• Title/Summary/Keyword: Digital social problem

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The Creative Education for Digital Contents Production (창의적인 디지털 컨텐츠 개발을 위한 교육)

  • 김혜경
    • Archives of design research
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    • v.16 no.4
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    • pp.335-344
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    • 2003
  • Creativity has become a buzzword in the 21s1 century to the extent that it is considered as one of the criteria for a nation's competitiveness. In the cultural industry, one of the industries with the highest growth potential, creativity is the decisive factor Nevertheless, we have to admit that there is a serious lack of this quality in the planning area. Everyone is born with creativity and creative way of looking at things can be developed through training and education. Most of universities now classify digital contents within the realm of design, therefore, emphasizing only the formal or the artistic side of it. However, the study of digital contents requires creative thinking processes that are oriented to problem-solving, for which one needs to put together his/her planning (socio-cultural), expressive (artistic) and technological (scientific) capabilities at the same time. Also, the education of digital contents should be focused not only on acquiring the knowledge and skills, but also on developing individual creativity and learning to increase one's creativity working in a team of an organization. For the environmental aspect, education for creativity should take into account social and cultural specificities of Korea. Therefore, continuous studies must be done to explore more concrete ways of developing creativity on the individual, organizational and environmental levels.

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A Study on the Relationship between Digital Informatization Level and Leisure Life Satisfaction of Low Income (저소득층의 디지털 정보화수준과 여가 생활 만족도 간의 관계에 대한 연구)

  • Lee, Hyangsoo;Lee, Seong-Hoon
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.29-36
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    • 2018
  • As the digital informatization society deepens, the digital divide of the information - underprivileged becomes increasingly serious social problem. In this study, we analyzed the relationship between digital informatization capacity and satisfaction level of leisure activity in low - income class. For the analysis, we analyzed the relationship between digital informatization level and leisure satisfaction level of the low income class based on the results of the digital information gap survey in 2017. As a result, it was found that there was a positive relationship between digital access and leisure activity satisfaction, such as having a wired / wireless information device at low socioeconomic level and availability of Internet access at all times. Second, digital information capacity level and leisure satisfaction level such as PC usage ability and mobile digital device utilization ability have positive (+) relationship. Third, the level of digital information utilization, such as the use of fixed and mobile Internet, also showed a positive (+) relationship with the leisure satisfaction level of the low income class. This suggests that it is necessary to provide various supports to resolve the digital divide between the low income class and the general public.

Impact of Depression and Family Relationship on Problem Drinking among Older Adults (노인의 우울과 가족관계가 문제음주에 미치는 영향연구)

  • Yoon, Suk-Ja
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.11-17
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    • 2016
  • This study is to examine the effect that the degree of alcohol use and the factor of family relationship have on alcohol related problem with elderly people over 65 years old. The study utilized the data from Korea Welfare Panel Study in 2014 published in 2015, which is annually conducted nationwide study. AUDIT (Alcohol Use Disorder Identification Test) of the World Health Organization scale to assess the drinking problem in the study was used. The collected data were analyzed using SPSS 21.0. Presenting some discussions on the basis of the results of this study is as follows. First, looking at a cross-analysis of gender differences in drinking problems, elderly men and elderly women showed different degrees of alcohol problems. Second, looking at demographic characteristics that influence whether a drinking problem, younger age showed a serious drinking problem. Third, looking at the effect that depression and family relationship have on alcohol problem, depression appeared to have relatively more serious effect than the family relationship. According to the above finding, physical and mental health for healthy aging are important factors of the quality of life so a preventive approach to maintain healthy habits is considered to be essential.

Digital painting: Image transfonnation, simulation, heterologie and transfonnation (현대회화에서의 형태와 물질 -Digital Transfiguration에 관한 연구-)

  • Jeong, Suk-Yeong
    • Journal of Science of Art and Design
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    • v.10
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    • pp.161-181
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    • 2006
  • The words which appeared in my theoretical study and work are image transformation to digital painting, simulation, heterologie and transfiguration, etc. Firstly, let's look into 'digital era' or 'new media era'. Nowadays, the image world including painting within the rapid social and cultural change, which is called as digital era, is having the dramatic change. Together with the development of scientific technology, large number of events which was deemed to be impossible is happening as real in image world Moreover, these changes in image world is greatly influencing to our life. The word which compresses this change of image world and shows is 'digital'. Digit, which means fingers in Latin, indicates separately changing signal, and to be more narrow, it indicates the continual signal of '0' and ' 1' in computer. The opposite word is 'analogue'. As analogue is the word meaning 'infer' or 'similarity', it indicates the signal or form which continuously changes along the series of time when it is compared to digital. Instead of analogue, digital is embossed as a major ruler along the whole area of our current culture. In whole culture and art area, and in whole generalscience, digital is appearing as it has the modernism and importance. The prefix, 'digital', e.g. digital media, digital culture, digital design, digital philosophy, etc, is treated as the synonym of modernism and something new. This advent of digital results the innovative change to the image world, creates the new beauty experience which we could not experience before, and forecasts the formation of advanced art and expansion of creative area. Various intellectual activities using computer is developing the whole world with making the infrastructure. Computer in painting work immediately accomplishes the idea of painters, takes part in simulation work, contingency such as abrupt reversal, extraction, twisting, shaking, obscureness, overlapping, etc, and timing to stimulate the creativity of painters, and provides digital formative language which enables new visual experience to the audience. When the change of digital era, the image appeared in my work is shown in 'transfiguration' like drawing. The word, 'transfiguration' does not indicate the completed and fixed real substance but indicate endlessly moving and floating shape. Thus, this concept is opposite to the substantial consideration, so that various concepts which is able to replace this in accordance with the similar cases are also exist such as change, deterioration, mutation, deformity of appearance and morphing which is frequently used in computer as a technical word. These concepts are not clearly classified, and variably and complicatedly related. Transfiguration basically means the denial of "objectivity' and '(continual) stagnation' or deviation from those. This phenomenon is appeared through the all art schools of art ever since the realism is denied in the 19th century. It is called as 'deformation' in case of expressionism, futurism, cubism, etc, in the beginning of the century, which its former indication is mostly preserved within the process of structural deviation and which has the realistic limit which should be preserved. On the contrary, dramatic transfiguration which has been showing in the modern era through surrealism is different in the point that dramatic transfiguration tends to show the deterioration and deviation rather than the preservation of indicated object. From this point, transfiguration coming out from morphing using computer deteriorates and hides the reality and furthermore, it replaces the 'reality'. Moreover, transfiguration is closely approached to the world of fake or 'imaginary' simulation world of Baudrillard. According to Baudrillard, the image hides and deteriorates the reality, and furthermore, expresses 'not existing' to 'imaginary' under the name of transfiguration. Certain reality, that is, image which is absent from the reality is created and overflowed, so that it finally replaces the reality. This is simulation as it is said by Baudrillard. In turn, Georges Bataille discusses about the image which is produced by digital technology in terms of heterologie. Image of heterologie is the visual signal which is established with the media. Image of media is to have the continuous characteristics of produce, extinction, and transformation, and its clear boundary between images becomes meaningless. The meaning of composition, excess, violation, etc of digital image is explained to heterological study or heteologie suggested as important meaning of Georges Bataille who is a heretic philosopher. As the form and image of mutation shows the shape in accordance with mechanical production, heterologie is introduced as very low materialism (or bas materialisme), in this theory. Heterologie as low materialism which is gradually changing is developing as a different concept and analysis because of the change of time in the late 20s century beside high or low meaning. Including my image, all images non-standardizes and transforms the code. However, reappearance and non-standardization of this code does not seem to be simple. The problem of transformation caused by transfiguration which appears in my digital drawing painting, simulation, heterologie, etc, are the continual problems. Moreover, the subject such as existence of human being, distance from the real life, politics and social problems are being extended to actual research and various expressing work. Especially, individual image world is established by digital painting transfiguration technique, and its change and review start to have the durability. The consciousness of observers who look at the image is changing the subject. Together with theoretical research, researchers are to establish the first step to approach to various image change of digital era painting through transfiguration technique using our realistic and historical image.

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A Genetic Algorithm to Solve the Optimum Location Problem for Surveillance Sensors

  • Kim, NamHoon;Kim, Sang-Pil;Kim, Mi-Kyeong;Sohn, Hong-Gyoo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.34 no.6
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    • pp.547-557
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    • 2016
  • Due to threats caused by social disasters, operating surveillance devices are essential for social safety. CCTV, infrared cameras and other surveillance equipment are used to observe threats. This research proposes a method for searching for the optimum location of surveillance sensors. A GA (Genetic Algorithm) was used, since this algorithm is one of the most reasonable and efficient methods for solving complex non-linear problems. The sensor specifications, a DEM (Digital Elevation Model) and VITD (Vector Product Interim Terrain Data) maps were used for input data. We designed a chromosome using the sensor pixel location, and used elitism selection and uniform crossover for searching final solution. A fitness function was derived by the number of detected pixels on the borderline and the sum of the detection probability in the surveillance zone. The results of a 5-sensor and a 10-sensor were compared and analyzed.

Anti-crisis Communications in Legal Discourse in Terms of Ensuring Information Security

  • Gorai, Oleg;Ohar, Emiliya;Snitsarchuk, Lidiya;Polulyah, Ruslan;Druzhynin, Serhii
    • International Journal of Computer Science & Network Security
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    • v.22 no.7
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    • pp.103-108
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    • 2022
  • Mass media in the digital age are not only one of the most important elements of the information society but also a strategic resource for its development. Effectively implemented communication makes it possible to build connections not only between individuals, but also between social institutions and representatives of various generational groups of the mass audience, as well as ensure information security in a crisis period. At the same time, in the context of a constantly increasing amount of information flows, more and more often "a person loses the ability to independently think, analyze, and critically perceive information." At the same time, "imposing" on the representatives of this or that society, through the content of multi-format mass media or active authors of social networks, a certain point of view on the problem becomes a completely realizable task. Thus, the main task of the study is to analyze the anti-crisis communications in legal discourse in terms of ensuring information security. As a result of the study, current trends and prerequisites of anti-crisis communications in legal discourse in terms of ensuring information security were revealed.

Analysis of DDoS Attack and Countermeasure: Survey (DDoS 공격에 대한 분석 및 대응방안)

  • Hong, Sunghyuck
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.423-429
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    • 2014
  • DDoS attacks is upgrade of DoS attacks. Botnet is being used by DDoS attack, so it is able to attack a millions of PCs at one time. DDoS attacks find the root the cause of the attack because it is hard to find sources for it, even after the treatment wavelength serious social problem in this study, the analysis and countermeasures for DDoS attack is presented.

Developing the Core Modules of for Viz-Platform for Supporting Public Service in the City (도시의 공공서비스 제공을 위한 시각화 플랫폼의 핵심모듈 개발)

  • Kim, Mi-Yun
    • Journal of Korea Multimedia Society
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    • v.18 no.9
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    • pp.1131-1139
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    • 2015
  • The purpose of this research is creating the visualization platform of the user interface to make able to be provide the demanded service while users communication with surrounding space in a smart city environment. This comes from the latest enhanced interface technology and social media, and it uses the shares information to support the proper interface environment according to a life style and spatial properties. "EzCity" which is the user interface platform suggested in this research, can control the enormous amount of public data for the smart city. The core module of user platform is made up with Public data module, Interface module, Visualization module and Service module. The role of this platform is to be provide "Geo-Intelligent Interface Service" for space users to access the data in easier and more practical interface environment. This reinforces the visualization process for data collecting, systematization, visualization and providing service. Also this will be expected to be the base to solve the problem which complexity and rapidly increasing amount of data.

How the Disabled Suffer from Information Alienation: An Ethnogrsphy (지체장애인의 정보소외 양상에 대한 문화기술적 연구)

  • Chang, Duk-Hyun;Lim, Shin-Young
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.16 no.2
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    • pp.89-108
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    • 2005
  • The signs of the information society are everywhere, as they became the essentials in ordinary citizen's everyday life. This change requires the modern man to have proper information literacy in order to maintain their lives, and the digital divide between the established and the marginalized in the society is being widened. The gap between the two classes is the single most significant factor in reproducing the socially marginalized such as the urban poor, the disabled, the aged and migrate foreign laborers, core information poor. This study attempts to scrutinize the social problem of information barriers as viewed through the everyday lives of five disabled people. Through various ethnographic positioning and research methods, information needs and information related behaviors, along with general recognitions and reality control strategies are investigated.

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A Study on the Housing Renovation to Provide Comfortable and Independent Living Environment for Disabled People (재가 장애인의 자립 생활환경 조성을 위한 주택개조에 관한 연구)

  • Chung, Tae-Seung;Chung, Gwang-Ho
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.1
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    • pp.33-39
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    • 2006
  • Along with the increasing number of disabled people, number of handicapped people who spends most of their time indoors increase. Their disabilities constrain them in social activities and bind them to indoors. But living environment built for normal people are many cases inevitably inconvenient for disabled people. People realizes that housing renovation is necessary, however problems such as financial difficulties must be solved in advance. House renovations, to create comfortable and independent living conditions for disabled people, various thesis and documents were analyzed, along with survey through questionnaire. Results are as following. (1) House renovation is necessary, due to the increasing number of disabled people and inconvenience of former house form. (2) Integrated or specialized house renovation manual is required to satisfy the different need derived from extent and type of disabilities. (3) Central and local government's policy for continued support is necessary. (4) House renovation plan for homeless disabled people is necessary. (5) Separate research on the size of space, type of space, efficiency is necessary. (6) Separate house renovation plan considering the people who lives with disabled people is required. (7) Disabilities are not personal but societal problem. This paper is to uncover all the problems in the house renovation for disabled people. It will be used to develop house renovation manual in the future. Therefore, this paper does not deal with the actual house renovation plans.

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