• Title/Summary/Keyword: Digital techniques

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Frame Rearrangement Method by Time Information Remarked on Recovered Image (복원된 영상에 표기된 시간 정보에 의한 프레임 재정렬 기법)

  • Kim, Yong Jin;Lee, Jung Hwan;Byun, Jun Seok;Park, Nam In
    • Journal of Korea Multimedia Society
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    • v.24 no.12
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    • pp.1641-1652
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    • 2021
  • To analyze the crime scene, the role of digital evidence such as CCTV and black box is very important. Such digital evidence is often damaged due to device defects or intentional deletion. In this case, the deleted video can be restored by well-known techniques like the frame-based recovery method. Especially, the data such as the video can be generally fragmented and saved in the case of the memory used almost fully. If the fragmented video were recovered in units of images, the sequence of the recovered images may not be continuous. In this paper, we proposed a new video restoration method to match the sequence of recovered images. First, the images are recovered through a frame-based recovery technique. Then, after analyzing the time information marked on the images, the time information was extracted and recognized via optical character recognition (OCR). Finally, the recovered images are rearranged based on the time information obtained by OCR. For performance evaluation, we evaluate the recovery rate of our proposed video restoration method. As a result, it was shown that the recovery rate for the fragmented video was recovered from a minimum of about 47% to a maximum of 98%.

Expression of Cartoon Rendering Method in Image Contents (영상 콘텐츠에서 카툰 렌더링기법의 활용)

  • Kim, Jong-Seo;Kwak, Hoon-Sung
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.142-151
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    • 2007
  • The rapid development of 3D computer graphics makes traditional cell-animations expressed by several digital techniques and makes traditional cell-animations expand their own area through several continuous tries. There are two types in rendering method. The one is Photorealistic rendering to realize accurate images like photos and the other is Non-photorealistic rendering to realize human's flair and artistry. This paper examines applications of cartoon rendering techniques among several Non-photorealistic rendering techniques. This paper analyzes production cases and examines features of cartoon rendering techniques in the latest movies, games and advertisements of image contents. And this paper will be able to help making more sensual, familiar and in-depth products, as understanding applications, merits and demerits of the latest cartoon rendering techniques through these investigations.

Research of $Tan{\delta}$ Measurement on pole Transformer Using DSP (DSP를 이용한 주상변압기 $Tan{\delta}$ 측정기법 연구)

  • Lee, Bo-Hoo;Kim, Jae-Chul;Lee, Su-Kil;Yoon, Yong-Han;Kim, Oun-Seok
    • Proceedings of the KIEE Conference
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    • 1996.11a
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    • pp.270-272
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    • 1996
  • This paper describes the dissipation factor measuring techniques of insulating oil on operating pole transformer by using digital signal processor. After applying voltage to the electrodes which is installed in a transformer, acquiring source voltage and current of electrodes and using cross-correlation techniques, we can check the dissipation factor of insulating oil. To improve measuring accuracy and the speed of process, we use hardware such as TMS320C31 DSP board and software such as cross-correlation techniques and rectangular window techniques. We simulated the measuring accuracy and the degree of the noise effect of this new measuring techniques by using computer simulation, and compared the simplified measuring devices with schering bridge on degraded insulating oil. The result showed that this measuring technique can be used as diagnostic method on the pole transformers.

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A Study on Contents Manufactur ing System for Massive Contents Production

  • Ji, Su-Mi;Lee, Jeong-Joong;Kwon, Sang-Pill;Kim, Jin-Guk;Yu, Chang-Man;Lee, Jeong-Gyu;Jeon, Se-Jong;Jeong, Tae-Wan;Kang, Dong-Wann;Park, Sang-Il;Song, Oh-Young;Lee, Jong-Weon;Yoon, Kyung-Hyun;Han, Chang-Wan;Baik, Sung-Wook
    • Journal of Korea Multimedia Society
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    • v.13 no.12
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    • pp.1832-1842
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    • 2010
  • This paper introduces a new automatic processing system: "Contents Factory" for the mass production of contents. Through the contents factory, we provide an authoring environment to improve the usability and the efficiency in producing contents. The contents factory integrates recycling techniques for contents resources, contents development engines, authoring tools, and interfaces into a total processing system. Since it is multi-platform based including mobile devices as well as PCs, one can easily produce complete PC and mobile contents from raw resources. We produced an example, "Sejong square" via the contents factory in order to demonstrate its effectiveness and usability.

A Study on Standardization of Copyright Collective Management for Digital Contents (디지털콘덴츠 집중관리를 위한 표준화에 관한 연구)

  • 조윤희;황도열
    • Journal of the Korean Society for information Management
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    • v.20 no.1
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    • pp.301-320
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    • 2003
  • The rapidly increasing use of the Internet and advancement of the communication network, the explosive growth of digital contents from personal home pages to professional information service the emerging file exchange service and the development of hacking techniques . these are some of the trends contributing to the spread of illegal reproduction and distribution of digital contents, thus threatening the exclusive copyrights of the creative works that should be legally protected Accordingly, there is urgent need for a digital copyright management system designed to provide centralized management while playing the role of bridge between the copyright owners and users for smooth trading of the rights to digital contents, reliable billing, security measures, and monitoring of illegal use. Therefore, in this study, I examined the requirements of laws and systems for the introduction of the centralized management system to support smooth distribution of digital contents, and also researched on the current status of domestic and international centralized management system for copyrights. Furthermore, 1 tried to provide basic materials for the standardization of digital contents copyright management information through the examination of the essential elements of the centralized digital contents management such as the system for unique identification the standardization for data elements, and the digital rights management (DHM) .

Derivation of design equations for various incremental delta sigma analog to digital converters (다양한 증분형 아날로그 디지털 변환기의 설계 방정식 유도)

  • Jung, Youngho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.11
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    • pp.1619-1626
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    • 2021
  • Unlike traditional delta-sigma analog-to-digital converters, incremental analog-to-digital converters enable 1:1 mapping of input and output through a reset operation, which can be used very easily for multiplexing. Incremental analog-to-digital converters also allow for simpler digital filter designs compared to traditional delta-sigma converters. Therefore, starting with analysis in the time domain of the delayed integrator and non-delayed integrator, which are the basic blocks of analog-to-digital converter design, the design equations of a second-order input feed-forward, extended counting, 2+1 MASH (Multi-stAge-noise-SHaping), 2+2 MASH incremental analog-to-digital converter are derived in this paper. This allows not only prediction of the performance of the incremental analog-to-digital converter before design, but also the design of a digital filter suitable for each analog-to-digital converter. In addition, extended counting and MASH design techniques were proposed to improve the accuracy of analog-to-digital converters.

A cognitive psychological consideration of Michael Chehov's acting techniques (미카엘 체홉 연기 테크닉에 대한 인지심리학적 고찰)

  • Jin, Hyun-Chung;Cho, Joon-Hui
    • (The) Research of the performance art and culture
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    • no.37
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    • pp.365-389
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    • 2018
  • This research aims to study Michael Chekhov's acting techniques scientifically, because his techniques has been studied only theoretically or empirically. Especially, this study focuses on 'imagination' and 'Psychological Gesture' from the perspective of cognitive psychology. Chekhov thought 'imagination' as the basis and core of all the works of acting. In cognitive psychology, it is called as 'imagery' and means 'a representation of the mind of the object not communicated by the sensory organs currently'. This study starts with defining imagery and takes a brief look at the features and kinds of imagery. Then the researcher will prove scientifically the possibility of training acting using imagery as Chekhov's assertion. For the proof of the validity of imagery, we'll look for the theoretical evidences-functional equivalence hypothesis, psychoneuromuscular theory, symbolic learning theory, psychophygiological information processing-and experimental ones-measurements of cerebral blood flow or event-related potential, experiments with fMRI(functional magnetic resonance imaging) or PET(positron emission tomography). As a result, we can see that imagery is functionally identical to perception and improves fulfillment of cognitive and physical tasks. As proving physical changes can draw out psychological changes(feeling) on the medium of imagery, we can also see the validity of Psychological Gesture. From the above research, even if Chekhov developed the acting techniques only on the basis of his experience, his techniques can be thought as having scientific validity. Though insufficient, this study can be a help for actors or students as they using Chekhov's techniques.

Channel Equalization Techniques for HDTV Systems (HDTV 시스템의 채널등화기법)

  • 원용광;박래홍;박재혁;이병욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.11
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    • pp.2116-2132
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    • 1994
  • In this paper, channel equalization techniques for full-digital HDTV systems are investigated Conventional equalization methods are surveyed and several channel are modeled for computer simulation. A VS-LMS (Variable Step size Least Mean Square) algorithm using the time constant concept is proposed and its performance is compared. Several equalization techniques for HDTV systems are simulated based on various channel models, and their characteristics are analyzed. Also the equalizer using fixed-point operations is simulated and its filter structure suitable for high bit rate transmission is also studied.

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3D Virtual Environment Navigation Techniques using Process Annotation (프로세스 어노테이션을 이용한 3차원 가상환경 탐색기법)

  • Song, Teuk-Seob;Choi, Byung-Kab
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.488-492
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    • 2006
  • An annotation is a marking made on a document at a particular place. Digital annotation is composed of a user comment, highlighter ink and star etc. In this paper, we study navigation techniques which applies annotation techniques of electronic document environmental in 3D virtual environment.

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System Resolution Recovery by Motion Blur Recovery Technique - Particuar Application to X-ray Computerized Tomography (이동 Blur 회복법을 이용한 분해능 향상-X-ray C.T.에의 응용)

  • 이수영;김홍석
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.17 no.3
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    • pp.26-35
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    • 1980
  • The degradation of image due to the finite size of sensing devices has been one of the problems in all digital imaging systems. The basic study on the improvement of the spatial resolution was carried out in both spatial and frequency domains by the resolution recovery techniques which have been used in optics. Here, the techniques were applied to CT (Computerized Tomography) system, and image with finer resolution was obtained by these techniques. The basic theory is described and the results of the simulation are shown.

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