• 제목/요약/키워드: Digital fashion

검색결과 657건 처리시간 0.033초

신 교육시스템 구축을 위한 디지털 웨어러블 패션상품 개발 (The Development of Digital Wearable Fashion Product for Construction of New Educational System)

  • 이정익
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2008년도 추계학술발표논문집
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    • pp.82-85
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    • 2008
  • 과학 기술의 발달은 그 반작용의 효과를 증대시킨다. 고성능 제품을 요구하는 고객의 추세는 증대되는 실정이다. 여기에, 각각의 산업, 기술과 제품의 융합이 실제로 일어나고 있다. 그러므로, 산업 디자인에 다른 영역에서의 융합은 광범위하게 일어나고 있다. 융합효과의 일례로 '웨어러블 컴퓨터'라는 것이 있는데 이것은 옷 내부에 어떠한 의사소통 수단과 멀티미디어 기능을 가진 옷과 컴퓨터의 기능 결합이다. 웨어러블 컴퓨터는 차세대 PC 또는 다음 세대에 PC와 인터넷의 결합이라는 최종 목적을 가진다. 본 연구에서는, 웨어러블 컴퓨터를 위한 교육 프로그램의 연구 및 개발을 통하여, 본 연구의 결과에 동반된 의복용 디지털 융합 제품이 소개될 것이다.

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여성소비자의 라이프스타일에 따른 의복구매 행동과 선호감성에 관한 연구 (Clothing-Purchasing Behavior and Preferred Sensation according to Fashion Lifestyle of Female Consumers)

  • 한경미;나영주
    • 한국의류학회지
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    • 제27권9_10호
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    • pp.1026-1035
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    • 2003
  • The purposes of this study were to analyze the new lifestyle of female consumer of age in the range of 19∼35 and to investigate their clothing-purchasing behavior and preferred sensation by lifestyle group. The questionnaire survey was carried out on 402 subjects with 31 lifestyle questions, 32 questions of clothing purchasing behavior and 18 questions of preferred sensation. Through factor, cluster analysis and anova using SPSS, we found that the female consumers were composed of 6 lifestyle groups; Traditional Appearance Pursuit(19.4%), Personal Life Pursuit(15.7%), Outer Beauty Pursuit(15.9%), Active Practical Pursuit(11.4%), Digital Leisure Pursuit(13.4%) and Unconcern(21.6%). The location of 6 lifestyle group were visualized in 2-D as the horizontal axis of 'Internal↔Appearance' and the vertical axis of 'Personal↔Collective'. Six groups by lifestyle showed different clothing-purchasing behavior and preferred sensations, and had different socio statistical parameters, such as age, income, job and education.

퍼지-다속성 모델을 이용한 디지털 소재 기획 시스템 (A digital system for apparel fabrication based on a fuzzy/multi-attribute model)

  • 김주용;이지현
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2002년도 추계학술대회 논문집
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    • pp.157-159
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    • 2002
  • 패션트렌드와 소비자감성에 적합한 패션소재를 기획, 선정하는데 도움을 주는 컴퓨터 기반의 의사 결정시스템이 개발되었다. 패션소재로서의 유용성을 결정하는 속성을 두께, 무게, 밀도, 광택, 색상등으로 한정한 후 다속성 모델을 구축하였다. 각 속성들의 가중치는 의류 매장의 방문객 대상의 설문 조사에 의해 결정되었으며, 한 소재의 최조 가치는 퍼지 추론 시스템에 의해 계산되었다. 구축된 “퍼지-다속성” 모델을 이용하여 패션소재의 총 가치를 i) 품질로부터의 가치, ii) 품질을 기반으로 부가되는 가치, iii) 품질과는 무관하게 형성되는 브랜드 가치의 세가지 요소롤 분해하였다. 시중의 유명 스포츠 의류 브랜드 2종을 선정하여 위의 모델을 적용하였다. 위의 모델은 컴퓨터 시스템으로 개발되어, 특정 소재의 기본정보가 입력이 되면 그에 해당하는 감성정보로 변환되는 소재 평가 시스템과 역으로 원하는 감성 어휘를 입력하면 그에 해당하는 소재를 제안하는 소재 기획 시스템의 독립적인 두 요소로 구성된다.

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역추적 방식의 시스토릭 어레이 구조를 가진 연판정 비터비 복호기의 설계 (VLSI Design of Soft Decision Viterbi Decoder Using Systolic Array Architecture)

  • 김기보;김종태
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1999년도 하계학술대회 논문집 G
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    • pp.3199-3201
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    • 1999
  • Convolutional coding with Viterbi decoding is known as a powerful method for forward error correction among many kinds of channel coding methods. This paper presents a soft decision Viterbi decoder which has systolic array trace-back architecture[1]. Soft decision is known as more effective method than hard decision and most of digital communication systems use soft decision. The advantage of using a systolic array decoder is that the trace-back operation can be accomplished continuously in an array of registers in a pipe-line fashion, instead of waiting for the entire trace-back procedure to be completed at each iteration. Therefore it may be suitable for faster communication system. We described operations of each module of the decoder and showed results of the logic synthesis and functional simulation.

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AI기반 의류정보를 이용한 비인가 접근감지 (Detection of unauthorized person using AI-based clothing information analysis)

  • 신성윤;이현창
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2019년도 제60차 하계학술대회논문집 27권2호
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    • pp.381-382
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    • 2019
  • Recently, various search techniques using artificial intelligence techniques have been introduced. It is also possible to use the artificial intelligence to grasp customer propensity. Analyzing the clothes that customers usually wear, it is possible to analyze various colors such as favorite colors, patterns, and fashion styles. In this study, we use artificial intelligence technology to create an application that distinguish between adults and children by combining various factors such as shape, type, color and size of human clothes. Through this, it will be possible to utilize it in a living area where children can be protected in advance by grasping the intrusion of unauthorized adults in the living area where children live mainly. In addition, in the future, we can obtain good results to detect stranger adult person if we apply this experimental result to the detection system using clothing information.

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Improving Student's Design Prototyping Skills using Interactive Prototyping Tool

  • Kim, Jongwan;Jeon, Jae-wook;Kim, Ki-yeon
    • Journal of Multimedia Information System
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    • 제8권1호
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    • pp.75-78
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    • 2021
  • This paper will explain the importance of using interactive prototyping tools in the HCI design process. The Future of HCI education project performed by ACM SIGCHI shows that students recognize that prototyping, especially paper prototyping and interactive prototyping, are both very important. Two widely-used prototyping tools in academy, Balsamiq and Oven, will be compared and rated by students according to their preferences. We choose the Balsamiq as our design tool because Oven can be designed on the web but applications cannot be designed directly on Mac or Windows. The Balsamiq tool will help you understand the task process of UI work and highlight the benefits of digital prototyping to test the execution of expected results in a fast fashion compared to high-level prototyping. We also present the outcome of this work through two case studies. In particular, the smart mirror project with voice recognition function shows the effectiveness of the proposed method as an example.

한국 선사시대 암각화를 응용한 아동용 텍스타일 디자인 연구 (Textile Design for Children Applying Korean Prehistoric Petroglyphs)

  • 장경아;박은경
    • 복식
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    • 제64권2호
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    • pp.135-149
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    • 2014
  • This study attempts to adapt and develop Korean prehistoric petroglyphs into textile design for children. For this purpose, literature review was conducted to understand the plasticity and symbolism expressed in Korean prehistoric petroglyphs. Also this study conducted textile design development as follows: First, the figures and faces in petroglyphs were selected because children can easily recognize them. Second, two groups of different ages (7-9 and 10-13) were allowed to freely draw the selected motifs. Third, some of the motifs created by the children were selected that show children's individuality and also keep the features of the original motifs. The children's motifs were developed into textile design using Texpro and Photoshop. Then digital textile printing and 3D mapping program were used to make pajamas (5 types), umbrellas (3 types), and simulate bedding sets (2 types) for children. This research's results are as follows: First, petroglyphs are symbolic language of human's oldest art form, and related to religious and mythical belief. Korean petroglyphs have plasticity showing the development steps in technique and expression, with various shapes such as animals, human figures, faces, masks and abstract figures. Third, children showed their interests in various human figures and faces of the petroglyphs, and it was easy to draw those motifs in their own way. Fourth, 10 design motifs were selected from the children's work and used to create textiles considering materials and colors for children. Total 10 items were made and presented. This study confirmed the usefulness of applying prehistoric petroglyphs to children's textiles designs. These designs may grow as a kind of cultural product for children who know about and like petroglyphs. They can be a niche market items too, made to order for children with individuality and who favor originality.

나이키, 퓨마, 구호 팝업 스토어 방문자들의 팝업 체험감성 및 구매행동 비교 연구 (Comparison of Feel/Sense and Purchase Behavior among NIKE, PUMA, and KUHO POP-UP Store Visitors)

  • 김선영;김칠순
    • 복식문화연구
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    • 제19권6호
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    • pp.1288-1301
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    • 2011
  • The purpose of this study was to observe a case study of pop-up stores in an apparel company in Korea in order to evaluate different feel and to determine the purchase behavior of pop-up visitors of three major fashion brands. This research was conducted through secondary data collection and primary data collection. A survey was conducted among NIKE, KUHO, and PUMA pop-up store visitors who were 20 to 40 years old, via questionnaires. Data were collected on-line and off line at the pop-up store. Data were analyzed using SPSS program. Through data analysis, we learned that most of the study participants were captivated by the digital elements in the environment of the NIKE pop-up store. Puma, the second most favorably ranked, was favored for its interior design. Meanwhile, KUHO stimulated its customers with its limited edition fashion products at a good price. Several feels of visitors about the pop-up stores were significantly different among the 3 different brands. There was a significant difference in purchase criteria, such as brand recognition, size, and design among visitors of the three different brands. Visitors who preferred KUHO considered design of products more than NIKE-preferred visitors. In conclusion, the clothing pop-up stores have the possibility of satisfying consumers' desires. Each brand can achieve a good performance in promotion with a differentiated strategy.

기계 산업 분야의 통합 환경 조화와 안전을 위한 작업복 색채 배색 평가 (Color Arrangement Evaluation on Working Clothes for Safety and Integrated Environment Harmony in Machinery Industry Fields)

  • 박혜원;양정희
    • 패션비즈니스
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    • 제16권5호
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    • pp.207-219
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    • 2012
  • It is intended to study the colors of work environment and the working clothes colors between humans and environment with application of the arrangement of working clothes colors to domestic machinery companies that play pivotal roles in the industry of Korea. The purpose of this study is to provide the foundation of color plan for the integrated environmental harmonization and the safety of industrial sites by analyzing the photographs of working clothes in the sires in consideration of the functions of colors (clearness, attention-getting, and safety) using the Faber Birren's Color Harmony and by analyzing the result of a questionnaire survey. The study was conducted by the method to shoot a worksite using a digital camera after wearing 24 sets of uniforms, which were developed by the color plan established in a previous study, in the same worksite. The shooting place was an outdoor steel sheet inspection site of D company, a machinery company in Changwon-si, Gyeongnam, and the intensity of illumination was 2400lux. 24 pieces of images were printed in 5x7 inch size and a questionnaire survey was performed at 5-point scale. The questionnaire survey was performed for 13 subjects consisting of 6 field professionals having more than 30 years of experiences, 4 clothes color professionals, and 3 industrial engineering professionals. The result of the survey was statistically analyzed by the method of frequency analysis using IBM SPSS Statistics 20 Program. As the result of assessment of basic four colors (yellow green, sky blue, blue, and violet) of working clothes, yellow green, sky blue, and blue showed high mean values in (Tint)+(Shade)+(Tone)+(Gray) equation indicating that its is a harmonized equation.

구체 관절 인형의 상징성과 인형 패션 디자인에 관한 연구 (A Study on Ball Joint Doll's Symbolism and Clothing Design)

  • 손이정;이언영;이인성
    • 복식
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    • 제56권7호
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    • pp.42-53
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    • 2006
  • The purpose of this research is to study doll's symbolism representing our social culture and the characteristics of clothing design. The ball joint doll was selected, that are pretty much resembled to human body in terms of facial expression, body proportion, joint movement, etc. Results of research are summarized as follows: the ball joint doll is indicated a doll whose joints are free to move with a round shaped joint, which originated by Yochilya simon, who adopted German Hans Bellmer's method.'rho ball joint doll, first, there appeared state of human isolation due to the material civilization and industrial revolution, and trend of adhering to one's own world made human possess dolls. Second, according to the doll play became a representing play culture among Kidult culture, dolls, that are resembled with human being, were recognized as personalized objects. Third, along of expanding digital culture that makes easy to exchange information via Internet, so, ball joint doll market is growing fast, for which various levels of mania are being formed. Take a look at the doll fashion in modern society. In accordance to form of Look, it is largely categorized Young Casual look, Office look, Ethnic look and Military look. When take a look at design specialty, young casual look was presented as a comfortable silhouette and also made of elastic materials and expressed vivid bright tones. Office look image was expressed as a suit of jacket with skirt, and cotton wool polyester materials and acro-matic colors. Ethnic look was represented by Japanese traditional dress and Chinese traditional clothing. The Military look was generally emphasized army uniforms of straight silhouette and shoulder straps.