동거리를 찾아낼 수 있도록 최적 알고리즘을 적용, Y/T를 선택하고 확정하는 기법이 요구된다. 본 연구논문에서 제안된 방식의 실험결과를 살펴보면, 평균치대비 절감 운전거리율은 12%가 되었고 최대치대비 절감 운전거리율은 23%가 되었음을 확인할 수 있었다.

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Route Optimization Algorithm Based on Game Theory for Tourism Routes at Pseudo-Imperial Palace

  • Liu, Guangjie;Zhu, Jinlong;Sun, Qiucheng;Hu, Jiaze;Yu, Hao
    • Journal of Information Processing Systems
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    • 제17권5호
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    • pp.879-891
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    • 2021
  • With improvements in living conditions, an increasing number of people are choosing to spend their time traveling. Comfortable tour routes are affected by the season, time, and other local factors. In this paper, the influencing factors and principles of scenic spots are analyzed, a model used to find the available routes is built, and a multi-route choice model based on a game theory utilizing a path recommendation weight is developed. A Monte Carlo analysis of a tourist route subjected to fixed access point conditions is applied to account for uncertainties such as the season, start time, end time, stay time, number of scenic spots, destination, and start point. We use the Dijkstra method to obtain multiple path plans and calculate the path evaluation score using the Monte Carlo method. Finally, according to the user preference in the input path, game theory generates path ordering for user choice. The proposed approach achieves a state-of-the-art performance at the pseudo-imperial palace. Compared with other methods, the proposed method can avoid congestion and reduce the time cost.