• Title/Summary/Keyword: Digital tool

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The development direction and Analysis on Graphic authoring tool according to Design work frame -Focused on Interface design- (디자인 업무 유형에 따른 그래픽 저작도구의 사용 현황과 발전 방향 -인터페이스 디자인 분야를 중심으로-)

  • Jung, Da-young;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.8 no.11
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    • pp.233-240
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    • 2017
  • In recent years, graphics authoring tools have evolved into a variety of formats in line with the rapidly changing digital design field. However, in the field of interface design, screen shape and size depending on the user's environment, it needs more flexible and scalable authoring tools. Along with the emergence of variety of new tools, work processes are also changing. This study investigates what kinds of graphic authoring tools are currently used by designers and compared the result to the case of overseas and examined the difference in the environment of graphic authoring tool. This study looked at criteria and satisfaction of designers choosing authoring tools and how the choice depends on the type of company we are working in and the type of project we are involved in. Research shows that the choice of authoring tools depends on the type and efficiency of the project. Based on this, a reference is provided to establish the standard and working environment for designers and companies to select graphic authoring tools and propose the future direction of graphic authoring tool environments.

Development of digital twin-based autonomous ship communication tool for smart shipping and logistics (스마트 해운물류를 위한 디지털 트윈 기반 자율운항선박 커뮤니케이션 도구 개발)

  • Koo Hanmo;Cho Yuseong;Cho Yongdeok;Cho Minje
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2022.06a
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    • pp.333-335
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    • 2022
  • The changes caused by the 4th industrial revolution are accelerating the convergence of technologies due to the COVID-19 Pandemic. As a result, rapid changes are expected in various fields of society and industry. The shipping and logistics industry is also in urgent need of smartization due to changes in environment and technology. However, in the case of Korea, the smartization of shipping and logistics technology is insufficient compared to that of advanced countries. For smartization for complex business processing with many related entities, smooth communication and visual confirmation using the latest technologies are becoming important. Such visualization and communication will become more important in smart shipping and logistics This study intends to present an integrated communication tool between self-driving ships and container terminals for the realization of smart shipping and logistics. In particular, a study was conducted on the development of a digital twin-based communication tool that satisfies the requirements of ship berthing and loading/unloading operations in which various actors participate and process complex tasks.

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Pedagogical Issues of Performance Oriented Digital Design - Focused on Kinetic Facade Design - (성능지향적 디지털 설계의 교육방법론 연구 - 키네틱 파사드 설계과정을 중심으로 -)

  • Jang, Do-Jin;Kim, Sung-Ah
    • Journal of KIBIM
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    • v.5 no.1
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    • pp.35-43
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    • 2015
  • Existing pedagogical issues of digital design including BIM have been focused not on potential of Digital Design but on skills of BIM or digital modeling tool. Kinetic facade can move or change material state to react surrounding environment conditions. It is a suitable design object for teaching principle of Performance Oriented Digital Design. Variables of movements affect multi-criteria of performances of kinetic facade, so different design approach from fixed facade design should be explored. Kinetic facade design process is proposed to study pedagogical issues of Performance Oriented Digital Design in this paper. Through Kinetic facade design process, students can understand conditions, variables, and performances of digital design.

A Study Based on Quantifying Theory for a Non-fiction Creation Tool : Focus on Comparative Analysis of and (정량화 이론을 활용한 논픽션 창작도구 모델 연구 : <소트 오피스> 및 <스토리헬퍼> 비교분석 중심으로)

  • Lyou, Chul-gyun;Park, Eun-kyung
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.247-256
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    • 2016
  • This paper points out that the existing digital story creation tools are biased in the field of entertainment storytelling, so it proposes a specialized tool for non-fiction creation. This paper selects Quantifying Theory to design this tool. When creating nonfiction storyline, it is important to have the appropriate combination between the actual events and fictional elements. A Gossip System, based on Quantifying Theory, is suitable for that work. Before designing a Gossip System as a nonfiction creation tool, this analysis evaluated that the Gossip System in and . As a result, the linked structure in is useful in searching for material for non-fiction creation, and the separated structure in is ideal for arranging dramatic events. This paper proposed a method of switching the fact to fiction through a combination of this two Gossip System structure. I conclude that this is the best method for non-fiction creation tool.

Development of an Authoring Tool to Create Interactive 3D Convergence Contents for Smart Learning (스마트교육을 위한 인터랙티브 3D 융합콘텐츠 저작도구 개발)

  • Roh, Chang Hyun;Kim, Byung-Cheol
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.401-407
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    • 2016
  • In the smart education era, it is crucial for the teacher to make lecture materials in the form of 3D convergence contents for themselves. In this study, we developed an interactive authoring tool to create 3D convergence contents for the teacher. The proposed system was implemented based on a commercial 3D engine for practicality. To evaluate the usability of the tool, we conducted a satisfaction survey of a focus group. As a result, we concluded that the proposed authoring tool was useful to create desired contents but rather complicated to use due to the text-based script editor. In the following research we will improve the editor so that it can be used in a more intuitive manner.

A Study on Developing Model and Implementation of Intelligent Contents Planning Supporting System(ICPS) in familyHistory (지능형 스토리텔링 콘텐츠 기획지원도구 모델설계 및 구현에 관한 연구 - 가족이야기(familyHistory)를 중심으로 사례연구)

  • Lee, Eun-Ryoung;Kim, Kio-Chung
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.607-614
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    • 2010
  • History centered knowledge based story-telling project planning tool supports the process of story creation in narrative genre about history of families or individuals. Narrative fields not only include drama, mythology, legend, history but also non-verbal epics such as movie, play, ballet and opera. But as verbal epic, this research paper focuses on the family history and individual history of each household. This story-telling planning tool redevelops each genre of story-telling about family history through sampleDB and informationDB, and it is widely applicable in concreting high quality stories in both its content and value. Reduces the time of planning story-telling, and impose minimum expenses in human resources. Content about family history is one of the most the fundamental and renowned contents in Story-telling but planning tool that is easily applicable in creating such content does not exist in statue quo. In this current system lacking creative infra, this research paper seeks to provide a planning tool that public can easily utilize, and by systemizing the tool. it aims to create a creative contents tool model applicable in variety of genres.

CAD Model Construction Using Topology Optimization (위상최적설계를 이용한 CAD모델 구축)

  • Lee, Dong-hoon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2002.11a
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    • pp.355.1-355
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    • 2002
  • Topology optimization is widely accepted as a conceptual design tool for the product design. Since the resulted layout of the topology optimization is a kind of digital images represented by the density distribution, the seamless process is required to transform digital images to the CAD model for the practical use. In this paper, the general process to construct a CAD model is developed to apply for topology images based on elements. (omitted)

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기술초대석I - BIM Tool 소개 두번째 : Digital Project Part 2

  • Choe, Il-Seop;Choe, Seok-Dong;Kim, Ji-Hyeon
    • 건축구조
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    • v.19 no.2
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    • pp.76-83
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    • 2012
  • 1, 2월호에서 Digital Project를 이용해서 한 개층의 BIM을 작성하는데 까지 알아보았다. 사실 단순히 따라하는 방식으로 Digital Project를 연재했지만 회지의 내용만으로도 제대로 모델링하기 힘들었을 것이다. DP에 대한 오프라인 교육을 기술사회 주관으로 다시 가질 예정이니 그 때 좀 더 자세한 내용을 제공받을 수 있을 것이다. 두 번째 내용은 Part1의 연장으로 층복사를 해서 층을 생성하고 완성 BIM 모멸을 활용하는 것에 대해 소개하겠다. 그전에 DP를 이용한 BIM 작성방법부터 알아보자.

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A Study on Free-form Design Shape Creation through Geometric Transformation of Digital Design Tool (디지털디자인도구의 Geometry 변형을 통한 비정형 디자인 형태 생성 방법에 관한 연구)

  • Park, Sang-Jun
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.306-317
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    • 2016
  • Both the formal type of architecture and free-form architecture have basic factors and methods for basic expression. Because the use of digital design tools for creation of free-form design mostly depends on the character and ability of designer, this study aims to propose establishment of free-form design creation method as a prototype, including the method to create free-form design, through setting up rules that can be used in common. This study is carried out on the basis of the application of digital design tools used for creation of conceptual free-form styles at the phase of conceptualization and development, which is different from the general theory of free-from design. The free-from style in the modern architecture has begun with the changes in digital design tools and design concepts. In the case study based on the free-form designs in precedent studies, the morphological characteristics have been analyzed and interpreted by using the language of digital design tools, so that this study will suggest the techniques to realize the free-form style on the basis of geometric transformation by using the digital design tools, as well.

Characteristics of Design Process on the Digital Architecture (디지털 건축에 나타난 디자인 프로세스의 특성)

  • Lee, So-Youn;Lee, Nak-Woon
    • Journal of Industrial Technology
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    • v.25 no.B
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    • pp.107-114
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    • 2005
  • Digital media was realized by two-dimensional design backup. But, digital medium decides form of architecture, and act as a design tool that can expand area of thinking. With such social change, investigate for digital architecture. And, wish to analyze design process of digital architecture and search the characteristics. Through comparison of digital and analogue, clear up that the digital world had complex and ambivalent attribute. Define digital design process as "Digital continuum" with characteristic of digital architecture and divided in 3-steps of concept - development - representation. Analyzed digital design process of Frank O, Ghery, Peter Eisenman and Greg Lynn on th assumption division. As a result, design concept is starting from three-dimensional thinking instead of existent two-dimensional thinking. And because general work of process was gone by digital media, "mass costomization" was possible. Also, it gave architect new role. Differ with former days, select various variables, should tuning and cording, and emphasize role as coordinator who must select the result. Digital is summoning very radical and epoch-making change in architecture. At center of these change, digital design process asks architect complex thinking and creative concept.

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