• Title/Summary/Keyword: Digital techniques

Search Result 2,242, Processing Time 0.025 seconds

Evaluation of marginal adaptation in three-unit frameworks fabricated with conventional and powder-free digital impression techniques

  • Kocaagaoglu, Hasan;Albayrak, Haydar;Sahin, Sezgi Cinel;Gurbulak, Aysegul Guleryuz
    • The Journal of Advanced Prosthodontics
    • /
    • v.11 no.5
    • /
    • pp.262-270
    • /
    • 2019
  • PURPOSE. The purpose of this in vitro study was to evaluate the marginal misfits of three-unit frameworks fabricated with conventional and digital impressions techniques. MATERIALS AND METHODS. Thirty brass canine and second premolar abutment preparations were fabricated by using a computer numerical control machine and were randomly divided into 3 groups (n=10) as follows: conventional impression group (Group Ci), Cerec Omnicam (Group Cdi), and 3shape TRIOS-3 (Group Tdi) digital impression groups. The laser-sintered metal frameworks were designed and fabricated with conventional and digital impressions. The marginal adaptation was assessed with a stereomicroscope at ${\times}30$ magnification. The data were analyzed with 1-way analysis of variances (ANOVAs) and the independent simple t tests. RESULTS. A statistically significant difference was found between the frameworks fabricated by conventional methods and those fabricated by digital impression methods. Multiple comparison results revealed that the frameworks in Group Ci (average, $98.8{\pm}16.43{\mu}m$; canine, $93.59{\pm}16.82{\mu}m$; premolar, $104.10{\pm}15.02{\mu}m$) had larger marginal misfit values than those in Group Cdi (average, $63.78{\pm}14.05{\mu}m$; canine, $62.73{\pm}13.71{\mu}m$; premolar, $64.84{\pm}15.06{\mu}m$) and Group Tdi (average, $65.14{\pm}18.05{\mu}m$; canine, $70.64{\pm}19.02{\mu}m$; premolar, $59.64{\pm}16.10{\mu}m$) (P=.000 for average; P=.001 for canine; P<.001 for premolar). No statistical difference was found between the marginal misfits of canine and premolar abutment teeth within the same groups (P>.05). CONCLUSION. The three-unit frameworks fabricated with digital impression techniques showed better marginal fit compared to conventional impression techniques. All marginal misfit values were clinically acceptable.

An Optimal Digital Image Analysis Technique for Measuring Deformation of Granular Soils (사질토의 변형 측정을 위한 최적의 디지털 이미지 해석 기법)

  • Jang, Eui-Ryong;Jung, Young-Hoon;Chung, Choong-Ki
    • Journal of the Korean Geotechnical Society
    • /
    • v.25 no.12
    • /
    • pp.119-130
    • /
    • 2009
  • To measure the soil deformation, two common techniques of the digital image analysis-Particle Image Velocimetry (PIV) and Digital Image Correlation (DIC)-have been used. To generally apply these techniques to the soils, the accuracy of these techniques should be evaluated under various conditions. In this study, the influence factors including the image resolution, the degree of displacement and deformation, the size of pixel subsets, and analysis techniques were analyzed. The deformation of an idealized particle assembly using the discrete element method was measured by the digital image analyses, and then the results were compared with the actual deformations. To conduct the optimal digital image analysis, various factors are systematically analyzed in terms of the degree of the displacement and the deformation.

A study of drawn-on-film animation technique by digital production method (디지털 제작방식의 필름 채색 (Drawn-on-film) 애니메이션 기법 연구)

  • Lee, Kwang-Hoon
    • Journal of Digital Convergence
    • /
    • v.14 no.8
    • /
    • pp.399-406
    • /
    • 2016
  • Drawn-on-film animation technique is one that neither is actively used nor receives attention in any video content area. This paper means to strengthen animation genre's future direction and aesthetic aspect by seeking to newly discover previous experimental techniques through this paper. Taking into account the details of paper, it was intended to systematize and introduce results and experiential information obtained by researcher from applying drawn-on-film animation techniques in actual educational arena and utilizing these in learning and newly created techniques and the like through this. Production processes were comparatively demonstrated after suggesting an alternative digital production system in this process. And ultimately, a study and proposal was made so as to be helpful in developing the techniques of animation genre.

A Study on Constructing the High Efficiency Switching Function based on the Modular Techniques (모듈러 기술에 기반을 둔 고효율 스위칭함수 구성에 관한 연구)

  • Park, Chun-Myoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2019.05a
    • /
    • pp.398-399
    • /
    • 2019
  • This paper presents a method of the circuit design of the multiple-valued digital logic switching functions based on the modular techniques. Fisr of all, we introduce the necessity, background and concepts of the modular design techniques for the digital logic systems. Next, we discuss the definitions that are used in this paper. For the purpose of the circuit design for the multiple-valued digital logic switching functions, we discuss the extraction of the partition functions. Also we describe the construction method of the building block, that is called the modules, based on each partition functions. And we apply the proposed method to the example, we compare the results with the results of the earlier methods. In result, we decrease the control functions, it means that we obtain the effective cost in the digital logic design for any other earlier methods. In the future research, we require the universal module that traet more partition functions and more compact module.

  • PDF

A Study on the Possibility of Digital Design in Architectural Design (건축디자인에서 디지털디자인의 적용가능성에 관한 연구)

  • Chang, Young-Hee
    • Journal of The Korean Digital Architecture Interior Association
    • /
    • v.2 no.1
    • /
    • pp.1-8
    • /
    • 2002
  • Purpose of this study is studying direction that change of design by development of new digital technology. And with new technology, find direction of architectural design. Digital technology for architectural design demonstrates hightechnology or is not limit. Must recognize change for our idea and necessity. We can know change in relation of photography and impressionism. Idea and hitting on a thought which is arts by new technology changed. Finally, we must develop techniques of design on the basis of technology and look for possibility of new expression. Digital medium expands communication with designer and customer because there is special quality of nonlinearity, interactivity and audiovisuality unlike old medium. Digital medium can take advantage of techniques of new design. Can construct R&D and database of design and improve quality of design. Designer must master use skill to take advantage of digital technology in design. Because quality of design becomes different according to degree that use. Also, developer of digital technology must supply design tool such as previous design method. Creativity that architectural design that allow fetters in digital technology can understand design in new viewpoint is required. Architectural design may be magnified by architectural design that allow fetters in multimedia. We may see experience between new time and space of architectural design and reappearance space reappeared in cyberspace. Architect is going to run role as developer of culture. Value and technology of digital design may offer more more possibility and an opportunity since Intustrial-Revolution.

  • PDF

DEM generation of Rock Slope using Laser Scanning and Digital Stereo Photogrammetry (3D laser scanning 및 수치사진측량을 이용한 암반 사면의 DEM 추출 기법)

  • 정창엽;박형동
    • Tunnel and Underground Space
    • /
    • v.13 no.3
    • /
    • pp.207-214
    • /
    • 2003
  • To obtain Digital Elevation Model(DEM) from an exposed rock mass, techniques such as laser scanning and digital stereo photogrammetric technique are recently applied. We have obtained the DEM of the rock slope using above techniques in this study, and examined a suitability and improvement of the photogrammetry for the rock slope by overlapping the DEM. This study can be applied to the measurement of fracture orientations, the prediction of rock joint network, and the analysis on the change of the rock slope.

A Study on the Photographic Rubbing by using Photographic Lighting and Digital Techniques (사진 조명 기법과 디지털 기법을 이용한 사진 탁본 연구)

  • Jang, Seon-Phil;Hahn, Sang-June
    • Journal of Conservation Science
    • /
    • v.25 no.4
    • /
    • pp.363-371
    • /
    • 2009
  • This study is purposed to investigate that current rubbing technique could be replaced by the photographic rubbing techniques with the photographic lighting and digital techniques. The lighting technique is based on the "texture description theory" using the electric flash and the intaglio epitaph was emphasized from the observation of the both side because it is purposed to decipher epitaph. The photographs were retouched using the photoshop to emphasize epitaph and the spots from the lichen on the tombstone were softened. Especially, it shows that faint epitaph could be deciphered if the digital techniques could be used practically even though some part of the epitaph was destroyed or peeled. Furthermore, it will help to investigate, protect and restore the cultural properties because it surely makes the recording of the material, weathering, peeling of the tombstone much easier than the current rubbing technique.

  • PDF

Artificial Intelligence Techniques in Game Contents

  • Ko Sang-Su;Chae Song-Hwa;Nam Byung-Woo;Kim Won-Il
    • International Journal of Contents
    • /
    • v.2 no.3
    • /
    • pp.18-21
    • /
    • 2006
  • Nowadays, many people enjoy playing games in computer. In this kind of game, people often meet NPC (Non Player Character). It is the virtual character in simplified form of real player and exits in most of current computer games. Various NPCs add the reality and atmosphere of the game as well as help players. There are several techniques to embody NPC, but developers generally use AI technique. This paper discusses some artificial intelligence techniques used in game contents. Especially this paper focuses on the AI techniques used in computer games in terms of the two main approaches, symbolic approach and sub-symbolic approach.

  • PDF

Rule-based Semantic Search Techniques for Knowledge Commerce Services (지식 거래 서비스를 위한 규칙기반 시맨틱 검색 기법)

  • Song, Sung Kwang;Kim, Young Ji;Woo, Yong Tae
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.6 no.1
    • /
    • pp.91-103
    • /
    • 2010
  • This paper introduces efficient rule-based semantic search techniques to ontology-based knowledge commerce services. Primarily, the search techniques presented in this paper define rules of reasoning that are required for users to search using the concept of ontology, multiple characteristics, relations among concepts and data type. In addition, based on the defined rules, the rule-based reasoning techniques search ontology for knowledge commerce services. This paper explains the conversion rules of query which convert user's query language into semantic search words, and transitivity rules which enable users to search related tags, knowledge products and users. Rule-based sematic search techniques are also presented; these techniques comprise knowledge search modules that search ontology using validity examination of queries, query conversion modules for standardization and expansion of search words and rule-based reasoning. The techniques described in this paper can be applied to sematic knowledge search systems using tags, since transitivity reasoning, which uses tags, knowledge products, and relations among people, is possible. In addition, as related users can be searched using related tags, the techniques can also be employed to establish collaboration models or semantic communities.

Modified Digital Pulse Width Modulator for Power Converters with a Reduced Modulation Delay

  • Qahouq, Jaber Abu;Arikatla, Varaprasad;Arunachalam, Thanukamalam
    • Journal of Power Electronics
    • /
    • v.12 no.1
    • /
    • pp.98-103
    • /
    • 2012
  • This paper presents a digital pulse width modulator (DPWM) with a reduced digital modulation delay (a transport delay of the modulator) during the transient response of power converters. During the transient response operation of a power converter, as a result of dynamic variations such as load step-up or step-down, the closed loop controller will continuously adjust the duty cycle in order to regulate the output voltage. The larger the modulation delays, the larger the undesired output voltage deviation from the reference point. The three conventional DPWM techniques exhibit significant leading-edge and/or trailing-edge modulation delays. The DPWM technique proposed in this paper, which results in modulation delay reductions, is discussed, experimentally tested and compared with conventional modulation techniques.