• Title/Summary/Keyword: Digital numbers

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Usefulness of FTP Module on OCS for PACS Registration of External Medical Images (외부의료영상의 PACS 등록 시 OCS상 FTP Module의 유용성)

  • Jung, Myung-Jin;Dong, Kyung-Rae;Ji, Yeon-Sang;Choi, Jung-Gil;Jeon, Jae-Doo
    • Korean Journal of Digital Imaging in Medicine
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    • v.11 no.1
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    • pp.35-41
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    • 2009
  • This study was conducted to improve performance flow of PACS registration and output of external medical images by developing or adding File Transfer Protocol(FTP) Module on Order Communication System(OCS) and to upgrade efficiency of performance. The numbers of requests for examination of external medical images from January 2004 to December 2007 were investigated and the numbers of cases of examinations and losses were done respectively from January to June, 2007 as a period before the improvement and from July to December, 2007 as a period after it. Satisfaction of persons inputting external medical images of CD was asked directly before and after the improvement. When the numbers of requests for examination of external medical images from 2004 to 2007 2004 were investigated, they were 12,783, 16,774, 21,613 and 27,487 cases in 2004, 2005, 2005 and 2007 respectively. For the numbers of the requests from January to December, 2007 it was the lowest in February by recording 1846 and it was 2800 in October. While the number of loss of external medical images was averagely 3.6 before using FTP Module on OCS, it reduced to 0 and satisfaction increased to 98% after it. By utilizing FTP Module on OSC for PACS registration of external medical images, the images were delivered simultaneously with occurrence of order, PACS registration of many patients was conducted together and CDs were returned to patients immediately after sending images from outpatient clinics or wards to remove possibility of losing them. In addition, because the module was established on OCS and data were sent associated with order, problems related with order were decreased. By eliminating movement distance it was turned out to be very effective in terms of time and space.

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How Dense Are Rational Numbers?: An Inclusive Materialist Case Study to Digital Technology (초등학생의 디지털 테크놀로지를 이용한 유리수 조밀성 탐구 사례 분석: 포괄적 유물론에서의 접근)

  • Kim, Doyen;Kwon, Oh Nam
    • Education of Primary School Mathematics
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    • v.21 no.4
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    • pp.375-395
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    • 2018
  • This study examines the influence of the bodily interaction with digital technology on meaning-making process in a mathematical activity. Increasing interest in the use of multi-touch dynamic digital technology has brought the movement of the body to the center of research focus in recent mathematics education literature. Thereby, we investigate the process in which the meaning of the density of rational numbers emerges around the bodily interaction on the multi-touch dynamic digital technology. We analyze a case of a small group of primary school students with microethnography. In the result, the students formed the higher level of meaning of the density, where the finger movement of zooming in-and-out played a crucial role throughout the meaning-maknig process.

Design and implementation of improved authentication mechanism base on mobile DRM using blockchain (블록체인을 이용한 모바일 DRM 기반 개선된 인증 메커니즘 설계 및 구현)

  • Jeon, Jinl-Oh;Seo, Byeong-Min
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.133-139
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    • 2021
  • Due to the rapid progress in network technology, many research on content security technologies is also being conducted in the mobile digital content sector. In the meantime, content protection has been immersed in preventing illegal copying, certifying, and issuance/management certificates, but still have many vulnerabilities in managing or authenticating confidential information. This study aims to strengthen confidential information about content based on dual management of content download rights through mobile phone numbers or device numbers. It also protect replay-attack by building a secure mobile DRM system where digital content is safely distributed based on a three-stage user authentication process. In addition, blockchain-based content security enhancements were studied during the primary/secondary process for user authentication for the prevention of piracy and copyright protection. In addition, the client authentication process was further improved through three final stages of authorization in the use of illegal content, considering that legitimate users redistributed their content to third-party.

A Study of Reassigning Texture Map File for Correcting Directory (텍스쳐맵 경로 재설정 툴의 개발에 관한 연구)

  • Song, Balgum
    • Journal of Korea Multimedia Society
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    • v.21 no.4
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    • pp.535-544
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    • 2018
  • Developing a new texture path tool is crucial in 3D industries to automatically manage and set up texture paths for characters and environment modelings. For a better study, I compare the problems, methods and functions of the new tool(SongRepath tool) with other commonly used tools such as File Path Editor, Genie, He Texture Path. Next, I analyze the top down method system for these commonly used tools, and create a new bottom-up algorithm for a better use and efficiency. Finally, analyzing and comparing SongRepath tool with other tools in terms of operation in convenience, steps for results, checking number of Texture files, checking the numbers of new paths, checking the numbers of files not found, checking the numbers of path not changed, errors or problems, and availability of cancelation while proceeding the result. As a result, this study shows that SongRepath tool has less errors and saves more time on the processing works.

Application of Holographic Interferometry and 2-D PIV for HSC Convective Flow Diagnostics (Hele-Shaw Cell 내부의 열유동 해석을 위한 홀로그래픽 간섭계와 2차원 PIV의 적용)

  • Kim, Seok;Lee, Sang-Joon
    • Proceedings of the KSME Conference
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    • 2003.11a
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    • pp.682-687
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    • 2003
  • The variations of temperature and velocity fields in a Hele-Shaw convection cell (HSC) were investigated using a holographic interferometry and 2-D PIV system with varying Rayleigh number. To measure quasisteady changes of temperature field, two different measurement methods of holographic interferometry; double-exposure method and real-time method, were employed. In the double-exposure method, unwanted waves can be eliminated effectively using digital image processing technique and the reconstruction images are clear, but transient flow structure cannot be reconstructed clearly. On the other hand, transient convective flow can be reconstructed well using the real-time method. However, the fringe patterns reconstructed by the real-time method contain more noises, compared with the double-exposure method. Experimental results show a steady flow pattern at low Rayleigh numbers and a time-dependent periodic flow structure at high Rayleigh numbers. The periodic flow pattern at high Rayleigh numbers obtained by the real-time holographic interferometer method is in a good agreement with the PIV results.

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Study on the Design of a ATM Switch Using a Digital Hopfield Neural Network Scheduler (디지털 홉필드 신경망 스케쥴러를 이용한 ATM 스위치 설계에 관한 연구)

  • 정석진;이영주변재영김영철
    • Proceedings of the IEEK Conference
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    • 1998.06a
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    • pp.130-133
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    • 1998
  • A imput buffer typed ATM switch and an appropriate cell-scheduling algorithm are necessary for avoiding output blocking and internal blocking respectively. The algorithm determining a set of non-blocking data cells from the queues can greatly affect on the switch's throughput as well as the behavior of the queues. In this paper bit pattern optimization combined with the Token method in presented in order to improve the performance of ATM switch. The digital Hopfield neural cell scheduler is designed and used for the maximum numbers of cells in real-time

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Digital Payment System Analysis of Buying Decision in Indonesia

  • YUCHA, Nikma;SETIAWAN, Setiawan;MUTTAQIIN, Ninnasi;EKASARI, Ratna;MAULADI, Kemal Farouq
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.10
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    • pp.323-328
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    • 2020
  • This study aims to analyze the changes in purchasing decisions in conducting transactions using cash and digital payment systems. Cash payment systems are very different from digital payments because they no longer use banks as intermediaries for transactions. The scope of this study is to determine the differences that take place with purchasing decisions using digital payment systems with OVO Indonesia smart applications. By using the paired T-test sample test method and testing the regression class assumptions, it is expected we will document the comparison between cash and digital payment systems as regards changes in consumers' buying interest behavior towards goods. Data is obtained by purposive sampling using special characteristics for smart application users. The results show that digital payments are developing very quickly, but cash payments still dominate due to the unavailability of complete facilities and infrastructure to support digital payment systems other than in cities. This study illustrates that digital payments have not been able to completely change consumer buying behavior in large numbers, but the main finding in this study is an increase in the percentage of digital payment usage to the online market, due to the many conveniences provided in OVO smart applications.

The Development of Brain Health Care Game Applications to prevent Digital Dementia

  • Cho, Young-Ju;Kim, Hye-Suk;Kim, Jin-Hyuk
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.12
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    • pp.51-58
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    • 2016
  • Recently, with various developments made to smart-phones and other digital devices in the IoT environment, modern people tend to pursue comfort in their own lifestyles. These environment has helped us to obtain any information or data in despite of location and time. But it has caused them to be overly reliant on digital devices in doing any kind of daily work, trusting the digital devices more than oneself. As a result of this over reliance, modern people's memorizing and calculating ability have deteriorated critically. This symptom is known as the Digital Dementia. In this paper, we study the phenomenon of digital dementia caused by smart-phones, and we suggest a method of developing "memorize the phone number" game applications in IoT environment to the problem of digital dementia. Test results show that, through the use of application, not only the users were able to have fun memorizing the numbers, but also, to show improvement in their memorizing ability. Thus, we expect that the application suggested above will help in preventing digital dementia and maintain brain health.

Occlusion and articulation in digital dentistry: A review (디지털 치의학 시대의 교합)

  • Lee, Jae-Hyun
    • The Journal of the Korean dental association
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    • v.58 no.8
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    • pp.505-512
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    • 2020
  • With the fourth industrial revolution, digitization is accelerating in all healthcare areas. In the field of dentistry, active discussions on digital dental technologies are ongoing, with increasing interest from clinicians daily. Thus far, accuracy and efficiency have primarily been emphasized in digital dentistry, and interest in occlusion has been relatively low. This is because digital dentistry has been predominantly used to restore small numbers of teeth rather than extensive prosthetic reconstruction. However, in the future, most dental treatments will undergo a digital transformation that will require the application of digital technology to more extensive prosthetic rehabilitation, for which discussion of occlusion is essential. In extensive prosthetic reconstruction, occlusion and articulation involve determining the position of the dental arch in relation to the reference plane of the skull or the long axis of the face and the position of the transverse horizontal axis. It also includes determining an occlusal surface with a shape that allows the mandible to move in an eccentric path and masticate most efficiently without any occlusal interference. To better understand how digitization will impact dentistry, this review article summarizes and discusses occlusion and articulation using digital dental technologies. This discussion is divided into several aspects, including facial scan, virtual articulation, augmented reality, and virtual reality.

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A Single-Chip Design of Two-Dimensional Digital Riler with CSD Coefficients (CSD 계수에 의한 이차원 디지탈필터의 단일칩설계)

  • 문종억;송낙운;김창민
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.1
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    • pp.241-250
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    • 1996
  • In this work, an improved architecture of two-dimensional digital filter(2D DF) is suggested, and then the filter is simulated by C, VHDL language and related layouts are designed by Berkeley CAD tools. The 2D DF consists of one-dimensional digital filters and delay lines. For one-dimensional digital filter(1D DF) case, once filter coefficients are represented by canonical signed digit formats, multiplications are exected by hardwired-shifting methods. The related bit numbers are handled to prevent picture quality degradation and pipelined adder architectures are adopted in each tap and output stage to speed up the filter. For delay line case, line-sharing DRAM is adopted to improve power dissipation and speed. The filter layout is designed by semi/full custom methods considering regularity and speed improvement, and normal operation is confirmed by simulation.

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